import os os.environ["PYTORCH_CUDA_ALLOC_CONF"] = "expandable_segments:True" # Can save GPU memory import trimesh from PIL import Image from trellis2.pipelines import Trellis2TexturingPipeline # 1. Load Pipeline pipeline = Trellis2TexturingPipeline.from_pretrained("microsoft/TRELLIS.2-4B", config_file="texturing_pipeline.json") pipeline.cuda() # 2. Load Mesh, image & Run mesh = trimesh.load("assets/example_texturing/the_forgotten_knight.ply") image = Image.open("assets/example_texturing/image.webp") output = pipeline.run(mesh, image) # 3. Render Mesh output.export("textured.glb", extension_webp=True)