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			64 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
| #include "quadmath-imp.h"
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| #include <math.h>
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| #include <float.h>
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| 
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| __float128
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| sqrtq (const __float128 x)
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| {
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|   __float128 y;
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|   int exp;
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| 
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|   if (isnanq (x) || (isinfq (x) && x > 0))
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|     return x;
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| 
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|   if (x == 0)
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|     return x;
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| 
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|   if (x < 0)
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|     {
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|       /* Return NaN with invalid signal.  */
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|       return (x - x) / (x - x);
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|     }
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| 
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|   if (x <= DBL_MAX && x >= DBL_MIN)
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|   {
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|     /* Use double result as starting point.  */
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|     y = sqrt ((double) x);
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| 
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|     /* Two Newton iterations.  */
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|     y -= 0.5q * (y - x / y);
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|     y -= 0.5q * (y - x / y);
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|     return y;
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|   }
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| 
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| #ifdef HAVE_SQRTL
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|   {
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|     long double xl = (long double) x;
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|     if (xl <= LDBL_MAX && xl >= LDBL_MIN)
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|       {
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| 	/* Use long double result as starting point.  */
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| 	y = (__float128) sqrtl (xl);
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| 
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| 	/* One Newton iteration.  */
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| 	y -= 0.5q * (y - x / y);
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| 	return y;
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|       }
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|   }
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| #endif
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| 
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|   /* If we're outside of the range of C types, we have to compute
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|      the initial guess the hard way.  */
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|   y = frexpq (x, &exp);
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|   if (exp % 2)
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|     y *= 2, exp--;
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| 
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|   y = sqrt (y);
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|   y = scalbnq (y, exp / 2);
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| 
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|   /* Two Newton iterations.  */
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|   y -= 0.5q * (y - x / y);
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|   y -= 0.5q * (y - x / y);
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|   return y;
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| }
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| 
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