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			231 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			HTML
		
	
	
	
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Debugging Support</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.78.1" /><meta name="keywords" content="C++, debug" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_exceptions.html" title="Exceptions" /><link rel="next" href="std_contents.html" title="Part II.  Standard Contents" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Debugging Support</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="std_contents.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.debug"></a>Debugging Support</h2></div></div></div><p>
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  There are numerous things that can be done to improve the ease with
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  which C++ binaries are debugged when using the GNU tool chain. Here
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  are some of them.
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</p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compiler"></a>Using <span class="command"><strong>g++</strong></span></h3></div></div></div><p>
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    Compiler flags determine how debug information is transmitted
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    between compilation and debug or analysis tools.
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  </p><p>
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    The default optimizations and debug flags for a libstdc++ build
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    are <code class="code">-g -O2</code>. However, both debug and optimization
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    flags can be varied to change debugging characteristics. For
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    instance, turning off all optimization via the <code class="code">-g -O0
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    -fno-inline</code> flags will disable inlining and optimizations,
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    and add debugging information, so that stepping through all functions,
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    (including inlined constructors and destructors) is possible. In
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    addition, <code class="code">-fno-eliminate-unused-debug-types</code> can be
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    used when additional debug information, such as nested class info,
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    is desired.
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</p><p>
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  Or, the debug format that the compiler and debugger use to
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  communicate information about source constructs can be changed via
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  <code class="code">-gdwarf-2</code> or <code class="code">-gstabs</code> flags: some debugging
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  formats permit more expressive type and scope information to be
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  shown in GDB. Expressiveness can be enhanced by flags like
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  <code class="code">-g3</code>. The default debug information for a particular
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  platform can be identified via the value set by the
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  PREFERRED_DEBUGGING_TYPE macro in the GCC sources.
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</p><p>
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  Many other options are available: please see <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options" target="_top">"Options
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  for Debugging Your Program"</a> in Using the GNU Compiler
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  Collection (GCC) for a complete list.
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</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.req"></a>Debug Versions of Library Binary Files</h3></div></div></div><p>
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  If you would like debug symbols in libstdc++, there are two ways to
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  build libstdc++ with debug flags. The first is to create a separate
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  debug build by running make from the top-level of a tree
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  freshly-configured with
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</p><pre class="programlisting">
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     --enable-libstdcxx-debug
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</pre><p>and perhaps</p><pre class="programlisting">
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     --enable-libstdcxx-debug-flags='...'
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</pre><p>
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  Both the normal build and the debug build will persist, without
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  having to specify <code class="code">CXXFLAGS</code>, and the debug library will
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  be installed in a separate directory tree, in <code class="code">(prefix)/lib/debug</code>.
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  For more information, look at the
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  <a class="link" href="configure.html" title="Configure">configuration</a> section.
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</p><p>
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  A second approach is to use the configuration flags
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</p><pre class="programlisting">
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     make CXXFLAGS='-g3 -fno-inline -O0' all
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</pre><p>
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  This quick and dirty approach is often sufficient for quick
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  debugging tasks, when you cannot or don't want to recompile your
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  application to use the <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">debug mode</a>.</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.memory"></a>Memory Leak Hunting</h3></div></div></div><p>
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  There are various third party memory tracing and debug utilities
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  that can be used to provide detailed memory allocation information
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  about C++ code. An exhaustive list of tools is not going to be
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  attempted, but includes <code class="code">mtrace</code>, <code class="code">valgrind</code>,
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  <code class="code">mudflap</code>, and the non-free commercial product
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  <code class="code">purify</code>. In addition, <code class="code">libcwd</code> has a
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  replacement for the global new and delete operators that can track
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  memory allocation and deallocation and provide useful memory
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  statistics.
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</p><p>
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  Regardless of the memory debugging tool being used, there is one
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  thing of great importance to keep in mind when debugging C++ code
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  that uses <code class="code">new</code> and <code class="code">delete</code>: there are
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  different kinds of allocation schemes that can be used by <code class="code">
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  std::allocator</code>. For implementation details, see the <a class="link" href="mt_allocator.html" title="Chapter 20. The mt_allocator">mt allocator</a> documentation and
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  look specifically for <code class="code">GLIBCXX_FORCE_NEW</code>.
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</p><p>
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  In a nutshell, the optional <code class="classname">mt_allocator</code>
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  is a high-performance pool allocator, and can
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  give the mistaken impression that in a suspect executable, memory is
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  being leaked, when in reality the memory "leak" is a pool being used
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  by the library's allocator and is reclaimed after program
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  termination.
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</p><p>
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  For valgrind, there are some specific items to keep in mind. First
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  of all, use a version of valgrind that will work with current GNU
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  C++ tools: the first that can do this is valgrind 1.0.4, but later
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  versions should work at least as well. Second of all, use a
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  completely unoptimized build to avoid confusing valgrind. Third, use
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  GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
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  cluttering debug information.
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</p><p>
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  Fourth, it may be necessary to force deallocation in other libraries
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  as well, namely the "C" library. On linux, this can be accomplished
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  with the appropriate use of the <code class="code">__cxa_atexit</code> or
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  <code class="code">atexit</code> functions.
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</p><pre class="programlisting">
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   #include <cstdlib>
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   extern "C" void __libc_freeres(void);
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   void do_something() { }
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   int main()
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   {
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     atexit(__libc_freeres);
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     do_something();
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     return 0;
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   }
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</pre><p>or, using <code class="code">__cxa_atexit</code>:</p><pre class="programlisting">
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   extern "C" void __libc_freeres(void);
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   extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
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   void do_something() { }
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   int main()
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   {
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      extern void* __dso_handle __attribute__ ((__weak__));
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      __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
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		   &__dso_handle ? __dso_handle : NULL);
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      do_test();
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      return 0;
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   }
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</pre><p>
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  Suggested valgrind flags, given the suggestions above about setting
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  up the runtime environment, library, and test file, might be:
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</p><pre class="programlisting">
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   valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
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</pre></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.races"></a>Data Race Hunting</h3></div></div></div><p>
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  All synchronization primitives used in the library internals need to be
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  understood by race detectors so that they do not produce false reports.
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</p><p>
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  Two annotation macros are used to explain low-level synchronization 
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  to race detectors:
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  <code class="code">_GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE()</code> and
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  <code class="code"> _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER()</code>.
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  By default, these macros are defined empty -- anyone who wants
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  to use a race detector needs to redefine them to call an
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  appropriate API.
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  Since these macros are empty by default when the library is built,
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  redefining them will only affect inline functions and template
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  instantiations which are compiled in user code. This allows annotation
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  of templates such as <code class="code">shared_ptr</code>, but not code which is
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  only instantiated in the library.  Code which is only instantiated in
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  the library needs to be recompiled with the annotation macros defined.
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  That can be done by rebuilding the entire
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  <code class="filename">libstdc++.so</code> file but a simpler
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  alternative exists for ELF platforms such as GNU/Linux, because ELF
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  symbol interposition allows symbols defined in the shared library to be
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  overridden by symbols with the same name that appear earlier in the
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  runtime search path. This means you only need to recompile the functions
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  that are affected by the annotation macros, which can be done by
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  recompiling individual files.
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  Annotating <code class="code">std::string</code> and <code class="code">std::wstring</code>
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  reference counting can be done by disabling extern templates (by defining 
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  <code class="code">_GLIBCXX_EXTERN_TEMPLATE=-1</code>) or by rebuilding the 
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  <code class="filename">src/string-inst.cc</code> file.
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  Annotating the remaining atomic operations (at the time of writing these
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  are in <code class="code">ios_base::Init::~Init</code>, <code class="code">locale::_Impl</code>,
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  <code class="code">locale::facet</code> and <code class="code">thread::_M_start_thread</code>)
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  requires rebuilding the relevant source files.
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</p><p>
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  The approach described above is known to work with the following race
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  detection tools:
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  <a class="link" href="http://valgrind.org/docs/manual/drd-manual.html" target="_top">
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  DRD</a>,
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  <a class="link" href="http://valgrind.org/docs/manual/hg-manual.html" target="_top"> 
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  Helgrind</a>, and
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  <a class="link" href="http://code.google.com/p/data-race-test/" target="_top"> 
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  ThreadSanitizer</a> (this refers to ThreadSanitizer v1, not the
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  new "tsan" feature built-in to GCC itself).
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</p><p>
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  With DRD, Helgrind and ThreadSanitizer you will need to define
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  the macros like this:
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</p><pre class="programlisting">
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  #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_BEFORE(A) ANNOTATE_HAPPENS_BEFORE(A)
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  #define _GLIBCXX_SYNCHRONIZATION_HAPPENS_AFTER(A)  ANNOTATE_HAPPENS_AFTER(A)
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</pre><p>
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  Refer to the documentation of each particular tool for details.
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</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.gdb"></a>Using <span class="command"><strong>gdb</strong></span></h3></div></div></div><p>
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  </p><p>
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  Many options are available for GDB itself: please see <a class="link" href="http://sourceware.org/gdb/current/onlinedocs/gdb/" target="_top">
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  "GDB features for C++" </a> in the GDB documentation. Also
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  recommended: the other parts of this manual.
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</p><p>
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  These settings can either be switched on in at the GDB command line,
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  or put into a <code class="filename">.gdbinit</code> file to establish default
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  debugging characteristics, like so:
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</p><pre class="programlisting">
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   set print pretty on
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   set print object on
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   set print static-members on
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   set print vtbl on
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   set print demangle on
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   set demangle-style gnu-v3
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</pre><p>
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  Starting with version 7.0, GDB includes support for writing
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  pretty-printers in Python.  Pretty printers for containers and other
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  classes are distributed with GCC from version 4.5.0 and should be installed
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  alongside the libstdc++ shared library files and found automatically by
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  GDB.
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</p><p>
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  Depending where libstdc++ is installed, GDB might refuse to auto-load
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  the python printers and print a warning instead.
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  If this happens the python printers can be enabled by following the
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  instructions GDB gives for setting your <code class="code">auto-load safe-path</code>
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  in your <code class="filename">.gdbinit</code> configuration file.
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</p><p>
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  Once loaded, standard library classes that the printers support
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  should print in a more human-readable format.  To print the classes
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  in the old style, use the <strong class="userinput"><code>/r</code></strong> (raw) switch in the
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  print command (i.e., <strong class="userinput"><code>print /r foo</code></strong>).  This will
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  print the classes as if the Python pretty-printers were not loaded.
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</p><p>
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  For additional information on STL support and GDB please visit:
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  <a class="link" href="http://sourceware.org/gdb/wiki/STLSupport" target="_top"> "GDB Support
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  for STL" </a> in the GDB wiki.  Additionally, in-depth
 | 
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  documentation and discussion of the pretty printing feature can be
 | 
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  found in "Pretty Printing" node in the GDB manual.  You can find
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  on-line versions of the GDB user manual in GDB's homepage, at
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  <a class="link" href="http://sourceware.org/gdb/" target="_top"> "GDB: The GNU Project
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  Debugger" </a>.
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</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.exceptions"></a>Tracking uncaught exceptions</h3></div></div></div><p>
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  The <a class="link" href="termination.html#support.termination.verbose" title="Verbose Terminate Handler">verbose
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  termination handler</a> gives information about uncaught
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  exceptions which kill the program.
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</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.debug_mode"></a>Debug Mode</h3></div></div></div><p> The <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">Debug Mode</a>
 | 
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  has compile and run-time checks for many containers.
 | 
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  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compile_time_checks"></a>Compile Time Checking</h3></div></div></div><p> The <a class="link" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks">Compile-Time
 | 
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  Checks</a> extension has compile-time checks for many algorithms.
 | 
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  </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="debug.profile_mode"></a>Profile-based Performance Analysis</h3></div></div></div><p> The <a class="link" href="profile_mode.html" title="Chapter 19. Profile Mode">Profile-based
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  Performance Analysis</a> extension has performance checks for many
 | 
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  algorithms.
 | 
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  </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="std_contents.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Exceptions </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> Part II. 
 | 
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    Standard Contents
 | 
						||
  </td></tr></table></div></body></html> |