mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			704 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			704 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
/* GNU Objective C Runtime class related functions
 | 
						|
   Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002
 | 
						|
     Free Software Foundation, Inc.
 | 
						|
   Contributed by Kresten Krab Thorup and Dennis Glatting.
 | 
						|
 | 
						|
   Lock-free class table code designed and written from scratch by
 | 
						|
   Nicola Pero, 2001.
 | 
						|
 | 
						|
This file is part of GCC.
 | 
						|
 | 
						|
GCC is free software; you can redistribute it and/or modify it under the
 | 
						|
terms of the GNU General Public License as published by the Free Software
 | 
						|
Foundation; either version 2, or (at your option) any later version.
 | 
						|
 | 
						|
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
 | 
						|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
details.
 | 
						|
 | 
						|
You should have received a copy of the GNU General Public License along with
 | 
						|
GCC; see the file COPYING.  If not, write to the Free Software
 | 
						|
Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
 | 
						|
 | 
						|
/* As a special exception, if you link this library with files compiled with
 | 
						|
   GCC to produce an executable, this does not cause the resulting executable
 | 
						|
   to be covered by the GNU General Public License. This exception does not
 | 
						|
   however invalidate any other reasons why the executable file might be
 | 
						|
   covered by the GNU General Public License.  */
 | 
						|
 | 
						|
/*
 | 
						|
  The code in this file critically affects class method invocation
 | 
						|
  speed.  This long preamble comment explains why, and the issues
 | 
						|
  involved.  
 | 
						|
 | 
						|
 | 
						|
  One of the traditional weaknesses of the GNU Objective-C runtime is
 | 
						|
  that class method invocations are slow.  The reason is that when you
 | 
						|
  write
 | 
						|
  
 | 
						|
  array = [NSArray new];
 | 
						|
  
 | 
						|
  this gets basically compiled into the equivalent of 
 | 
						|
  
 | 
						|
  array = [(objc_get_class ("NSArray")) new];
 | 
						|
  
 | 
						|
  objc_get_class returns the class pointer corresponding to the string
 | 
						|
  `NSArray'; and because of the lookup, the operation is more
 | 
						|
  complicated and slow than a simple instance method invocation.  
 | 
						|
  
 | 
						|
  Most high performance Objective-C code (using the GNU Objc runtime)
 | 
						|
  I had the opportunity to read (or write) work around this problem by
 | 
						|
  caching the class pointer:
 | 
						|
  
 | 
						|
  Class arrayClass = [NSArray class];
 | 
						|
  
 | 
						|
  ... later on ...
 | 
						|
  
 | 
						|
  array = [arrayClass new];
 | 
						|
  array = [arrayClass new];
 | 
						|
  array = [arrayClass new];
 | 
						|
  
 | 
						|
  In this case, you always perform a class lookup (the first one), but
 | 
						|
  then all the [arrayClass new] methods run exactly as fast as an
 | 
						|
  instance method invocation.  It helps if you have many class method
 | 
						|
  invocations to the same class.  
 | 
						|
  
 | 
						|
  The long-term solution to this problem would be to modify the
 | 
						|
  compiler to output tables of class pointers corresponding to all the
 | 
						|
  class method invocations, and to add code to the runtime to update
 | 
						|
  these tables - that should in the end allow class method invocations
 | 
						|
  to perform precisely as fast as instance method invocations, because
 | 
						|
  no class lookup would be involved.  I think the Apple Objective-C
 | 
						|
  runtime uses this technique.  Doing this involves synchronized
 | 
						|
  modifications in the runtime and in the compiler.  
 | 
						|
  
 | 
						|
  As a first medicine to the problem, I [NP] have redesigned and
 | 
						|
  rewritten the way the runtime is performing class lookup.  This
 | 
						|
  doesn't give as much speed as the other (definitive) approach, but
 | 
						|
  at least a class method invocation now takes approximately 4.5 times
 | 
						|
  an instance method invocation on my machine (it would take approx 12
 | 
						|
  times before the rewriting), which is a lot better.  
 | 
						|
 | 
						|
  One of the main reason the new class lookup is so faster is because
 | 
						|
  I implemented it in a way that can safely run multithreaded without
 | 
						|
  using locks - a so-called `lock-free' data structure.  The atomic
 | 
						|
  operation is pointer assignment.  The reason why in this problem
 | 
						|
  lock-free data structures work so well is that you never remove
 | 
						|
  classes from the table - and the difficult thing with lock-free data
 | 
						|
  structures is freeing data when is removed from the structures.  */
 | 
						|
 | 
						|
#include "runtime.h"            /* the kitchen sink */
 | 
						|
#include "sarray.h"
 | 
						|
 | 
						|
#include <objc/objc.h>
 | 
						|
#include <objc/objc-api.h>
 | 
						|
#include <objc/thr.h>
 | 
						|
 | 
						|
/* We use a table which maps a class name to the corresponding class
 | 
						|
 * pointer.  The first part of this file defines this table, and
 | 
						|
 * functions to do basic operations on the table.  The second part of
 | 
						|
 * the file implements some higher level Objective-C functionality for
 | 
						|
 * classes by using the functions provided in the first part to manage
 | 
						|
 * the table. */
 | 
						|
 | 
						|
/**
 | 
						|
 ** Class Table Internals
 | 
						|
 **/
 | 
						|
 | 
						|
/* A node holding a class */
 | 
						|
typedef struct class_node
 | 
						|
{
 | 
						|
  struct class_node *next;      /* Pointer to next entry on the list.
 | 
						|
                                   NULL indicates end of list. */
 | 
						|
  
 | 
						|
  const char *name;             /* The class name string */
 | 
						|
  int length;                   /* The class name string length */
 | 
						|
  Class pointer;                /* The Class pointer */
 | 
						|
  
 | 
						|
} *class_node_ptr;
 | 
						|
 | 
						|
/* A table containing classes is a class_node_ptr (pointing to the
 | 
						|
   first entry in the table - if it is NULL, then the table is
 | 
						|
   empty). */
 | 
						|
 | 
						|
/* We have 1024 tables.  Each table contains all class names which
 | 
						|
   have the same hash (which is a number between 0 and 1023).  To look
 | 
						|
   up a class_name, we compute its hash, and get the corresponding
 | 
						|
   table.  Once we have the table, we simply compare strings directly
 | 
						|
   till we find the one which we want (using the length first).  The
 | 
						|
   number of tables is quite big on purpose (a normal big application
 | 
						|
   has less than 1000 classes), so that you shouldn't normally get any
 | 
						|
   collisions, and get away with a single comparison (which we can't
 | 
						|
   avoid since we need to know that you have got the right thing).  */
 | 
						|
#define CLASS_TABLE_SIZE 1024
 | 
						|
#define CLASS_TABLE_MASK 1023
 | 
						|
 | 
						|
static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
 | 
						|
 | 
						|
/* The table writing mutex - we lock on writing to avoid conflicts
 | 
						|
   between different writers, but we read without locks.  That is
 | 
						|
   possible because we assume pointer assignment to be an atomic
 | 
						|
   operation.  */
 | 
						|
static objc_mutex_t __class_table_lock = NULL;
 | 
						|
 | 
						|
/* CLASS_TABLE_HASH is how we compute the hash of a class name.  It is
 | 
						|
   a macro - *not* a function - arguments *are* modified directly.  
 | 
						|
 | 
						|
   INDEX should be a variable holding an int;
 | 
						|
   HASH should be a variable holding an int;
 | 
						|
   CLASS_NAME should be a variable holding a (char *) to the class_name.  
 | 
						|
 | 
						|
   After the macro is executed, INDEX contains the length of the
 | 
						|
   string, and HASH the computed hash of the string; CLASS_NAME is
 | 
						|
   untouched.  */
 | 
						|
 | 
						|
#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME)          \
 | 
						|
  HASH = 0;                                                  \
 | 
						|
  for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++)        \
 | 
						|
    {                                                        \
 | 
						|
      HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
 | 
						|
    }                                                        \
 | 
						|
                                                             \
 | 
						|
  HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
 | 
						|
 | 
						|
/* Setup the table.  */
 | 
						|
static void
 | 
						|
class_table_setup (void)
 | 
						|
{
 | 
						|
  /* Start - nothing in the table.  */
 | 
						|
  memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
 | 
						|
 | 
						|
  /* The table writing mutex.  */
 | 
						|
  __class_table_lock = objc_mutex_allocate ();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Insert a class in the table (used when a new class is registered).  */
 | 
						|
static void 
 | 
						|
class_table_insert (const char *class_name, Class class_pointer)
 | 
						|
{
 | 
						|
  int hash, length;
 | 
						|
  class_node_ptr new_node;
 | 
						|
 | 
						|
  /* Find out the class name's hash and length.  */
 | 
						|
  CLASS_TABLE_HASH (length, hash, class_name);
 | 
						|
  
 | 
						|
  /* Prepare the new node holding the class.  */
 | 
						|
  new_node = objc_malloc (sizeof (struct class_node));
 | 
						|
  new_node->name = class_name;
 | 
						|
  new_node->length = length;
 | 
						|
  new_node->pointer = class_pointer;
 | 
						|
 | 
						|
  /* Lock the table for modifications.  */
 | 
						|
  objc_mutex_lock (__class_table_lock);
 | 
						|
  
 | 
						|
  /* Insert the new node in the table at the beginning of the table at
 | 
						|
     class_table_array[hash].  */
 | 
						|
  new_node->next = class_table_array[hash];
 | 
						|
  class_table_array[hash] = new_node;
 | 
						|
  
 | 
						|
  objc_mutex_unlock (__class_table_lock);
 | 
						|
}
 | 
						|
 | 
						|
/* Replace a class in the table (used only by poseAs:).  */
 | 
						|
static void 
 | 
						|
class_table_replace (Class old_class_pointer, Class new_class_pointer)
 | 
						|
{
 | 
						|
  int hash;
 | 
						|
  class_node_ptr node;
 | 
						|
 | 
						|
  objc_mutex_lock (__class_table_lock);
 | 
						|
  
 | 
						|
  hash = 0;
 | 
						|
  node = class_table_array[hash];
 | 
						|
  
 | 
						|
  while (hash < CLASS_TABLE_SIZE)
 | 
						|
    {
 | 
						|
      if (node == NULL)
 | 
						|
        {
 | 
						|
          hash++;
 | 
						|
          if (hash < CLASS_TABLE_SIZE)
 | 
						|
            {
 | 
						|
              node = class_table_array[hash];
 | 
						|
            }
 | 
						|
        }
 | 
						|
      else
 | 
						|
        {
 | 
						|
          Class class1 = node->pointer;
 | 
						|
 | 
						|
          if (class1 == old_class_pointer)
 | 
						|
            {
 | 
						|
              node->pointer = new_class_pointer;
 | 
						|
            }
 | 
						|
          node = node->next;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
  objc_mutex_unlock (__class_table_lock);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Get a class from the table.  This does not need mutex protection.
 | 
						|
   Currently, this function is called each time you call a static
 | 
						|
   method, this is why it must be very fast.  */
 | 
						|
static inline Class 
 | 
						|
class_table_get_safe (const char *class_name)
 | 
						|
{
 | 
						|
  class_node_ptr node;  
 | 
						|
  int length, hash;
 | 
						|
 | 
						|
  /* Compute length and hash.  */
 | 
						|
  CLASS_TABLE_HASH (length, hash, class_name);
 | 
						|
  
 | 
						|
  node = class_table_array[hash];
 | 
						|
  
 | 
						|
  if (node != NULL)
 | 
						|
    {
 | 
						|
      do
 | 
						|
        {
 | 
						|
          if (node->length == length)
 | 
						|
            {
 | 
						|
              /* Compare the class names.  */
 | 
						|
              int i;
 | 
						|
 | 
						|
              for (i = 0; i < length; i++)
 | 
						|
                {
 | 
						|
                  if ((node->name)[i] != class_name[i]) 
 | 
						|
                    {
 | 
						|
                      break;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
              
 | 
						|
              if (i == length)
 | 
						|
                {
 | 
						|
                  /* They are equal!  */
 | 
						|
                  return node->pointer;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
      while ((node = node->next) != NULL);
 | 
						|
    }
 | 
						|
 | 
						|
  return Nil;
 | 
						|
}
 | 
						|
 | 
						|
/* Enumerate over the class table.  */
 | 
						|
struct class_table_enumerator
 | 
						|
{
 | 
						|
  int hash;
 | 
						|
  class_node_ptr node;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static Class
 | 
						|
class_table_next (struct class_table_enumerator **e)
 | 
						|
{
 | 
						|
  struct class_table_enumerator *enumerator = *e;
 | 
						|
  class_node_ptr next;
 | 
						|
  
 | 
						|
  if (enumerator == NULL)
 | 
						|
    {
 | 
						|
       *e = objc_malloc (sizeof (struct class_table_enumerator));
 | 
						|
      enumerator = *e;
 | 
						|
      enumerator->hash = 0;
 | 
						|
      enumerator->node = NULL;
 | 
						|
 | 
						|
      next = class_table_array[enumerator->hash];
 | 
						|
    }
 | 
						|
  else
 | 
						|
    {
 | 
						|
      next = enumerator->node->next;
 | 
						|
    }
 | 
						|
  
 | 
						|
  if (next != NULL)
 | 
						|
    {
 | 
						|
      enumerator->node = next;
 | 
						|
      return enumerator->node->pointer;
 | 
						|
    }
 | 
						|
  else 
 | 
						|
    {
 | 
						|
      enumerator->hash++;
 | 
						|
     
 | 
						|
      while (enumerator->hash < CLASS_TABLE_SIZE)
 | 
						|
        {
 | 
						|
          next = class_table_array[enumerator->hash];
 | 
						|
          if (next != NULL)
 | 
						|
            {
 | 
						|
              enumerator->node = next;
 | 
						|
              return enumerator->node->pointer;
 | 
						|
            }
 | 
						|
          enumerator->hash++;
 | 
						|
        }
 | 
						|
      
 | 
						|
      /* Ok - table finished - done.  */
 | 
						|
      objc_free (enumerator);
 | 
						|
      return Nil;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#if 0 /* DEBUGGING FUNCTIONS */
 | 
						|
/* Debugging function - print the class table.  */
 | 
						|
void
 | 
						|
class_table_print (void)
 | 
						|
{
 | 
						|
  int i;
 | 
						|
  
 | 
						|
  for (i = 0; i < CLASS_TABLE_SIZE; i++)
 | 
						|
    {
 | 
						|
      class_node_ptr node;
 | 
						|
      
 | 
						|
      printf ("%d:\n", i);
 | 
						|
      node = class_table_array[i];
 | 
						|
      
 | 
						|
      while (node != NULL)
 | 
						|
        {
 | 
						|
          printf ("\t%s\n", node->name);
 | 
						|
          node = node->next;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* Debugging function - print an histogram of number of classes in
 | 
						|
   function of hash key values.  Useful to evaluate the hash function
 | 
						|
   in real cases.  */
 | 
						|
void
 | 
						|
class_table_print_histogram (void)
 | 
						|
{
 | 
						|
  int i, j;
 | 
						|
  int counter = 0;
 | 
						|
  
 | 
						|
  for (i = 0; i < CLASS_TABLE_SIZE; i++)
 | 
						|
    {
 | 
						|
      class_node_ptr node;
 | 
						|
      
 | 
						|
      node = class_table_array[i];
 | 
						|
      
 | 
						|
      while (node != NULL)
 | 
						|
        {
 | 
						|
          counter++;
 | 
						|
          node = node->next;
 | 
						|
        }
 | 
						|
      if (((i + 1) % 50) == 0)
 | 
						|
        {
 | 
						|
          printf ("%4d:", i + 1);
 | 
						|
          for (j = 0; j < counter; j++)
 | 
						|
            {
 | 
						|
              printf ("X");
 | 
						|
            }
 | 
						|
          printf ("\n");
 | 
						|
          counter = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
  printf ("%4d:", i + 1);
 | 
						|
  for (j = 0; j < counter; j++)
 | 
						|
    {
 | 
						|
      printf ("X");
 | 
						|
    }
 | 
						|
  printf ("\n");
 | 
						|
}
 | 
						|
#endif /* DEBUGGING FUNCTIONS */
 | 
						|
 | 
						|
/**
 | 
						|
 ** Objective-C runtime functions
 | 
						|
 **/
 | 
						|
 | 
						|
/* From now on, the only access to the class table data structure
 | 
						|
   should be via the class_table_* functions.  */
 | 
						|
 | 
						|
/* This is a hook which is called by objc_get_class and
 | 
						|
   objc_lookup_class if the runtime is not able to find the class.  
 | 
						|
   This may e.g. try to load in the class using dynamic loading.  */
 | 
						|
Class (*_objc_lookup_class) (const char *name) = 0;      /* !T:SAFE */
 | 
						|
 | 
						|
 | 
						|
/* True when class links has been resolved.  */     
 | 
						|
BOOL __objc_class_links_resolved = NO;                  /* !T:UNUSED */
 | 
						|
 | 
						|
 | 
						|
void
 | 
						|
__objc_init_class_tables (void)
 | 
						|
{
 | 
						|
  /* Allocate the class hash table.  */
 | 
						|
  
 | 
						|
  if (__class_table_lock)
 | 
						|
    return;
 | 
						|
  
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
  
 | 
						|
  class_table_setup ();
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
}  
 | 
						|
 | 
						|
/* This function adds a class to the class hash table, and assigns the
 | 
						|
   class a number, unless it's already known.  */
 | 
						|
void
 | 
						|
__objc_add_class_to_hash (Class class)
 | 
						|
{
 | 
						|
  Class h_class;
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  /* Make sure the table is there.  */
 | 
						|
  assert (__class_table_lock);
 | 
						|
 | 
						|
  /* Make sure it's not a meta class.  */
 | 
						|
  assert (CLS_ISCLASS (class));
 | 
						|
 | 
						|
  /* Check to see if the class is already in the hash table.  */
 | 
						|
  h_class = class_table_get_safe (class->name);
 | 
						|
  if (! h_class)
 | 
						|
    {
 | 
						|
      /* The class isn't in the hash table.  Add the class and assign a class
 | 
						|
         number.  */
 | 
						|
      static unsigned int class_number = 1;
 | 
						|
 | 
						|
      CLS_SETNUMBER (class, class_number);
 | 
						|
      CLS_SETNUMBER (class->class_pointer, class_number);
 | 
						|
 | 
						|
      ++class_number;
 | 
						|
      class_table_insert (class->name, class);
 | 
						|
    }
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
}
 | 
						|
 | 
						|
/* Get the class object for the class named NAME.  If NAME does not
 | 
						|
   identify a known class, the hook _objc_lookup_class is called.  If
 | 
						|
   this fails, nil is returned.  */
 | 
						|
Class
 | 
						|
objc_lookup_class (const char *name)
 | 
						|
{
 | 
						|
  Class class;
 | 
						|
 | 
						|
  class = class_table_get_safe (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
 | 
						|
  if (_objc_lookup_class)
 | 
						|
    return (*_objc_lookup_class) (name);
 | 
						|
  else
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* Get the class object for the class named NAME.  If NAME does not
 | 
						|
   identify a known class, the hook _objc_lookup_class is called.  If
 | 
						|
   this fails, an error message is issued and the system aborts.  */
 | 
						|
Class
 | 
						|
objc_get_class (const char *name)
 | 
						|
{
 | 
						|
  Class class;
 | 
						|
 | 
						|
  class = class_table_get_safe (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
 | 
						|
  if (_objc_lookup_class)
 | 
						|
    class = (*_objc_lookup_class) (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
  
 | 
						|
  objc_error (nil, OBJC_ERR_BAD_CLASS, 
 | 
						|
              "objc runtime: cannot find class %s\n", name);
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
MetaClass
 | 
						|
objc_get_meta_class (const char *name)
 | 
						|
{
 | 
						|
  return objc_get_class (name)->class_pointer;
 | 
						|
}
 | 
						|
 | 
						|
/* This function provides a way to enumerate all the classes in the
 | 
						|
   executable.  Pass *ENUM_STATE == NULL to start the enumeration.  The
 | 
						|
   function will return 0 when there are no more classes.  
 | 
						|
   For example: 
 | 
						|
       id class; 
 | 
						|
       void *es = NULL;
 | 
						|
       while ((class = objc_next_class (&es)))
 | 
						|
         ... do something with class; 
 | 
						|
*/
 | 
						|
Class
 | 
						|
objc_next_class (void **enum_state)
 | 
						|
{
 | 
						|
  Class class;
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
  
 | 
						|
  /* Make sure the table is there.  */
 | 
						|
  assert (__class_table_lock);
 | 
						|
 | 
						|
  class = class_table_next ((struct class_table_enumerator **) enum_state);
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
  
 | 
						|
  return class;
 | 
						|
}
 | 
						|
 | 
						|
/* Resolve super/subclass links for all classes.  The only thing we
 | 
						|
   can be sure of is that the class_pointer for class objects point to
 | 
						|
   the right meta class objects.  */
 | 
						|
void
 | 
						|
__objc_resolve_class_links (void)
 | 
						|
{
 | 
						|
  struct class_table_enumerator *es = NULL;
 | 
						|
  Class object_class = objc_get_class ("Object");
 | 
						|
  Class class1;
 | 
						|
 | 
						|
  assert (object_class);
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  /* Assign subclass links.  */
 | 
						|
  while ((class1 = class_table_next (&es)))
 | 
						|
    {
 | 
						|
      /* Make sure we have what we think we have.  */
 | 
						|
      assert (CLS_ISCLASS (class1));
 | 
						|
      assert (CLS_ISMETA (class1->class_pointer));
 | 
						|
 | 
						|
      /* The class_pointer of all meta classes point to Object's meta
 | 
						|
         class.  */
 | 
						|
      class1->class_pointer->class_pointer = object_class->class_pointer;
 | 
						|
 | 
						|
      if (! CLS_ISRESOLV (class1))
 | 
						|
        {
 | 
						|
          CLS_SETRESOLV (class1);
 | 
						|
          CLS_SETRESOLV (class1->class_pointer);
 | 
						|
              
 | 
						|
          if (class1->super_class)
 | 
						|
            {   
 | 
						|
              Class a_super_class 
 | 
						|
                = objc_get_class ((char *) class1->super_class);
 | 
						|
              
 | 
						|
              assert (a_super_class);
 | 
						|
              
 | 
						|
              DEBUG_PRINTF ("making class connections for: %s\n",
 | 
						|
                            class1->name);
 | 
						|
              
 | 
						|
              /* Assign subclass links for superclass.  */
 | 
						|
              class1->sibling_class = a_super_class->subclass_list;
 | 
						|
              a_super_class->subclass_list = class1;
 | 
						|
              
 | 
						|
              /* Assign subclass links for meta class of superclass.  */
 | 
						|
              if (a_super_class->class_pointer)
 | 
						|
                {
 | 
						|
                  class1->class_pointer->sibling_class
 | 
						|
                    = a_super_class->class_pointer->subclass_list;
 | 
						|
                  a_super_class->class_pointer->subclass_list 
 | 
						|
                    = class1->class_pointer;
 | 
						|
                }
 | 
						|
            }
 | 
						|
          else /* A root class, make its meta object be a subclass of
 | 
						|
                  Object.  */
 | 
						|
            {
 | 
						|
              class1->class_pointer->sibling_class 
 | 
						|
                = object_class->subclass_list;
 | 
						|
              object_class->subclass_list = class1->class_pointer;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
  /* Assign superclass links.  */
 | 
						|
   es = NULL;
 | 
						|
   while ((class1 = class_table_next (&es)))
 | 
						|
    {
 | 
						|
      Class sub_class;
 | 
						|
      for (sub_class = class1->subclass_list; sub_class;
 | 
						|
           sub_class = sub_class->sibling_class)
 | 
						|
        {
 | 
						|
          sub_class->super_class = class1;
 | 
						|
          if (CLS_ISCLASS (sub_class))
 | 
						|
            sub_class->class_pointer->super_class = class1->class_pointer;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#define CLASSOF(c) ((c)->class_pointer)
 | 
						|
 | 
						|
Class
 | 
						|
class_pose_as (Class impostor, Class super_class)
 | 
						|
{
 | 
						|
  if (! CLS_ISRESOLV (impostor))
 | 
						|
    __objc_resolve_class_links ();
 | 
						|
 | 
						|
  /* Preconditions */
 | 
						|
  assert (impostor);
 | 
						|
  assert (super_class);
 | 
						|
  assert (impostor->super_class == super_class);
 | 
						|
  assert (CLS_ISCLASS (impostor));
 | 
						|
  assert (CLS_ISCLASS (super_class));
 | 
						|
  assert (impostor->instance_size == super_class->instance_size);
 | 
						|
 | 
						|
  {
 | 
						|
    Class *subclass = &(super_class->subclass_list);
 | 
						|
 | 
						|
    /* Move subclasses of super_class to impostor.  */
 | 
						|
    while (*subclass)
 | 
						|
      {
 | 
						|
        Class nextSub = (*subclass)->sibling_class;
 | 
						|
 | 
						|
        if (*subclass != impostor)
 | 
						|
          {
 | 
						|
            Class sub = *subclass;
 | 
						|
 | 
						|
            /* Classes */
 | 
						|
            sub->sibling_class = impostor->subclass_list;
 | 
						|
            sub->super_class = impostor;
 | 
						|
            impostor->subclass_list = sub;
 | 
						|
 | 
						|
            /* It will happen that SUB is not a class object if it is
 | 
						|
               the top of the meta class hierarchy chain (root
 | 
						|
               meta-class objects inherit their class object).  If
 | 
						|
               that is the case... don't mess with the meta-meta
 | 
						|
               class.  */
 | 
						|
            if (CLS_ISCLASS (sub))
 | 
						|
              {
 | 
						|
                /* Meta classes */
 | 
						|
                CLASSOF (sub)->sibling_class = 
 | 
						|
                  CLASSOF (impostor)->subclass_list;
 | 
						|
                CLASSOF (sub)->super_class = CLASSOF (impostor);
 | 
						|
                CLASSOF (impostor)->subclass_list = CLASSOF (sub);
 | 
						|
              }
 | 
						|
          }
 | 
						|
 | 
						|
        *subclass = nextSub;
 | 
						|
      }
 | 
						|
 | 
						|
    /* Set subclasses of superclass to be impostor only.  */
 | 
						|
    super_class->subclass_list = impostor;
 | 
						|
    CLASSOF (super_class)->subclass_list = CLASSOF (impostor);
 | 
						|
    
 | 
						|
    /* Set impostor to have no sibling classes.  */
 | 
						|
    impostor->sibling_class = 0;
 | 
						|
    CLASSOF (impostor)->sibling_class = 0;
 | 
						|
  }
 | 
						|
  
 | 
						|
  /* Check relationship of impostor and super_class is kept.  */
 | 
						|
  assert (impostor->super_class == super_class);
 | 
						|
  assert (CLASSOF (impostor)->super_class == CLASSOF (super_class));
 | 
						|
 | 
						|
  /* This is how to update the lookup table.  Regardless of what the
 | 
						|
     keys of the hashtable is, change all values that are superclass
 | 
						|
     into impostor.  */
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  class_table_replace (super_class, impostor);
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  /* Next, we update the dispatch tables...  */
 | 
						|
  __objc_update_dispatch_table_for_class (CLASSOF (impostor));
 | 
						|
  __objc_update_dispatch_table_for_class (impostor);
 | 
						|
 | 
						|
  return impostor;
 | 
						|
}
 |