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			446 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			HTML
		
	
	
	
| <?xml version="1.0" encoding="ISO-8859-1"?>
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| <!DOCTYPE html
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|           PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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| 
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| <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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| <head>
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|    <meta name="AUTHOR" content="bkoz@gcc.gnu.org (Benjamin Kosnik)" />
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|    <meta name="KEYWORDS" content="c++, libstdc++, gdb, g++, debug" />
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|    <meta name="DESCRIPTION" content="Debugging C++ binaries" />
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|    <meta name="GENERATOR" content="vi and ten fingers" />
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|    <title>Debugging schemes and strategies</title>
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| <link rel="StyleSheet" href="lib3styles.css" type="text/css" />
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| <link rel="Copyright" href="17_intro/license.html" type="text/html" />
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| </head>
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| <body>
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| 
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| <h1 class="centered"><a name="top">Debugging schemes and strategies</a></h1>
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| 
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| <p class="fineprint"><em>
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|    The latest version of this document is always available at
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|    <a href="http://gcc.gnu.org/onlinedocs/libstdc++/debug.html">
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|    http://gcc.gnu.org/onlinedocs/libstdc++/debug.html</a>.
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| </em></p>
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| 
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| <p><em>
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|    To the <a href="http://gcc.gnu.org/libstdc++/">libstdc++-v3 homepage</a>.
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| </em></p>
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| 
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| <!-- ####################################################### -->
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| <hr />
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| <p>There are numerous things that can be done to improve the ease with
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|    which C++ binaries are debugged when using the GNU 
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|    tool chain. Here are some of them.
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| </p>
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| 
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| <h3 class="left"><a name="gplusplus">Compiler flags determine debug info</a></h3>
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| <p>The default optimizations and debug flags for a libstdc++ build are
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|    <code>-g -O2</code>. However, both debug and optimization flags can
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|    be varied to change debugging characteristics. For instance,
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|    turning off all optimization via the <code>-g -O0</code> flag will
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|    disable inlining, so that stepping through all functions, including
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|    inlined constructors and destructors, is possible. In addition,
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|    <code>-fno-eliminate-unused-debug-types</code> can be used when
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|    additional debug information, such as nested class info, is desired.
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| </p>
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| 
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| <p>Or, the debug format that the compiler and debugger use to communicate
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|    information about source constructs can be changed via <code>
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|    -gdwarf-2 </code> or <code> -gstabs </code> flags: some debugging
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|    formats permit more expressive type and scope information to be
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|    shown in gdb.  The default debug information for a particular
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|    platform can be identified via the value set by the
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|    PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
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| </p>
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| 
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| <p>Many other options are available: please see
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| <a href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options for Debugging Your Program"</a>
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|    in Using the GNU Compiler Collection (GCC) for a complete list.
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| </p>
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| 
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| <h3 class="left"><a name="lib">Using special flags to make a debug binary</a></h3>
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| <p>If you would like debug symbols in libstdc++, there are two ways to
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|   build libstdc++ with debug flags. The first is to run make from the
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|   toplevel in a freshly-configured tree with
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| </p>
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| <pre>
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|      --enable-libstdcxx-debug
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| </pre>
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| <p>and perhaps</p>
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| <pre>
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|      --enable-libstdcxx-debug-flags='...'
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| </pre>
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| <p>to create a separate debug build. Both the normal build and the
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|    debug build will persist, without having to specify
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|    <code>CXXFLAGS</code>, and the debug library will be installed in a
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|    separate directory tree, in <code>(prefix)/lib/debug</code>. For
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|    more information, look at the <a href="configopts.html">configuration
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|    options</a> document.
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| </p>
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| 
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| <p>A second approach is to use the configuration flags 
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| </p>
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| <pre>
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|      make CXXFLAGS='-g3 -O0' all
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| </pre>
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| 
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| <p>This quick and dirty approach is often sufficient for quick
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|   debugging tasks, when you cannot or don't want to recompile your
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|   application to use the <a href="#safe">debug mode</a>.</p>
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| 
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| <h3 class="left"><a name="safe">The libstdc++ debug mode</a></h3>
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| <p>By default, libstdc++ is built with efficiency in mind, and
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|   therefore performs little or no error checking that is not required
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|   by the C++ standard. This means that programs that incorrectly use
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|   the C++ standard library will exhibit behavior that is not portable
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|   and may not even be predictable, because they tread into 
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|   implementation-specific or undefined behavior. To detect some of
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|   these errors before they can become problematic, libstdc++ offers a
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|   debug mode that provides additional checking of library facilities,
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|   and will report errors in the use of libstdc++ as soon as they can
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|   be detected by emitting a description of the problem to standard
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|   error and aborting the program.  This debug mode is available with
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|   GCC 3.4.0 and later versions. </p>
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| 
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| <p>The libstdc++ debug mode performs checking for many areas of the C++
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|   standard, but the focus is on checking interactions among standard
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|   iterators, containers, and algorithms, including:</p>
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| 
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|   <ul>
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|     <li><em>Safe iterators</em>: Iterators keep track of the
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|     container whose elements they reference, so errors such as
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|     incrementing a past-the-end iterator or dereferencing an iterator
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|     that points to a container that has been destructed are diagnosed
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|     immediately.</li>
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|     
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|     <li><em>Algorithm preconditions</em>: Algorithms attempt to
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|     validate their input parameters to detect errors as early as
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|     possible. For instance, the <code>set_intersection</code>
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|     algorithm requires that its iterator
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|     parameters <code>first1</code> and <code>last1</code> form a valid
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|     iterator range, and that the sequence
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|     [<code>first1</code>, <code>last1</code>) is sorted according to
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|     the same predicate that was passed
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|     to <code>set_intersection</code>; the libstdc++ debug mode will
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|     detect an error if the sequence is not sorted or was sorted by a
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|     different predicate.</li>
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|   </ul>
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| 
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| <h4 class="left">Using the libstdc++ debug mode</h4>
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| <p>To use the libstdc++ debug mode, compile your application with the
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|   compiler flag <code>-D_GLIBCXX_DEBUG</code>. Note that this flag
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|   changes the sizes and behavior of standard class templates such
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|   as <code>std::vector</code>, and therefore you can only link code
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|   compiled with debug mode and code compiled without debug mode if no
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|   instantiation of a container is passed between the two translation
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|   units.</p>
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| 
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| <p>For information about the design of the libstdc++ debug mode,
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|   please see the <a href="debug_mode.html">libstdc++ debug mode design
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|   document</a>.</p>
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| 
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| <h4 class="left">Using the debugging containers without debug
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|   mode</h4>
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| <p>When it is not feasible to recompile your entire application, or
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|   only specific containers need checking, debugging containers are
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|   available as GNU extensions. These debugging containers are
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|   functionally equivalent to the standard drop-in containers used in
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|   debug mode, but they are available in a separate namespace as GNU
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|   extensions and may be used in programs compiled with either release
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|   mode or with debug mode. The
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|   following table provides the names and headers of the debugging
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|   containers:
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| </p>
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| 
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| <table title="Debugging containers" border="1">
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|   <tr>
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|     <th>Container</th>
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|     <th>Header</th>
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|     <th>Debug container</th>
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|     <th>Debug header</th>
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|   </tr>
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|   <tr>
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|     <td>std::bitset</td>
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|     <td><bitset></td>
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|     <td>__gnu_debug::bitset</td>
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|     <td><debug/bitset></td>
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|   </tr>
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|   <tr>
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|     <td>std::deque</td>
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|     <td><deque></td>
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|     <td>__gnu_debug::deque</td>
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|     <td><debug/deque></td>
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|   </tr>
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|   <tr>
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|     <td>std::list</td>
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|     <td><list></td>
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|     <td>__gnu_debug::list</td>
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|     <td><debug/list></td>
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|   </tr>
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|   <tr>
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|     <td>std::map</td>
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|     <td><map></td>
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|     <td>__gnu_debug::map</td>
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|     <td><debug/map></td>
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|   </tr>
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|   <tr>
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|     <td>std::multimap</td>
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|     <td><map></td>
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|     <td>__gnu_debug::multimap</td>
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|     <td><debug/map></td>
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|   </tr>
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|   <tr>
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|     <td>std::multiset</td>
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|     <td><set></td>
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|     <td>__gnu_debug::multiset</td>
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|     <td><debug/set></td>
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|   </tr>
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|   <tr>
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|     <td>std::set</td>
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|     <td><set></td>
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|     <td>__gnu_debug::set</td>
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|     <td><debug/set></td>
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|   </tr>
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|   <tr>
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|     <td>std::string</td>
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|     <td><string></td>
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|     <td>__gnu_debug::string</td>
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|     <td><debug/string></td>
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|   </tr>
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|   <tr>
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|     <td>std::wstring</td>
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|     <td><string></td>
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|     <td>__gnu_debug::wstring</td>
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|     <td><debug/string></td>
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|   </tr>
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|   <tr>
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|     <td>std::basic_string</td>
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|     <td><string></td>
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|     <td>__gnu_debug::basic_string</td>
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|     <td><debug/string></td>
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|   </tr>
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|   <tr>
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|     <td>std::vector</td>
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|     <td><vector></td>
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|     <td>__gnu_debug::vector</td>
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|     <td><debug/vector></td>
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|   </tr>
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|   <tr>
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|     <td>__gnu_cxx::hash_map</td>
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|     <td><ext/hash_map></td>
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|     <td>__gnu_debug::hash_map</td>
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|     <td><debug/hash_map></td>
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|   </tr>
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|   <tr>
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|     <td>__gnu_cxx::hash_multimap</td>
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|     <td><ext/hash_map></td>
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|     <td>__gnu_debug::hash_multimap</td>
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|     <td><debug/hash_map></td>
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|   </tr>
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|   <tr>
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|     <td>__gnu_cxx::hash_set</td>
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|     <td><ext/hash_set></td>
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|     <td>__gnu_debug::hash_set</td>
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|     <td><debug/hash_set></td>
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|   </tr>
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|   <tr>
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|     <td>__gnu_cxx::hash_multiset</td>
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|     <td><ext/hash_set></td>
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|     <td>__gnu_debug::hash_multiset</td>
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|     <td><debug/hash_set></td>
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|   </tr>
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| </table>
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| 
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| <h4 class="left">Debug mode semantics</h4>
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| <p>A program that uses the C++ standard library correctly
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|   will maintain the same semantics under debug mode as it had with
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|   the normal (release) library. All functional and exception-handling
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|   guarantees made by the normal library also hold for the debug mode
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|   library, with one exception: performance guarantees made by the
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|   normal library may not hold in the debug mode library. For
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|   instance, erasing an element in a <code>std::list</code> is a
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|   constant-time operation in normal library, but in debug mode it is
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|   linear in the number of iterators that reference that particular
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|   list. So while your (correct) program won't change its results, it 
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|   is likely to execute more slowly.</p>
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| 
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| <p>libstdc++ includes many extensions to the C++ standard library. In
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|   some cases the extensions are obvious, such as the hashed
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|   associative containers, whereas other extensions give predictable
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|   results to behavior that would otherwise be undefined, such as
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|   throwing an exception when a <code>std::basic_string</code> is
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|   constructed from a NULL character pointer. This latter category also
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|   includes implementation-defined and unspecified semantics, such as
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|   the growth rate of a vector. Use of these extensions is not
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|   considered incorrect, so code that relies on them will not be
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|   rejected by debug mode. However, use of these extensions may affect
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|   the portability of code to other implementations of the C++ standard
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|   library, and is therefore somewhat hazardous. For this reason, the
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|   libstdc++ debug mode offers a "pedantic" mode (similar to
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|   GCC's <code>-pedantic</code> compiler flag) that attempts to emulate
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|   the semantics guaranteed by the C++ standard. For
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|   instance, constructing a <code>std::basic_string</code> with a NULL
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|   character pointer would result in an exception under normal mode or
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|   non-pedantic debug mode (this is a libstdc++ extension), whereas
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|   under pedantic debug mode libstdc++ would signal an error. To enable
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|   the pedantic debug mode, compile your program with
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|   both <code>-D_GLIBCXX_DEBUG</code>
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|   and <code>-D_GLIBCXX_DEBUG_PEDANTIC</code> .
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|   (N.B. In GCC 3.4.x and 4.0.0, due to a bug,
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|   <code>-D_GLIBXX_DEBUG_PEDANTIC</code> was also needed. The problem has
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|   been fixed in GCC 4.0.1 and later versions.) </p>
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| 
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| <p>The following library components provide extra debugging
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|   capabilities in debug mode:</p>
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| <ul>
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|   <li><code>std::basic_string</code> (no safe iterators)</li>
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|   <li><code>std::bitset</code></li>
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|   <li><code>std::deque</code></li>
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|   <li><code>std::list</code></li>
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|   <li><code>std::map</code></li>
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|   <li><code>std::multimap</code></li>
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|   <li><code>std::multiset</code></li>
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|   <li><code>std::set</code></li>
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|   <li><code>std::vector</code></li>
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|   <li><code>__gnu_cxx::hash_map</code></li>
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|   <li><code>__gnu_cxx::hash_multimap</code></li>
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|   <li><code>__gnu_cxx::hash_multiset</code></li>
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|   <li><code>__gnu_cxx::hash_set</code></li>
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| </ul>
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| 
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| 
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| <h3 class="left"><a name="mem">Tips for memory leak hunting</a></h3>
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| 
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| <p>There are various third party memory tracing and debug utilities
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|    that can be used to provide detailed memory allocation information
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|    about C++ code. An exhaustive list of tools is not going to be
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|    attempted, but includes <code>mtrace</code>, <code>valgrind</code>,
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|    <code>mudflap</code>, and the non-free commercial product
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|    <code>purify</code>. In addition, <code>libcwd</code> has a
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|    replacement for the global new and delete operators that can track
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|    memory allocation and deallocation and provide useful memory
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|    statistics.
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| </p>
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| 
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| <p>Regardless of the memory debugging tool being used, there is one
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|    thing of great importance to keep in mind when debugging C++ code
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|    that uses <code>new</code> and <code>delete</code>:
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|    there are different kinds of allocation schemes that can be used by
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|    <code> std::allocator </code>. For implementation details, see this
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|    <a href="ext/howto.html#3"> document</a> and look specifically for
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|    <code>GLIBCXX_FORCE_NEW</code>. 
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| </p>
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| 
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| <p>In a nutshell, the default allocator used by <code>
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|    std::allocator</code> is a high-performance pool allocator, and can
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|    give the mistaken impression that in a suspect executable, memory
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|    is being leaked, when in reality the memory "leak" is a pool being
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|    used by the library's allocator and is reclaimed after program
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|    termination.
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| </p>
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| 
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| <p>For valgrind, there are some specific items to keep in mind. First
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|    of all, use a version of valgrind that will work with current GNU
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|    C++ tools: the first that can do this is valgrind 1.0.4, but later
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|    versions should work at least as well. Second of all, use a
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|    completely unoptimized build to avoid confusing valgrind. Third,
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|    use GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
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|    cluttering debug information.
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| </p>
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| 
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| <p>Fourth, it may be necessary to force deallocation in other
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|    libraries as well, namely the "C" library. On linux, this can be
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|    accomplished with the appropriate use of the
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|    <code>__cxa_atexit</code> or <code>atexit</code> functions.
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| </p>
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| 
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| <pre>
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|    #include <cstdlib>
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| 
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|    extern "C" void __libc_freeres(void);
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| 
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|    void do_something() { }
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| 
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|    int main()
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|    {
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|      atexit(__libc_freeres);
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|      do_something();
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|      return 0;
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|    }
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| </pre>
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| 
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| 
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| <p>or, using <code>__cxa_atexit</code>:</p>
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| 
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| <pre>
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|    extern "C" void __libc_freeres(void);
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|    extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
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| 
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|    void do_something() { }
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| 
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|    int main()
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|    {
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|       extern void* __dso_handle __attribute__ ((__weak__));
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|       __cxa_atexit((void (*) (void *)) __libc_freeres, NULL, 
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|                    &__dso_handle ? __dso_handle : NULL);
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|       do_test();
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|       return 0;
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|    }
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| </pre>
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| 
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| <p>Suggested valgrind flags, given the suggestions above about setting
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|    up the runtime environment, library, and test file, might be:
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| </p>
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| <pre> 
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|    valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
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| </pre>
 | |
| 
 | |
| 
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| <h3 class="left"><a name="gdb">Some gdb strategies</a></h3>
 | |
| <p>Many options are available for gdb itself: please see <a
 | |
|    href="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC109">
 | |
|    "GDB features for C++" </a> in the gdb documentation. Also
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|    recommended: the other parts of this manual.
 | |
| </p>
 | |
| 
 | |
| <p>These settings can either be switched on in at the gdb command
 | |
|    line, or put into a .gdbint file to establish default debugging
 | |
|    characteristics, like so:
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| </p>
 | |
| 
 | |
| <pre>
 | |
|    set print pretty on
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|    set print object on
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|    set print static-members on
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|    set print vtbl on
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|    set print demangle on
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|    set demangle-style gnu-v3
 | |
| </pre>
 | |
| 
 | |
| 
 | |
| <h3 class="left"><a name="verbterm">Tracking uncaught exceptions</a></h3>
 | |
| <p>The <a href="19_diagnostics/howto.html#4">verbose termination handler</a>
 | |
|    gives information about uncaught exceptions which are killing the
 | |
|    program.  It is described in the linked-to page.
 | |
| </p>
 | |
| 
 | |
| 
 | |
| <p>Return <a href="#top">to the top of the page</a> or
 | |
|    <a href="http://gcc.gnu.org/libstdc++/">to the libstdc++ homepage</a>.
 | |
| </p>
 | |
| 
 | |
| 
 | |
| <!-- ####################################################### -->
 | |
| 
 | |
| <hr />
 | |
| <p class="fineprint"><em>
 | |
| See <a href="17_intro/license.html">license.html</a> for copying conditions.
 | |
| Comments and suggestions are welcome, and may be sent to
 | |
| <a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
 | |
| </em></p>
 | |
| 
 | |
| 
 | |
| </body>
 | |
| </html>
 |