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			245 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Java
		
	
	
	
| /* GraphicsEnvironment.java -- information about the graphics environment
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|    Copyright (C) 2002, 2004, 2005  Free Software Foundation, Inc.
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| 
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| This file is part of GNU Classpath.
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| 
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| GNU Classpath is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2, or (at your option)
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| any later version.
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| 
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| GNU Classpath is distributed in the hope that it will be useful, but
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| WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with GNU Classpath; see the file COPYING.  If not, write to the
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| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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| 02110-1301 USA.
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| 
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| Linking this library statically or dynamically with other modules is
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| making a combined work based on this library.  Thus, the terms and
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| conditions of the GNU General Public License cover the whole
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| combination.
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| 
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| As a special exception, the copyright holders of this library give you
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| permission to link this library with independent modules to produce an
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| executable, regardless of the license terms of these independent
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| modules, and to copy and distribute the resulting executable under
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| terms of your choice, provided that you also meet, for each linked
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| independent module, the terms and conditions of the license of that
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| module.  An independent module is a module which is not derived from
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| or based on this library.  If you modify this library, you may extend
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| this exception to your version of the library, but you are not
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| obligated to do so.  If you do not wish to do so, delete this
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| exception statement from your version. */
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| 
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| 
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| package java.awt;
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| 
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| import gnu.java.awt.ClasspathToolkit;
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| import gnu.classpath.SystemProperties;
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| import java.awt.image.BufferedImage;
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| import java.util.Locale;
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| 
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| /**
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|  * This descibes the collection of GraphicsDevice and Font objects available
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|  * on a given platform. The resources might be local or remote, and specify
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|  * the valid configurations for displaying graphics.
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|  *
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|  * @author Eric Blake (ebb9@email.byu.edu)
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|  * @see GraphicsDevice
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|  * @see GraphicsConfiguration
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|  * @since 1.4
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|  * @status updated to 1.4
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|  */
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| public abstract class GraphicsEnvironment
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| {
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|   private static GraphicsEnvironment localGraphicsEnvironment;
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| 
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|   /**
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|    * The environment must be obtained from a factory or query method, hence
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|    * this constructor is protected.
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|    */
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|   protected GraphicsEnvironment()
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|   {
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|   }
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| 
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|   /**
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|    * Returns the local graphics environment. If the java.awt.graphicsenv
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|    * system property is set, it instantiates the specified class,
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|    * otherwise it assume that the awt toolkit is a ClasspathToolkit
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|    * and delegates to it to create the instance.
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|    *
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|    * @return the local environment
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|    */
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|   public static GraphicsEnvironment getLocalGraphicsEnvironment()
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|   {
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|     if (localGraphicsEnvironment != null)
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|       return localGraphicsEnvironment;
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| 
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|     String graphicsenv = SystemProperties.getProperty("java.awt.graphicsenv",
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|                                                       null);
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|     if (graphicsenv != null)
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|       {
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|         try
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|           {
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|             // We intentionally use the bootstrap class loader.
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|             localGraphicsEnvironment = (GraphicsEnvironment)
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|                 Class.forName(graphicsenv).newInstance();
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|             return localGraphicsEnvironment;
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|           }
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|         catch (Exception x)
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|           {
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|             throw (InternalError)
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|                 new InternalError("Unable to instantiate java.awt.graphicsenv")
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|                     .initCause(x);
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|           }
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|       }
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|     else
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|       {
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|         ClasspathToolkit tk;
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|         tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit());
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|         localGraphicsEnvironment = tk.getLocalGraphicsEnvironment();
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|         return localGraphicsEnvironment;
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|       }
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|   }
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| 
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|   /**
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|    * Check if the local environment is headless, meaning that it does not
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|    * support a display, keyboard, or mouse. Many methods in the Abstract
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|    * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
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|    * returns true.
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|    *
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|    * This method returns true if the java.awt.headless property is set
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|    * to "true".
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|    *
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|    * @return true if the environment is headless, meaning that graphics are
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|    *         unsupported
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|    * @since 1.4
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|    */
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|   public static boolean isHeadless()
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|   {
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|     String headless = SystemProperties.getProperty("java.awt.headless", null);
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|     return "true".equalsIgnoreCase(headless);
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|   }
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| 
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|   /**
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|    * Check if the given environment is headless, meaning that it does not
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|    * support a display, keyboard, or mouse. Many methods in the Abstract
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|    * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
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|    * returns true. This default implementation returns isHeadless(), so
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|    * subclasses need only override it if they differ.
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|    *
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|    * @return true if the environment is headless, meaning that graphics are
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|    *         unsupported
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|    * @since 1.4
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|    */
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|   public boolean isHeadlessInstance()
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|   {
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|     return isHeadless();
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|   }
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| 
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|   /**
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|    * Get an array of all the GraphicsDevice objects.
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|    *
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|    * @return the available graphics devices, may be 0 length
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|    * @throws HeadlessException if the environment is headless
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|    */
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|   public abstract GraphicsDevice[] getScreenDevices();
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| 
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|   /**
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|    * Get the default screen GraphicsDevice object.
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|    *
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|    * @return the default screen device
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|    * @throws HeadlessException if the environment is headless
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|    */
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|   public abstract GraphicsDevice getDefaultScreenDevice();
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| 
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|   /**
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|    * Return a Graphics2D object which will render into the specified image.
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|    *
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|    * @param image the image to render into
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|    * @return the object that renders into the image
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|    */
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|   public abstract Graphics2D createGraphics(BufferedImage image);
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| 
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|   /**
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|    * Returns an array of the one-point size fonts available in this
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|    * environment. From there, the user can select the font and derive the
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|    * correct one of proper size and attributes, using <code>deriveFont</code>.
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|    * Only one master version of each font appears in this array; if a font
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|    * can be derived from another, it must be created in that way.
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|    *
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|    * @return the array of available fonts
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|    * @see #getAvailableFontFamilyNames()
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|    * @see Font#deriveFont(int, float)
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|    * @since 1.2
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|    */
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|   public abstract Font[] getAllFonts();
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| 
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|   /**
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|    * Returns an array of the font family names available in this environment.
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|    * This allows flexibility in choosing the style of font, while still letting
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|    * the Font class decide its best match.
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|    *
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|    * @return the array of available font families
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|    * @see #getAllFonts()
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|    * @see Font#getFamily()
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|    * @since 1.2
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|    */
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|   public abstract String[] getAvailableFontFamilyNames();
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| 
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|   /**
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|    * Returns an array of the font family names available in this environment,
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|    * localized to the current Locale if l is non-null. This allows
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|    * flexibility in choosing the style of font, while still letting the Font
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|    * class decide its best match.
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|    *
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|    * @param l the locale to use
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|    * @return the array of available font families, localized
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|    * @see #getAllFonts()
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|    * @see Font#getFamily()
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|    * @since 1.2
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|    */
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|   public abstract String[] getAvailableFontFamilyNames(Locale l);
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| 
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|   /**
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|    * Returns the point where a window should be centered. You should probably
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|    * also check that the window fits within the screen bounds. The default
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|    * simply returns the center of the maximum window bounds; subclasses should
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|    * override this if native objects (like scrollbars) make that off-centered.
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|    *
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|    * @return the centering point
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|    * @throws HeadlessException if the environment is headless
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|    * @see #getMaximumWindowBounds()
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|    * @since 1.4
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|    */
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|   public Point getCenterPoint()
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|   {
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|     Rectangle r = getMaximumWindowBounds();
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|     return new Point(r.x + r.width / 2, r.y + r.height / 2);
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|   }
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| 
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|   /**
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|    * Returns the maximum bounds for a centered window object. The default
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|    * implementation simply returns the bounds of the default configuration
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|    * of the default screen; subclasses should override this to if native
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|    * objects (like scrollbars) reduce what is truly available. Also,
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|    * subclasses should override this if the window should be centered across
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|    * a multi-screen display.
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|    *
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|    * @return the maximum window bounds
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|    * @throws HeadlessException if the environment is headless
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|    * @see #getCenterPoint()
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|    * @see GraphicsConfiguration#getBounds()
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|    * @see Toolkit#getScreenInsets(GraphicsConfiguration)
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|    * @since 1.4
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|    */
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|   public Rectangle getMaximumWindowBounds()
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|   {
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|     return getDefaultScreenDevice().getDefaultConfiguration().getBounds();
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|   }
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| } // class GraphicsEnvironment
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