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			594 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			594 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
| /* A splay-tree datatype.  
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|    Copyright (C) 1998, 1999, 2000, 2001, 2009,
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|    2010, 2011 Free Software Foundation, Inc.
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|    Contributed by Mark Mitchell (mark@markmitchell.com).
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| 
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| This file is part of GNU CC.
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|    
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| GNU CC is free software; you can redistribute it and/or modify it
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| under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2, or (at your option)
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| any later version.
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| 
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| GNU CC is distributed in the hope that it will be useful, but
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| WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with GNU CC; see the file COPYING.  If not, write to
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| the Free Software Foundation, 51 Franklin Street - Fifth Floor,
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| Boston, MA 02110-1301, USA.  */
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| 
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| /* For an easily readable description of splay-trees, see:
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| 
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|      Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
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|      Algorithms.  Harper-Collins, Inc.  1991.  */
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| 
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| #ifdef HAVE_CONFIG_H
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| #include "config.h"
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| #endif
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| 
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| #ifdef HAVE_STDLIB_H
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| #include <stdlib.h>
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| #endif
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| 
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| #include <stdio.h>
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| 
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| #include "libiberty.h"
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| #include "splay-tree.h"
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| 
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| static void splay_tree_delete_helper (splay_tree, splay_tree_node);
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| static inline void rotate_left (splay_tree_node *,
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| 				splay_tree_node, splay_tree_node);
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| static inline void rotate_right (splay_tree_node *,
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| 				splay_tree_node, splay_tree_node);
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| static void splay_tree_splay (splay_tree, splay_tree_key);
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| static int splay_tree_foreach_helper (splay_tree_node,
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|                                       splay_tree_foreach_fn, void*);
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| 
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| /* Deallocate NODE (a member of SP), and all its sub-trees.  */
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| 
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| static void 
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| splay_tree_delete_helper (splay_tree sp, splay_tree_node node)
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| {
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|   splay_tree_node pending = 0;
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|   splay_tree_node active = 0;
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| 
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|   if (!node)
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|     return;
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| 
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| #define KDEL(x)  if (sp->delete_key) (*sp->delete_key)(x);
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| #define VDEL(x)  if (sp->delete_value) (*sp->delete_value)(x);
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| 
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|   KDEL (node->key);
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|   VDEL (node->value);
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| 
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|   /* We use the "key" field to hold the "next" pointer.  */
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|   node->key = (splay_tree_key)pending;
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|   pending = (splay_tree_node)node;
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| 
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|   /* Now, keep processing the pending list until there aren't any
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|      more.  This is a little more complicated than just recursing, but
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|      it doesn't toast the stack for large trees.  */
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| 
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|   while (pending)
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|     {
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|       active = pending;
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|       pending = 0;
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|       while (active)
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| 	{
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| 	  splay_tree_node temp;
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| 
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| 	  /* active points to a node which has its key and value
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| 	     deallocated, we just need to process left and right.  */
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| 
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| 	  if (active->left)
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| 	    {
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| 	      KDEL (active->left->key);
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| 	      VDEL (active->left->value);
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| 	      active->left->key = (splay_tree_key)pending;
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| 	      pending = (splay_tree_node)(active->left);
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| 	    }
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| 	  if (active->right)
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| 	    {
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| 	      KDEL (active->right->key);
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| 	      VDEL (active->right->value);
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| 	      active->right->key = (splay_tree_key)pending;
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| 	      pending = (splay_tree_node)(active->right);
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| 	    }
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| 
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| 	  temp = active;
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| 	  active = (splay_tree_node)(temp->key);
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| 	  (*sp->deallocate) ((char*) temp, sp->allocate_data);
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| 	}
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|     }
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| #undef KDEL
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| #undef VDEL
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| }
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| 
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| /* Rotate the edge joining the left child N with its parent P.  PP is the
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|    grandparents' pointer to P.  */
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| 
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| static inline void
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| rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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| {
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|   splay_tree_node tmp;
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|   tmp = n->right;
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|   n->right = p;
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|   p->left = tmp;
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|   *pp = n;
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| }
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| 
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| /* Rotate the edge joining the right child N with its parent P.  PP is the
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|    grandparents' pointer to P.  */
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| 
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| static inline void
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| rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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| {
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|   splay_tree_node tmp;
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|   tmp = n->left;
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|   n->left = p;
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|   p->right = tmp;
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|   *pp = n;
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| }
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| 
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| /* Bottom up splay of key.  */
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| 
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| static void
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| splay_tree_splay (splay_tree sp, splay_tree_key key)
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| {
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|   if (sp->root == 0)
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|     return;
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| 
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|   do {
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|     int cmp1, cmp2;
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|     splay_tree_node n, c;
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| 
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|     n = sp->root;
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|     cmp1 = (*sp->comp) (key, n->key);
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| 
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|     /* Found.  */
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|     if (cmp1 == 0)
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|       return;
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| 
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|     /* Left or right?  If no child, then we're done.  */
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|     if (cmp1 < 0)
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|       c = n->left;
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|     else
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|       c = n->right;
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|     if (!c)
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|       return;
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| 
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|     /* Next one left or right?  If found or no child, we're done
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|        after one rotation.  */
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|     cmp2 = (*sp->comp) (key, c->key);
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|     if (cmp2 == 0
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|         || (cmp2 < 0 && !c->left)
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|         || (cmp2 > 0 && !c->right))
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|       {
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| 	if (cmp1 < 0)
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| 	  rotate_left (&sp->root, n, c);
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| 	else
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| 	  rotate_right (&sp->root, n, c);
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|         return;
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|       }
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| 
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|     /* Now we have the four cases of double-rotation.  */
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|     if (cmp1 < 0 && cmp2 < 0)
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|       {
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| 	rotate_left (&n->left, c, c->left);
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| 	rotate_left (&sp->root, n, n->left);
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|       }
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|     else if (cmp1 > 0 && cmp2 > 0)
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|       {
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| 	rotate_right (&n->right, c, c->right);
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| 	rotate_right (&sp->root, n, n->right);
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|       }
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|     else if (cmp1 < 0 && cmp2 > 0)
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|       {
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| 	rotate_right (&n->left, c, c->right);
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| 	rotate_left (&sp->root, n, n->left);
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|       }
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|     else if (cmp1 > 0 && cmp2 < 0)
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|       {
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| 	rotate_left (&n->right, c, c->left);
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| 	rotate_right (&sp->root, n, n->right);
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|       }
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|   } while (1);
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| }
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| 
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| /* Call FN, passing it the DATA, for every node below NODE, all of
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|    which are from SP, following an in-order traversal.  If FN every
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|    returns a non-zero value, the iteration ceases immediately, and the
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|    value is returned.  Otherwise, this function returns 0.  */
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| 
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| static int
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| splay_tree_foreach_helper (splay_tree_node node,
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|                            splay_tree_foreach_fn fn, void *data)
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| {
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|   int val;
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|   splay_tree_node *stack;
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|   int stack_ptr, stack_size;
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| 
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|   /* A non-recursive implementation is used to avoid filling the stack
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|      for large trees.  Splay trees are worst case O(n) in the depth of
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|      the tree.  */
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| 
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| #define INITIAL_STACK_SIZE 100
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|   stack_size = INITIAL_STACK_SIZE;
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|   stack_ptr = 0;
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|   stack = XNEWVEC (splay_tree_node, stack_size);
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|   val = 0;
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| 
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|   for (;;)
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|     {
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|       while (node != NULL)
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| 	{
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| 	  if (stack_ptr == stack_size)
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| 	    {
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| 	      stack_size *= 2;
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| 	      stack = XRESIZEVEC (splay_tree_node, stack, stack_size);
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| 	    }
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| 	  stack[stack_ptr++] = node;
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| 	  node = node->left;
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| 	}
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| 
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|       if (stack_ptr == 0)
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| 	break;
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| 
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|       node = stack[--stack_ptr];
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| 
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|       val = (*fn) (node, data);
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|       if (val)
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| 	break;
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| 
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|       node = node->right;
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|     }
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| 
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|   XDELETEVEC (stack);
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|   return val;
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| }
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| 
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| /* An allocator and deallocator based on xmalloc.  */
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| static void *
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| splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED)
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| {
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|   return (void *) xmalloc (size);
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| }
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| 
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| static void
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| splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED)
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| {
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|   free (object);
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| }
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| 
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| 
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| /* Allocate a new splay tree, using COMPARE_FN to compare nodes,
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|    DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
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|    values.  Use xmalloc to allocate the splay tree structure, and any
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|    nodes added.  */
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| 
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| splay_tree 
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| splay_tree_new (splay_tree_compare_fn compare_fn,
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|                 splay_tree_delete_key_fn delete_key_fn,
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|                 splay_tree_delete_value_fn delete_value_fn)
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| {
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|   return (splay_tree_new_with_allocator
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|           (compare_fn, delete_key_fn, delete_value_fn,
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|            splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0));
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| }
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| 
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| 
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| /* Allocate a new splay tree, using COMPARE_FN to compare nodes,
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|    DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
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|    values.  */
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| 
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| splay_tree 
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| splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn,
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|                                splay_tree_delete_key_fn delete_key_fn,
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|                                splay_tree_delete_value_fn delete_value_fn,
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|                                splay_tree_allocate_fn allocate_fn,
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|                                splay_tree_deallocate_fn deallocate_fn,
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|                                void *allocate_data)
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| {
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|   return
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|     splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn,
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| 				allocate_fn, allocate_fn, deallocate_fn,
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| 				allocate_data);
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| }
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| 
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| /*
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| 
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| @deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @
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| (splay_tree_compare_fn @var{compare_fn}, @
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| splay_tree_delete_key_fn @var{delete_key_fn}, @
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| splay_tree_delete_value_fn @var{delete_value_fn}, @
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| splay_tree_allocate_fn @var{tree_allocate_fn}, @
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| splay_tree_allocate_fn @var{node_allocate_fn}, @
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| splay_tree_deallocate_fn @var{deallocate_fn}, @
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| void * @var{allocate_data})
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| 
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| This function creates a splay tree that uses two different allocators
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| @var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
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| tree itself and its nodes respectively.  This is useful when variables of
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| different types need to be allocated with different allocators.
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| 
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| The splay tree will use @var{compare_fn} to compare nodes,
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| @var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
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| deallocate values.
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| 
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| @end deftypefn
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| 
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| */
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| 
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| splay_tree
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| splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn,
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| 			    splay_tree_delete_key_fn delete_key_fn,
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| 			    splay_tree_delete_value_fn delete_value_fn,
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| 			    splay_tree_allocate_fn tree_allocate_fn,
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| 			    splay_tree_allocate_fn node_allocate_fn,
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| 			    splay_tree_deallocate_fn deallocate_fn,
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| 			    void * allocate_data)
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| {
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|   splay_tree sp = (splay_tree) (*tree_allocate_fn)
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|     (sizeof (struct splay_tree_s), allocate_data);
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| 
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|   sp->root = 0;
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|   sp->comp = compare_fn;
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|   sp->delete_key = delete_key_fn;
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|   sp->delete_value = delete_value_fn;
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|   sp->allocate = node_allocate_fn;
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|   sp->deallocate = deallocate_fn;
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|   sp->allocate_data = allocate_data;
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| 
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|   return sp;
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| }
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| 
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| /* Deallocate SP.  */
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| 
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| void 
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| splay_tree_delete (splay_tree sp)
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| {
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|   splay_tree_delete_helper (sp, sp->root);
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|   (*sp->deallocate) ((char*) sp, sp->allocate_data);
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| }
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| 
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| /* Insert a new node (associating KEY with DATA) into SP.  If a
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|    previous node with the indicated KEY exists, its data is replaced
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|    with the new value.  Returns the new node.  */
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| 
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| splay_tree_node
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| splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value)
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| {
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|   int comparison = 0;
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| 
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|   splay_tree_splay (sp, key);
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| 
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|   if (sp->root)
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|     comparison = (*sp->comp)(sp->root->key, key);
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| 
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|   if (sp->root && comparison == 0)
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|     {
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|       /* If the root of the tree already has the indicated KEY, just
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| 	 replace the value with VALUE.  */
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|       if (sp->delete_value)
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| 	(*sp->delete_value)(sp->root->value);
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|       sp->root->value = value;
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|     } 
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|   else 
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|     {
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|       /* Create a new node, and insert it at the root.  */
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|       splay_tree_node node;
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| 
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|       node = ((splay_tree_node)
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| 	      (*sp->allocate) (sizeof (struct splay_tree_node_s),
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| 			       sp->allocate_data));
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|       node->key = key;
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|       node->value = value;
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|       
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|       if (!sp->root)
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| 	node->left = node->right = 0;
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|       else if (comparison < 0)
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| 	{
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| 	  node->left = sp->root;
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| 	  node->right = node->left->right;
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| 	  node->left->right = 0;
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| 	}
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|       else
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| 	{
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| 	  node->right = sp->root;
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| 	  node->left = node->right->left;
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| 	  node->right->left = 0;
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| 	}
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| 
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|       sp->root = node;
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|     }
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| 
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|   return sp->root;
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| }
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| 
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| /* Remove KEY from SP.  It is not an error if it did not exist.  */
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| 
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| void
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| splay_tree_remove (splay_tree sp, splay_tree_key key)
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| {
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|   splay_tree_splay (sp, key);
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| 
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|   if (sp->root && (*sp->comp) (sp->root->key, key) == 0)
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|     {
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|       splay_tree_node left, right;
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| 
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|       left = sp->root->left;
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|       right = sp->root->right;
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| 
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|       /* Delete the root node itself.  */
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|       if (sp->delete_value)
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| 	(*sp->delete_value) (sp->root->value);
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|       (*sp->deallocate) (sp->root, sp->allocate_data);
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| 
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|       /* One of the children is now the root.  Doesn't matter much
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| 	 which, so long as we preserve the properties of the tree.  */
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|       if (left)
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| 	{
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| 	  sp->root = left;
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| 
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| 	  /* If there was a right child as well, hang it off the 
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| 	     right-most leaf of the left child.  */
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| 	  if (right)
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| 	    {
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| 	      while (left->right)
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| 		left = left->right;
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| 	      left->right = right;
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| 	    }
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| 	}
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|       else
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| 	sp->root = right;
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|     }
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| }
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| 
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| /* Lookup KEY in SP, returning VALUE if present, and NULL 
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|    otherwise.  */
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| 
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| splay_tree_node
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| splay_tree_lookup (splay_tree sp, splay_tree_key key)
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| {
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|   splay_tree_splay (sp, key);
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| 
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|   if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
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|     return sp->root;
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|   else
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|     return 0;
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| }
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| 
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| /* Return the node in SP with the greatest key.  */
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| 
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| splay_tree_node
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| splay_tree_max (splay_tree sp)
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| {
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|   splay_tree_node n = sp->root;
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| 
 | |
|   if (!n)
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|     return NULL;
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| 
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|   while (n->right)
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|     n = n->right;
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| 
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|   return n;
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| }
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| 
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| /* Return the node in SP with the smallest key.  */
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| 
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| splay_tree_node
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| splay_tree_min (splay_tree sp)
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| {
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|   splay_tree_node n = sp->root;
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| 
 | |
|   if (!n)
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|     return NULL;
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| 
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|   while (n->left)
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|     n = n->left;
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| 
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|   return n;
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| }
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| 
 | |
| /* Return the immediate predecessor KEY, or NULL if there is no
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|    predecessor.  KEY need not be present in the tree.  */
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| 
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| splay_tree_node
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| splay_tree_predecessor (splay_tree sp, splay_tree_key key)
 | |
| {
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|   int comparison;
 | |
|   splay_tree_node node;
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| 
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|   /* If the tree is empty, there is certainly no predecessor.  */
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|   if (!sp->root)
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|     return NULL;
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| 
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|   /* Splay the tree around KEY.  That will leave either the KEY
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|      itself, its predecessor, or its successor at the root.  */
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|   splay_tree_splay (sp, key);
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|   comparison = (*sp->comp)(sp->root->key, key);
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| 
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|   /* If the predecessor is at the root, just return it.  */
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|   if (comparison < 0)
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|     return sp->root;
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| 
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|   /* Otherwise, find the rightmost element of the left subtree.  */
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|   node = sp->root->left;
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|   if (node)
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|     while (node->right)
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|       node = node->right;
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| 
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|   return node;
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| }
 | |
| 
 | |
| /* Return the immediate successor KEY, or NULL if there is no
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|    successor.  KEY need not be present in the tree.  */
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| 
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| splay_tree_node
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| splay_tree_successor (splay_tree sp, splay_tree_key key)
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| {
 | |
|   int comparison;
 | |
|   splay_tree_node node;
 | |
| 
 | |
|   /* If the tree is empty, there is certainly no successor.  */
 | |
|   if (!sp->root)
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|     return NULL;
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| 
 | |
|   /* Splay the tree around KEY.  That will leave either the KEY
 | |
|      itself, its predecessor, or its successor at the root.  */
 | |
|   splay_tree_splay (sp, key);
 | |
|   comparison = (*sp->comp)(sp->root->key, key);
 | |
| 
 | |
|   /* If the successor is at the root, just return it.  */
 | |
|   if (comparison > 0)
 | |
|     return sp->root;
 | |
| 
 | |
|   /* Otherwise, find the leftmost element of the right subtree.  */
 | |
|   node = sp->root->right;
 | |
|   if (node)
 | |
|     while (node->left)
 | |
|       node = node->left;
 | |
| 
 | |
|   return node;
 | |
| }
 | |
| 
 | |
| /* Call FN, passing it the DATA, for every node in SP, following an
 | |
|    in-order traversal.  If FN every returns a non-zero value, the
 | |
|    iteration ceases immediately, and the value is returned.
 | |
|    Otherwise, this function returns 0.  */
 | |
| 
 | |
| int
 | |
| splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data)
 | |
| {
 | |
|   return splay_tree_foreach_helper (sp->root, fn, data);
 | |
| }
 | |
| 
 | |
| /* Splay-tree comparison function, treating the keys as ints.  */
 | |
| 
 | |
| int
 | |
| splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2)
 | |
| {
 | |
|   if ((int) k1 < (int) k2)
 | |
|     return -1;
 | |
|   else if ((int) k1 > (int) k2)
 | |
|     return 1;
 | |
|   else 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* Splay-tree comparison function, treating the keys as pointers.  */
 | |
| 
 | |
| int
 | |
| splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2)
 | |
| {
 | |
|   if ((char*) k1 < (char*) k2)
 | |
|     return -1;
 | |
|   else if ((char*) k1 > (char*) k2)
 | |
|     return 1;
 | |
|   else 
 | |
|     return 0;
 | |
| }
 |