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			886 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			XML
		
	
	
	
<chapter xmlns="http://docbook.org/ns/docbook" version="5.0" 
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	 xml:id="manual.ext.debug_mode" xreflabel="Debug Mode">
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<?dbhtml filename="debug_mode.html"?>
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<info><title>Debug Mode</title>
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  <keywordset>
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    <keyword>C++</keyword>
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    <keyword>library</keyword>
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    <keyword>debug</keyword>
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  </keywordset>
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</info>
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<section xml:id="manual.ext.debug_mode.intro" xreflabel="Intro"><info><title>Intro</title></info>
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  <para>
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    By default, libstdc++ is built with efficiency in mind, and
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    therefore performs little or no error checking that is not
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    required by the C++ standard. This means that programs that
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    incorrectly use the C++ standard library will exhibit behavior
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    that is not portable and may not even be predictable, because they
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    tread into implementation-specific or undefined behavior. To
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    detect some of these errors before they can become problematic,
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    libstdc++ offers a debug mode that provides additional checking of
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    library facilities, and will report errors in the use of libstdc++
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    as soon as they can be detected by emitting a description of the
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    problem to standard error and aborting the program.  This debug
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    mode is available with GCC 3.4.0 and later versions.
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  </para>
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  <para>
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    The libstdc++ debug mode performs checking for many areas of the
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    C++ standard, but the focus is on checking interactions among
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    standard iterators, containers, and algorithms, including:
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  </para>
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  <itemizedlist>
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    <listitem><para><emphasis>Safe iterators</emphasis>: Iterators keep track of the
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    container whose elements they reference, so errors such as
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    incrementing a past-the-end iterator or dereferencing an iterator
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    that points to a container that has been destructed are diagnosed
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    immediately.</para></listitem>
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    <listitem><para><emphasis>Algorithm preconditions</emphasis>: Algorithms attempt to
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    validate their input parameters to detect errors as early as
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    possible. For instance, the <code>set_intersection</code>
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    algorithm requires that its iterator
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    parameters <code>first1</code> and <code>last1</code> form a valid
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    iterator range, and that the sequence
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    [<code>first1</code>, <code>last1</code>) is sorted according to
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    the same predicate that was passed
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    to <code>set_intersection</code>; the libstdc++ debug mode will
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    detect an error if the sequence is not sorted or was sorted by a
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    different predicate.</para></listitem>
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  </itemizedlist>
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</section>
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<section xml:id="manual.ext.debug_mode.semantics" xreflabel="Semantics"><info><title>Semantics</title></info>
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  <?dbhtml filename="debug_mode_semantics.html"?>
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  <para>
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  </para>
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<para>A program that uses the C++ standard library correctly
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  will maintain the same semantics under debug mode as it had with
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  the normal (release) library. All functional and exception-handling
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  guarantees made by the normal library also hold for the debug mode
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  library, with one exception: performance guarantees made by the
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  normal library may not hold in the debug mode library. For
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  instance, erasing an element in a <code>std::list</code> is a
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  constant-time operation in normal library, but in debug mode it is
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  linear in the number of iterators that reference that particular
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  list. So while your (correct) program won't change its results, it
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  is likely to execute more slowly.</para>
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<para>libstdc++ includes many extensions to the C++ standard library. In
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  some cases the extensions are obvious, such as the hashed
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  associative containers, whereas other extensions give predictable
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  results to behavior that would otherwise be undefined, such as
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  throwing an exception when a <code>std::basic_string</code> is
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  constructed from a NULL character pointer. This latter category also
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  includes implementation-defined and unspecified semantics, such as
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  the growth rate of a vector. Use of these extensions is not
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  considered incorrect, so code that relies on them will not be
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  rejected by debug mode. However, use of these extensions may affect
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  the portability of code to other implementations of the C++ standard
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  library, and is therefore somewhat hazardous. For this reason, the
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  libstdc++ debug mode offers a "pedantic" mode (similar to
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  GCC's <code>-pedantic</code> compiler flag) that attempts to emulate
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  the semantics guaranteed by the C++ standard. For
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  instance, constructing a <code>std::basic_string</code> with a NULL
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  character pointer would result in an exception under normal mode or
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  non-pedantic debug mode (this is a libstdc++ extension), whereas
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  under pedantic debug mode libstdc++ would signal an error. To enable
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  the pedantic debug mode, compile your program with
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  both <code>-D_GLIBCXX_DEBUG</code>
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  and <code>-D_GLIBCXX_DEBUG_PEDANTIC</code> .
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  (N.B. In GCC 3.4.x and 4.0.0, due to a bug,
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  <code>-D_GLIBXX_DEBUG_PEDANTIC</code> was also needed. The problem has
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  been fixed in GCC 4.0.1 and later versions.) </para>
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<para>The following library components provide extra debugging
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  capabilities in debug mode:</para>
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<itemizedlist>
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  <listitem><para><code>std::basic_string</code> (no safe iterators and see note below)</para></listitem>
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  <listitem><para><code>std::bitset</code></para></listitem>
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  <listitem><para><code>std::deque</code></para></listitem>
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  <listitem><para><code>std::list</code></para></listitem>
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  <listitem><para><code>std::map</code></para></listitem>
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  <listitem><para><code>std::multimap</code></para></listitem>
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  <listitem><para><code>std::multiset</code></para></listitem>
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  <listitem><para><code>std::set</code></para></listitem>
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  <listitem><para><code>std::vector</code></para></listitem>
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  <listitem><para><code>std::unordered_map</code></para></listitem>
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  <listitem><para><code>std::unordered_multimap</code></para></listitem>
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  <listitem><para><code>std::unordered_set</code></para></listitem>
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  <listitem><para><code>std::unordered_multiset</code></para></listitem>
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</itemizedlist>
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<para>N.B. although there are precondition checks for some string operations,
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e.g.  <code>operator[]</code>,
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they will not always be run when using the <code>char</code> and
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<code>wchar_t</code> specialisations (<code>std::string</code> and
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<code>std::wstring</code>).  This is because libstdc++ uses GCC's
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<code>extern template</code> extension to provide explicit instantiations
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of <code>std::string</code> and <code>std::wstring</code>, and those
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explicit instantiations don't include the debug-mode checks.  If the
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containing functions are inlined then the checks will run, so compiling
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with <code>-O1</code> might be enough to enable them.  Alternatively
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<code>-D_GLIBCXX_EXTERN_TEMPLATE=0</code> will suppress the declarations
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of the explicit instantiations and cause the functions to be instantiated
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with the debug-mode checks included, but this is unsupported and not
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guaranteed to work.  For full debug-mode support you can use the
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<code>__gnu_debug::basic_string</code> debugging container directly,
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which always works correctly.
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</para>
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</section>
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<section xml:id="manual.ext.debug_mode.using" xreflabel="Using"><info><title>Using</title></info>
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  <?dbhtml filename="debug_mode_using.html"?>
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  <para>
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  </para>
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<section xml:id="debug_mode.using.mode" xreflabel="Using Mode"><info><title>Using the Debug Mode</title></info>
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<para>To use the libstdc++ debug mode, compile your application with the
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  compiler flag <code>-D_GLIBCXX_DEBUG</code>. Note that this flag
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  changes the sizes and behavior of standard class templates such
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  as <code>std::vector</code>, and therefore you can only link code
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  compiled with debug mode and code compiled without debug mode if no
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  instantiation of a container is passed between the two translation
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  units.</para>
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<para>By default, error messages are formatted to fit on lines of about
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  78 characters.  The environment variable
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  <code>GLIBCXX_DEBUG_MESSAGE_LENGTH</code> can be used to request a
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  different length.</para>
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</section>
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<section xml:id="debug_mode.using.specific" xreflabel="Using Specific"><info><title>Using a Specific Debug Container</title></info>
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<para>When it is not feasible to recompile your entire application, or
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  only specific containers need checking, debugging containers are
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  available as GNU extensions. These debugging containers are
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  functionally equivalent to the standard drop-in containers used in
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  debug mode, but they are available in a separate namespace as GNU
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  extensions and may be used in programs compiled with either release
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  mode or with debug mode. The
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  following table provides the names and headers of the debugging
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  containers:
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</para>
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<table frame="all" xml:id="table.debug_mode_containers">
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<title>Debugging Containers</title>
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<tgroup cols="4" align="left" colsep="1" rowsep="1">
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<colspec colname="c1"/>
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<colspec colname="c2"/>
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<colspec colname="c3"/>
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<colspec colname="c4"/>
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<thead>
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  <row>
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    <entry>Container</entry>
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    <entry>Header</entry>
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    <entry>Debug container</entry>
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    <entry>Debug header</entry>
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  </row>
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</thead>
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<tbody>
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  <row>
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    <entry><classname>std::bitset</classname></entry>
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    <entry><filename class="headerfile">bitset</filename></entry>
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    <entry><classname>__gnu_debug::bitset</classname></entry>
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    <entry><filename class="headerfile"><debug/bitset></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::deque</classname></entry>
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    <entry><filename class="headerfile">deque</filename></entry>
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    <entry><classname>__gnu_debug::deque</classname></entry>
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    <entry><filename class="headerfile"><debug/deque></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::list</classname></entry>
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    <entry><filename class="headerfile">list</filename></entry>
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    <entry><classname>__gnu_debug::list</classname></entry>
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    <entry><filename class="headerfile"><debug/list></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::map</classname></entry>
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    <entry><filename class="headerfile">map</filename></entry>
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    <entry><classname>__gnu_debug::map</classname></entry>
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    <entry><filename class="headerfile"><debug/map></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::multimap</classname></entry>
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    <entry><filename class="headerfile">map</filename></entry>
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    <entry><classname>__gnu_debug::multimap</classname></entry>
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    <entry><filename class="headerfile"><debug/map></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::multiset</classname></entry>
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    <entry><filename class="headerfile">set</filename></entry>
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    <entry><classname>__gnu_debug::multiset</classname></entry>
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    <entry><filename class="headerfile"><debug/set></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::set</classname></entry>
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    <entry><filename class="headerfile">set</filename></entry>
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    <entry><classname>__gnu_debug::set</classname></entry>
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    <entry><filename class="headerfile"><debug/set></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::string</classname></entry>
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    <entry><filename class="headerfile">string</filename></entry>
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    <entry><classname>__gnu_debug::string</classname></entry>
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    <entry><filename class="headerfile"><debug/string></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::wstring</classname></entry>
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    <entry><filename class="headerfile">string</filename></entry>
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    <entry><classname>__gnu_debug::wstring</classname></entry>
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    <entry><filename class="headerfile"><debug/string></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::basic_string</classname></entry>
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    <entry><filename class="headerfile">string</filename></entry>
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    <entry><classname>__gnu_debug::basic_string</classname></entry>
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    <entry><filename class="headerfile"><debug/string></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::vector</classname></entry>
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    <entry><filename class="headerfile">vector</filename></entry>
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    <entry><classname>__gnu_debug::vector</classname></entry>
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    <entry><filename class="headerfile"><debug/vector></filename></entry>
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  </row>
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</tbody>
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</tgroup>
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</table>
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<para>In addition, when compiling in C++11 mode, these additional
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containers have additional debug capability.
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</para>
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<table frame="all" xml:id="table.debug_mode_containers_cxx11">
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<title>Debugging Containers C++11</title>
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<tgroup cols="4" align="left" colsep="1" rowsep="1">
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<colspec colname="c1"/>
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<colspec colname="c2"/>
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<colspec colname="c3"/>
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<colspec colname="c4"/>
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<thead>
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  <row>
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    <entry>Container</entry>
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    <entry>Header</entry>
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    <entry>Debug container</entry>
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    <entry>Debug header</entry>
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  </row>
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</thead>
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<tbody>
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    <row>
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    <entry><classname>std::unordered_map</classname></entry>
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    <entry><filename class="headerfile">unordered_map</filename></entry>
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    <entry><classname>__gnu_debug::unordered_map</classname></entry>
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    <entry><filename class="headerfile"><debug/unordered_map></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::unordered_multimap</classname></entry>
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    <entry><filename class="headerfile">unordered_map</filename></entry>
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    <entry><classname>__gnu_debug::unordered_multimap</classname></entry>
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    <entry><filename class="headerfile"><debug/unordered_map></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::unordered_set</classname></entry>
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    <entry><filename class="headerfile">unordered_set</filename></entry>
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    <entry><classname>__gnu_debug::unordered_set</classname></entry>
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    <entry><filename class="headerfile"><debug/unordered_set></filename></entry>
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  </row>
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  <row>
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    <entry><classname>std::unordered_multiset</classname></entry>
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    <entry><filename class="headerfile">unordered_set</filename></entry>
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    <entry><classname>__gnu_debug::unordered_multiset</classname></entry>
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    <entry><filename class="headerfile"><debug/unordered_set></filename></entry>
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  </row>
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</tbody>
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</tgroup>
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</table>
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</section>
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</section>
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<section xml:id="manual.ext.debug_mode.design" xreflabel="Design"><info><title>Design</title></info>
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  <?dbhtml filename="debug_mode_design.html"?>
 | 
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  <para>
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  </para>
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  <section xml:id="debug_mode.design.goals" xreflabel="Goals"><info><title>Goals</title></info>
 | 
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    <para>
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    </para>
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<para> The libstdc++ debug mode replaces unsafe (but efficient) standard
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  containers and iterators with semantically equivalent safe standard
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  containers and iterators to aid in debugging user programs. The
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  following goals directed the design of the libstdc++ debug mode:</para>
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						|
  <itemizedlist>
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						|
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    <listitem><para><emphasis>Correctness</emphasis>: the libstdc++ debug mode must not change
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    the semantics of the standard library for all cases specified in
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    the ANSI/ISO C++ standard. The essence of this constraint is that
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    any valid C++ program should behave in the same manner regardless
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    of whether it is compiled with debug mode or release mode. In
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    particular, entities that are defined in namespace std in release
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    mode should remain defined in namespace std in debug mode, so that
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    legal specializations of namespace std entities will remain
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    valid. A program that is not valid C++ (e.g., invokes undefined
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    behavior) is not required to behave similarly, although the debug
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    mode will abort with a diagnostic when it detects undefined
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    behavior.</para></listitem>
 | 
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						|
    <listitem><para><emphasis>Performance</emphasis>: the additional of the libstdc++ debug mode
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    must not affect the performance of the library when it is compiled
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    in release mode. Performance of the libstdc++ debug mode is
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    secondary (and, in fact, will be worse than the release
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    mode).</para></listitem>
 | 
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    <listitem><para><emphasis>Usability</emphasis>: the libstdc++ debug mode should be easy to
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    use. It should be easily incorporated into the user's development
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    environment (e.g., by requiring only a single new compiler switch)
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    and should produce reasonable diagnostics when it detects a
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    problem with the user program. Usability also involves detection
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    of errors when using the debug mode incorrectly, e.g., by linking
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    a release-compiled object against a debug-compiled object if in
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    fact the resulting program will not run correctly.</para></listitem>
 | 
						|
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    <listitem><para><emphasis>Minimize recompilation</emphasis>: While it is expected that
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    users recompile at least part of their program to use debug
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    mode, the amount of recompilation affects the
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    detect-compile-debug turnaround time. This indirectly affects the
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    usefulness of the debug mode, because debugging some applications
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    may require rebuilding a large amount of code, which may not be
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    feasible when the suspect code may be very localized. There are
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    several levels of conformance to this requirement, each with its
 | 
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    own usability and implementation characteristics. In general, the
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    higher-numbered conformance levels are more usable (i.e., require
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    less recompilation) but are more complicated to implement than
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    the lower-numbered conformance levels.
 | 
						|
      <orderedlist inheritnum="ignore" continuation="restarts">
 | 
						|
	<listitem><para><emphasis>Full recompilation</emphasis>: The user must recompile his or
 | 
						|
	her entire application and all C++ libraries it depends on,
 | 
						|
	including the C++ standard library that ships with the
 | 
						|
	compiler. This must be done even if only a small part of the
 | 
						|
	program can use debugging features.</para></listitem>
 | 
						|
 | 
						|
	<listitem><para><emphasis>Full user recompilation</emphasis>: The user must recompile
 | 
						|
	his or her entire application and all C++ libraries it depends
 | 
						|
	on, but not the C++ standard library itself. This must be done
 | 
						|
	even if only a small part of the program can use debugging
 | 
						|
	features. This can be achieved given a full recompilation
 | 
						|
	system by compiling two versions of the standard library when
 | 
						|
	the compiler is installed and linking against the appropriate
 | 
						|
	one, e.g., a multilibs approach.</para></listitem>
 | 
						|
 | 
						|
	<listitem><para><emphasis>Partial recompilation</emphasis>: The user must recompile the
 | 
						|
	parts of his or her application and the C++ libraries it
 | 
						|
	depends on that will use the debugging facilities
 | 
						|
	directly. This means that any code that uses the debuggable
 | 
						|
	standard containers would need to be recompiled, but code
 | 
						|
	that does not use them (but may, for instance, use IOStreams)
 | 
						|
	would not have to be recompiled.</para></listitem>
 | 
						|
 | 
						|
	<listitem><para><emphasis>Per-use recompilation</emphasis>: The user must recompile the
 | 
						|
	parts of his or her application and the C++ libraries it
 | 
						|
	depends on where debugging should occur, and any other code
 | 
						|
	that interacts with those containers. This means that a set of
 | 
						|
	translation units that accesses a particular standard
 | 
						|
	container instance may either be compiled in release mode (no
 | 
						|
	checking) or debug mode (full checking), but must all be
 | 
						|
	compiled in the same way; a translation unit that does not see
 | 
						|
	that standard container instance need not be recompiled. This
 | 
						|
	also means that a translation unit <emphasis>A</emphasis> that contains a
 | 
						|
	particular instantiation
 | 
						|
	(say, <code>std::vector<int></code>) compiled in release
 | 
						|
	mode can be linked against a translation unit <emphasis>B</emphasis> that
 | 
						|
	contains the same instantiation compiled in debug mode (a
 | 
						|
	feature not present with partial recompilation). While this
 | 
						|
	behavior is technically a violation of the One Definition
 | 
						|
	Rule, this ability tends to be very important in
 | 
						|
	practice. The libstdc++ debug mode supports this level of
 | 
						|
	recompilation. </para></listitem>
 | 
						|
 | 
						|
	<listitem><para><emphasis>Per-unit recompilation</emphasis>: The user must only
 | 
						|
	recompile the translation units where checking should occur,
 | 
						|
	regardless of where debuggable standard containers are
 | 
						|
	used. This has also been dubbed "<code>-g</code> mode",
 | 
						|
	because the <code>-g</code> compiler switch works in this way,
 | 
						|
	emitting debugging information at a per--translation-unit
 | 
						|
	granularity. We believe that this level of recompilation is in
 | 
						|
	fact not possible if we intend to supply safe iterators, leave
 | 
						|
	the program semantics unchanged, and not regress in
 | 
						|
	performance under release mode because we cannot associate
 | 
						|
	extra information with an iterator (to form a safe iterator)
 | 
						|
	without either reserving that space in release mode
 | 
						|
	(performance regression) or allocating extra memory associated
 | 
						|
	with each iterator with <code>new</code> (changes the program
 | 
						|
	semantics).</para></listitem>
 | 
						|
      </orderedlist>
 | 
						|
    </para></listitem>
 | 
						|
  </itemizedlist>
 | 
						|
  </section>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.methods" xreflabel="Methods"><info><title>Methods</title></info>
 | 
						|
    
 | 
						|
    <para>
 | 
						|
    </para>
 | 
						|
<para>This section provides an overall view of the design of the
 | 
						|
  libstdc++ debug mode and details the relationship between design
 | 
						|
  decisions and the stated design goals.</para>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.methods.wrappers" xreflabel="Method Wrapper"><info><title>The Wrapper Model</title></info>
 | 
						|
    
 | 
						|
<para>The libstdc++ debug mode uses a wrapper model where the
 | 
						|
  debugging versions of library components (e.g., iterators and
 | 
						|
  containers) form a layer on top of the release versions of the
 | 
						|
  library components. The debugging components first verify that the
 | 
						|
  operation is correct (aborting with a diagnostic if an error is
 | 
						|
  found) and will then forward to the underlying release-mode
 | 
						|
  container that will perform the actual work. This design decision
 | 
						|
  ensures that we cannot regress release-mode performance (because the
 | 
						|
  release-mode containers are left untouched) and partially
 | 
						|
  enables <link linkend="methods.coexistence.link">mixing debug and
 | 
						|
  release code</link> at link time, although that will not be
 | 
						|
  discussed at this time.</para>
 | 
						|
 | 
						|
<para>Two types of wrappers are used in the implementation of the debug
 | 
						|
  mode: container wrappers and iterator wrappers. The two types of
 | 
						|
  wrappers interact to maintain relationships between iterators and
 | 
						|
  their associated containers, which are necessary to detect certain
 | 
						|
  types of standard library usage errors such as dereferencing
 | 
						|
  past-the-end iterators or inserting into a container using an
 | 
						|
  iterator from a different container.</para>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.methods.safe_iter" xreflabel="Method Safe Iter"><info><title>Safe Iterators</title></info>
 | 
						|
    
 | 
						|
<para>Iterator wrappers provide a debugging layer over any iterator that
 | 
						|
  is attached to a particular container, and will manage the
 | 
						|
  information detailing the iterator's state (singular,
 | 
						|
  dereferenceable, etc.) and tracking the container to which the
 | 
						|
  iterator is attached. Because iterators have a well-defined, common
 | 
						|
  interface the iterator wrapper is implemented with the iterator
 | 
						|
  adaptor class template <code>__gnu_debug::_Safe_iterator</code>,
 | 
						|
  which takes two template parameters:</para>
 | 
						|
 | 
						|
<itemizedlist>
 | 
						|
  <listitem><para><code>Iterator</code>: The underlying iterator type, which must
 | 
						|
    be either the <code>iterator</code> or <code>const_iterator</code>
 | 
						|
    typedef from the sequence type this iterator can reference.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><code>Sequence</code>: The type of sequence that this iterator
 | 
						|
  references. This sequence must be a safe sequence (discussed below)
 | 
						|
  whose <code>iterator</code> or <code>const_iterator</code> typedef
 | 
						|
  is the type of the safe iterator.</para></listitem>
 | 
						|
</itemizedlist>
 | 
						|
  </section>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.methods.safe_seq" xreflabel="Method Safe Seq"><info><title>Safe Sequences (Containers)</title></info>
 | 
						|
    
 | 
						|
 | 
						|
<para>Container wrappers provide a debugging layer over a particular
 | 
						|
  container type. Because containers vary greatly in the member
 | 
						|
  functions they support and the semantics of those member functions
 | 
						|
  (especially in the area of iterator invalidation), container
 | 
						|
  wrappers are tailored to the container they reference, e.g., the
 | 
						|
  debugging version of <code>std::list</code> duplicates the entire
 | 
						|
  interface of <code>std::list</code>, adding additional semantic
 | 
						|
  checks and then forwarding operations to the
 | 
						|
  real <code>std::list</code> (a public base class of the debugging
 | 
						|
  version) as appropriate. However, all safe containers inherit from
 | 
						|
  the class template <code>__gnu_debug::_Safe_sequence</code>,
 | 
						|
  instantiated with the type of the safe container itself (an instance
 | 
						|
  of the curiously recurring template pattern).</para>
 | 
						|
 | 
						|
<para>The iterators of a container wrapper will be
 | 
						|
  <link linkend="debug_mode.design.methods.safe_iter">safe
 | 
						|
  iterators</link> that reference sequences of this type and wrap the
 | 
						|
  iterators provided by the release-mode base class. The debugging
 | 
						|
  container will use only the safe iterators within its own interface
 | 
						|
  (therefore requiring the user to use safe iterators, although this
 | 
						|
  does not change correct user code) and will communicate with the
 | 
						|
  release-mode base class with only the underlying, unsafe,
 | 
						|
  release-mode iterators that the base class exports.</para>
 | 
						|
 | 
						|
<para> The debugging version of <code>std::list</code> will have the
 | 
						|
  following basic structure:</para>
 | 
						|
 | 
						|
<programlisting>
 | 
						|
template<typename _Tp, typename _Allocator = allocator<_Tp>
 | 
						|
  class debug-list :
 | 
						|
    public release-list<_Tp, _Allocator>,
 | 
						|
    public __gnu_debug::_Safe_sequence<debug-list<_Tp, _Allocator> >
 | 
						|
  {
 | 
						|
    typedef release-list<_Tp, _Allocator> _Base;
 | 
						|
    typedef debug-list<_Tp, _Allocator>   _Self;
 | 
						|
 | 
						|
  public:
 | 
						|
    typedef __gnu_debug::_Safe_iterator<typename _Base::iterator, _Self>       iterator;
 | 
						|
    typedef __gnu_debug::_Safe_iterator<typename _Base::const_iterator, _Self> const_iterator;
 | 
						|
 | 
						|
    // duplicate std::list interface with debugging semantics
 | 
						|
  };
 | 
						|
</programlisting>
 | 
						|
  </section>
 | 
						|
  </section>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.methods.precond" xreflabel="Precondition check"><info><title>Precondition Checking</title></info>
 | 
						|
    
 | 
						|
<para>The debug mode operates primarily by checking the preconditions of
 | 
						|
  all standard library operations that it supports. Preconditions that
 | 
						|
  are always checked (regardless of whether or not we are in debug
 | 
						|
  mode) are checked via the <code>__check_xxx</code> macros defined
 | 
						|
  and documented in the source
 | 
						|
  file <code>include/debug/debug.h</code>. Preconditions that may or
 | 
						|
  may not be checked, depending on the debug-mode
 | 
						|
  macro <code>_GLIBCXX_DEBUG</code>, are checked via
 | 
						|
  the <code>__requires_xxx</code> macros defined and documented in the
 | 
						|
  same source file. Preconditions are validated using any additional
 | 
						|
  information available at run-time, e.g., the containers that are
 | 
						|
  associated with a particular iterator, the position of the iterator
 | 
						|
  within those containers, the distance between two iterators that may
 | 
						|
  form a valid range, etc. In the absence of suitable information,
 | 
						|
  e.g., an input iterator that is not a safe iterator, these
 | 
						|
  precondition checks will silently succeed.</para>
 | 
						|
 | 
						|
<para>The majority of precondition checks use the aforementioned macros,
 | 
						|
  which have the secondary benefit of having prewritten debug
 | 
						|
  messages that use information about the current status of the
 | 
						|
  objects involved (e.g., whether an iterator is singular or what
 | 
						|
  sequence it is attached to) along with some static information
 | 
						|
  (e.g., the names of the function parameters corresponding to the
 | 
						|
  objects involved). When not using these macros, the debug mode uses
 | 
						|
  either the debug-mode assertion
 | 
						|
  macro <code>_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
 | 
						|
  cousin <code>_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
 | 
						|
  check macro that supports more advance formulation of error
 | 
						|
  messages, <code>_GLIBCXX_DEBUG_VERIFY</code>. These macros are
 | 
						|
  documented more thoroughly in the debug mode source code.</para>
 | 
						|
  </section>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.methods.coexistence" xreflabel="Coexistence"><info><title>Release- and debug-mode coexistence</title></info>
 | 
						|
    
 | 
						|
<para>The libstdc++ debug mode is the first debug mode we know of that
 | 
						|
  is able to provide the "Per-use recompilation" (4) guarantee, that
 | 
						|
  allows release-compiled and debug-compiled code to be linked and
 | 
						|
  executed together without causing unpredictable behavior. This
 | 
						|
  guarantee minimizes the recompilation that users are required to
 | 
						|
  perform, shortening the detect-compile-debug bug hunting cycle
 | 
						|
  and making the debug mode easier to incorporate into development
 | 
						|
  environments by minimizing dependencies.</para>
 | 
						|
 | 
						|
<para>Achieving link- and run-time coexistence is not a trivial
 | 
						|
  implementation task. To achieve this goal we required a small
 | 
						|
  extension to the GNU C++ compiler (since incorporated into the C++11 language specification, described in the GCC Manual for the C++ language as
 | 
						|
  <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://gcc.gnu.org/onlinedocs/gcc/Namespace-Association.html#Namespace-Association">namespace
 | 
						|
  association</link>), and a complex organization of debug- and
 | 
						|
  release-modes. The end result is that we have achieved per-use
 | 
						|
  recompilation but have had to give up some checking of the
 | 
						|
  <code>std::basic_string</code> class template (namely, safe
 | 
						|
  iterators).
 | 
						|
</para>
 | 
						|
 | 
						|
 <section xml:id="methods.coexistence.compile" xreflabel="Compile"><info><title>Compile-time coexistence of release- and debug-mode components</title></info>
 | 
						|
   
 | 
						|
 | 
						|
<para>Both the release-mode components and the debug-mode
 | 
						|
  components need to exist within a single translation unit so that
 | 
						|
  the debug versions can wrap the release versions. However, only one
 | 
						|
  of these components should be user-visible at any particular
 | 
						|
  time with the standard name, e.g., <code>std::list</code>. </para>
 | 
						|
 | 
						|
<para>In release mode, we define only the release-mode version of the
 | 
						|
  component with its standard name and do not include the debugging
 | 
						|
  component at all. The release mode version is defined within the
 | 
						|
  namespace <code>std</code>. Minus the namespace associations, this
 | 
						|
  method leaves the behavior of release mode completely unchanged from
 | 
						|
  its behavior prior to the introduction of the libstdc++ debug
 | 
						|
  mode. Here's an example of what this ends up looking like, in
 | 
						|
  C++.</para>
 | 
						|
 | 
						|
<programlisting>
 | 
						|
namespace std
 | 
						|
{
 | 
						|
  template<typename _Tp, typename _Alloc = allocator<_Tp> >
 | 
						|
    class list
 | 
						|
    {
 | 
						|
      // ...
 | 
						|
     };
 | 
						|
} // namespace std
 | 
						|
</programlisting>
 | 
						|
 | 
						|
<para>In debug mode we include the release-mode container (which is now
 | 
						|
defined in the namespace <code>__cxx1998</code>) and also the
 | 
						|
debug-mode container. The debug-mode container is defined within the
 | 
						|
namespace <code>__debug</code>, which is associated with namespace
 | 
						|
<code>std</code> via the C++11 namespace association language feature.  This
 | 
						|
method allows the debug and release versions of the same component to
 | 
						|
coexist at compile-time and link-time without causing an unreasonable
 | 
						|
maintenance burden, while minimizing confusion. Again, this boils down
 | 
						|
to C++ code as follows:</para>
 | 
						|
 | 
						|
<programlisting>
 | 
						|
namespace std
 | 
						|
{
 | 
						|
  namespace __cxx1998
 | 
						|
  {
 | 
						|
    template<typename _Tp, typename _Alloc = allocator<_Tp> >
 | 
						|
      class list
 | 
						|
      {
 | 
						|
	// ...
 | 
						|
      };
 | 
						|
  } // namespace __gnu_norm
 | 
						|
 | 
						|
  namespace __debug
 | 
						|
  {
 | 
						|
    template<typename _Tp, typename _Alloc = allocator<_Tp> >
 | 
						|
      class list
 | 
						|
      : public __cxx1998::list<_Tp, _Alloc>,
 | 
						|
	public __gnu_debug::_Safe_sequence<list<_Tp, _Alloc> >
 | 
						|
      {
 | 
						|
	// ...
 | 
						|
      };
 | 
						|
  } // namespace __cxx1998
 | 
						|
 | 
						|
  // namespace __debug __attribute__ ((strong));
 | 
						|
  inline namespace __debug { }
 | 
						|
}
 | 
						|
</programlisting>
 | 
						|
 </section>
 | 
						|
 | 
						|
 <section xml:id="methods.coexistence.link" xreflabel="Link"><info><title>Link- and run-time coexistence of release- and
 | 
						|
    debug-mode components</title></info>
 | 
						|
   
 | 
						|
 | 
						|
<para>Because each component has a distinct and separate release and
 | 
						|
debug implementation, there is no issue with link-time
 | 
						|
coexistence: the separate namespaces result in different mangled
 | 
						|
names, and thus unique linkage.</para>
 | 
						|
 | 
						|
<para>However, components that are defined and used within the C++
 | 
						|
standard library itself face additional constraints. For instance,
 | 
						|
some of the member functions of <code> std::moneypunct</code> return
 | 
						|
<code>std::basic_string</code>. Normally, this is not a problem, but
 | 
						|
with a mixed mode standard library that could be using either
 | 
						|
debug-mode or release-mode <code> basic_string</code> objects, things
 | 
						|
get more complicated.  As the return value of a function is not
 | 
						|
encoded into the mangled name, there is no way to specify a
 | 
						|
release-mode or a debug-mode string. In practice, this results in
 | 
						|
runtime errors. A simplified example of this problem is as follows.
 | 
						|
</para>
 | 
						|
 | 
						|
<para> Take this translation unit, compiled in debug-mode: </para>
 | 
						|
<programlisting>
 | 
						|
// -D_GLIBCXX_DEBUG
 | 
						|
#include <string>
 | 
						|
 | 
						|
std::string test02();
 | 
						|
 | 
						|
std::string test01()
 | 
						|
{
 | 
						|
  return test02();
 | 
						|
}
 | 
						|
 | 
						|
int main()
 | 
						|
{
 | 
						|
  test01();
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
</programlisting>
 | 
						|
 | 
						|
<para> ... and linked to this translation unit, compiled in release mode:</para>
 | 
						|
 | 
						|
<programlisting>
 | 
						|
#include <string>
 | 
						|
 | 
						|
std::string
 | 
						|
test02()
 | 
						|
{
 | 
						|
  return std::string("toast");
 | 
						|
}
 | 
						|
</programlisting>
 | 
						|
 | 
						|
<para> For this reason we cannot easily provide safe iterators for
 | 
						|
  the <code>std::basic_string</code> class template, as it is present
 | 
						|
  throughout the C++ standard library. For instance, locale facets
 | 
						|
  define typedefs that include <code>basic_string</code>: in a mixed
 | 
						|
  debug/release program, should that typedef be based on the
 | 
						|
  debug-mode <code>basic_string</code> or the
 | 
						|
  release-mode <code>basic_string</code>? While the answer could be
 | 
						|
  "both", and the difference hidden via renaming a la the
 | 
						|
  debug/release containers, we must note two things about locale
 | 
						|
  facets:</para>
 | 
						|
 | 
						|
<orderedlist inheritnum="ignore" continuation="restarts">
 | 
						|
  <listitem><para>They exist as shared state: one can create a facet in one
 | 
						|
  translation unit and access the facet via the same type name in a
 | 
						|
  different translation unit. This means that we cannot have two
 | 
						|
  different versions of locale facets, because the types would not be
 | 
						|
  the same across debug/release-mode translation unit barriers.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para>They have virtual functions returning strings: these functions
 | 
						|
  mangle in the same way regardless of the mangling of their return
 | 
						|
  types (see above), and their precise signatures can be relied upon
 | 
						|
  by users because they may be overridden in derived classes.</para></listitem>
 | 
						|
</orderedlist>
 | 
						|
 | 
						|
<para>With the design of libstdc++ debug mode, we cannot effectively hide
 | 
						|
  the differences between debug and release-mode strings from the
 | 
						|
  user. Failure to hide the differences may result in unpredictable
 | 
						|
  behavior, and for this reason we have opted to only
 | 
						|
  perform <code>basic_string</code> changes that do not require ABI
 | 
						|
  changes. The effect on users is expected to be minimal, as there are
 | 
						|
  simple alternatives (e.g., <code>__gnu_debug::basic_string</code>),
 | 
						|
  and the usability benefit we gain from the ability to mix debug- and
 | 
						|
  release-compiled translation units is enormous.</para>
 | 
						|
 </section>
 | 
						|
 | 
						|
 <section xml:id="methods.coexistence.alt" xreflabel="Alternatives"><info><title>Alternatives for Coexistence</title></info>
 | 
						|
 | 
						|
 | 
						|
<para>The coexistence scheme above was chosen over many alternatives,
 | 
						|
  including language-only solutions and solutions that also required
 | 
						|
  extensions to the C++ front end. The following is a partial list of
 | 
						|
  solutions, with justifications for our rejection of each.</para>
 | 
						|
 | 
						|
<itemizedlist>
 | 
						|
  <listitem><para><emphasis>Completely separate debug/release libraries</emphasis>: This is by
 | 
						|
  far the simplest implementation option, where we do not allow any
 | 
						|
  coexistence of debug- and release-compiled translation units in a
 | 
						|
  program. This solution has an extreme negative affect on usability,
 | 
						|
  because it is quite likely that some libraries an application
 | 
						|
  depends on cannot be recompiled easily. This would not meet
 | 
						|
  our <emphasis>usability</emphasis> or <emphasis>minimize recompilation</emphasis> criteria
 | 
						|
  well.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><emphasis>Add a <code>Debug</code> boolean template parameter</emphasis>:
 | 
						|
  Partial specialization could be used to select the debug
 | 
						|
  implementation when <code>Debug == true</code>, and the state
 | 
						|
  of <code>_GLIBCXX_DEBUG</code> could decide whether the
 | 
						|
  default <code>Debug</code> argument is <code>true</code>
 | 
						|
  or <code>false</code>. This option would break conformance with the
 | 
						|
  C++ standard in both debug <emphasis>and</emphasis> release modes. This would
 | 
						|
  not meet our <emphasis>correctness</emphasis> criteria. </para></listitem>
 | 
						|
 | 
						|
  <listitem><para><emphasis>Packaging a debug flag in the allocators</emphasis>: We could
 | 
						|
    reuse the <code>Allocator</code> template parameter of containers
 | 
						|
    by adding a sentinel wrapper <code>debug<></code> that
 | 
						|
    signals the user's intention to use debugging, and pick up
 | 
						|
    the <code>debug<></code> allocator wrapper in a partial
 | 
						|
    specialization. However, this has two drawbacks: first, there is a
 | 
						|
    conformance issue because the default allocator would not be the
 | 
						|
    standard-specified <code>std::allocator<T></code>. Secondly
 | 
						|
    (and more importantly), users that specify allocators instead of
 | 
						|
    implicitly using the default allocator would not get debugging
 | 
						|
    containers. Thus this solution fails the <emphasis>correctness</emphasis>
 | 
						|
    criteria.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><emphasis>Define debug containers in another namespace, and employ
 | 
						|
      a <code>using</code> declaration (or directive)</emphasis>: This is an
 | 
						|
      enticing option, because it would eliminate the need for
 | 
						|
      the <code>link_name</code> extension by aliasing the
 | 
						|
      templates. However, there is no true template aliasing mechanism
 | 
						|
      in C++, because both <code>using</code> directives and using
 | 
						|
      declarations disallow specialization. This method fails
 | 
						|
      the <emphasis>correctness</emphasis> criteria.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><emphasis> Use implementation-specific properties of anonymous
 | 
						|
    namespaces. </emphasis>
 | 
						|
    See <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html">this post</link>.
 | 
						|
    This method fails the <emphasis>correctness</emphasis> criteria.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><emphasis>Extension: allow reopening on namespaces</emphasis>: This would
 | 
						|
    allow the debug mode to effectively alias the
 | 
						|
    namespace <code>std</code> to an internal namespace, such
 | 
						|
    as <code>__gnu_std_debug</code>, so that it is completely
 | 
						|
    separate from the release-mode <code>std</code> namespace. While
 | 
						|
    this will solve some renaming problems and ensure that
 | 
						|
    debug- and release-compiled code cannot be mixed unsafely, it ensures that
 | 
						|
    debug- and release-compiled code cannot be mixed at all. For
 | 
						|
    instance, the program would have two <code>std::cout</code>
 | 
						|
    objects! This solution would fails the <emphasis>minimize
 | 
						|
    recompilation</emphasis> requirement, because we would only be able to
 | 
						|
    support option (1) or (2).</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><emphasis>Extension: use link name</emphasis>: This option
 | 
						|
    involves complicated re-naming between debug-mode and release-mode
 | 
						|
    components at compile time, and then a g++ extension called <emphasis>
 | 
						|
    link name </emphasis> to recover the original names at link time. There
 | 
						|
    are two drawbacks to this approach. One, it's very verbose,
 | 
						|
    relying on macro renaming at compile time and several levels of
 | 
						|
    include ordering. Two, ODR issues remained with container member
 | 
						|
    functions taking no arguments in mixed-mode settings resulting in
 | 
						|
    equivalent link names, <code> vector::push_back() </code> being
 | 
						|
    one example.
 | 
						|
    See <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">proof-of-concept using link
 | 
						|
    name</link>. </para></listitem>
 | 
						|
</itemizedlist>
 | 
						|
 | 
						|
<para>Other options may exist for implementing the debug mode, many of
 | 
						|
  which have probably been considered and others that may still be
 | 
						|
  lurking. This list may be expanded over time to include other
 | 
						|
  options that we could have implemented, but in all cases the full
 | 
						|
  ramifications of the approach (as measured against the design goals
 | 
						|
  for a libstdc++ debug mode) should be considered first. The DejaGNU
 | 
						|
  testsuite includes some testcases that check for known problems with
 | 
						|
  some solutions (e.g., the <code>using</code> declaration solution
 | 
						|
  that breaks user specialization), and additional testcases will be
 | 
						|
  added as we are able to identify other typical problem cases. These
 | 
						|
  test cases will serve as a benchmark by which we can compare debug
 | 
						|
  mode implementations.</para>
 | 
						|
 </section>
 | 
						|
  </section>
 | 
						|
  </section>
 | 
						|
 | 
						|
  <section xml:id="debug_mode.design.other" xreflabel="Other"><info><title>Other Implementations</title></info>
 | 
						|
    
 | 
						|
    <para>
 | 
						|
    </para>
 | 
						|
<para> There are several existing implementations of debug modes for C++
 | 
						|
  standard library implementations, although none of them directly
 | 
						|
  supports debugging for programs using libstdc++. The existing
 | 
						|
  implementations include:</para>
 | 
						|
<itemizedlist>
 | 
						|
  <listitem><para><link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.cs.sjsu.edu/faculty/horstman/safestl.html">SafeSTL</link>:
 | 
						|
  SafeSTL was the original debugging version of the Standard Template
 | 
						|
  Library (STL), implemented by Cay S. Horstmann on top of the
 | 
						|
  Hewlett-Packard STL. Though it inspired much work in this area, it
 | 
						|
  has not been kept up-to-date for use with modern compilers or C++
 | 
						|
  standard library implementations.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para><link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.stlport.org/">STLport</link>: STLport is a free
 | 
						|
  implementation of the C++ standard library derived from the <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.sgi.com/tech/stl/">SGI implementation</link>, and
 | 
						|
  ported to many other platforms. It includes a debug mode that uses a
 | 
						|
  wrapper model (that in some ways inspired the libstdc++ debug mode
 | 
						|
  design), although at the time of this writing the debug mode is
 | 
						|
  somewhat incomplete and meets only the "Full user recompilation" (2)
 | 
						|
  recompilation guarantee by requiring the user to link against a
 | 
						|
  different library in debug mode vs. release mode.</para></listitem>
 | 
						|
 | 
						|
  <listitem><para>Metrowerks CodeWarrior: The C++ standard library
 | 
						|
  that ships with Metrowerks CodeWarrior includes a debug mode. It is
 | 
						|
  a full debug-mode implementation (including debugging for
 | 
						|
  CodeWarrior extensions) and is easy to use, although it meets only
 | 
						|
  the "Full recompilation" (1) recompilation
 | 
						|
  guarantee.</para></listitem>
 | 
						|
</itemizedlist>
 | 
						|
 | 
						|
  </section>
 | 
						|
</section>
 | 
						|
 | 
						|
</chapter>
 |