mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			239 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C
		
	
	
	
| /* A splay-tree datatype.
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|    Copyright (C) 1998-2019 Free Software Foundation, Inc.
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|    Contributed by Mark Mitchell (mark@markmitchell.com).
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| 
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|    This file is part of the GNU Offloading and Multi Processing Library
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|    (libgomp).
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| 
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|    Libgomp is free software; you can redistribute it and/or modify it
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|    under the terms of the GNU General Public License as published by
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|    the Free Software Foundation; either version 3, or (at your option)
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|    any later version.
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| 
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|    Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
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|    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|    FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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|    more details.
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| 
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|    Under Section 7 of GPL version 3, you are granted additional
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|    permissions described in the GCC Runtime Library Exception, version
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|    3.1, as published by the Free Software Foundation.
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| 
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|    You should have received a copy of the GNU General Public License and
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|    a copy of the GCC Runtime Library Exception along with this program;
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|    see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
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|    <http://www.gnu.org/licenses/>.  */
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| 
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| /* The splay tree code copied from include/splay-tree.h and adjusted,
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|    so that all the data lives directly in splay_tree_node_s structure
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|    and no extra allocations are needed.  */
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| 
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| /* For an easily readable description of splay-trees, see:
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| 
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|      Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
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|      Algorithms.  Harper-Collins, Inc.  1991.
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| 
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|    The major feature of splay trees is that all basic tree operations
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|    are amortized O(log n) time for a tree with n nodes.  */
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| 
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| #include "libgomp.h"
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| 
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| /* Rotate the edge joining the left child N with its parent P.  PP is the
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|    grandparents' pointer to P.  */
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| 
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| static inline void
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| rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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| {
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|   splay_tree_node tmp;
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|   tmp = n->right;
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|   n->right = p;
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|   p->left = tmp;
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|   *pp = n;
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| }
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| 
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| /* Rotate the edge joining the right child N with its parent P.  PP is the
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|    grandparents' pointer to P.  */
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| 
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| static inline void
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| rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
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| {
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|   splay_tree_node tmp;
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|   tmp = n->left;
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|   n->left = p;
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|   p->right = tmp;
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|   *pp = n;
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| }
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| 
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| /* Bottom up splay of KEY.  */
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| 
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| static void
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| splay_tree_splay (splay_tree sp, splay_tree_key key)
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| {
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|   if (sp->root == NULL)
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|     return;
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| 
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|   do {
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|     int cmp1, cmp2;
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|     splay_tree_node n, c;
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| 
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|     n = sp->root;
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|     cmp1 = splay_compare (key, &n->key);
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| 
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|     /* Found.  */
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|     if (cmp1 == 0)
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|       return;
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| 
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|     /* Left or right?  If no child, then we're done.  */
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|     if (cmp1 < 0)
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|       c = n->left;
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|     else
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|       c = n->right;
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|     if (!c)
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|       return;
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| 
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|     /* Next one left or right?  If found or no child, we're done
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|        after one rotation.  */
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|     cmp2 = splay_compare (key, &c->key);
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|     if (cmp2 == 0
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| 	|| (cmp2 < 0 && !c->left)
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| 	|| (cmp2 > 0 && !c->right))
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|       {
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| 	if (cmp1 < 0)
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| 	  rotate_left (&sp->root, n, c);
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| 	else
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| 	  rotate_right (&sp->root, n, c);
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| 	return;
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|       }
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| 
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|     /* Now we have the four cases of double-rotation.  */
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|     if (cmp1 < 0 && cmp2 < 0)
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|       {
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| 	rotate_left (&n->left, c, c->left);
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| 	rotate_left (&sp->root, n, n->left);
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|       }
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|     else if (cmp1 > 0 && cmp2 > 0)
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|       {
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| 	rotate_right (&n->right, c, c->right);
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| 	rotate_right (&sp->root, n, n->right);
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|       }
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|     else if (cmp1 < 0 && cmp2 > 0)
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|       {
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| 	rotate_right (&n->left, c, c->right);
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| 	rotate_left (&sp->root, n, n->left);
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|       }
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|     else if (cmp1 > 0 && cmp2 < 0)
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|       {
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| 	rotate_left (&n->right, c, c->left);
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| 	rotate_right (&sp->root, n, n->right);
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|       }
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|   } while (1);
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| }
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| 
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| /* Insert a new NODE into SP.  The NODE shouldn't exist in the tree.  */
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| 
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| attribute_hidden void
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| splay_tree_insert (splay_tree sp, splay_tree_node node)
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| {
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|   int comparison = 0;
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| 
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|   splay_tree_splay (sp, &node->key);
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| 
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|   if (sp->root)
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|     comparison = splay_compare (&sp->root->key, &node->key);
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| 
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|   if (sp->root && comparison == 0)
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|     gomp_fatal ("Duplicate node");
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|   else
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|     {
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|       /* Insert it at the root.  */
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|       if (sp->root == NULL)
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| 	node->left = node->right = NULL;
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|       else if (comparison < 0)
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| 	{
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| 	  node->left = sp->root;
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| 	  node->right = node->left->right;
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| 	  node->left->right = NULL;
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| 	}
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|       else
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| 	{
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| 	  node->right = sp->root;
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| 	  node->left = node->right->left;
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| 	  node->right->left = NULL;
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| 	}
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| 
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|       sp->root = node;
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|     }
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| }
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| 
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| /* Remove node with KEY from SP.  It is not an error if it did not exist.  */
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| 
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| attribute_hidden void
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| splay_tree_remove (splay_tree sp, splay_tree_key key)
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| {
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|   splay_tree_splay (sp, key);
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| 
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|   if (sp->root && splay_compare (&sp->root->key, key) == 0)
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|     {
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|       splay_tree_node left, right;
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| 
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|       left = sp->root->left;
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|       right = sp->root->right;
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| 
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|       /* One of the children is now the root.  Doesn't matter much
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| 	 which, so long as we preserve the properties of the tree.  */
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|       if (left)
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| 	{
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| 	  sp->root = left;
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| 
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| 	  /* If there was a right child as well, hang it off the
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| 	     right-most leaf of the left child.  */
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| 	  if (right)
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| 	    {
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| 	      while (left->right)
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| 		left = left->right;
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| 	      left->right = right;
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| 	    }
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| 	}
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|       else
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| 	sp->root = right;
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|     }
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| }
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| 
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| /* Lookup KEY in SP, returning NODE if present, and NULL
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|    otherwise.  */
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| 
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| attribute_hidden splay_tree_key
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| splay_tree_lookup (splay_tree sp, splay_tree_key key)
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| {
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|   splay_tree_splay (sp, key);
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| 
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|   if (sp->root && splay_compare (&sp->root->key, key) == 0)
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|     return &sp->root->key;
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|   else
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|     return NULL;
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| }
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| 
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| /* Helper function for splay_tree_foreach.
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| 
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|    Run FUNC on every node in KEY.  */
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| 
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| static void
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| splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func,
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| 			     void *data)
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| {
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|   if (!node)
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|     return;
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|   func (&node->key, data);
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|   splay_tree_foreach_internal (node->left, func, data);
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|   /* Yeah, whatever.  GCC can fix my tail recursion.  */
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|   splay_tree_foreach_internal (node->right, func, data);
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| }
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| 
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| /* Run FUNC on each of the nodes in SP.  */
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| 
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| attribute_hidden void
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| splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data)
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| {
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|   splay_tree_foreach_internal (sp->root, func, data);
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| }
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