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			185 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Java
		
	
	
	
/* CubicSegment.java -- Cubic segment used for BasicStroke
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   Copyright (C) 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package gnu.java.awt.java2d;
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import java.awt.geom.CubicCurve2D;
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import java.awt.geom.Point2D;
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/**
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 * Cubic Bezier curve segment
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 */
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public class CubicSegment extends Segment
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{
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  public Point2D cp1; // control points
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  public Point2D cp2; // control points
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  /**
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   * Constructor - takes coordinates of the starting point,
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   * first control point, second control point and end point,
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   * respecively.
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   */
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  public CubicSegment(double x1, double y1, double c1x, double c1y,
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                      double c2x, double c2y, double x2, double y2)
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  {
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    super();
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    P1 = new Point2D.Double(x1, y1);
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    P2 = new Point2D.Double(x2, y2);
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    cp1 = new Point2D.Double(c1x, c1y);
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    cp2 = new Point2D.Double(c2x, c2y);
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  }
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  public CubicSegment(Point2D p1, Point2D cp1, Point2D cp2, Point2D p2)
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  {
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    super();
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    P1 = p1;
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    P2 = p2;
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    this.cp1 = cp1;
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    this.cp2 = cp2;
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  }
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  /**
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   * Clones this segment
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   */
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  public Object clone()
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  {
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    CubicSegment segment = null;
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    try
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      {
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        segment = (CubicSegment) super.clone();
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        segment.P1 = (Point2D) P1.clone();
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        segment.P2 = (Point2D) P2.clone();
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        segment.cp1 = (Point2D) cp1.clone();
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        segment.cp2 = (Point2D) cp2.clone();
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      }
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    catch (CloneNotSupportedException cnse)
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      {
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        InternalError ie = new InternalError();
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        ie.initCause(cnse);
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        throw ie;
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      }
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    return segment;
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  }
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  /**
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   * Get the "top" and "bottom" segments of this segment. First array element is
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   * p0 + normal, second is p0 - normal.
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   */
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  public Segment[] getDisplacedSegments(double radius)
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  {
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    // It is, apparently, impossible to derive a curve parallel to a bezier
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    // curve (unless it's a straight line), so we have no choice but to
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    // approximate the displaced segments. Similar to FlattenPathIterator.
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    Segment segmentTop = null;
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    Segment segmentBottom = null;
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    this.radius = radius;
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    CubicCurve2D[] curves = new CubicCurve2D[10];
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    curves[0] = new CubicCurve2D.Double(P1.getX(), P1.getY(), cp1.getX(),
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                                        cp1.getY(), cp2.getX(), cp2.getY(),
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                                        P2.getX(), P2.getY());
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    int numCurves = 1;
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    // Hard-coded a recursion limit of 10 and flatness of 1... should we make
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    // this an option somewhere?
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    while (numCurves > 0)
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      {
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        // The curve is flat enough, or we've reached our recursion limit,
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        // so take the current start/end points and add it as a line segment
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        // to our final approximated curves
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        if (curves[numCurves - 1].getFlatnessSq() <= (radius / 3) || numCurves == 10)
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          {
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            Segment[] displaced = new LineSegment(
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                                                  curves[numCurves - 1].getP1(),
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                                                  curves[numCurves - 1].getP2()).getDisplacedSegments(radius);
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            if (segmentTop == null)
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              {
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                segmentTop = displaced[0];
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                segmentBottom = displaced[1];
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              }
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            else
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              {
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                segmentTop.add(displaced[0]);
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                segmentBottom.add(displaced[1]);
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              }
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            numCurves--;
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          }
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        // Otherwise, subdivide again and continue
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        else
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          {
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            CubicCurve2D left = new CubicCurve2D.Double();
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            CubicCurve2D right = new CubicCurve2D.Double();
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            curves[numCurves - 1].subdivide(left, right);
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            curves[numCurves - 1] = right;
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            curves[numCurves] = left;
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            curves[numCurves - 1] = right;
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            curves[numCurves] = left;
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            numCurves++;
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          }
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      }
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    return new Segment[] { segmentTop, segmentBottom };
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  }
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  public void reverse()
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  {
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    Point2D temp = P1;
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    P1 = P2;
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    P2 = temp;
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    temp = cp1;
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    cp1 = cp2;
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    cp2 = temp;
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  }
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  public double[] cp1()
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  {
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    return new double[]{cp1.getX(), cp1.getY()};
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  }
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  public double[] cp2()
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  {
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    return new double[]{cp2.getX(), cp2.getY()};
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  }
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} // class CubicSegment
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