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			143 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			HTML
		
	
	
	
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
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| <HTML>
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| <HEAD>
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|    <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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|    <META NAME="AUTHOR" CONTENT="pme@sources.redhat.com (Phil Edwards)">
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|    <META NAME="KEYWORDS" CONTENT="HOWTO, libstdc++, GCC, g++, libg++, STL">
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|    <META NAME="DESCRIPTION" CONTENT="HOWTO for the libstdc++ chapter 26.">
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|    <META NAME="GENERATOR" CONTENT="vi and eight fingers">
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|    <TITLE>libstdc++-v3 HOWTO:  Chapter 26</TITLE>
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| <LINK REL=StyleSheet HREF="../lib3styles.css">
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| <!-- $Id: howto.html,v 1.7 2000/12/03 23:47:48 jsm28 Exp $ -->
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| </HEAD>
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| <BODY>
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| 
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| <H1 CLASS="centered"><A NAME="top">Chapter 26:  Numerics</A></H1>
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| 
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| <P>Chapter 26 deals with building block abstractions to aid in
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|    numerical computing:
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|    <UL>
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|      <LI>Template data structures such as <TT>valarray<></TT>
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|          and <TT>complex<></TT>.
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|      <LI>Template numerical functions such as <TT>accumulate</TT>;
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|          <TT>inner_product</TT>; <TT>partial_sum</TT> and
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|          <TT>adjacent_difference</TT>.
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|    </UL>
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|    All of the Standard C math functions are of course included in C++,
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|    and overloaded versions for <TT>long</TT>, <TT>float</TT>, and
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|    <TT>long double</TT> have been added for all of them.
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| </P>
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| 
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| <!-- ####################################################### -->
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| <HR>
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| <H1>Contents</H1>
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| <UL>
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|    <LI><A HREF="#1">Complex Number Processing</A>
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|    <LI><A HREF="#2">Array Processing</A>
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|    <LI><A HREF="#3">Numerical Functions</A>
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| </UL>
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| 
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| <HR>
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| 
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| <!-- ####################################################### -->
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| 
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| <H2><A NAME="1">Complex Number Processing</A></H2>
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|    <P>Using <TT>complex<></TT> becomes even more comple- er, sorry,
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|       <EM>complicated</EM>, with the not-quite-gratuitously-incompatible
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|       addition of complex types to the C language.  David Tribble has
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|       compiled a list of C++98 and C99 conflict points; his description of
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|       C's new type versus those of C++ and how to get them playing together
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|       nicely is
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| <A HREF="http://home.flash.net/~dtribble/text/cdiffs.htm#C99.complex">here</A>.
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|    </P>
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|    <P><TT>complex<></TT> is intended to be instantiated with a
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|       floating-point type.  As long as you meet that and some other basic
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|       requirements, then the resulting instantiation has all of the usual
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|       math operators defined, as well as definitions of <TT>op<<</TT>
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|       and <TT>op>></TT> that work with iostreams: <TT>op<<</TT>
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|       prints <TT>(u,v)</TT> and <TT>op>></TT> can read <TT>u</TT>,
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|       <TT>(u)</TT>, and <TT>(u,v)</TT>.
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|    </P>
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|    <P>Return <A HREF="#top">to top of page</A> or
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|       <A HREF="../faq/index.html">to the FAQ</A>.
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|    </P>
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| 
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| <HR>
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| <H2><A NAME="2">Array Processing</A></H2>
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|    <P>One of the major reasons why FORTRAN can chew through numbers so well
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|       is that it is defined to be free of pointer aliasing, an assumption
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|       that C89 is not allowed to make, and neither is C++.  C99 adds a new
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|       keyword, <TT>restrict</TT>, to apply to individual pointers.  The C++
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|       solution is contained in the library rather than the language
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|       (although many vendors can be expected to add this to their compilers
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|       as an extension).
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|    </P>
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|    <P>That library solution is a set of two classes, five template classes,
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|       and "a whole bunch" of functions.  The classes are required
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|       to be free of pointer aliasing, so compilers can optimize the
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|       daylights out of them the same way that they have been for FORTRAN.
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|       They are collectively called <TT>valarray</TT>, although strictly
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|       speaking this is only one of the five template classes, and they are
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|       designed to be familiar to people who have worked with the BLAS
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|       libraries before.
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|    </P>
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|    <P>Some more stuff should go here once somebody has time to write it.
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|    </P>
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|    <P>Return <A HREF="#top">to top of page</A> or
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|       <A HREF="../faq/index.html">to the FAQ</A>.
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|    </P>
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| 
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| <HR>
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| <H2><A NAME="3">Numerical Functions</A></H2>
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|    <P>There are four generalized functions in the <numeric> header
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|       that follow the same conventions as those in <algorithm>.  Each
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|       of them is overloaded:  one signature for common default operations,
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|       and a second for fully general operations.  Their names are
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|       self-explanatory to anyone who works with numerics on a regular basis:
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|       <UL>
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|         <LI><TT>accumulate</TT>
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|         <LI><TT>inner_product</TT>
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|         <LI><TT>partial_sum</TT>
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|         <LI><TT>adjacent_difference</TT>
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|       </UL>
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|    </P>
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|    <P>Here is a simple example of the two forms of <TT>accumulate</TT>.
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|       <PRE>
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|    int   ar[50];
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|    int   someval = somefunction();
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| 
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|    // ...initialize members of ar to something...
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| 
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|    int  sum       = std::accumulate(ar,ar+50,0);
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|    int  sum_stuff = std::accumulate(ar,ar+50,someval);
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|    int  product   = std::accumulate(ar,ar+50,1,std::multiplies<int>());
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|       </PRE>
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|       The first call adds all the members of the array, using zero as an
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|       initial value for <TT>sum</TT>.  The second does the same, but uses
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|       <TT>someval</TT> as the starting value (thus, <TT>sum_stuff == sum +
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|       someval</TT>).  The final call uses the second of the two signatures,
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|       and multiplies all the members of the array; here we must obviously
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|       use 1 as a starting value instead of 0.
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|    </P>
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|    <P>The other three functions have similar dual-signature forms.
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|    </P>
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|    <P>Return <A HREF="#top">to top of page</A> or
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|       <A HREF="../faq/index.html">to the FAQ</A>.
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|    </P>
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| 
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| 
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| 
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| <!-- ####################################################### -->
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| 
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| <HR>
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| <P CLASS="fineprint"><EM>
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| Comments and suggestions are welcome, and may be sent to
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| <A HREF="mailto:pme@sources.redhat.com">Phil Edwards</A> or
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| <A HREF="mailto:gdr@gcc.gnu.org">Gabriel Dos Reis</A>.
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| <BR> $Id: howto.html,v 1.7 2000/12/03 23:47:48 jsm28 Exp $
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| </EM></P>
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| 
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| 
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| </BODY>
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| </HTML>
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