mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			495 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			495 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Java
		
	
	
	
/* VMMath.java -- Common mathematical functions.
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   Copyright (C) 2006, 2010  Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.lang;
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import gnu.classpath.Configuration;
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final class VMMath
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{
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  static
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  {
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    if (Configuration.INIT_LOAD_LIBRARY)
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      {
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        System.loadLibrary("javalang");
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      }
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  }
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  private VMMath() {} // Prohibits instantiation.
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  /**
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   * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
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   * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
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   * and is semi-monotonic.
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   *
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   * @param a the angle (in radians)
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   * @return sin(a)
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   */
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  static native double sin(double a);
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  /**
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   * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
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   * NaN. This is accurate within 1 ulp, and is semi-monotonic.
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   *
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   * @param a the angle (in radians)
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   * @return cos(a)
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   */
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  static native double cos(double a);
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  /**
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   * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
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   * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
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   * ulp, and is semi-monotonic.
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   *
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   * @param a the angle (in radians)
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   * @return tan(a)
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   */
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  static native double tan(double a);
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  /**
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   * The trigonometric function <em>arcsin</em>. The range of angles returned
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   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
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   * its absolute value is beyond 1, the result is NaN; and the arcsine of
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   * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
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   *
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   * @param a the sin to turn back into an angle
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   * @return arcsin(a)
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   */
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  static native double asin(double a);
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  /**
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   * The trigonometric function <em>arccos</em>. The range of angles returned
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   * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
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   * its absolute value is beyond 1, the result is NaN. This is accurate
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   * within 1 ulp, and is semi-monotonic.
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   *
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   * @param a the cos to turn back into an angle
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   * @return arccos(a)
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   */
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  static native double acos(double a);
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  /**
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   * The trigonometric function <em>arcsin</em>. The range of angles returned
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   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
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   * result is NaN; and the arctangent of 0 retains its sign. This is accurate
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   * within 1 ulp, and is semi-monotonic.
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   *
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   * @param a the tan to turn back into an angle
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   * @return arcsin(a)
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   * @see #atan2(double, double)
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   */
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  static native double atan(double a);
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  /**
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   * A special version of the trigonometric function <em>arctan</em>, for
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   * converting rectangular coordinates <em>(x, y)</em> to polar
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   * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
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   * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
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   * <li>If either argument is NaN, the result is NaN.</li>
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   * <li>If the first argument is positive zero and the second argument is
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   * positive, or the first argument is positive and finite and the second
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   * argument is positive infinity, then the result is positive zero.</li>
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   * <li>If the first argument is negative zero and the second argument is
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   * positive, or the first argument is negative and finite and the second
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   * argument is positive infinity, then the result is negative zero.</li>
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   * <li>If the first argument is positive zero and the second argument is
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   * negative, or the first argument is positive and finite and the second
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   * argument is negative infinity, then the result is the double value
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   * closest to pi.</li>
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   * <li>If the first argument is negative zero and the second argument is
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   * negative, or the first argument is negative and finite and the second
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   * argument is negative infinity, then the result is the double value
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   * closest to -pi.</li>
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   * <li>If the first argument is positive and the second argument is
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   * positive zero or negative zero, or the first argument is positive
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   * infinity and the second argument is finite, then the result is the
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   * double value closest to pi/2.</li>
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   * <li>If the first argument is negative and the second argument is
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   * positive zero or negative zero, or the first argument is negative
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   * infinity and the second argument is finite, then the result is the
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   * double value closest to -pi/2.</li>
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   * <li>If both arguments are positive infinity, then the result is the
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   * double value closest to pi/4.</li>
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   * <li>If the first argument is positive infinity and the second argument
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   * is negative infinity, then the result is the double value closest to
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   * 3*pi/4.</li>
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   * <li>If the first argument is negative infinity and the second argument
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   * is positive infinity, then the result is the double value closest to
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   * -pi/4.</li>
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   * <li>If both arguments are negative infinity, then the result is the
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   * double value closest to -3*pi/4.</li>
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   *
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   * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
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   * use sqrt(x*x+y*y).
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   *
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   * @param y the y position
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   * @param x the x position
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   * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
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   * @see #atan(double)
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   */
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  static native double atan2(double y, double x);
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  /**
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   * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the
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   * argument is NaN, the result is NaN; if the argument is positive infinity,
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   * the result is positive infinity; and if the argument is negative
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   * infinity, the result is positive zero. This is accurate within 1 ulp,
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   * and is semi-monotonic.
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   *
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   * @param a the number to raise to the power
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   * @return the number raised to the power of <em>e</em>
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   * @see #log(double)
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   * @see #pow(double, double)
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   */
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  static native double exp(double a);
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  /**
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   * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the
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   * argument is NaN or negative, the result is NaN; if the argument is
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   * positive infinity, the result is positive infinity; and if the argument
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   * is either zero, the result is negative infinity. This is accurate within
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   * 1 ulp, and is semi-monotonic.
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   *
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   * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
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   * <code>ln(a) / ln(b)</code>.
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   *
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   * @param a the number to take the natural log of
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   * @return the natural log of <code>a</code>
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   * @see #exp(double)
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   */
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  static native double log(double a);
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  /**
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   * Take a square root. If the argument is NaN or negative, the result is
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   * NaN; if the argument is positive infinity, the result is positive
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   * infinity; and if the result is either zero, the result is the same.
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   * This is accurate within the limits of doubles.
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   *
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   * <p>For other roots, use pow(a, 1 / rootNumber).
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   *
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   * @param a the numeric argument
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   * @return the square root of the argument
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   * @see #pow(double, double)
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   */
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  static native double sqrt(double a);
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  /**
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   * Raise a number to a power. Special cases:<ul>
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   * <li>If the second argument is positive or negative zero, then the result
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   * is 1.0.</li>
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   * <li>If the second argument is 1.0, then the result is the same as the
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   * first argument.</li>
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   * <li>If the second argument is NaN, then the result is NaN.</li>
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   * <li>If the first argument is NaN and the second argument is nonzero,
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   * then the result is NaN.</li>
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   * <li>If the absolute value of the first argument is greater than 1 and
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   * the second argument is positive infinity, or the absolute value of the
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   * first argument is less than 1 and the second argument is negative
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   * infinity, then the result is positive infinity.</li>
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   * <li>If the absolute value of the first argument is greater than 1 and
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   * the second argument is negative infinity, or the absolute value of the
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   * first argument is less than 1 and the second argument is positive
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   * infinity, then the result is positive zero.</li>
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   * <li>If the absolute value of the first argument equals 1 and the second
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   * argument is infinite, then the result is NaN.</li>
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   * <li>If the first argument is positive zero and the second argument is
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   * greater than zero, or the first argument is positive infinity and the
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   * second argument is less than zero, then the result is positive zero.</li>
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   * <li>If the first argument is positive zero and the second argument is
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   * less than zero, or the first argument is positive infinity and the
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   * second argument is greater than zero, then the result is positive
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   * infinity.</li>
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   * <li>If the first argument is negative zero and the second argument is
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   * greater than zero but not a finite odd integer, or the first argument is
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   * negative infinity and the second argument is less than zero but not a
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   * finite odd integer, then the result is positive zero.</li>
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   * <li>If the first argument is negative zero and the second argument is a
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   * positive finite odd integer, or the first argument is negative infinity
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   * and the second argument is a negative finite odd integer, then the result
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   * is negative zero.</li>
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   * <li>If the first argument is negative zero and the second argument is
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   * less than zero but not a finite odd integer, or the first argument is
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   * negative infinity and the second argument is greater than zero but not a
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   * finite odd integer, then the result is positive infinity.</li>
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   * <li>If the first argument is negative zero and the second argument is a
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   * negative finite odd integer, or the first argument is negative infinity
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   * and the second argument is a positive finite odd integer, then the result
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   * is negative infinity.</li>
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   * <li>If the first argument is less than zero and the second argument is a
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   * finite even integer, then the result is equal to the result of raising
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   * the absolute value of the first argument to the power of the second
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   * argument.</li>
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   * <li>If the first argument is less than zero and the second argument is a
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   * finite odd integer, then the result is equal to the negative of the
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   * result of raising the absolute value of the first argument to the power
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   * of the second argument.</li>
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   * <li>If the first argument is finite and less than zero and the second
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   * argument is finite and not an integer, then the result is NaN.</li>
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   * <li>If both arguments are integers, then the result is exactly equal to
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   * the mathematical result of raising the first argument to the power of
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   * the second argument if that result can in fact be represented exactly as
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   * a double value.</li>
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   *
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   * </ul><p>(In the foregoing descriptions, a floating-point value is
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   * considered to be an integer if and only if it is a fixed point of the
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   * method {@link #ceil(double)} or, equivalently, a fixed point of the
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   * method {@link #floor(double)}. A value is a fixed point of a one-argument
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   * method if and only if the result of applying the method to the value is
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   * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
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   *
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   * @param a the number to raise
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   * @param b the power to raise it to
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   * @return a<sup>b</sup>
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   */
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  static native double pow(double a, double b);
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  /**
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   * Get the IEEE 754 floating point remainder on two numbers. This is the
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   * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
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   * double to <code>x / y</code> (ties go to the even n); for a zero
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   * remainder, the sign is that of <code>x</code>. If either argument is NaN,
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   * the first argument is infinite, or the second argument is zero, the result
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   * is NaN; if x is finite but y is infinite, the result is x. This is
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   * accurate within the limits of doubles.
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   *
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   * @param x the dividend (the top half)
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   * @param y the divisor (the bottom half)
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   * @return the IEEE 754-defined floating point remainder of x/y
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   * @see #rint(double)
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   */
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  static native double IEEEremainder(double x, double y);
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  /**
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   * Take the nearest integer that is that is greater than or equal to the
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   * argument. If the argument is NaN, infinite, or zero, the result is the
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   * same; if the argument is between -1 and 0, the result is negative zero.
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   * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
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   *
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   * @param a the value to act upon
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   * @return the nearest integer >= <code>a</code>
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   */
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  static native double ceil(double a);
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  /**
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   * Take the nearest integer that is that is less than or equal to the
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   * argument. If the argument is NaN, infinite, or zero, the result is the
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   * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
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   *
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   * @param a the value to act upon
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   * @return the nearest integer <= <code>a</code>
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   */
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  static native double floor(double a);
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  /**
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   * Take the nearest integer to the argument.  If it is exactly between
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   * two integers, the even integer is taken. If the argument is NaN,
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   * infinite, or zero, the result is the same.
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   *
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   * @param a the value to act upon
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   * @return the nearest integer to <code>a</code>
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   */
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  static native double rint(double a);
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  /**
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   * <p>
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   * Take a cube root. If the argument is NaN, an infinity or zero, then
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   * the original value is returned.  The returned result must be within 1 ulp
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   * of the exact result.  For a finite value, <code>x</code>, the cube root
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   * of <code>-x</code> is equal to the negation of the cube root
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   * of <code>x</code>.
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   * </p>
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   * <p>
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   * For a square root, use <code>sqrt</code>.  For other roots, use
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   * <code>pow(a, 1 / rootNumber)</code>.
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   * </p>
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   *
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   * @param a the numeric argument
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   * @return the cube root of the argument
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   * @see #sqrt(double)
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   * @see #pow(double, double)
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   */
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  static native double cbrt(double a);
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  /**
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   * <p>
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   * Returns the hyperbolic cosine of the given value.  For a value,
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   * <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> +
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   * e<sup>-x</sup>)/2</code>
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   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
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   * result must be within 2.5 ulps of the exact result.
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   * </p>
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   * <p>
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   * If the supplied value is <code>NaN</code>, then the original value is
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   * returned.  For either infinity, positive infinity is returned.
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   * The hyperbolic cosine of zero must be 1.0.
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   * </p>
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   *
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   * @param a the numeric argument
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   * @return the hyperbolic cosine of <code>a</code>.
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   * @since 1.5
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   */
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  static native double cosh(double a);
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  /**
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   * <p>
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   * Returns <code>e<sup>a</sup> - 1.  For values close to 0, the
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   * result of <code>expm1(a) + 1</code> tend to be much closer to the
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   * exact result than simply <code>exp(x)</code>.  The result must be within
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   * 1 ulp of the exact result, and results must be semi-monotonic.  For finite
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   * inputs, the returned value must be greater than or equal to -1.0.  Once
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   * a result enters within half a ulp of this limit, the limit is returned.
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   * </p>
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   * <p>
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   * For <code>NaN</code>, positive infinity and zero, the original value
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   * is returned.  Negative infinity returns a result of -1.0 (the limit).
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   * </p>
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   *
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   * @param a the numeric argument
 | 
						|
   * @return <code>e<sup>a</sup> - 1</code>
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  static native double expm1(double a);
 | 
						|
 | 
						|
  /**
 | 
						|
   * <p>
 | 
						|
   * Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>,
 | 
						|
   * without intermediate overflow or underflow.  The returned result must be
 | 
						|
   * within 1 ulp of the exact result.  If one parameter is held constant,
 | 
						|
   * then the result in the other parameter must be semi-monotonic.
 | 
						|
   * </p>
 | 
						|
   * <p>
 | 
						|
   * If either of the arguments is an infinity, then the returned result
 | 
						|
   * is positive infinity.  Otherwise, if either argument is <code>NaN</code>,
 | 
						|
   * then <code>NaN</code> is returned.
 | 
						|
   * </p>
 | 
						|
   *
 | 
						|
   * @param a the first parameter.
 | 
						|
   * @param b the second parameter.
 | 
						|
   * @return the hypotenuse matching the supplied parameters.
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  static native double hypot(double a, double b);
 | 
						|
 | 
						|
  /**
 | 
						|
   * <p>
 | 
						|
   * Returns the base 10 logarithm of the supplied value.  The returned
 | 
						|
   * result must within 1 ulp of the exact result, and the results must be
 | 
						|
   * semi-monotonic.
 | 
						|
   * </p>
 | 
						|
   * <p>
 | 
						|
   * Arguments of either <code>NaN</code> or less than zero return
 | 
						|
   * <code>NaN</code>.  An argument of positive infinity returns positive
 | 
						|
   * infinity.  Negative infinity is returned if either positive or negative
 | 
						|
   * zero is supplied.  Where the argument is the result of
 | 
						|
   * <code>10<sup>n</sup</code>, then <code>n</code> is returned.
 | 
						|
   * </p>
 | 
						|
   *
 | 
						|
   * @param a the numeric argument.
 | 
						|
   * @return the base 10 logarithm of <code>a</code>.
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  static native double log10(double a);
 | 
						|
 | 
						|
  /**
 | 
						|
   * <p>
 | 
						|
   * Returns the natural logarithm resulting from the sum of the argument,
 | 
						|
   * <code>a</code> and 1.  For values close to 0, the
 | 
						|
   * result of <code>log1p(a)</code> tend to be much closer to the
 | 
						|
   * exact result than simply <code>log(1.0+a)</code>.  The returned
 | 
						|
   * result must be within 1 ulp of the exact result, and the results must be
 | 
						|
   * semi-monotonic.
 | 
						|
   * </p>
 | 
						|
   * <p>
 | 
						|
   * Arguments of either <code>NaN</code> or less than -1 return
 | 
						|
   * <code>NaN</code>.  An argument of positive infinity or zero
 | 
						|
   * returns the original argument.  Negative infinity is returned from an
 | 
						|
   * argument of -1.
 | 
						|
   * </p>
 | 
						|
   *
 | 
						|
   * @param a the numeric argument.
 | 
						|
   * @return the natural logarithm of <code>a</code> + 1.
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  static native double log1p(double a);
 | 
						|
 | 
						|
  /**
 | 
						|
   * <p>
 | 
						|
   * Returns the hyperbolic sine of the given value.  For a value,
 | 
						|
   * <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> -
 | 
						|
   * e<sup>-x</sup>)/2</code>
 | 
						|
   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
 | 
						|
   * result must be within 2.5 ulps of the exact result.
 | 
						|
   * </p>
 | 
						|
   * <p>
 | 
						|
   * If the supplied value is <code>NaN</code>, an infinity or a zero, then the
 | 
						|
   * original value is returned.
 | 
						|
   * </p>
 | 
						|
   *
 | 
						|
   * @param a the numeric argument
 | 
						|
   * @return the hyperbolic sine of <code>a</code>.
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  static native double sinh(double a);
 | 
						|
 | 
						|
  /**
 | 
						|
   * <p>
 | 
						|
   * Returns the hyperbolic tangent of the given value.  For a value,
 | 
						|
   * <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> -
 | 
						|
   * e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code>
 | 
						|
   * (i.e. <code>sinh(a)/cosh(a)</code>)
 | 
						|
   * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
 | 
						|
   * result must be within 2.5 ulps of the exact result.  The absolute value
 | 
						|
   * of the exact result is always less than 1.  Computed results are thus
 | 
						|
   * less than or equal to 1 for finite arguments, with results within
 | 
						|
   * half a ulp of either positive or negative 1 returning the appropriate
 | 
						|
   * limit value (i.e. as if the argument was an infinity).
 | 
						|
   * </p>
 | 
						|
   * <p>
 | 
						|
   * If the supplied value is <code>NaN</code> or zero, then the original
 | 
						|
   * value is returned.  Positive infinity returns +1.0 and negative infinity
 | 
						|
   * returns -1.0.
 | 
						|
   * </p>
 | 
						|
   *
 | 
						|
   * @param a the numeric argument
 | 
						|
   * @return the hyperbolic tangent of <code>a</code>.
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  static native double tanh(double a);
 | 
						|
}
 |