mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			423 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			423 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Java
		
	
	
	
/* BasicArrowButton.java --
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   Copyright (C) 2004, 2005, 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.basic;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Polygon;
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import javax.swing.ButtonModel;
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import javax.swing.JButton;
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import javax.swing.SwingConstants;
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/**
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 * A button that displays an arrow (triangle) that points {@link #NORTH},
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 * {@link #SOUTH}, {@link #EAST} or {@link #WEST}.  This button is used by
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 * the {@link BasicComboBoxUI} class.
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 *
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 * @see BasicComboBoxUI#createArrowButton
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 */
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public class BasicArrowButton extends JButton implements SwingConstants
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{
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  /**
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   * The direction that the arrow points.
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   *
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   * @see #getDirection()
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   */
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  protected int direction;
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  /**
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   * The color the arrow is painted in if disabled and the bottom and right
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   * edges of the button.
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   * This is package-private to avoid an accessor method.
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   */
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  transient Color shadow = Color.GRAY;
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  /**
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   * The color the arrow is painted in if enabled and the bottom and right
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   * edges of the button.
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   * This is package-private to avoid an accessor method.
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   */
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  transient Color darkShadow = new Color(102, 102, 102);
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  /**
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   * The top and left edges of the button.
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   * This is package-private to avoid an accessor method.
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   */
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  transient Color highlight = Color.WHITE;
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  /**
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   * Creates a new <code>BasicArrowButton</code> object with an arrow pointing
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   * in the specified direction.  If the <code>direction</code> is not one of
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   * the specified constants, no arrow is drawn.
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   *
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   * @param direction The direction the arrow points in (one of:
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   * {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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   */
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  public BasicArrowButton(int direction)
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  {
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    super();
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    setDirection(direction);
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    setFocusable(false);
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  }
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  /**
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   * Creates a new BasicArrowButton object with the given colors and
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   * direction.
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   *
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   * @param direction The direction to point in (one of:
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   * {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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   * @param background The background color.
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   * @param shadow The shadow color.
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   * @param darkShadow The dark shadow color.
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   * @param highlight The highlight color.
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   */
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  public BasicArrowButton(int direction, Color background, Color shadow,
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                          Color darkShadow, Color highlight)
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  {
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    this(direction);
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    setBackground(background);
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    this.shadow = shadow;
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    this.darkShadow = darkShadow;
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    this.highlight = highlight;
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    setFocusable(false);
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  }
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  /**
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   * Returns whether the focus can traverse to this component.  This method
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   * always returns <code>false</code>.
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   *
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   * @return <code>false</code>.
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   */
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  public boolean isFocusTraversable()
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  {
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    return false;
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  }
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  /**
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   * Returns the direction of the arrow (one of: {@link #NORTH},
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   * {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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   *
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   * @return The direction of the arrow.
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   */
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  public int getDirection()
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  {
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    return direction;
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  }
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  /**
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   * Sets the direction of the arrow.
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   *
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   * @param dir The new direction of the arrow (one of: {@link #NORTH},
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   *            {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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   */
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  public void setDirection(int dir)
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  {
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    this.direction = dir;
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  }
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  /**
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   * Paints the arrow button. The painting is delegated to the
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   * paintTriangle method.
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   *
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   * @param g The Graphics object to paint with.
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   */
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  public void paint(Graphics g)
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  {
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    super.paint(g);
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    int height = getHeight();
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    int size = height / 4;
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    int x = (getWidth() - size) / 2;
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    int y = (height - size) / 2;
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    ButtonModel m = getModel();
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    if (m.isArmed())
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      {
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        x++;
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        y++;
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      }
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    paintTriangle(g, x, y, size, direction, isEnabled());
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  }
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  /**
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   * Returns the preferred size of the arrow button.
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   *
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   * @return The preferred size (always 16 x 16).
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   */
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  public Dimension getPreferredSize()
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  {
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    // since Dimension is NOT immutable, we must return a new instance
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    // every time (if we return a cached value, the caller might modify it)
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    // - tests show that the reference implementation does the same.
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    return new Dimension(16, 16);
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  }
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  /**
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   * Returns the minimum size of the arrow button.
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   *
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   * @return The minimum size (always 5 x 5).
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   */
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  public Dimension getMinimumSize()
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  {
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    // since Dimension is NOT immutable, we must return a new instance
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    // every time (if we return a cached value, the caller might modify it)
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    // - tests show that the reference implementation does the same.
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    return new Dimension(5, 5);
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  }
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  /**
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   * Returns the maximum size of the arrow button.
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   *
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   * @return The maximum size (always Integer.MAX_VALUE x Integer.MAX_VALUE).
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   */
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  public Dimension getMaximumSize()
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  {
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    // since Dimension is NOT immutable, we must return a new instance
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    // every time (if we return a cached value, the caller might modify it)
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    // - tests show that the reference implementation does the same.
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    return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
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  }
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  /**
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   * Paints a triangle with the given size, location and direction.  It is
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   * difficult to explain the rationale behind the positioning of the triangle
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   * relative to the given (x, y) position - by trial and error we seem to
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   * match the behaviour of the reference implementation (which is missing a
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   * specification for this method).
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   *
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   * @param g  the graphics device.
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   * @param x  the x-coordinate for the triangle's location.
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   * @param y  the y-coordinate for the triangle's location.
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   * @param size  the arrow size (depth).
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   * @param direction  the direction of the arrow (one of: {@link #NORTH},
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   *            {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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   * @param isEnabled  if <code>true</code> the arrow is drawn in the enabled
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   *                   state, otherwise it is drawn in the disabled state.
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   */
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  public void paintTriangle(Graphics g, int x, int y, int size, int direction,
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                            boolean isEnabled)
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  {
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    Color savedColor = g.getColor();
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    switch (direction)
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      {
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      case NORTH:
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        paintTriangleNorth(g, x, y, size, isEnabled);
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        break;
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      case SOUTH:
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        paintTriangleSouth(g, x, y, size, isEnabled);
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        break;
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      case LEFT:
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      case WEST:
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        paintTriangleWest(g, x, y, size, isEnabled);
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        break;
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      case RIGHT:
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      case EAST:
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        paintTriangleEast(g, x, y, size, isEnabled);
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        break;
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      }
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    g.setColor(savedColor);
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  }
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  /**
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   * Paints an upward-pointing triangle.  This method is called by the
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   * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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   *
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   * @param g  the graphics device.
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   * @param x  the x-coordinate for the anchor point.
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   * @param y  the y-coordinate for the anchor point.
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   * @param size  the arrow size (depth).
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   * @param isEnabled  if <code>true</code> the arrow is drawn in the enabled
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   *                   state, otherwise it is drawn in the disabled state.
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   */
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  private void paintTriangleNorth(Graphics g, int x, int y, int size,
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          boolean isEnabled)
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  {
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    int tipX = x + (size - 2) / 2;
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    int tipY = y;
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    int baseX1 = tipX - (size - 1);
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    int baseX2 = tipX + (size - 1);
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    int baseY = y + (size - 1);
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    Polygon triangle = new Polygon();
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    triangle.addPoint(tipX, tipY);
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    triangle.addPoint(baseX1, baseY);
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    triangle.addPoint(baseX2, baseY);
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    if (isEnabled)
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     {
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       g.setColor(Color.DARK_GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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     }
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    else
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     {
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       g.setColor(Color.GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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       g.setColor(Color.WHITE);
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       g.drawLine(baseX1 + 1, baseY + 1, baseX2 + 1, baseY + 1);
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     }
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  }
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  /**
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   * Paints an downward-pointing triangle.  This method is called by the
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   * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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   *
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   * @param g  the graphics device.
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   * @param x  the x-coordinate for the anchor point.
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   * @param y  the y-coordinate for the anchor point.
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   * @param size  the arrow size (depth).
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   * @param isEnabled  if <code>true</code> the arrow is drawn in the enabled
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   *                   state, otherwise it is drawn in the disabled state.
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   */
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  private void paintTriangleSouth(Graphics g, int x, int y, int size,
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          boolean isEnabled)
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  {
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    int tipX = x + (size - 2) / 2;
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    int tipY = y + (size - 1);
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    int baseX1 = tipX - (size - 1);
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    int baseX2 = tipX + (size - 1);
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    int baseY = y;
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    Polygon triangle = new Polygon();
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    triangle.addPoint(tipX, tipY);
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    triangle.addPoint(baseX1, baseY);
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    triangle.addPoint(baseX2, baseY);
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    if (isEnabled)
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     {
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       g.setColor(Color.DARK_GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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     }
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    else
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     {
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       g.setColor(Color.GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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       g.setColor(Color.WHITE);
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       g.drawLine(tipX + 1, tipY, baseX2, baseY + 1);
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       g.drawLine(tipX + 1, tipY + 1, baseX2 + 1, baseY + 1);
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     }
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  }
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  /**
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   * Paints a right-pointing triangle.  This method is called by the
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   * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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   *
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   * @param g  the graphics device.
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   * @param x  the x-coordinate for the anchor point.
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   * @param y  the y-coordinate for the anchor point.
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   * @param size  the arrow size (depth).
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   * @param isEnabled  if <code>true</code> the arrow is drawn in the enabled
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   *                   state, otherwise it is drawn in the disabled state.
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   */
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  private void paintTriangleEast(Graphics g, int x, int y, int size,
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          boolean isEnabled)
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  {
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    int tipX = x + (size - 1);
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    int tipY = y + (size - 2) / 2;
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    int baseX = x;
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    int baseY1 = tipY - (size - 1);
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    int baseY2 = tipY + (size - 1);
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    Polygon triangle = new Polygon();
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    triangle.addPoint(tipX, tipY);
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    triangle.addPoint(baseX, baseY1);
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    triangle.addPoint(baseX, baseY2);
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    if (isEnabled)
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     {
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       g.setColor(Color.DARK_GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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     }
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    else
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     {
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       g.setColor(Color.GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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       g.setColor(Color.WHITE);
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       g.drawLine(baseX + 1, baseY2, tipX, tipY + 1);
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       g.drawLine(baseX + 1, baseY2 + 1, tipX + 1, tipY + 1);
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     }
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  }
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  /**
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   * Paints a left-pointing triangle.  This method is called by the
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   * {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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   *
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   * @param g  the graphics device.
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   * @param x  the x-coordinate for the anchor point.
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   * @param y  the y-coordinate for the anchor point.
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   * @param size  the arrow size (depth).
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   * @param isEnabled  if <code>true</code> the arrow is drawn in the enabled
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   *                   state, otherwise it is drawn in the disabled state.
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   */
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  private void paintTriangleWest(Graphics g, int x, int y, int size,
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          boolean isEnabled)
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  {
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    int tipX = x;
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    int tipY = y + (size - 2) / 2;
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    int baseX = x + (size - 1);
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    int baseY1 = tipY - (size - 1);
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    int baseY2 = tipY + (size - 1);
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    Polygon triangle = new Polygon();
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    triangle.addPoint(tipX, tipY);
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    triangle.addPoint(baseX, baseY1);
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    triangle.addPoint(baseX, baseY2);
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    if (isEnabled)
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     {
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       g.setColor(Color.DARK_GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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     }
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    else
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     {
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       g.setColor(Color.GRAY);
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       g.fillPolygon(triangle);
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       g.drawPolygon(triangle);
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       g.setColor(Color.WHITE);
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       g.drawLine(baseX + 1, baseY1 + 1, baseX + 1, baseY2 + 1);
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     }
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  }
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}
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