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			512 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			512 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Java
		
	
	
	
/* java.lang.Object - The universal superclass in Java
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   Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004
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   Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.lang;
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/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
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 * "The Java Language Specification", ISBN 0-201-63451-1
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 * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
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 * plus gcj compiler sources (to determine object layout)
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 * Status:  Complete to version 1.1
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 */
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/**
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 * Object is the ultimate superclass of every class
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 * (excepting interfaces).  When you define a class that
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 * does not extend any other class, it implicitly extends
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 * java.lang.Object.  Also, an anonymous class based on
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 * an interface will extend Object.
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 *
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 * <p>It provides general-purpose methods that every single
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 * Object, regardless of race, sex or creed, implements.
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 * All of the public methods may be invoked on arrays or
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 * interfaces.  The protected methods <code>clone</code>
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 * and <code>finalize</code> are not accessible on arrays
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 * or interfaces, but all array types have a public version
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 * of <code>clone</code> which is accessible.
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 *
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 * @author John Keiser
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 * @author Eric Blake (ebb9@email.byu.edu)
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 * @author Tom Tromey (tromey@cygnus.com)
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 */
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public class Object
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{
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  /**
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   * Called on an object by the Virtual Machine at most once,
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   * at some point after the Object is determined unreachable
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   * but before it is destroyed. You would think that this
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   * means it eventually is called on every Object, but this is
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   * not necessarily the case.  If execution terminates
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   * abnormally, garbage collection does not always happen.
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   * Thus you cannot rely on this method to always work.
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   * For finer control over garbage collection, use references
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   * from the {@link java.lang.ref} package.
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   *
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   * <p>Virtual Machines are free to not call this method if
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   * they can determine that it does nothing important; for
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   * example, if your class extends Object and overrides
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   * finalize to do simply <code>super.finalize()</code>.
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   *
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   * <p>finalize() will be called by a {@link Thread} that has no
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   * locks on any Objects, and may be called concurrently.
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   * There are no guarantees on the order in which multiple
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   * objects are finalized.  This means that finalize() is
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   * usually unsuited for performing actions that must be
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   * thread-safe, and that your implementation must be
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   * use defensive programming if it is to always work.
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   *
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   * <p>If an Exception is thrown from finalize() during garbage
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   * collection, it will be patently ignored and the Object will
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   * still be destroyed.
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   *
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   * <p>It is allowed, although not typical, for user code to call
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   * finalize() directly.  User invocation does not affect whether
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   * automatic invocation will occur.  It is also permitted,
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   * although not recommended, for a finalize() method to "revive"
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   * an object by making it reachable from normal code again.
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   *
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   * <p>Unlike constructors, finalize() does not get called
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   * for an object's superclass unless the implementation
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   * specifically calls <code>super.finalize()</code>.
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   *
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   * <p>The default implementation does nothing.
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   *
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   * @throws Throwable permits a subclass to throw anything in an
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   *         overridden version; but the default throws nothing
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   * @see System#gc()
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   * @see System#runFinalizersOnExit(boolean)
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   * @see java.lang.ref
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   */
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  // This must come first.  See _JvObjectPrefix in Object.h.
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  protected void finalize () throws Throwable
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  {
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  }
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  /**
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   * Returns the runtime {@link Class} of this Object.
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   *
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   * <p>The class object can also be obtained without a runtime
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   * instance by using the class literal, as in:
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   * <code>Foo.class</code>.  Notice that the class literal
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   * also works on primitive types, making it useful for
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   * reflection purposes.
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   *
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   * @return the class of this Object
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   */
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  public final native Class getClass();
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  /**
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   * Get a value that represents this Object, as uniquely as
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   * possible within the confines of an int.
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   *
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   * <p>There are some requirements on this method which
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   * subclasses must follow:<br>
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   *
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   * <ul>
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   * <li>Semantic equality implies identical hashcodes.  In other
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   *     words, if <code>a.equals(b)</code> is true, then
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   *     <code>a.hashCode() == b.hashCode()</code> must be as well.
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   *     However, the reverse is not necessarily true, and two
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   *     objects may have the same hashcode without being equal.</li>
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   * <li>It must be consistent.  Whichever value o.hashCode()
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   *     returns on the first invocation must be the value
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   *     returned on all later invocations as long as the object
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   *     exists.  Notice, however, that the result of hashCode may
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   *     change between separate executions of a Virtual Machine,
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   *     because it is not invoked on the same object.</li>
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   * </ul>
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   *
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   * <p>Notice that since <code>hashCode</code> is used in
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   * {@link java.util.Hashtable} and other hashing classes,
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   * a poor implementation will degrade the performance of hashing
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   * (so don't blindly implement it as returning a constant!). Also,
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   * if calculating the hash is time-consuming, a class may consider
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   * caching the results.
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   *
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   * <p>The default implementation returns
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   * <code>System.identityHashCode(this)</code>
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   *
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   * @return the hash code for this Object
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   * @see #equals(Object)
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   * @see System#identityHashCode(Object)
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   */
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  public native int hashCode();
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  /**
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   * Wakes up one of the {@link Thread}s that has called
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   * <code>wait</code> on this Object.  Only the owner
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   * of a lock on this Object may call this method.  This lock
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   * is obtained by a <code>synchronized</code> method or statement.
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   *
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   * <p>The Thread to wake up is chosen arbitrarily.  The
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   * awakened thread is not guaranteed to be the next thread
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   * to actually obtain the lock on this object.
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   *
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   * <p>This thread still holds a lock on the object, so it is
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   * typical to release the lock by exiting the synchronized
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   * code, calling wait(), or calling {@link Thread#sleep()}, so
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   * that the newly awakened thread can actually resume.  The
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   * awakened thread will most likely be awakened with an
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   * {@link InterruptedException}, but that is not guaranteed.
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   *
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   * @throws IllegalMonitorStateException if this Thread
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   *         does not own the lock on the Object
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   * @see #notifyAll()
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   * @see #wait()
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   * @see #wait(long)
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   * @see #wait(long, int)
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   * @see Thread
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   */
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  public final native void notify();
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  /**
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   * Wakes up all of the {@link Thread}s that have called
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   * <code>wait</code> on this Object.  Only the owner
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   * of a lock on this Object may call this method.  This lock
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   * is obtained by a <code>synchronized</code> method or statement.
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   *
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   * <p>There are no guarantees as to which thread will next
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   * obtain the lock on the object.
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   *
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   * <p>This thread still holds a lock on the object, so it is
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   * typical to release the lock by exiting the synchronized
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   * code, calling wait(), or calling {@link Thread#sleep()}, so
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   * that one of the newly awakened threads can actually resume.
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   * The resuming thread will most likely be awakened with an
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   * {@link InterruptedException}, but that is not guaranteed.
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   *
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   * @throws IllegalMonitorStateException if this Thread
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   *         does not own the lock on the Object
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   * @see #notify()
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   * @see #wait()
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   * @see #wait(long)
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   * @see #wait(long, int)
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   * @see Thread
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   */
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  public final native void notifyAll();
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  /**
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   * Waits a specified amount of time (or indefinitely if
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   * the time specified is 0) for someone to call notify()
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   * or notifyAll() on this Object, waking up this Thread.
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   *
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   * <p>The Thread that calls wait must have a lock on this Object,
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   * obtained by a <code>synchronized</code> method or statement.
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   * After calling wait, the thread loses the lock on this
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   * object until the method completes (abruptly or normally),
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   * at which time it regains the lock.  All locks held on
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   * other objects remain in force, even though the thread is
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   * inactive. Therefore, caution must be used to avoid deadlock.
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   *
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   * <p>Usually, this call will complete normally if the time
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   * expires, or abruptly with {@link InterruptedException}
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   * if another thread called notify, but neither result
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   * is guaranteed.
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   *
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   * <p>The waiting period is nowhere near as precise as
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   * nanoseconds; considering that even wait(int) is inaccurate,
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   * how much can you expect?  But on supporting
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   * implementations, this offers somewhat more granularity
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   * than milliseconds.
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   *
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   * @param ms the number of milliseconds to wait (1,000
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   *        milliseconds = 1 second)
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   * @param ns the number of nanoseconds to wait over and
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   *        above ms (1,000,000 nanoseconds = 1 millisecond)
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   * @throws IllegalArgumentException if ms < 0 or ns is not
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   *         in the range 0 to 999,999
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   * @throws IllegalMonitorStateException if this Thread
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   *         does not own a lock on this Object
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   * @throws InterruptedException if some other Thread
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   *         interrupts this Thread
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   * @see #notify()
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   * @see #notifyAll()
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   * @see #wait()
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   * @see #wait(long)
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   * @see Thread
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   */
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  public final native void wait(long timeout, int nanos)
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    throws InterruptedException;
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  /**
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   * Determine whether this Object is semantically equal
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   * to another Object.
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   *
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   * <p>There are some fairly strict requirements on this
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   * method which subclasses must follow:<br>
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   * <ul>
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   * <li>It must be transitive.  If <code>a.equals(b)</code> and
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   *     <code>b.equals(c)</code>, then <code>a.equals(c)</code>
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   *     must be true as well.</li>
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   * <li>It must be symmetric.  <code>a.equals(b)</code> and
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   *     <code>b.equals(a)</code> must have the same value.</li>
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   * <li>It must be reflexive.  <code>a.equals(a)</code> must
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   *     always be true.</li>
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   * <li>It must be consistent.  Whichever value a.equals(b)
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   *     returns on the first invocation must be the value
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   *     returned on all later invocations.</li>
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   * <li><code>a.equals(null)</code> must be false.</li>
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   * <li>It must be consistent with hashCode().  That is,
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   *     <code>a.equals(b)</code> must imply
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   *     <code>a.hashCode() == b.hashCode()</code>.
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   *     The reverse is not true; two objects that are not
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   *     equal may have the same hashcode, but that has
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   *     the potential to harm hashing performance.</li>
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   * </ul>
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   *
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   * <p>This is typically overridden to throw a {@link ClassCastException}
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   * if the argument is not comparable to the class performing
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   * the comparison, but that is not a requirement.  It is legal
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   * for <code>a.equals(b)</code> to be true even though
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   * <code>a.getClass() != b.getClass()</code>.  Also, it
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   * is typical to never cause a {@link NullPointerException}.
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   *
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   * <p>In general, the Collections API ({@link java.util}) use the
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   * <code>equals</code> method rather than the <code>==</code>
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   * operator to compare objects.  However, {@link java.util.IdentityHashMap}
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   * is an exception to this rule, for its own good reasons.
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   *
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   * <p>The default implementation returns <code>this == o</code>.
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   *
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   * @param obj the Object to compare to
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   * @return whether this Object is semantically equal to another
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   * @see #hashCode()
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   */
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  public boolean equals(Object obj)
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  {
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    return this == obj;
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  }
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  /**
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   * The basic constructor.  Object is special, because it has no
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   * superclass, so there is no call to super().
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   *
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   * @throws OutOfMemoryError Technically, this constructor never
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   *         throws an OutOfMemoryError, because the memory has
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   *         already been allocated by this point.  But as all
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   *         instance creation expressions eventually trace back
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   *         to this constructor, and creating an object allocates
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   *         memory, we list that possibility here.
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   */
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  public Object()
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  {
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  }
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  /**
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   * Convert this Object to a human-readable String.
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   * There are no limits placed on how long this String
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   * should be or what it should contain.  We suggest you
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   * make it as intuitive as possible to be able to place
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   * it into {@link java.io.PrintStream#println() System.out.println()}
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   * and such.
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   *
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   * <p>It is typical, but not required, to ensure that this method
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   * never completes abruptly with a {@link RuntimeException}.
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   *
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   * <p>This method will be called when performing string
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   * concatenation with this object.  If the result is
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   * <code>null</code>, string concatenation will instead
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   * use <code>"null"</code>.
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   *
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   * <p>The default implementation returns
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   * <code>getClass().getName() + "@" +
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   *      Integer.toHexString(hashCode())</code>.
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   *
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   * @return the String representing this Object, which may be null
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   * @throws OutOfMemoryError The default implementation creates a new
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   *         String object, therefore it must allocate memory
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   * @see #getClass()
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   * @see #hashCode()
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   * @see Class#getName()
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   * @see Integer#toHexString(int)
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   */
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  public String toString()
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  {
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    return getClass().getName() + '@' + Integer.toHexString(hashCode());
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  }
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  /**
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   * Waits indefinitely for notify() or notifyAll() to be
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   * called on the Object in question.  Implementation is
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   * identical to wait(0).
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						|
   *
 | 
						|
   * <p>The Thread that calls wait must have a lock on this Object,
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   * obtained by a <code>synchronized</code> method or statement.
 | 
						|
   * After calling wait, the thread loses the lock on this
 | 
						|
   * object until the method completes (abruptly or normally),
 | 
						|
   * at which time it regains the lock.  All locks held on
 | 
						|
   * other objects remain in force, even though the thread is
 | 
						|
   * inactive. Therefore, caution must be used to avoid deadlock.
 | 
						|
   *
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						|
   * <p>While it is typical that this method will complete abruptly
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						|
   * with an {@link InterruptedException}, it is not guaranteed.  So,
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   * it is typical to call wait inside an infinite loop:<br>
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   *
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						|
   * <pre>
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   * try
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   *   {
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   *     while (true)
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   *       lock.wait();
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   *   }
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   * catch (InterruptedException e)
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   *   {
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   *   }
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   * </pre>
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   *
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   * @throws IllegalMonitorStateException if this Thread
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   *         does not own a lock on this Object
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						|
   * @throws InterruptedException if some other Thread
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						|
   *         interrupts this Thread
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   * @see #notify()
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						|
   * @see #notifyAll()
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						|
   * @see #wait(long)
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						|
   * @see #wait(long, int)
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   * @see Thread
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   */
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  public final void wait() throws InterruptedException
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  {
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    wait(0, 0);
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  }
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  /**
 | 
						|
   * Waits a specified amount of time (or indefinitely if
 | 
						|
   * the time specified is 0) for someone to call notify()
 | 
						|
   * or notifyAll() on this Object, waking up this Thread.
 | 
						|
   *
 | 
						|
   * <p>The Thread that calls wait must have a lock on this Object,
 | 
						|
   * obtained by a <code>synchronized</code> method or statement.
 | 
						|
   * After calling wait, the thread loses the lock on this
 | 
						|
   * object until the method completes (abruptly or normally),
 | 
						|
   * at which time it regains the lock.  All locks held on
 | 
						|
   * other objects remain in force, even though the thread is
 | 
						|
   * inactive. Therefore, caution must be used to avoid deadlock.
 | 
						|
   *
 | 
						|
   * <p>Usually, this call will complete normally if the time
 | 
						|
   * expires, or abruptly with {@link InterruptedException}
 | 
						|
   * if another thread called notify, but neither result
 | 
						|
   * is guaranteed.
 | 
						|
   *
 | 
						|
   * <p>The waiting period is only *roughly* the amount of time
 | 
						|
   * you requested.  It cannot be exact because of the overhead
 | 
						|
   * of the call itself.  Most Virtual Machiness treat the
 | 
						|
   * argument as a lower limit on the time spent waiting, but
 | 
						|
   * even that is not guaranteed.  Besides, some other thread
 | 
						|
   * may hold the lock on the object when the time expires, so
 | 
						|
   * the current thread may still have to wait to reobtain the
 | 
						|
   * lock.
 | 
						|
   *
 | 
						|
   * @param timeout the minimum number of milliseconds to wait (1000
 | 
						|
   *        milliseconds = 1 second), or 0 for an indefinite wait
 | 
						|
   * @throws IllegalArgumentException if ms < 0
 | 
						|
   * @throws IllegalMonitorStateException if this Thread
 | 
						|
   *         does not own a lock on this Object
 | 
						|
   * @throws InterruptedException if some other Thread
 | 
						|
   *         interrupts this Thread
 | 
						|
   * @see #notify()
 | 
						|
   * @see #notifyAll()
 | 
						|
   * @see #wait()
 | 
						|
   * @see #wait(long, int)
 | 
						|
   * @see Thread
 | 
						|
   */
 | 
						|
  public final void wait(long timeout) throws InterruptedException
 | 
						|
  {
 | 
						|
    wait(timeout, 0);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * This method may be called to create a new copy of the
 | 
						|
   * Object.  The typical behavior is as follows:<br>
 | 
						|
   * <ul>
 | 
						|
   *  <li><code>o == o.clone()</code> is false</li>
 | 
						|
   *  <li><code>o.getClass() == o.clone().getClass()</code>
 | 
						|
   *      is true</li>
 | 
						|
   *  <li><code>o.equals(o)</code> is true</li>
 | 
						|
   * </ul>
 | 
						|
   *
 | 
						|
   * <p>However, these are not strict requirements, and may
 | 
						|
   * be violated if necessary.  Of the three requirements, the
 | 
						|
   * last is the most commonly violated, particularly if the
 | 
						|
   * subclass does not override {@link #equals(Object)}.
 | 
						|
   *
 | 
						|
   * <p>If the Object you call clone() on does not implement
 | 
						|
   * {@link Cloneable} (which is a placeholder interface), then
 | 
						|
   * a CloneNotSupportedException is thrown.  Notice that
 | 
						|
   * Object does not implement Cloneable; this method exists
 | 
						|
   * as a convenience for subclasses that do.
 | 
						|
   *
 | 
						|
   * <p>Object's implementation of clone allocates space for the
 | 
						|
   * new Object using the correct class, without calling any
 | 
						|
   * constructors, and then fills in all of the new field values
 | 
						|
   * with the old field values.  Thus, it is a shallow copy.
 | 
						|
   * However, subclasses are permitted to make a deep copy.
 | 
						|
   *
 | 
						|
   * <p>All array types implement Cloneable, and override
 | 
						|
   * this method as follows (it should never fail):<br>
 | 
						|
   * <pre>
 | 
						|
   * public Object clone()
 | 
						|
   * {
 | 
						|
   *   try
 | 
						|
   *     {
 | 
						|
   *       super.clone();
 | 
						|
   *     }
 | 
						|
   *   catch (CloneNotSupportedException e)
 | 
						|
   *     {
 | 
						|
   *       throw new InternalError(e.getMessage());
 | 
						|
   *     }
 | 
						|
   * }
 | 
						|
   * </pre>
 | 
						|
   *
 | 
						|
   * @return a copy of the Object
 | 
						|
   * @throws CloneNotSupportedException If this Object does not
 | 
						|
   *         implement Cloneable
 | 
						|
   * @throws OutOfMemoryError Since cloning involves memory allocation,
 | 
						|
   *         even though it may bypass constructors, you might run
 | 
						|
   *         out of memory
 | 
						|
   * @see Cloneable
 | 
						|
   */
 | 
						|
  protected native Object clone() throws CloneNotSupportedException;
 | 
						|
 | 
						|
  // This initializes the sync_info member.  It is here for
 | 
						|
  // completeness (some day we'll be able to auto-generate Object.h).
 | 
						|
  private final native void sync_init();
 | 
						|
 | 
						|
  // Note that we don't mention the sync_info field here.  If we do,
 | 
						|
  // jc1 will not work correctly.
 | 
						|
}
 |