mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			380 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			380 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
	
	
/* Copyright (C) 1999, 2000, 2001, 2002  Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.event.InvocationEvent;
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import java.lang.reflect.InvocationTargetException;
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import java.util.EmptyStackException;
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/* Written using on-line Java 2 Platform Standard Edition v1.3 API 
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 * Specification, as well as "The Java Class Libraries", 2nd edition 
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 * (Addison-Wesley, 1998).
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 * Status:  Believed complete, but untested. Check FIXME's.
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 */
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/**
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 * This class manages a queue of <code>AWTEvent</code> objects that
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 * are posted to it.  The AWT system uses only one event queue for all
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 * events.
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 *
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 * @author Bryce McKinlay
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 * @author Aaron M. Renn (arenn@urbanophile.com)
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 */
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public class EventQueue
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{
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  private static final int INITIAL_QUEUE_DEPTH = 8;
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  private AWTEvent[] queue = new AWTEvent[INITIAL_QUEUE_DEPTH];
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  private int next_in = 0; // Index where next event will be added to queue
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  private int next_out = 0; // Index of next event to be removed from queue
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  private EventQueue next;
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  private EventQueue prev;
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  private EventDispatchThread dispatchThread = new EventDispatchThread(this);
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  /**
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   * Initializes a new instance of <code>EventQueue</code>.
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   */
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  public EventQueue()
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  {
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  }
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  /**
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   * Returns the next event in the queue.  This method will block until
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   * an event is available or until the thread is interrupted.
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   *
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   * @return The next event in the queue.
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   *
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   * @exception InterruptedException If this thread is interrupted while
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   * waiting for an event to be posted to the queue.
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   */
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  public synchronized AWTEvent getNextEvent()
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    throws InterruptedException
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  {
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    if (next != null)
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      return next.getNextEvent();
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    while (next_in == next_out)
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      wait();
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    AWTEvent res = queue[next_out];
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    if (++next_out == queue.length)
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      next_out = 0;
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    return res;
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  }
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  /**
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   * Returns the next event in the queue without removing it from the queue.
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   * This method will block until an event is available or until the thread
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   * is interrupted.
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   *
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   * @return The next event in the queue.
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   * @specnote Does not block. Returns null if there are no events on the 
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   *            queue. 
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   */ 
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  public synchronized AWTEvent peekEvent()
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  {
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    if (next != null)
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      return next.peekEvent();
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    if (next_in != next_out)
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      return queue[next_out];
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    else
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      return null;
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  }
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  /**
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   * Returns the next event in the queue that has the specified id
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   * without removing it from the queue.
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   * This method will block until an event is available or until the thread
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   * is interrupted.
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   *
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   * @param id The event id to return.
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   *
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   * @return The next event in the queue.
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   *
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   * @specnote Does not block. Returns null if there are no matching events 
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   *            on the queue. 
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   */ 
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  public synchronized AWTEvent peekEvent(int id)
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  {
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    if (next != null)
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      return next.peekEvent(id);
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    int i = next_out;
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    while (i != next_in)
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      {
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        AWTEvent qevt = queue[i];
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        if (qevt.id == id)
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          return qevt;
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      }
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    return null;
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  }
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  /**
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   * Posts a new event to the queue.
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   *
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   * @param event The event to post to the queue.
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   *
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   * @exception NullPointerException If event is null.
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   */
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  public synchronized void postEvent(AWTEvent evt)
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  {
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    if (next != null)
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      {
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        next.postEvent(evt);
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        return;
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      }
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    // FIXME: Security checks?
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    /* Check for any events already on the queue with the same source 
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       and ID. */	
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    int i = next_out;
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    while (i != next_in)
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      {
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        AWTEvent qevt = queue[i];
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        Object src;
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        if (qevt.id == evt.id
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            && (src = qevt.getSource()) == evt.getSource()
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            && src instanceof Component)
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          {
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            /* If there are, call coalesceEvents on the source component 
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               to see if they can be combined. */
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            Component srccmp = (Component) src;
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            AWTEvent coalesced_evt = srccmp.coalesceEvents(qevt, evt);
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            if (coalesced_evt != null)
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              {
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                /* Yes. Replace the existing event with the combined event. */
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                queue[i] = coalesced_evt;
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                return;
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              }
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            break;
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          }
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        if (++i == queue.length)
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          i = 0;
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      }
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    queue[next_in] = evt;    
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    if (++next_in == queue.length)
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      next_in = 0;
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    if (next_in == next_out)
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      {
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        /* Queue is full. Extend it. */
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        AWTEvent[] oldQueue = queue;
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        queue = new AWTEvent[queue.length * 2];
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        int len = oldQueue.length - next_out;
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        System.arraycopy(oldQueue, next_out, queue, 0, len);
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        if (next_out != 0)
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          System.arraycopy(oldQueue, 0, queue, len, next_out);
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        next_out = 0;
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        next_in = oldQueue.length;
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      }
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    notify();
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  }
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  /**
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   * Causes runnable to have its run method called in the dispatch thread of the
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   * EventQueue. This will happen after all pending events are processed. The
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   * call blocks until this has happened. This method will throw an Error if
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   * called from the event dispatcher thread.
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   *
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   * @exception InterruptedException If another thread has interrupted
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   * this thread.
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   * @exception InvocationTargetException If an exception is thrown when running
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   * runnable.
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   *
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   * @since 1.2
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   */
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  public static void invokeAndWait(Runnable runnable)
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    throws InterruptedException, InvocationTargetException
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  {
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    EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); 
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    Thread current = Thread.currentThread();
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    if (current == eq.dispatchThread)
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      throw new Error("Can't call invokeAndWait from event dispatch thread");
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    InvocationEvent ie = 
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      new InvocationEvent(eq, runnable, current, true);
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    synchronized (current)
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      {
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        eq.postEvent(ie);
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        current.wait();
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      }
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    Exception exception;
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    if ((exception = ie.getException()) != null)
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      throw new InvocationTargetException(exception);
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  }
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  /**
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   * @since 1.2
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   */
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  public static void invokeLater(Runnable runnable)
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  {
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    EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); 
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    InvocationEvent ie = 
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      new InvocationEvent(eq, runnable, null, false);
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    eq.postEvent(ie);
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  }
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  public static boolean isDispatchThread()
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  {
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    EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue(); 
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    return (Thread.currentThread() == eq.dispatchThread);
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  }
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  /**
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   * Allows a custom EventQueue implementation to replace this one. 
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   * All pending events are transferred to the new queue. Calls to postEvent,
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   * getNextEvent, and peekEvent are forwarded to the pushed queue until it
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   * is removed with a pop().
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   *
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   * @exception NullPointerException if newEventQueue is null.
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   */
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  public synchronized void push(EventQueue newEventQueue)
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  {
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    if (newEventQueue == null)
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      throw new NullPointerException ();
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    int i = next_out;
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    while (i != next_in)
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      {
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        newEventQueue.postEvent(queue[i]);
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        next_out = i;
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        if (++i == queue.length)
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          i = 0;
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      }
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    next = newEventQueue;
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    newEventQueue.prev = this;    
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  }
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  /** Transfer any pending events from this queue back to the parent queue that
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    * was previously push()ed. Event dispatch from this queue is suspended.
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    *
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    * @exception EmptyStackException If no previous push was made on this
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    * EventQueue.
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    */
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  protected void pop() throws EmptyStackException
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  {
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    if (prev == null)
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      throw new EmptyStackException();
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    // Don't synchronize both this and prev at the same time, or deadlock could
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    // occur.
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    synchronized (prev)
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      {
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        prev.next = null;
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      }
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    synchronized (this)
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      {
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        int i = next_out;
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        while (i != next_in)
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          {
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            prev.postEvent(queue[i]);
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            next_out = i;
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            if (++i == queue.length)
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              i = 0;
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          }
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      }
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  }
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  /**
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   * Dispatches an event. The manner in which the event is dispatched depends
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   * upon the type of the event and the type of the event's source object.
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   *
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   * @exception NullPointerException If event is null.
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   */
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  protected void dispatchEvent(AWTEvent evt)
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  {
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    if (evt instanceof ActiveEvent)
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      {
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        ActiveEvent active_evt = (ActiveEvent) evt;
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        active_evt.dispatch();
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      }
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    else
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      {
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        Object source = evt.getSource();
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        if (source instanceof Component)
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          {
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            Component srccmp = (Component) source;
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            srccmp.dispatchEvent(evt);
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          }
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        else if (source instanceof MenuComponent)
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          {
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            MenuComponent srccmp = (MenuComponent) source;
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            srccmp.dispatchEvent(evt);
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          }
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      }
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  }
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  /**
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   * Returns the timestamp of the most recent event that had a timestamp, or
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   * the initialization time of the event queue if no events have been fired.
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   * At present, only <code>InputEvent</code>s, <code>ActionEvent</code>s,
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   * <code>InputMethodEvent</code>s, and <code>InvocationEvent</code>s have
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   * timestamps, but this may be added to other events in future versions.
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   * If this is called by the event dispatching thread, it can be any
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   * (sequential) value, but to other threads, the safest bet is to return
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   * System.currentTimeMillis().
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   *
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   * @return the most recent timestamp
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   * @see InputEvent#getWhen()
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   * @see ActionEvent#getWhen()
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   * @see InvocationEvent#getWhen()
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   * @see InputMethodEvent#getWhen()
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   * @since 1.4
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   */
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  public static long getMostRecentEventTime()
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  {
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    // XXX For now, this ONLY does the current time.
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    return System.currentTimeMillis();
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  }
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}
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