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			544 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			544 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Java
		
	
	
	
/* AccessibleRole.java -- the primary role of an accessible object
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   Copyright (C) 2002, 2005 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.accessibility;
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import java.util.Locale;
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/**
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 * The role of an accessible object. For example, this could be "button" or
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 * "table". This strongly typed "enumeration" supports localized strings. If
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 * the constants of this class are not adequate, new ones may be added in a
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 * similar matter, while avoiding a public constructor.
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 *
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 * @author Eric Blake (ebb9@email.byu.edu)
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 * @since 1.2
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 * @status updated to 1.4
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 */
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public class AccessibleRole extends AccessibleBundle
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{
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  /** The object alerts the user about something. */
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  public static final AccessibleRole ALERT
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    = new AccessibleRole("alert");
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  /** The header for a column of data. */
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  public static final AccessibleRole COLUMN_HEADER
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    = new AccessibleRole("column header");
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  /**
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   * The object can be drawn into, and traps events.
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   *
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   * @see #FRAME
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   * @see #GLASS_PANE
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   * @see #LAYERED_PANE
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   */
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  public static final AccessibleRole CANVAS
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    = new AccessibleRole("canvas");
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  /**
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   * A list of choices, which may optionally allow the user to create a new
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   * choice.
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   */
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  public static final AccessibleRole COMBO_BOX
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    = new AccessibleRole("combo box");
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  /**
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   * An iconified frame in a desktop.
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   *
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   * @see #DESKTOP_PANE
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   * @see #INTERNAL_FRAME
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   */
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  public static final AccessibleRole DESKTOP_ICON
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    = new AccessibleRole("desktop icon");
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  /**
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   * A frame-like object clipped by a desktop pane.
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   *
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   * @see #DESKTOP_ICON
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   * @see #DESKTOP_PANE
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   * @see #FRAME
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   */
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  public static final AccessibleRole INTERNAL_FRAME
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    = new AccessibleRole("internal frame");
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  /**
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   * A pane which supports internal frames and their icons.
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   *
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   * @see #DESKTOP_ICON
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   * @see #INTERNAL_FRAME
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   */
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  public static final AccessibleRole DESKTOP_PANE
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    = new AccessibleRole("desktop pane");
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  /**
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   * A specialized pane for use in a dialog.
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   *
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   * @see #DIALOG
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   */
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  public static final AccessibleRole OPTION_PANE
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    = new AccessibleRole("option pane");
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  /**
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   * A top level window with no title or border.
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   *
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   * @see #FRAME
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   * @see #DIALOG
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   */
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  public static final AccessibleRole WINDOW
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    = new AccessibleRole("window");
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  /**
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   * A top level window with title, menu bar, border, and so forth. It is
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   * often the primary window of an application.
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   *
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   * @see #DIALOG
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   * @see #CANVAS
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   * @see #WINDOW
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   */
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  public static final AccessibleRole FRAME
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    = new AccessibleRole("frame");
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  /**
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   * A top level window title bar and border. It is limited compared to a
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   * frame, and is often a secondary window.
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   *
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   * @see #FRAME
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   * @see #WINDOW
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   */
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  public static final AccessibleRole DIALOG
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    = new AccessibleRole("dialog");
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  /** A specialized dialog for choosing a color. */
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  public static final AccessibleRole COLOR_CHOOSER
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    = new AccessibleRole("color chooser");
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  /**
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   * A pane for navigating through directories.
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   *
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   * @see #FILE_CHOOSER
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   */
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  public static final AccessibleRole DIRECTORY_PANE
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    = new AccessibleRole("directory pane");
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  /**
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   * A specialized dialog that allows a user to select a file.
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   *
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   * @see #DIRECTORY_PANE
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   */
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  public static final AccessibleRole FILE_CHOOSER
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    = new AccessibleRole("file chooser");
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  /** An object to fill space between other components. */
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  public static final AccessibleRole FILLER
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    = new AccessibleRole("filler");
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  /** A hypertext anchor. */
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  public static final AccessibleRole HYPERLINK
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    = new AccessibleRole("hyperlink");
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  /** A small picture to decorate components. */
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  public static final AccessibleRole ICON
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    = new AccessibleRole("icon");
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  /** An object to label something in a graphic interface. */
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  public static final AccessibleRole LABEL
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    = new AccessibleRole("label");
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  /**
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   * A specialized pane with a glass pane and layered pane as children.
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   *
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   * @see #GLASS_PANE
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   * @see #LAYERED_PANE
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   */
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  public static final AccessibleRole ROOT_PANE
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    = new AccessibleRole("root pane");
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  /**
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   * A pane guaranteed to be painted on top of panes beneath it.
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   *
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   * @see #ROOT_PANE
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   * @see #LAYERED_PANE
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   */
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  public static final AccessibleRole GLASS_PANE
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    = new AccessibleRole("glass pane");
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  /**
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   * A specialized pane that allows drawing children in layers. This is often
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   * used in menus and other visual components.
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   *
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   * @see #ROOT_PANE
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   * @see #GLASS_PANE
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   */
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  public static final AccessibleRole LAYERED_PANE
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    = new AccessibleRole("layered pane");
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  /**
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   * An object which presents a list of items for selection. Often contained
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   * in a scroll pane.
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   *
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   * @see #SCROLL_PANE
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   * @see #LIST_ITEM
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   */
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  public static final AccessibleRole LIST
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    = new AccessibleRole("list");
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  /**
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   * An object which represents an item in a list. Often contained in a scroll
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   * pane.
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   *
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   * @see #SCROLL_PANE
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   * @see #LIST
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   */
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  public static final AccessibleRole LIST_ITEM
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    = new AccessibleRole("list item");
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  /**
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   * An object usually at the top of a frame to list available menus.
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   *
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   * @see #MENU
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   * @see #POPUP_MENU
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   * @see #LAYERED_PANE
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   */
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  public static final AccessibleRole MENU_BAR
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    = new AccessibleRole("menu bar");
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  /**
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   * A temporary window with a menu of options, which hides on selection.
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   *
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   * @see #MENU
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   * @see #MENU_ITEM
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   */
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  public static final AccessibleRole POPUP_MENU
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    = new AccessibleRole("popup menu");
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  /**
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   * An object usually in a menu bar which contains a list of actions to
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   * perform. Such actions are usually associated with menu items or submenus.
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   *
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   * @see #MENU_BAR
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   * @see #MENU_ITEM
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   * @see #SEPARATOR
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   * @see #RADIO_BUTTON
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   * @see #CHECK_BOX
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   * @see #POPUP_MENU
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   */
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  public static final AccessibleRole MENU
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    = new AccessibleRole("menu");
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  /**
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   * An object usually in a menu with an action available for the user.
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   *
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   * @see #MENU_BAR
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   * @see #SEPARATOR
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   * @see #POPUP_MENU
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   */
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  public static final AccessibleRole MENU_ITEM
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    = new AccessibleRole("menu item");
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  /**
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   * An object usually in a menu which separates logical sections of items.
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   *
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   * @see #MENU
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   * @see #MENU_ITEM
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   */
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  public static final AccessibleRole SEPARATOR
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    = new AccessibleRole("separator");
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  /**
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   * An object which presents a series of panels, usually via tabs along the
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   * top. Children are all page tabs.
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   *
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   * @see #PAGE_TAB
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   */
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  public static final AccessibleRole PAGE_TAB_LIST
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    = new AccessibleRole("page tab list");
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  /**
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   * An object in a page tab list, which contains the panel to display when
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   * selected from the list.
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   *
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   * @see #PAGE_TAB_LIST
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   */
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  public static final AccessibleRole PAGE_TAB
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    = new AccessibleRole("page tab");
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  /** A generic container to group objects. */
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  public static final AccessibleRole PANEL
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    = new AccessibleRole("panel");
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  /** An object used to track amount of a task that has completed. */
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  public static final AccessibleRole PROGRESS_BAR
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    = new AccessibleRole("progress bar");
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  /** An object for passwords which should not be shown to the user. */
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  public static final AccessibleRole PASSWORD_TEXT
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    = new AccessibleRole("password text");
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  /**
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   * An object that can be manipulated to do something.
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   *
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   * @see #CHECK_BOX
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   * @see #TOGGLE_BUTTON
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   * @see #RADIO_BUTTON
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   */
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  public static final AccessibleRole PUSH_BUTTON
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    = new AccessibleRole("push button");
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  /**
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   * A specialized button which can be on or off, with no separate indicator.
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   *
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   * @see #PUSH_BUTTON
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   * @see #CHECK_BOX
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   * @see #RADIO_BUTTON
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   */
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  public static final AccessibleRole TOGGLE_BUTTON
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    = new AccessibleRole("toggle button");
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  /**
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   * A choice which can be on or off, and has a separate indicator.
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   *
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   * @see #PUSH_BUTTON
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   * @see #TOGGLE_BUTTON
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   * @see #RADIO_BUTTON
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   */
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  public static final AccessibleRole CHECK_BOX
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    = new AccessibleRole("check box");
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  /**
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   * A specialized choice which toggles radio buttons in the group when it
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   * is selected.
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   *
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   * @see #PUSH_BUTTON
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   * @see #TOGGLE_BUTTON
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   * @see #CHECK_BOX
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   */
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  public static final AccessibleRole RADIO_BUTTON
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    = new AccessibleRole("radio button");
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  /** The header for a row of data. */
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  public static final AccessibleRole ROW_HEADER
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    = new AccessibleRole("row header");
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  /**
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   * An object which allows an incremental view of a larger pane.
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   *
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   * @see #SCROLL_BAR
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   * @see #VIEWPORT
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   */
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  public static final AccessibleRole SCROLL_PANE
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    = new AccessibleRole("scroll pane");
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  /**
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   * An object which allows selection of the view in a scroll pane.
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   *
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   * @see #SCROLL_PANE
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   */
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  public static final AccessibleRole SCROLL_BAR
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    = new AccessibleRole("scroll bar");
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  /**
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   * An object which represents the visual section in a scroll pane.
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   *
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   * @see #SCROLL_PANE
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   */
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  public static final AccessibleRole VIEWPORT
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    = new AccessibleRole("viewport");
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  /** An object which allows selection in a bounded range. */
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  public static final AccessibleRole SLIDER
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    = new AccessibleRole("slider");
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  /**
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   * A specialized pane which presents two other panels, and can often adjust
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   * the divider between them.
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   */
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  public static final AccessibleRole SPLIT_PANE
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    = new AccessibleRole("split pane");
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  /** An object for presenting data in rows and columns. */
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  public static final AccessibleRole TABLE
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    = new AccessibleRole("table");
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  /**
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   * An object which represents text, usually editable by the user.
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   *
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   * @see #LABEL
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   */
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  public static final AccessibleRole TEXT
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    = new AccessibleRole("text");
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  /**
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   * An object which represents a hierachical view of data. Subnodes can
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   * often be expanded or collapsed.
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   */
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  public static final AccessibleRole TREE
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    = new AccessibleRole("tree");
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  /** A bar or pallete with buttons for common actions in an application. */
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  public static final AccessibleRole TOOL_BAR
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    = new AccessibleRole("tool bar");
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  /**
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   * An object which provides information about another object. This is often
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   * displayed as a "help bubble" when a mouse hovers over the other object.
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   */
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  public static final AccessibleRole TOOL_TIP
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    = new AccessibleRole("tool tip");
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  /**
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   * An AWT component with nothing else known about it.
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   *
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   * @see #SWING_COMPONENT
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   * @see #UNKNOWN
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   */
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  public static final AccessibleRole AWT_COMPONENT
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    = new AccessibleRole("AWT component");
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  /**
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   * A swing component with nothing else known about it.
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   *
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   * @see #AWT_COMPONENT
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   * @see #UNKNOWN
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   */
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  public static final AccessibleRole SWING_COMPONENT
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    = new AccessibleRole("SWING component");
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  /**
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   * An accessible object whose role is unknown.
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   *
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   * @see #AWT_COMPONENT
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   * @see #SWING_COMPONENT
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   */
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  public static final AccessibleRole UNKNOWN
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    = new AccessibleRole("unknown");
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  /** A component with multiple labels of status information. */
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  public static final AccessibleRole STATUS_BAR
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    = new AccessibleRole("statusbar");
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  /** A component which allows editing of Date and Time objects. */
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  public static final AccessibleRole DATE_EDITOR
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    = new AccessibleRole("dateeditor");
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  /** A component with spinner arrows for simple numbers. */
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  public static final AccessibleRole SPIN_BOX
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    = new AccessibleRole("spinbox");
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  /** A component for choosing fonts and their attributes. */
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  public static final AccessibleRole FONT_CHOOSER
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    = new AccessibleRole("fontchooser");
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  /** A component with a border to group other components. */
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  public static final AccessibleRole GROUP_BOX
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    = new AccessibleRole("groupbox");
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  /**
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   * A formula for creating a value.
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   *
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   * @since 1.5
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   */
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  public static final AccessibleRole EDITBAR
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    = new AccessibleRole("editbar");
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  /**
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						|
   * A text-based footer.
 | 
						|
   *
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  public static final AccessibleRole FOOTER
 | 
						|
    = new AccessibleRole("footer");
 | 
						|
 | 
						|
  /**
 | 
						|
   * A text-based header.
 | 
						|
   *
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  public static final AccessibleRole HEADER
 | 
						|
    = new AccessibleRole("header");
 | 
						|
 | 
						|
 | 
						|
  /**
 | 
						|
   * A text-based paragraph.
 | 
						|
   *
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  public static final AccessibleRole PARAGRAPH
 | 
						|
    = new AccessibleRole("paragraph");
 | 
						|
 | 
						|
  /**
 | 
						|
   * Represents the current level of progress on a particular task.
 | 
						|
   *
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  public static final AccessibleRole PROGRESS_MONITOR
 | 
						|
    = new AccessibleRole("progress monitor");
 | 
						|
 | 
						|
  /**
 | 
						|
   * A ruler is a method of measuring the distance between two
 | 
						|
   * points.
 | 
						|
   *
 | 
						|
   * @since 1.5
 | 
						|
   */
 | 
						|
  public static final AccessibleRole RULER
 | 
						|
    = new AccessibleRole("ruler");
 | 
						|
 | 
						|
  /**
 | 
						|
   * A HTML container is an accessible object which contains other
 | 
						|
   * accessible objects that together form some HTML content.  For example,
 | 
						|
   * the content may be a sequence of text containing a link, which
 | 
						|
   * would be represent as two children, one an {@link AccessibleText}
 | 
						|
   * object holding the normal text and the other an
 | 
						|
   * {@link AccessibleHypertext} object representing the link.
 | 
						|
   *
 | 
						|
   * @since 1.6
 | 
						|
   */
 | 
						|
  public static final AccessibleRole HTML_CONTAINER
 | 
						|
    = new AccessibleRole("HTML container");
 | 
						|
 | 
						|
  /**
 | 
						|
   * Create a new constant with a locale independent key. Follow the example,
 | 
						|
   * keep the constructor private and make public constants instead.
 | 
						|
   *
 | 
						|
   * @param key the name of the role
 | 
						|
   * @see #toDisplayString(String, Locale)
 | 
						|
   */
 | 
						|
  protected AccessibleRole(String key)
 | 
						|
  {
 | 
						|
    this.key = key;
 | 
						|
  }
 | 
						|
} // class AccessibleRole
 |