mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			974 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			974 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Java
		
	
	
	
| /* java.lang.Math -- common mathematical functions, native allowed
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|    Copyright (C) 1998, 2001, 2002, 2003, 2006 Free Software Foundation, Inc.
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| 
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| This file is part of GNU Classpath.
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| 
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| GNU Classpath is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2, or (at your option)
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| any later version.
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| 
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| GNU Classpath is distributed in the hope that it will be useful, but
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| WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with GNU Classpath; see the file COPYING.  If not, write to the
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| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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| 02110-1301 USA.
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| 
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| Linking this library statically or dynamically with other modules is
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| making a combined work based on this library.  Thus, the terms and
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| conditions of the GNU General Public License cover the whole
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| combination.
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| 
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| As a special exception, the copyright holders of this library give you
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| permission to link this library with independent modules to produce an
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| executable, regardless of the license terms of these independent
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| modules, and to copy and distribute the resulting executable under
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| terms of your choice, provided that you also meet, for each linked
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| independent module, the terms and conditions of the license of that
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| module.  An independent module is a module which is not derived from
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| or based on this library.  If you modify this library, you may extend
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| this exception to your version of the library, but you are not
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| obligated to do so.  If you do not wish to do so, delete this
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| exception statement from your version. */
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| 
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| 
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| package java.lang;
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| 
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| import gnu.classpath.Configuration;
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| 
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| import java.util.Random;
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| 
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| /**
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|  * Helper class containing useful mathematical functions and constants.
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|  * <P>
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|  *
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|  * Note that angles are specified in radians.  Conversion functions are
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|  * provided for your convenience.
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|  *
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|  * @author Paul Fisher
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|  * @author John Keiser
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|  * @author Eric Blake (ebb9@email.byu.edu)
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|  * @since 1.0
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|  */
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| public final class Math
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| {
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|   /**
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|    * Math is non-instantiable
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|    */
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|   private Math()
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|   {
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|   }
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| 
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|   static
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|   {
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|     if (Configuration.INIT_LOAD_LIBRARY)
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|       {
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| 	System.loadLibrary("javalang");
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|       }
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|   }
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| 
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|   /**
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|    * A random number generator, initialized on first use.
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|    */
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|   private static Random rand;
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| 
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|   /**
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|    * The most accurate approximation to the mathematical constant <em>e</em>:
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|    * <code>2.718281828459045</code>. Used in natural log and exp.
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|    *
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|    * @see #log(double)
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|    * @see #exp(double)
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|    */
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|   public static final double E = 2.718281828459045;
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| 
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|   /**
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|    * The most accurate approximation to the mathematical constant <em>pi</em>:
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|    * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
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|    * to its circumference.
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|    */
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|   public static final double PI = 3.141592653589793;
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| 
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|   /**
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|    * Take the absolute value of the argument.
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|    * (Absolute value means make it positive.)
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|    * <P>
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|    *
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|    * Note that the the largest negative value (Integer.MIN_VALUE) cannot
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|    * be made positive.  In this case, because of the rules of negation in
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|    * a computer, MIN_VALUE is what will be returned.
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|    * This is a <em>negative</em> value.  You have been warned.
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|    *
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|    * @param i the number to take the absolute value of
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|    * @return the absolute value
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|    * @see Integer#MIN_VALUE
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|    */
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|   public static int abs(int i)
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|   {
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|     return (i < 0) ? -i : i;
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|   }
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| 
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|   /**
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|    * Take the absolute value of the argument.
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|    * (Absolute value means make it positive.)
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|    * <P>
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|    *
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|    * Note that the the largest negative value (Long.MIN_VALUE) cannot
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|    * be made positive.  In this case, because of the rules of negation in
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|    * a computer, MIN_VALUE is what will be returned.
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|    * This is a <em>negative</em> value.  You have been warned.
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|    *
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|    * @param l the number to take the absolute value of
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|    * @return the absolute value
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|    * @see Long#MIN_VALUE
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|    */
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|   public static long abs(long l)
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|   {
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|     return (l < 0) ? -l : l;
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|   }
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| 
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|   /**
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|    * Take the absolute value of the argument.
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|    * (Absolute value means make it positive.)
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|    * <P>
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|    *
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|    * This is equivalent, but faster than, calling
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|    * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
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|    *
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|    * @param f the number to take the absolute value of
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|    * @return the absolute value
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|    */
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|   public static float abs(float f)
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|   {
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|     return (f <= 0) ? 0 - f : f;
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|   }
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| 
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|   /**
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|    * Take the absolute value of the argument.
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|    * (Absolute value means make it positive.)
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|    *
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|    * This is equivalent, but faster than, calling
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|    * <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
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|    *       << 1) >>> 1);</code>.
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|    *
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|    * @param d the number to take the absolute value of
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|    * @return the absolute value
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|    */
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|   public static double abs(double d)
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|   {
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|     return (d <= 0) ? 0 - d : d;
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|   }
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| 
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|   /**
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|    * Return whichever argument is smaller.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the smaller of the two numbers
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|    */
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|   public static int min(int a, int b)
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|   {
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|     return (a < b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is smaller.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the smaller of the two numbers
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|    */
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|   public static long min(long a, long b)
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|   {
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|     return (a < b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is smaller. If either argument is NaN, the
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|    * result is NaN, and when comparing 0 and -0, -0 is always smaller.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the smaller of the two numbers
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|    */
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|   public static float min(float a, float b)
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|   {
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|     // this check for NaN, from JLS 15.21.1, saves a method call
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|     if (a != a)
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|       return a;
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|     // no need to check if b is NaN; < will work correctly
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|     // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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|     if (a == 0 && b == 0)
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|       return -(-a - b);
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|     return (a < b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is smaller. If either argument is NaN, the
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|    * result is NaN, and when comparing 0 and -0, -0 is always smaller.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the smaller of the two numbers
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|    */
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|   public static double min(double a, double b)
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|   {
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|     // this check for NaN, from JLS 15.21.1, saves a method call
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|     if (a != a)
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|       return a;
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|     // no need to check if b is NaN; < will work correctly
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|     // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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|     if (a == 0 && b == 0)
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|       return -(-a - b);
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|     return (a < b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is larger.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the larger of the two numbers
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|    */
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|   public static int max(int a, int b)
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|   {
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|     return (a > b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is larger.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the larger of the two numbers
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|    */
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|   public static long max(long a, long b)
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|   {
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|     return (a > b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is larger. If either argument is NaN, the
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|    * result is NaN, and when comparing 0 and -0, 0 is always larger.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the larger of the two numbers
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|    */
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|   public static float max(float a, float b)
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|   {
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|     // this check for NaN, from JLS 15.21.1, saves a method call
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|     if (a != a)
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|       return a;
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|     // no need to check if b is NaN; > will work correctly
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|     // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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|     if (a == 0 && b == 0)
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|       return a - -b;
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|     return (a > b) ? a : b;
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|   }
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| 
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|   /**
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|    * Return whichever argument is larger. If either argument is NaN, the
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|    * result is NaN, and when comparing 0 and -0, 0 is always larger.
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|    *
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|    * @param a the first number
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|    * @param b a second number
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|    * @return the larger of the two numbers
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|    */
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|   public static double max(double a, double b)
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|   {
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|     // this check for NaN, from JLS 15.21.1, saves a method call
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|     if (a != a)
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|       return a;
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|     // no need to check if b is NaN; > will work correctly
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|     // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
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|     if (a == 0 && b == 0)
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|       return a - -b;
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|     return (a > b) ? a : b;
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|   }
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| 
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|   /**
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|    * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
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|    * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
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|    * and is semi-monotonic.
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|    *
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|    * @param a the angle (in radians)
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|    * @return sin(a)
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|    */
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|   public static native double sin(double a);
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| 
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|   /**
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|    * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
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|    * NaN. This is accurate within 1 ulp, and is semi-monotonic.
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|    *
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|    * @param a the angle (in radians)
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|    * @return cos(a)
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|    */
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|   public static native double cos(double a);
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| 
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|   /**
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|    * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
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|    * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
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|    * ulp, and is semi-monotonic.
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|    *
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|    * @param a the angle (in radians)
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|    * @return tan(a)
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|    */
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|   public static native double tan(double a);
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| 
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|   /**
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|    * The trigonometric function <em>arcsin</em>. The range of angles returned
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|    * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
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|    * its absolute value is beyond 1, the result is NaN; and the arcsine of
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|    * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
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|    *
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|    * @param a the sin to turn back into an angle
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|    * @return arcsin(a)
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|    */
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|   public static native double asin(double a);
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| 
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|   /**
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|    * The trigonometric function <em>arccos</em>. The range of angles returned
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|    * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
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|    * its absolute value is beyond 1, the result is NaN. This is accurate
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|    * within 1 ulp, and is semi-monotonic.
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|    *
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|    * @param a the cos to turn back into an angle
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|    * @return arccos(a)
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|    */
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|   public static native double acos(double a);
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| 
 | |
|   /**
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|    * The trigonometric function <em>arcsin</em>. The range of angles returned
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|    * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
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|    * result is NaN; and the arctangent of 0 retains its sign. This is accurate
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|    * within 1 ulp, and is semi-monotonic.
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|    *
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|    * @param a the tan to turn back into an angle
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|    * @return arcsin(a)
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|    * @see #atan2(double, double)
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|    */
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|   public static native double atan(double a);
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| 
 | |
|   /**
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|    * A special version of the trigonometric function <em>arctan</em>, for
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|    * converting rectangular coordinates <em>(x, y)</em> to polar
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|    * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
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|    * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
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|    * <li>If either argument is NaN, the result is NaN.</li>
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|    * <li>If the first argument is positive zero and the second argument is
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|    * positive, or the first argument is positive and finite and the second
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|    * argument is positive infinity, then the result is positive zero.</li>
 | |
|    * <li>If the first argument is negative zero and the second argument is
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|    * positive, or the first argument is negative and finite and the second
 | |
|    * argument is positive infinity, then the result is negative zero.</li>
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|    * <li>If the first argument is positive zero and the second argument is
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|    * negative, or the first argument is positive and finite and the second
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|    * argument is negative infinity, then the result is the double value
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|    * closest to pi.</li>
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|    * <li>If the first argument is negative zero and the second argument is
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|    * negative, or the first argument is negative and finite and the second
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|    * argument is negative infinity, then the result is the double value
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|    * closest to -pi.</li>
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|    * <li>If the first argument is positive and the second argument is
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|    * positive zero or negative zero, or the first argument is positive
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|    * infinity and the second argument is finite, then the result is the
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|    * double value closest to pi/2.</li>
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|    * <li>If the first argument is negative and the second argument is
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|    * positive zero or negative zero, or the first argument is negative
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|    * infinity and the second argument is finite, then the result is the
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|    * double value closest to -pi/2.</li>
 | |
|    * <li>If both arguments are positive infinity, then the result is the
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|    * double value closest to pi/4.</li>
 | |
|    * <li>If the first argument is positive infinity and the second argument
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|    * is negative infinity, then the result is the double value closest to
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|    * 3*pi/4.</li>
 | |
|    * <li>If the first argument is negative infinity and the second argument
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|    * is positive infinity, then the result is the double value closest to
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|    * -pi/4.</li>
 | |
|    * <li>If both arguments are negative infinity, then the result is the
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|    * double value closest to -3*pi/4.</li>
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|    *
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|    * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
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|    * use sqrt(x*x+y*y).
 | |
|    *
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|    * @param y the y position
 | |
|    * @param x the x position
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|    * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
 | |
|    * @see #atan(double)
 | |
|    */
 | |
|   public static native double atan2(double y, double x);
 | |
| 
 | |
|   /**
 | |
|    * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the
 | |
|    * argument is NaN, the result is NaN; if the argument is positive infinity,
 | |
|    * the result is positive infinity; and if the argument is negative
 | |
|    * infinity, the result is positive zero. This is accurate within 1 ulp,
 | |
|    * and is semi-monotonic.
 | |
|    *
 | |
|    * @param a the number to raise to the power
 | |
|    * @return the number raised to the power of <em>e</em>
 | |
|    * @see #log(double)
 | |
|    * @see #pow(double, double)
 | |
|    */
 | |
|   public static native double exp(double a);
 | |
| 
 | |
|   /**
 | |
|    * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the
 | |
|    * argument is NaN or negative, the result is NaN; if the argument is
 | |
|    * positive infinity, the result is positive infinity; and if the argument
 | |
|    * is either zero, the result is negative infinity. This is accurate within
 | |
|    * 1 ulp, and is semi-monotonic.
 | |
|    *
 | |
|    * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
 | |
|    * <code>ln(a) / ln(b)</code>.
 | |
|    *
 | |
|    * @param a the number to take the natural log of
 | |
|    * @return the natural log of <code>a</code>
 | |
|    * @see #exp(double)
 | |
|    */
 | |
|   public static native double log(double a);
 | |
| 
 | |
|   /**
 | |
|    * Take a square root. If the argument is NaN or negative, the result is
 | |
|    * NaN; if the argument is positive infinity, the result is positive
 | |
|    * infinity; and if the result is either zero, the result is the same.
 | |
|    * This is accurate within the limits of doubles.
 | |
|    *
 | |
|    * <p>For other roots, use pow(a, 1 / rootNumber).
 | |
|    *
 | |
|    * @param a the numeric argument
 | |
|    * @return the square root of the argument
 | |
|    * @see #pow(double, double)
 | |
|    */
 | |
|   public static native double sqrt(double a);
 | |
| 
 | |
|   /**
 | |
|    * Raise a number to a power. Special cases:<ul>
 | |
|    * <li>If the second argument is positive or negative zero, then the result
 | |
|    * is 1.0.</li>
 | |
|    * <li>If the second argument is 1.0, then the result is the same as the
 | |
|    * first argument.</li>
 | |
|    * <li>If the second argument is NaN, then the result is NaN.</li>
 | |
|    * <li>If the first argument is NaN and the second argument is nonzero,
 | |
|    * then the result is NaN.</li>
 | |
|    * <li>If the absolute value of the first argument is greater than 1 and
 | |
|    * the second argument is positive infinity, or the absolute value of the
 | |
|    * first argument is less than 1 and the second argument is negative
 | |
|    * infinity, then the result is positive infinity.</li>
 | |
|    * <li>If the absolute value of the first argument is greater than 1 and
 | |
|    * the second argument is negative infinity, or the absolute value of the
 | |
|    * first argument is less than 1 and the second argument is positive
 | |
|    * infinity, then the result is positive zero.</li>
 | |
|    * <li>If the absolute value of the first argument equals 1 and the second
 | |
|    * argument is infinite, then the result is NaN.</li>
 | |
|    * <li>If the first argument is positive zero and the second argument is
 | |
|    * greater than zero, or the first argument is positive infinity and the
 | |
|    * second argument is less than zero, then the result is positive zero.</li>
 | |
|    * <li>If the first argument is positive zero and the second argument is
 | |
|    * less than zero, or the first argument is positive infinity and the
 | |
|    * second argument is greater than zero, then the result is positive
 | |
|    * infinity.</li>
 | |
|    * <li>If the first argument is negative zero and the second argument is
 | |
|    * greater than zero but not a finite odd integer, or the first argument is
 | |
|    * negative infinity and the second argument is less than zero but not a
 | |
|    * finite odd integer, then the result is positive zero.</li>
 | |
|    * <li>If the first argument is negative zero and the second argument is a
 | |
|    * positive finite odd integer, or the first argument is negative infinity
 | |
|    * and the second argument is a negative finite odd integer, then the result
 | |
|    * is negative zero.</li>
 | |
|    * <li>If the first argument is negative zero and the second argument is
 | |
|    * less than zero but not a finite odd integer, or the first argument is
 | |
|    * negative infinity and the second argument is greater than zero but not a
 | |
|    * finite odd integer, then the result is positive infinity.</li>
 | |
|    * <li>If the first argument is negative zero and the second argument is a
 | |
|    * negative finite odd integer, or the first argument is negative infinity
 | |
|    * and the second argument is a positive finite odd integer, then the result
 | |
|    * is negative infinity.</li>
 | |
|    * <li>If the first argument is less than zero and the second argument is a
 | |
|    * finite even integer, then the result is equal to the result of raising
 | |
|    * the absolute value of the first argument to the power of the second
 | |
|    * argument.</li>
 | |
|    * <li>If the first argument is less than zero and the second argument is a
 | |
|    * finite odd integer, then the result is equal to the negative of the
 | |
|    * result of raising the absolute value of the first argument to the power
 | |
|    * of the second argument.</li>
 | |
|    * <li>If the first argument is finite and less than zero and the second
 | |
|    * argument is finite and not an integer, then the result is NaN.</li>
 | |
|    * <li>If both arguments are integers, then the result is exactly equal to
 | |
|    * the mathematical result of raising the first argument to the power of
 | |
|    * the second argument if that result can in fact be represented exactly as
 | |
|    * a double value.</li>
 | |
|    *
 | |
|    * </ul><p>(In the foregoing descriptions, a floating-point value is
 | |
|    * considered to be an integer if and only if it is a fixed point of the
 | |
|    * method {@link #ceil(double)} or, equivalently, a fixed point of the
 | |
|    * method {@link #floor(double)}. A value is a fixed point of a one-argument
 | |
|    * method if and only if the result of applying the method to the value is
 | |
|    * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
 | |
|    *
 | |
|    * @param a the number to raise
 | |
|    * @param b the power to raise it to
 | |
|    * @return a<sup>b</sup>
 | |
|    */
 | |
|   public static native double pow(double a, double b);
 | |
| 
 | |
|   /**
 | |
|    * Get the IEEE 754 floating point remainder on two numbers. This is the
 | |
|    * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
 | |
|    * double to <code>x / y</code> (ties go to the even n); for a zero
 | |
|    * remainder, the sign is that of <code>x</code>. If either argument is NaN,
 | |
|    * the first argument is infinite, or the second argument is zero, the result
 | |
|    * is NaN; if x is finite but y is infinite, the result is x. This is
 | |
|    * accurate within the limits of doubles.
 | |
|    *
 | |
|    * @param x the dividend (the top half)
 | |
|    * @param y the divisor (the bottom half)
 | |
|    * @return the IEEE 754-defined floating point remainder of x/y
 | |
|    * @see #rint(double)
 | |
|    */
 | |
|   public static native double IEEEremainder(double x, double y);
 | |
| 
 | |
|   /**
 | |
|    * Take the nearest integer that is that is greater than or equal to the
 | |
|    * argument. If the argument is NaN, infinite, or zero, the result is the
 | |
|    * same; if the argument is between -1 and 0, the result is negative zero.
 | |
|    * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
 | |
|    *
 | |
|    * @param a the value to act upon
 | |
|    * @return the nearest integer >= <code>a</code>
 | |
|    */
 | |
|   public static native double ceil(double a);
 | |
| 
 | |
|   /**
 | |
|    * Take the nearest integer that is that is less than or equal to the
 | |
|    * argument. If the argument is NaN, infinite, or zero, the result is the
 | |
|    * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
 | |
|    *
 | |
|    * @param a the value to act upon
 | |
|    * @return the nearest integer <= <code>a</code>
 | |
|    */
 | |
|   public static native double floor(double a);
 | |
| 
 | |
|   /**
 | |
|    * Take the nearest integer to the argument.  If it is exactly between
 | |
|    * two integers, the even integer is taken. If the argument is NaN,
 | |
|    * infinite, or zero, the result is the same.
 | |
|    *
 | |
|    * @param a the value to act upon
 | |
|    * @return the nearest integer to <code>a</code>
 | |
|    */
 | |
|   public static native double rint(double a);
 | |
| 
 | |
|   /**
 | |
|    * Take the nearest integer to the argument.  This is equivalent to
 | |
|    * <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result
 | |
|    * is 0; otherwise if the argument is outside the range of int, the result
 | |
|    * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
 | |
|    *
 | |
|    * @param a the argument to round
 | |
|    * @return the nearest integer to the argument
 | |
|    * @see Integer#MIN_VALUE
 | |
|    * @see Integer#MAX_VALUE
 | |
|    */
 | |
|   public static int round(float a)
 | |
|   {
 | |
|     // this check for NaN, from JLS 15.21.1, saves a method call
 | |
|     if (a != a)
 | |
|       return 0;
 | |
|     return (int) floor(a + 0.5f);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Take the nearest long to the argument.  This is equivalent to
 | |
|    * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
 | |
|    * result is 0; otherwise if the argument is outside the range of long, the
 | |
|    * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
 | |
|    *
 | |
|    * @param a the argument to round
 | |
|    * @return the nearest long to the argument
 | |
|    * @see Long#MIN_VALUE
 | |
|    * @see Long#MAX_VALUE
 | |
|    */
 | |
|   public static long round(double a)
 | |
|   {
 | |
|     // this check for NaN, from JLS 15.21.1, saves a method call
 | |
|     if (a != a)
 | |
|       return 0;
 | |
|     return (long) floor(a + 0.5d);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Get a random number.  This behaves like Random.nextDouble(), seeded by
 | |
|    * System.currentTimeMillis() when first called. In other words, the number
 | |
|    * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
 | |
|    * This random sequence is only used by this method, and is threadsafe,
 | |
|    * although you may want your own random number generator if it is shared
 | |
|    * among threads.
 | |
|    *
 | |
|    * @return a random number
 | |
|    * @see Random#nextDouble()
 | |
|    * @see System#currentTimeMillis()
 | |
|    */
 | |
|   public static synchronized double random()
 | |
|   {
 | |
|     if (rand == null)
 | |
|       rand = new Random();
 | |
|     return rand.nextDouble();
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Convert from degrees to radians. The formula for this is
 | |
|    * radians = degrees * (pi/180); however it is not always exact given the
 | |
|    * limitations of floating point numbers.
 | |
|    *
 | |
|    * @param degrees an angle in degrees
 | |
|    * @return the angle in radians
 | |
|    * @since 1.2
 | |
|    */
 | |
|   public static double toRadians(double degrees)
 | |
|   {
 | |
|     return (degrees * PI) / 180;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Convert from radians to degrees. The formula for this is
 | |
|    * degrees = radians * (180/pi); however it is not always exact given the
 | |
|    * limitations of floating point numbers.
 | |
|    *
 | |
|    * @param rads an angle in radians
 | |
|    * @return the angle in degrees
 | |
|    * @since 1.2
 | |
|    */
 | |
|   public static double toDegrees(double rads)
 | |
|   {
 | |
|     return (rads * 180) / PI;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Take a cube root. If the argument is <code>NaN</code>, an infinity or
 | |
|    * zero, then the original value is returned.  The returned result is
 | |
|    * within 1 ulp of the exact result.  For a finite value, <code>x</code>,
 | |
|    * the cube root of <code>-x</code> is equal to the negation of the cube root
 | |
|    * of <code>x</code>. 
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * For a square root, use <code>sqrt</code>.  For other roots, use
 | |
|    * <code>pow(a, 1 / rootNumber)</code>.
 | |
|    * </p>
 | |
|    *
 | |
|    * @param a the numeric argument
 | |
|    * @return the cube root of the argument
 | |
|    * @see #sqrt(double)
 | |
|    * @see #pow(double, double)
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double cbrt(double a);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the hyperbolic cosine of the given value.  For a value,
 | |
|    * <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> + 
 | |
|    * e<sup>-x</sup>)/2</code>
 | |
|    * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
 | |
|    * result is within 2.5 ulps of the exact result.
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * If the supplied value is <code>NaN</code>, then the original value is
 | |
|    * returned.  For either infinity, positive infinity is returned.
 | |
|    * The hyperbolic cosine of zero is 1.0.
 | |
|    * </p>
 | |
|    * 
 | |
|    * @param a the numeric argument
 | |
|    * @return the hyperbolic cosine of <code>a</code>.
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double cosh(double a);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns <code>e<sup>a</sup> - 1.  For values close to 0, the
 | |
|    * result of <code>expm1(a) + 1</code> tend to be much closer to the
 | |
|    * exact result than simply <code>exp(x)</code>.  The result is within
 | |
|    * 1 ulp of the exact result, and results are semi-monotonic.  For finite
 | |
|    * inputs, the returned value is greater than or equal to -1.0.  Once
 | |
|    * a result enters within half a ulp of this limit, the limit is returned.
 | |
|    * </p>   
 | |
|    * <p>
 | |
|    * For <code>NaN</code>, positive infinity and zero, the original value
 | |
|    * is returned.  Negative infinity returns a result of -1.0 (the limit).
 | |
|    * </p>
 | |
|    * 
 | |
|    * @param a the numeric argument
 | |
|    * @return <code>e<sup>a</sup> - 1</code>
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double expm1(double a);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>,
 | |
|    * without intermediate overflow or underflow.  The returned result is
 | |
|    * within 1 ulp of the exact result.  If one parameter is held constant,
 | |
|    * then the result in the other parameter is semi-monotonic.
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * If either of the arguments is an infinity, then the returned result
 | |
|    * is positive infinity.  Otherwise, if either argument is <code>NaN</code>,
 | |
|    * then <code>NaN</code> is returned.
 | |
|    * </p>
 | |
|    * 
 | |
|    * @param a the first parameter.
 | |
|    * @param b the second parameter.
 | |
|    * @return the hypotenuse matching the supplied parameters.
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double hypot(double a, double b);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the base 10 logarithm of the supplied value.  The returned
 | |
|    * result is within 1 ulp of the exact result, and the results are
 | |
|    * semi-monotonic.
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * Arguments of either <code>NaN</code> or less than zero return
 | |
|    * <code>NaN</code>.  An argument of positive infinity returns positive
 | |
|    * infinity.  Negative infinity is returned if either positive or negative
 | |
|    * zero is supplied.  Where the argument is the result of
 | |
|    * <code>10<sup>n</sup</code>, then <code>n</code> is returned.
 | |
|    * </p>
 | |
|    *
 | |
|    * @param a the numeric argument.
 | |
|    * @return the base 10 logarithm of <code>a</code>.
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double log10(double a);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the natural logarithm resulting from the sum of the argument,
 | |
|    * <code>a</code> and 1.  For values close to 0, the
 | |
|    * result of <code>log1p(a)</code> tend to be much closer to the
 | |
|    * exact result than simply <code>log(1.0+a)</code>.  The returned
 | |
|    * result is within 1 ulp of the exact result, and the results are
 | |
|    * semi-monotonic.
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * Arguments of either <code>NaN</code> or less than -1 return
 | |
|    * <code>NaN</code>.  An argument of positive infinity or zero
 | |
|    * returns the original argument.  Negative infinity is returned from an
 | |
|    * argument of -1.
 | |
|    * </p>
 | |
|    *
 | |
|    * @param a the numeric argument.
 | |
|    * @return the natural logarithm of <code>a</code> + 1.
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double log1p(double a);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the sign of the argument as follows:
 | |
|    * </p>
 | |
|    * <ul>
 | |
|    * <li>If <code>a</code> is greater than zero, the result is 1.0.</li>
 | |
|    * <li>If <code>a</code> is less than zero, the result is -1.0.</li>
 | |
|    * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
 | |
|    * <li>If <code>a</code> is positive or negative zero, the result is the
 | |
|    * same.</li>
 | |
|    * </ul>
 | |
|    *
 | |
|    * @param a the numeric argument.
 | |
|    * @return the sign of the argument.
 | |
|    * @since 1.5.
 | |
|    */
 | |
|   public static double signum(double a)
 | |
|   {
 | |
|     if (Double.isNaN(a))
 | |
|       return Double.NaN;
 | |
|     if (a > 0)
 | |
|       return 1.0;
 | |
|     if (a < 0)
 | |
|       return -1.0;
 | |
|     return a;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the sign of the argument as follows:
 | |
|    * </p>
 | |
|    * <ul>
 | |
|    * <li>If <code>a</code> is greater than zero, the result is 1.0f.</li>
 | |
|    * <li>If <code>a</code> is less than zero, the result is -1.0f.</li>
 | |
|    * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
 | |
|    * <li>If <code>a</code> is positive or negative zero, the result is the
 | |
|    * same.</li>
 | |
|    * </ul>
 | |
|    *
 | |
|    * @param a the numeric argument.
 | |
|    * @return the sign of the argument.
 | |
|    * @since 1.5.
 | |
|    */
 | |
|   public static float signum(float a)
 | |
|   {
 | |
|     if (Float.isNaN(a))
 | |
|       return Float.NaN;
 | |
|     if (a > 0)
 | |
|       return 1.0f;
 | |
|     if (a < 0)
 | |
|       return -1.0f;
 | |
|     return a;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the hyperbolic sine of the given value.  For a value,
 | |
|    * <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> - 
 | |
|    * e<sup>-x</sup>)/2</code>
 | |
|    * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
 | |
|    * result is within 2.5 ulps of the exact result.
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * If the supplied value is <code>NaN</code>, an infinity or a zero, then the
 | |
|    * original value is returned.
 | |
|    * </p>
 | |
|    * 
 | |
|    * @param a the numeric argument
 | |
|    * @return the hyperbolic sine of <code>a</code>.
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double sinh(double a);
 | |
| 
 | |
|   /**
 | |
|    * <p>
 | |
|    * Returns the hyperbolic tangent of the given value.  For a value,
 | |
|    * <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> - 
 | |
|    * e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code>
 | |
|    * (i.e. <code>sinh(a)/cosh(a)</code>)
 | |
|    * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned
 | |
|    * result is within 2.5 ulps of the exact result.  The absolute value
 | |
|    * of the exact result is always less than 1.  Computed results are thus
 | |
|    * less than or equal to 1 for finite arguments, with results within
 | |
|    * half a ulp of either positive or negative 1 returning the appropriate
 | |
|    * limit value (i.e. as if the argument was an infinity).
 | |
|    * </p>
 | |
|    * <p>
 | |
|    * If the supplied value is <code>NaN</code> or zero, then the original
 | |
|    * value is returned.  Positive infinity returns +1.0 and negative infinity
 | |
|    * returns -1.0.
 | |
|    * </p>
 | |
|    * 
 | |
|    * @param a the numeric argument
 | |
|    * @return the hyperbolic tangent of <code>a</code>.
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static native double tanh(double a);
 | |
| 
 | |
|   /**
 | |
|    * Return the ulp for the given double argument.  The ulp is the
 | |
|    * difference between the argument and the next larger double.  Note
 | |
|    * that the sign of the double argument is ignored, that is,
 | |
|    * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned.
 | |
|    * If the argument is an infinity, then +Inf is returned.  If the
 | |
|    * argument is zero (either positive or negative), then
 | |
|    * {@link Double#MIN_VALUE} is returned.
 | |
|    * @param d the double whose ulp should be returned
 | |
|    * @return the difference between the argument and the next larger double
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static double ulp(double d)
 | |
|   {
 | |
|     if (Double.isNaN(d))
 | |
|       return d;
 | |
|     if (Double.isInfinite(d))
 | |
|       return Double.POSITIVE_INFINITY;
 | |
|     // This handles both +0.0 and -0.0.
 | |
|     if (d == 0.0)
 | |
|       return Double.MIN_VALUE;
 | |
|     long bits = Double.doubleToLongBits(d);
 | |
|     final int mantissaBits = 52;
 | |
|     final int exponentBits = 11;
 | |
|     final long mantMask = (1L << mantissaBits) - 1;
 | |
|     long mantissa = bits & mantMask;
 | |
|     final long expMask = (1L << exponentBits) - 1;
 | |
|     long exponent = (bits >>> mantissaBits) & expMask;
 | |
| 
 | |
|     // Denormal number, so the answer is easy.
 | |
|     if (exponent == 0)
 | |
|       {
 | |
|         long result = (exponent << mantissaBits) | 1L;
 | |
|         return Double.longBitsToDouble(result);
 | |
|       }
 | |
| 
 | |
|     // Conceptually we want to have '1' as the mantissa.  Then we would
 | |
|     // shift the mantissa over to make a normal number.  If this underflows
 | |
|     // the exponent, we will make a denormal result.
 | |
|     long newExponent = exponent - mantissaBits;
 | |
|     long newMantissa;
 | |
|     if (newExponent > 0)
 | |
|       newMantissa = 0;
 | |
|     else
 | |
|       {
 | |
|         newMantissa = 1L << -(newExponent - 1);
 | |
|         newExponent = 0;
 | |
|       }
 | |
|     return Double.longBitsToDouble((newExponent << mantissaBits) | newMantissa);
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Return the ulp for the given float argument.  The ulp is the
 | |
|    * difference between the argument and the next larger float.  Note
 | |
|    * that the sign of the float argument is ignored, that is,
 | |
|    * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned.
 | |
|    * If the argument is an infinity, then +Inf is returned.  If the
 | |
|    * argument is zero (either positive or negative), then
 | |
|    * {@link Float#MIN_VALUE} is returned.
 | |
|    * @param f the float whose ulp should be returned
 | |
|    * @return the difference between the argument and the next larger float
 | |
|    * @since 1.5
 | |
|    */
 | |
|   public static float ulp(float f)
 | |
|   {
 | |
|     if (Float.isNaN(f))
 | |
|       return f;
 | |
|     if (Float.isInfinite(f))
 | |
|       return Float.POSITIVE_INFINITY;
 | |
|     // This handles both +0.0 and -0.0.
 | |
|     if (f == 0.0)
 | |
|       return Float.MIN_VALUE;
 | |
|     int bits = Float.floatToIntBits(f);
 | |
|     final int mantissaBits = 23;
 | |
|     final int exponentBits = 8;
 | |
|     final int mantMask = (1 << mantissaBits) - 1;
 | |
|     int mantissa = bits & mantMask;
 | |
|     final int expMask = (1 << exponentBits) - 1;
 | |
|     int exponent = (bits >>> mantissaBits) & expMask;
 | |
| 
 | |
|     // Denormal number, so the answer is easy.
 | |
|     if (exponent == 0)
 | |
|       {
 | |
|         int result = (exponent << mantissaBits) | 1;
 | |
|         return Float.intBitsToFloat(result);
 | |
|       }
 | |
| 
 | |
|     // Conceptually we want to have '1' as the mantissa.  Then we would
 | |
|     // shift the mantissa over to make a normal number.  If this underflows
 | |
|     // the exponent, we will make a denormal result.
 | |
|     int newExponent = exponent - mantissaBits;
 | |
|     int newMantissa;
 | |
|     if (newExponent > 0)
 | |
|       newMantissa = 0;
 | |
|     else
 | |
|       {
 | |
|         newMantissa = 1 << -(newExponent - 1);
 | |
|         newExponent = 0;
 | |
|       }
 | |
|     return Float.intBitsToFloat((newExponent << mantissaBits) | newMantissa);
 | |
|   }
 | |
| }
 |