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			752 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			752 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Java
		
	
	
	
/* Polygon.java -- class representing a polygon
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   Copyright (C) 1999, 2002 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.PathIterator;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.io.Serializable;
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/**
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 * This class represents a polygon, a closed, two-dimensional region in a
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 * coordinate space. The region is bounded by an arbitrary number of line
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 * segments, between (x,y) coordinate vertices. The polygon has even-odd
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 * winding, meaning that a point is inside the shape if it crosses the
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 * boundary an odd number of times on the way to infinity.
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 *
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 * <p>There are some public fields; if you mess with them in an inconsistent
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 * manner, it is your own fault when you get NullPointerException,
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 * ArrayIndexOutOfBoundsException, or invalid results. Also, this class is
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 * not threadsafe.
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 *
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 * @author Aaron M. Renn <arenn@urbanophile.com>
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 * @author Eric Blake <ebb9@email.byu.edu>
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 * @since 1.0
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 * @status updated to 1.4
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 */
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public class Polygon implements Shape, Serializable
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{
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  /**
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   * Compatible with JDK 1.0+.
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   */
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  private static final long serialVersionUID = -6460061437900069969L;
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  /**
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   * This total number of endpoints.
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   *
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   * @serial the number of endpoints, possibly less than the array sizes
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   */
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  public int npoints;
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  /**
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   * The array of X coordinates of endpoints. This should not be null.
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   *
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   * @see #addPoint(int, int)
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   * @serial the x coordinates
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   */
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  public int[] xpoints;
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  /**
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   * The array of Y coordinates of endpoints. This should not be null.
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   *
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   * @see #addPoint(int, int)
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   * @serial the y coordinates
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   */
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  public int[] ypoints;
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  /**
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   * The bounding box of this polygon. This is lazily created and cached, so
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   * it must be invalidated after changing points.
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   *
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   * @see #getBounds()
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   * @serial the bounding box, or null
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   */
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  protected Rectangle bounds;
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  /**
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   * Cached flattened version - condense points and parallel lines, so the
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   * result has area if there are >= 3 condensed vertices. flat[0] is the
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   * number of condensed points, and (flat[odd], flat[odd+1]) form the
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   * condensed points.
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   *
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   * @see #condense()
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   * @see #contains(double, double)
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   * @see #contains(double, double, double, double)
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   */
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  private transient int[] condensed;
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  /**
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   * Initializes an empty polygon.
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   */
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  public Polygon()
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  {
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    // Leave room for growth.
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    xpoints = new int[4];
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    ypoints = new int[4];
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  }
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  /**
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   * Create a new polygon with the specified endpoints. The arrays are copied,
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   * so that future modifications to the parameters do not affect the polygon.
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   *
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   * @param xpoints the array of X coordinates for this polygon
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   * @param ypoints the array of Y coordinates for this polygon
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   * @param npoints the total number of endpoints in this polygon
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   * @throws NegativeArraySizeException if npoints is negative
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   * @throws IndexOutOfBoundsException if npoints exceeds either array
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   * @throws NullPointerException if xpoints or ypoints is null
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   */
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  public Polygon(int[] xpoints, int[] ypoints, int npoints)
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  {
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    this.xpoints = new int[npoints];
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    this.ypoints = new int[npoints];
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    System.arraycopy(xpoints, 0, this.xpoints, 0, npoints);
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    System.arraycopy(ypoints, 0, this.ypoints, 0, npoints);
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    this.npoints = npoints;
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  }
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  /**
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   * Reset the polygon to be empty. The arrays are left alone, to avoid object
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   * allocation, but the number of points is set to 0, and all cached data
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   * is discarded. If you are discarding a huge number of points, it may be
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   * more efficient to just create a new Polygon.
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   *
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   * @see #invalidate()
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   * @since 1.4
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   */
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  public void reset()
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  {
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    npoints = 0;
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    invalidate();
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  }
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  /**
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   * Invalidate or flush all cached data. After direct manipulation of the
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   * public member fields, this is necessary to avoid inconsistent results
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   * in methods like <code>contains</code>.
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   *
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   * @see #getBounds()
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   * @since 1.4
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   */
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  public void invalidate()
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  {
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    bounds = null;
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    condensed = null;
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  }
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  /**
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   * Translates the polygon by adding the specified values to all X and Y
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   * coordinates. This updates the bounding box, if it has been calculated.
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   *
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   * @param dx the amount to add to all X coordinates
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   * @param dy the amount to add to all Y coordinates
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   * @since 1.1
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   */
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  public void translate(int dx, int dy)
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  {
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    int i = npoints;
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    while (--i >= 0)
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      {
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        xpoints[i] += dx;
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        xpoints[i] += dy;
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      }
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    if (bounds != null)
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      {
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        bounds.x += dx;
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        bounds.y += dy;
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      }
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    condensed = null;
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  }
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  /**
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   * Adds the specified endpoint to the polygon. This updates the bounding
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   * box, if it has been created.
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   *
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   * @param x the X coordinate of the point to add
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   * @param y the Y coordiante of the point to add
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   */
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  public void addPoint(int x, int y)
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  {
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    if (npoints + 1 > xpoints.length)
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      {
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        int[] newx = new int[npoints + 1];
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        System.arraycopy(xpoints, 0, newx, 0, npoints);
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        xpoints = newx;
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      }
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    if (npoints + 1 > ypoints.length)
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      {
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        int[] newy = new int[npoints + 1];
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        System.arraycopy(ypoints, 0, newy, 0, npoints);
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        ypoints = newy;
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      }
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    xpoints[npoints] = x;
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    ypoints[npoints] = y;
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    npoints++;
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    if (bounds != null)
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      {
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        if (npoints == 1)
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          {
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            bounds.x = x;
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            bounds.y = y;
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          }
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        else
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          {
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            if (x < bounds.x)
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              {
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                bounds.width += bounds.x - x;
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                bounds.x = x;
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              }
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            else if (x > bounds.x + bounds.width)
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              bounds.width = x - bounds.x;
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            if (y < bounds.y)
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              {
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                bounds.height += bounds.y - y;
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                bounds.y = y;
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              }
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            else if (y > bounds.y + bounds.height)
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              bounds.height = y - bounds.y;
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          }
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      }
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    condensed = null;
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  }
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  /**
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   * Returns the bounding box of this polygon. This is the smallest
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   * rectangle with sides parallel to the X axis that will contain this
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   * polygon.
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   *
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   * @return the bounding box for this polygon
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   * @see #getBounds2D()
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   * @since 1.1
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   */
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  public Rectangle getBounds()
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  {
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    if (bounds == null)
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      {
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        if (npoints == 0)
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          return bounds = new Rectangle();
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        int i = npoints - 1;
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        int minx = xpoints[i];
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        int maxx = minx;
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        int miny = ypoints[i];
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        int maxy = miny;
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        while (--i >= 0)
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          {
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            int x = xpoints[i];
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            int y = ypoints[i];
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            if (x < minx)
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              minx = x;
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            else if (x > maxx)
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              maxx = x;
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            if (y < miny)
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              miny = y;
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            else if (y > maxy)
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              maxy = y;
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          }
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        bounds = new Rectangle(minx, maxy, maxx - minx, maxy - miny);
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      }
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    return bounds;
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  }
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  /**
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   * Returns the bounding box of this polygon. This is the smallest
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   * rectangle with sides parallel to the X axis that will contain this
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   * polygon.
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   *
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   * @return the bounding box for this polygon
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   * @see #getBounds2D()
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   * @deprecated use {@link #getBounds()} instead
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   */
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  public Rectangle getBoundingBox()
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  {
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    return getBounds();
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param p the point to test
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   * @return true if the point is inside this polygon
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   * @throws NullPointerException if p is null
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   * @see #contains(double, double)
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   */
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  public boolean contains(Point p)
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  {
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    return contains(p.getX(), p.getY());
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param x the X coordinate of the point to test
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   * @param y the Y coordinate of the point to test
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   * @return true if the point is inside this polygon
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   * @see #contains(double, double)
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   * @since 1.1
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   */
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  public boolean contains(int x, int y)
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  {
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    return contains((double) x, (double) y);
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param x the X coordinate of the point to test
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   * @param y the Y coordinate of the point to test
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   * @return true if the point is inside this polygon
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   * @see #contains(double, double)
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   * @deprecated use {@link #contains(int, int)} instead
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   */
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  public boolean inside(int x, int y)
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  {
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    return contains((double) x, (double) y);
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  }
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  /**
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   * Returns a high-precision bounding box of this polygon. This is the
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   * smallest rectangle with sides parallel to the X axis that will contain
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   * this polygon.
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   *
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   * @return the bounding box for this polygon
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   * @see #getBounds()
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   * @since 1.2
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   */
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  public Rectangle2D getBounds2D()
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  {
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    // For polygons, the integer version is exact!
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    return getBounds();
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param x the X coordinate of the point to test
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   * @param y the Y coordinate of the point to test
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   * @return true if the point is inside this polygon
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   * @since 1.2
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   */
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  public boolean contains(double x, double y)
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  {
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    // First, the obvious bounds checks.
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    if (! condense() || ! getBounds().contains(x, y))
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      return false;
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    // A point is contained if a ray to (-inf, y) crosses an odd number
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    // of segments. This must obey the semantics of Shape when the point is
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    // exactly on a segment or vertex: a point is inside only if the adjacent
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    // point in the increasing x or y direction is also inside. Note that we
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    // are guaranteed that the condensed polygon has area, and no consecutive
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    // segments with identical slope.
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    boolean inside = false;
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    int limit = condensed[0];
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    int curx = condensed[(limit << 1) - 1];
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    int cury = condensed[limit << 1];
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    for (int i = 1; i <= limit; i++)
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      {
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        int priorx = curx;
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        int priory = cury;
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        curx = condensed[(i << 1) - 1];
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        cury = condensed[i << 1];
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        if ((priorx > x && curx > x) // Left of segment, or NaN.
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            || (priory > y && cury > y) // Below segment, or NaN.
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            || (priory < y && cury < y)) // Above segment.
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          continue;
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        if (priory == cury) // Horizontal segment, y == cury == priory
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          {
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            if (priorx < x && curx < x) // Right of segment.
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              {
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                inside = ! inside;
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                continue;
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              }
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            // Did we approach this segment from above or below?
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            // This mess is necessary to obey rules of Shape.
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            priory = condensed[((limit + i - 2) % limit) << 1];
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            boolean above = priory > cury;
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            if ((curx == x && (curx > priorx || above))
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                || (priorx == x && (curx < priorx || ! above))
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                || (curx > priorx && ! above) || above)
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              inside = ! inside;
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            continue;
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          }
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        if (priorx == x && priory == y) // On prior vertex.
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          continue;
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        if (priorx == curx // Vertical segment.
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            || (priorx < x && curx < x)) // Right of segment.
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          {
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            inside = ! inside;
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            continue;
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          }
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        // The point is inside the segment's bounding box, compare slopes.
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        double leftx = curx > priorx ? priorx : curx;
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        double lefty = curx > priorx ? priory : cury;
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        double slopeseg = (double) (cury - priory) / (curx - priorx);
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        double slopepoint = (double) (y - lefty) / (x - leftx);
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        if ((slopeseg > 0 && slopeseg > slopepoint)
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            || slopeseg < slopepoint)
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          inside = ! inside;
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      }
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    return inside;
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param p the point to test
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   * @return true if the point is inside this polygon
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   * @throws NullPointerException if p is null
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   * @see #contains(double, double)
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   * @since 1.2
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   */
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  public boolean contains(Point2D p)
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  {
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    return contains(p.getX(), p.getY());
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  }
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  /**
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   * Test if a high-precision rectangle intersects the shape. This is true
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   * if any point in the rectangle is in the shape. This implementation is
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   * precise.
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   *
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   * @param x the x coordinate of the rectangle
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   * @param y the y coordinate of the rectangle
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   * @param w the width of the rectangle, treated as point if negative
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   * @param h the height of the rectangle, treated as point if negative
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   * @return true if the rectangle intersects this shape
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   * @since 1.2
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   */
 | 
						|
  public boolean intersects(double x, double y, double w, double h)
 | 
						|
  {
 | 
						|
    // First, the obvious bounds checks.
 | 
						|
    if (w <= 0 || h <= 0 || npoints == 0 ||
 | 
						|
        ! getBounds().intersects(x, y, w, h))
 | 
						|
      return false; // Disjoint bounds.
 | 
						|
    if ((x <= bounds.x && x + w >= bounds.x + bounds.width
 | 
						|
         && y <= bounds.y && y + h >= bounds.y + bounds.height)
 | 
						|
        || contains(x, y))
 | 
						|
      return true; // Rectangle contains the polygon, or one point matches.
 | 
						|
    // If any vertex is in the rectangle, the two might intersect.
 | 
						|
    int curx = 0;
 | 
						|
    int cury = 0;
 | 
						|
    for (int i = 0; i < npoints; i++)
 | 
						|
      {
 | 
						|
        curx = xpoints[i];
 | 
						|
        cury = ypoints[i];
 | 
						|
        if (curx >= x && curx < x + w && cury >= y && cury < y + h
 | 
						|
            && contains(curx, cury)) // Boundary check necessary.
 | 
						|
          return true;
 | 
						|
      }
 | 
						|
    // Finally, if at least one of the four bounding lines intersect any
 | 
						|
    // segment of the polygon, return true. Be careful of the semantics of
 | 
						|
    // Shape; coinciding lines do not necessarily return true.
 | 
						|
    for (int i = 0; i < npoints; i++)
 | 
						|
      {
 | 
						|
        int priorx = curx;
 | 
						|
        int priory = cury;
 | 
						|
        curx = xpoints[i];
 | 
						|
        cury = ypoints[i];
 | 
						|
        if (priorx == curx) // Vertical segment.
 | 
						|
          {
 | 
						|
            if (curx < x || curx >= x + w) // Outside rectangle.
 | 
						|
              continue;
 | 
						|
            if ((cury >= y + h && priory <= y)
 | 
						|
                || (cury <= y && priory >= y + h))
 | 
						|
              return true; // Bisects rectangle.
 | 
						|
            continue;
 | 
						|
          }
 | 
						|
        if (priory == cury) // Horizontal segment.
 | 
						|
          {
 | 
						|
            if (cury < y || cury >= y + h) // Outside rectangle.
 | 
						|
              continue;
 | 
						|
            if ((curx >= x + w && priorx <= x)
 | 
						|
                || (curx <= x && priorx >= x + w))
 | 
						|
              return true; // Bisects rectangle.
 | 
						|
            continue;
 | 
						|
          }
 | 
						|
        // Slanted segment.
 | 
						|
        double slope = (double) (cury - priory) / (curx - priorx);
 | 
						|
        double intersect = slope * (x - curx) + cury;
 | 
						|
        if (intersect > y && intersect < y + h) // Intersects left edge.
 | 
						|
          return true;
 | 
						|
        intersect = slope * (x + w - curx) + cury;
 | 
						|
        if (intersect > y && intersect < y + h) // Intersects right edge.
 | 
						|
          return true;
 | 
						|
        intersect = (y - cury) / slope + curx;
 | 
						|
        if (intersect > x && intersect < x + w) // Intersects bottom edge.
 | 
						|
          return true;
 | 
						|
        intersect = (y + h - cury) / slope + cury;
 | 
						|
        if (intersect > x && intersect < x + w) // Intersects top edge.
 | 
						|
          return true;
 | 
						|
      }
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Test if a high-precision rectangle intersects the shape. This is true
 | 
						|
   * if any point in the rectangle is in the shape. This implementation is
 | 
						|
   * precise.
 | 
						|
   *
 | 
						|
   * @param r the rectangle
 | 
						|
   * @return true if the rectangle intersects this shape
 | 
						|
   * @throws NullPointerException if r is null
 | 
						|
   * @see #intersects(double, double, double, double)
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public boolean intersects(Rectangle2D r)
 | 
						|
  {
 | 
						|
    return intersects(r.getX(), r.getY(), r.getWidth(), r.getHeight());
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Test if a high-precision rectangle lies completely in the shape. This is
 | 
						|
   * true if all points in the rectangle are in the shape. This implementation
 | 
						|
   * is precise.
 | 
						|
   *
 | 
						|
   * @param x the x coordinate of the rectangle
 | 
						|
   * @param y the y coordinate of the rectangle
 | 
						|
   * @param w the width of the rectangle, treated as point if negative
 | 
						|
   * @param h the height of the rectangle, treated as point if negative
 | 
						|
   * @return true if the rectangle is contained in this shape
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public boolean contains(double x, double y, double w, double h)
 | 
						|
  {
 | 
						|
    // First, the obvious bounds checks.
 | 
						|
    if (w <= 0 || h <= 0 || ! contains(x, y)
 | 
						|
        || ! bounds.contains(x, y, w, h))
 | 
						|
      return false;
 | 
						|
    // Now, if any of the four bounding lines intersects a polygon segment,
 | 
						|
    // return false. The previous check had the side effect of setting
 | 
						|
    // the condensed array, which we use. Be careful of the semantics of
 | 
						|
    // Shape; coinciding lines do not necessarily return false.
 | 
						|
    int limit = condensed[0];
 | 
						|
    int curx = condensed[(limit << 1) - 1];
 | 
						|
    int cury = condensed[limit << 1];
 | 
						|
    for (int i = 1; i <= limit; i++)
 | 
						|
      {
 | 
						|
        int priorx = curx;
 | 
						|
        int priory = cury;
 | 
						|
        curx = condensed[(i << 1) - 1];
 | 
						|
        cury = condensed[i << 1];
 | 
						|
        if (curx > x && curx < x + w && cury > y && cury < y + h)
 | 
						|
          return false; // Vertex is in rectangle.
 | 
						|
        if (priorx == curx) // Vertical segment.
 | 
						|
          {
 | 
						|
            if (curx < x || curx > x + w) // Outside rectangle.
 | 
						|
              continue;
 | 
						|
            if ((cury >= y + h && priory <= y)
 | 
						|
                || (cury <= y && priory >= y + h))
 | 
						|
              return false; // Bisects rectangle.
 | 
						|
            continue;
 | 
						|
          }
 | 
						|
        if (priory == cury) // Horizontal segment.
 | 
						|
          {
 | 
						|
            if (cury < y || cury > y + h) // Outside rectangle.
 | 
						|
              continue;
 | 
						|
            if ((curx >= x + w && priorx <= x)
 | 
						|
                || (curx <= x && priorx >= x + w))
 | 
						|
              return false; // Bisects rectangle.
 | 
						|
            continue;
 | 
						|
          }
 | 
						|
        // Slanted segment.
 | 
						|
        double slope = (double) (cury - priory) / (curx - priorx);
 | 
						|
        double intersect = slope * (x - curx) + cury;
 | 
						|
        if (intersect > y && intersect < y + h) // Intersects left edge.
 | 
						|
          return false;
 | 
						|
        intersect = slope * (x + w - curx) + cury;
 | 
						|
        if (intersect > y && intersect < y + h) // Intersects right edge.
 | 
						|
          return false;
 | 
						|
        intersect = (y - cury) / slope + curx;
 | 
						|
        if (intersect > x && intersect < x + w) // Intersects bottom edge.
 | 
						|
          return false;
 | 
						|
        intersect = (y + h - cury) / slope + cury;
 | 
						|
        if (intersect > x && intersect < x + w) // Intersects top edge.
 | 
						|
          return false;
 | 
						|
      }
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Test if a high-precision rectangle lies completely in the shape. This is
 | 
						|
   * true if all points in the rectangle are in the shape. This implementation
 | 
						|
   * is precise.
 | 
						|
   *
 | 
						|
   * @param r the rectangle
 | 
						|
   * @return true if the rectangle is contained in this shape
 | 
						|
   * @throws NullPointerException if r is null
 | 
						|
   * @see #contains(double, double, double, double)
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public boolean contains(Rectangle2D r)
 | 
						|
  {
 | 
						|
    return contains(r.getX(), r.getY(), r.getWidth(), r.getHeight());
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Return an iterator along the shape boundary. If the optional transform
 | 
						|
   * is provided, the iterator is transformed accordingly. Each call returns
 | 
						|
   * a new object, independent from others in use. This class is not
 | 
						|
   * threadsafe to begin with, so the path iterator is not either.
 | 
						|
   *
 | 
						|
   * @param transform an optional transform to apply to the iterator
 | 
						|
   * @return a new iterator over the boundary
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public PathIterator getPathIterator(final AffineTransform transform)
 | 
						|
  {
 | 
						|
    return new PathIterator()
 | 
						|
    {
 | 
						|
      /** The current vertex of iteration. */
 | 
						|
      private int vertex;
 | 
						|
 | 
						|
      public int getWindingRule()
 | 
						|
      {
 | 
						|
        return WIND_EVEN_ODD;
 | 
						|
      }
 | 
						|
 | 
						|
      public boolean isDone()
 | 
						|
      {
 | 
						|
        return vertex > npoints;
 | 
						|
      }
 | 
						|
 | 
						|
      public void next()
 | 
						|
      {
 | 
						|
        vertex++;
 | 
						|
      }
 | 
						|
 | 
						|
      public int currentSegment(float[] coords)
 | 
						|
      {
 | 
						|
        if (vertex >= npoints)
 | 
						|
          return SEG_CLOSE;
 | 
						|
        coords[0] = xpoints[vertex];
 | 
						|
        coords[1] = ypoints[vertex];
 | 
						|
        if (transform != null)
 | 
						|
          transform.transform(coords, 0, coords, 0, 1);
 | 
						|
        return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
 | 
						|
      }
 | 
						|
 | 
						|
      public int currentSegment(double[] coords)
 | 
						|
      {
 | 
						|
        if (vertex >= npoints)
 | 
						|
          return SEG_CLOSE;
 | 
						|
        coords[0] = xpoints[vertex];
 | 
						|
        coords[1] = ypoints[vertex];
 | 
						|
        if (transform != null)
 | 
						|
          transform.transform(coords, 0, coords, 0, 1);
 | 
						|
        return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
 | 
						|
      }
 | 
						|
    };
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Return an iterator along the flattened version of the shape boundary.
 | 
						|
   * Since polygons are already flat, the flatness parameter is ignored, and
 | 
						|
   * the resulting iterator only has SEG_MOVETO, SEG_LINETO and SEG_CLOSE
 | 
						|
   * points. If the optional transform is provided, the iterator is
 | 
						|
   * transformed accordingly. Each call returns a new object, independent
 | 
						|
   * from others in use. This class is not threadsafe to begin with, so the
 | 
						|
   * path iterator is not either.
 | 
						|
   *
 | 
						|
   * @param transform an optional transform to apply to the iterator
 | 
						|
   * @param double the maximum distance for deviation from the real boundary
 | 
						|
   * @return a new iterator over the boundary
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public PathIterator getPathIterator(AffineTransform transform,
 | 
						|
                                      double flatness)
 | 
						|
  {
 | 
						|
    return getPathIterator(transform);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Helper for contains, which caches a condensed version of the polygon.
 | 
						|
   * This condenses all colinear points, so that consecutive segments in
 | 
						|
   * the condensed version always have different slope.
 | 
						|
   *
 | 
						|
   * @return true if the condensed polygon has area
 | 
						|
   * @see #condensed
 | 
						|
   * @see #contains(double, double)
 | 
						|
   */
 | 
						|
  private boolean condense()
 | 
						|
  {
 | 
						|
    if (npoints <= 2)
 | 
						|
      return false;
 | 
						|
    if (condensed != null)
 | 
						|
      return condensed[0] > 2;
 | 
						|
    condensed = new int[npoints * 2 + 1];
 | 
						|
    int curx = xpoints[npoints - 1];
 | 
						|
    int cury = ypoints[npoints - 1];
 | 
						|
    double curslope = Double.NaN;
 | 
						|
    int count = 0;
 | 
						|
  outer:
 | 
						|
    for (int i = 0; i < npoints; i++)
 | 
						|
      {
 | 
						|
        int priorx = curx;
 | 
						|
        int priory = cury;
 | 
						|
        double priorslope = curslope;
 | 
						|
        curx = xpoints[i];
 | 
						|
        cury = ypoints[i];
 | 
						|
        while (curx == priorx && cury == priory)
 | 
						|
          {
 | 
						|
            if (++i == npoints)
 | 
						|
              break outer;
 | 
						|
            curx = xpoints[i];
 | 
						|
            cury = ypoints[i];
 | 
						|
          }
 | 
						|
        curslope = (curx == priorx ? Double.POSITIVE_INFINITY
 | 
						|
                    : (double) (cury - priory) / (curx - priorx));
 | 
						|
        if (priorslope == curslope)
 | 
						|
          {
 | 
						|
            if (count > 1 && condensed[(count << 1) - 3] == curx
 | 
						|
                && condensed[(count << 1) - 2] == cury)
 | 
						|
              {
 | 
						|
                count--;
 | 
						|
                continue;
 | 
						|
              }
 | 
						|
          }
 | 
						|
        else
 | 
						|
          count++;
 | 
						|
        condensed[(count << 1) - 1] = curx;
 | 
						|
        condensed[count << 1] = cury;
 | 
						|
      }
 | 
						|
    condensed[0] = count;
 | 
						|
    return count > 2;
 | 
						|
  }
 | 
						|
} // class Polygon
 |