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			511 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			511 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
| /* obstack.c - subroutines used implicitly by object stack macros
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|    Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
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| 
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| 
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|    NOTE: This source is derived from an old version taken from the GNU C
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|    Library (glibc).
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| 
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|    This program is free software; you can redistribute it and/or modify it
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|    under the terms of the GNU General Public License as published by the
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|    Free Software Foundation; either version 2, or (at your option) any
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|    later version.
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| 
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|    This program is distributed in the hope that it will be useful,
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|    but WITHOUT ANY WARRANTY; without even the implied warranty of
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|    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|    GNU General Public License for more details.
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| 
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|    You should have received a copy of the GNU General Public License
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|    along with this program; if not, write to the Free Software
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|    Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
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|    USA.  */
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| #include "obstack.h"
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| 
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| /* NOTE BEFORE MODIFYING THIS FILE: This version number must be
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|    incremented whenever callers compiled using an old obstack.h can no
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|    longer properly call the functions in this obstack.c.  */
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| #define OBSTACK_INTERFACE_VERSION 1
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| 
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| /* Comment out all this code if we are using the GNU C Library, and are not
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|    actually compiling the library itself, and the installed library
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|    supports the same library interface we do.  This code is part of the GNU
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|    C Library, but also included in many other GNU distributions.  Compiling
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|    and linking in this code is a waste when using the GNU C library
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|    (especially if it is a shared library).  Rather than having every GNU
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|    program understand `configure --with-gnu-libc' and omit the object
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|    files, it is simpler to just do this in the source for each such file.  */
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| 
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| #include <stdio.h>		/* Random thing to get __GNU_LIBRARY__.  */
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| #if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
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| #include <gnu-versions.h>
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| #if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
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| #define ELIDE_CODE
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| #endif
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| #endif
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| 
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| 
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| #ifndef ELIDE_CODE
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| 
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| 
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| #define POINTER void *
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| 
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| /* Determine default alignment.  */
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| struct fooalign {char x; double d;};
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| #define DEFAULT_ALIGNMENT  \
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|   ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
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| /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
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|    But in fact it might be less smart and round addresses to as much as
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|    DEFAULT_ROUNDING.  So we prepare for it to do that.  */
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| union fooround {long x; double d;};
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| #define DEFAULT_ROUNDING (sizeof (union fooround))
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| 
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| /* When we copy a long block of data, this is the unit to do it with.
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|    On some machines, copying successive ints does not work;
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|    in such a case, redefine COPYING_UNIT to `long' (if that works)
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|    or `char' as a last resort.  */
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| #ifndef COPYING_UNIT
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| #define COPYING_UNIT int
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| #endif
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| 
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| 
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| /* The functions allocating more room by calling `obstack_chunk_alloc'
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|    jump to the handler pointed to by `obstack_alloc_failed_handler'.
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|    This variable by default points to the internal function
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|    `print_and_abort'.  */
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| static void print_and_abort (void);
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| void (*obstack_alloc_failed_handler) (void) = print_and_abort;
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| 
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| /* Exit value used when `print_and_abort' is used.  */
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| #if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
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| #include <stdlib.h>
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| #endif
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| #ifndef EXIT_FAILURE
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| #define EXIT_FAILURE 1
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| #endif
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| int obstack_exit_failure = EXIT_FAILURE;
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| 
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| /* The non-GNU-C macros copy the obstack into this global variable
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|    to avoid multiple evaluation.  */
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| 
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| struct obstack *_obstack;
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| 
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| /* Define a macro that either calls functions with the traditional malloc/free
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|    calling interface, or calls functions with the mmalloc/mfree interface
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|    (that adds an extra first argument), based on the state of use_extra_arg.
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|    For free, do not use ?:, since some compilers, like the MIPS compilers,
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|    do not allow (expr) ? void : void.  */
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| 
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| #if defined (__STDC__) && __STDC__
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| #define CALL_CHUNKFUN(h, size) \
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|   (((h) -> use_extra_arg) \
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|    ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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|    : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
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| 
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| #define CALL_FREEFUN(h, old_chunk) \
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|   do { \
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|     if ((h) -> use_extra_arg) \
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|       (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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|     else \
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|       (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
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|   } while (0)
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| #else
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| #define CALL_CHUNKFUN(h, size) \
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|   (((h) -> use_extra_arg) \
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|    ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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|    : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
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| 
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| #define CALL_FREEFUN(h, old_chunk) \
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|   do { \
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|     if ((h) -> use_extra_arg) \
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|       (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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|     else \
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|       (*(void (*) ()) (h)->freefun) ((old_chunk)); \
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|   } while (0)
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| #endif
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| 
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| 
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| /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default).
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|    Objects start on multiples of ALIGNMENT (0 means use default).
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|    CHUNKFUN is the function to use to allocate chunks,
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|    and FREEFUN the function to free them.
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| 
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|    Return nonzero if successful, zero if out of memory.
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|    To recover from an out of memory error,
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|    free up some memory, then call this again.  */
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| 
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| int
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| _obstack_begin (struct obstack *h, int size, int alignment,
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|                 POINTER (*chunkfun) (long), void (*freefun) (void *))
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| {
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|   register struct _obstack_chunk *chunk; /* points to new chunk */
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| 
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|   if (alignment == 0)
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|     alignment = (int) DEFAULT_ALIGNMENT;
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|   if (size == 0)
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|     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
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|     {
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|       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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| 	 Use the values for range checking, because if range checking is off,
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| 	 the extra bytes won't be missed terribly, but if range checking is on
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| 	 and we used a larger request, a whole extra 4096 bytes would be
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| 	 allocated.
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| 
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| 	 These number are irrelevant to the new GNU malloc.  I suspect it is
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| 	 less sensitive to the size of the request.  */
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|       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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| 		    + 4 + DEFAULT_ROUNDING - 1)
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| 		   & ~(DEFAULT_ROUNDING - 1));
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|       size = 4096 - extra;
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|     }
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| 
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|   h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
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|   h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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|   h->chunk_size = size;
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|   h->alignment_mask = alignment - 1;
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|   h->use_extra_arg = 0;
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| 
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|   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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|   if (!chunk)
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|     (*obstack_alloc_failed_handler) ();
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|   h->next_free = h->object_base = chunk->contents;
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|   h->chunk_limit = chunk->limit
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|     = (char *) chunk + h->chunk_size;
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|   chunk->prev = 0;
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|   /* The initial chunk now contains no empty object.  */
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|   h->maybe_empty_object = 0;
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|   h->alloc_failed = 0;
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|   return 1;
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| }
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| 
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| int
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| _obstack_begin_1 (struct obstack *h, int size, int alignment,
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|                   POINTER (*chunkfun) (POINTER, long),
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|                   void (*freefun) (POINTER, POINTER), POINTER arg)
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| {
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|   register struct _obstack_chunk *chunk; /* points to new chunk */
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| 
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|   if (alignment == 0)
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|     alignment = (int) DEFAULT_ALIGNMENT;
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|   if (size == 0)
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|     /* Default size is what GNU malloc can fit in a 4096-byte block.  */
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|     {
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|       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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| 	 Use the values for range checking, because if range checking is off,
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| 	 the extra bytes won't be missed terribly, but if range checking is on
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| 	 and we used a larger request, a whole extra 4096 bytes would be
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| 	 allocated.
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| 
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| 	 These number are irrelevant to the new GNU malloc.  I suspect it is
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| 	 less sensitive to the size of the request.  */
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|       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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| 		    + 4 + DEFAULT_ROUNDING - 1)
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| 		   & ~(DEFAULT_ROUNDING - 1));
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|       size = 4096 - extra;
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|     }
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| 
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|   h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
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|   h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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|   h->chunk_size = size;
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|   h->alignment_mask = alignment - 1;
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|   h->extra_arg = arg;
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|   h->use_extra_arg = 1;
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| 
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|   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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|   if (!chunk)
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|     (*obstack_alloc_failed_handler) ();
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|   h->next_free = h->object_base = chunk->contents;
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|   h->chunk_limit = chunk->limit
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|     = (char *) chunk + h->chunk_size;
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|   chunk->prev = 0;
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|   /* The initial chunk now contains no empty object.  */
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|   h->maybe_empty_object = 0;
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|   h->alloc_failed = 0;
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|   return 1;
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| }
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| 
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| /* Allocate a new current chunk for the obstack *H
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|    on the assumption that LENGTH bytes need to be added
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|    to the current object, or a new object of length LENGTH allocated.
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|    Copies any partial object from the end of the old chunk
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|    to the beginning of the new one.  */
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| 
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| void
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| _obstack_newchunk (struct obstack *h, int length)
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| {
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|   register struct _obstack_chunk *old_chunk = h->chunk;
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|   register struct _obstack_chunk *new_chunk;
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|   register long	new_size;
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|   register long obj_size = h->next_free - h->object_base;
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|   register long i;
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|   long already;
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| 
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|   /* Compute size for new chunk.  */
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|   new_size = (obj_size + length) + (obj_size >> 3) + 100;
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|   if (new_size < h->chunk_size)
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|     new_size = h->chunk_size;
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| 
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|   /* Allocate and initialize the new chunk.  */
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|   new_chunk = CALL_CHUNKFUN (h, new_size);
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|   if (!new_chunk)
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|     (*obstack_alloc_failed_handler) ();
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|   h->chunk = new_chunk;
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|   new_chunk->prev = old_chunk;
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|   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
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| 
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|   /* Move the existing object to the new chunk.
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|      Word at a time is fast and is safe if the object
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|      is sufficiently aligned.  */
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|   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
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|     {
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|       for (i = obj_size / sizeof (COPYING_UNIT) - 1;
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| 	   i >= 0; i--)
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| 	((COPYING_UNIT *)new_chunk->contents)[i]
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| 	  = ((COPYING_UNIT *)h->object_base)[i];
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|       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
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| 	 but that can cross a page boundary on a machine
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| 	 which does not do strict alignment for COPYING_UNITS.  */
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|       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
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|     }
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|   else
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|     already = 0;
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|   /* Copy remaining bytes one by one.  */
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|   for (i = already; i < obj_size; i++)
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|     new_chunk->contents[i] = h->object_base[i];
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| 
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|   /* If the object just copied was the only data in OLD_CHUNK,
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|      free that chunk and remove it from the chain.
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|      But not if that chunk might contain an empty object.  */
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|   if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
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|     {
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|       new_chunk->prev = old_chunk->prev;
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|       CALL_FREEFUN (h, old_chunk);
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|     }
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| 
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|   h->object_base = new_chunk->contents;
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|   h->next_free = h->object_base + obj_size;
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|   /* The new chunk certainly contains no empty object yet.  */
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|   h->maybe_empty_object = 0;
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| }
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| 
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| /* Return nonzero if object OBJ has been allocated from obstack H.
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|    This is here for debugging.
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|    If you use it in a program, you are probably losing.  */
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| 
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| /* Suppress -Wmissing-prototypes warning.  We don't want to declare this in
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|    obstack.h because it is just for debugging.  */
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| int _obstack_allocated_p (struct obstack *h, POINTER obj);
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| 
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| int
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| _obstack_allocated_p (struct obstack *h, POINTER obj)
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| {
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|   register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
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|   register struct _obstack_chunk *plp;	/* point to previous chunk if any */
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| 
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|   lp = (h)->chunk;
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|   /* We use >= rather than > since the object cannot be exactly at
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|      the beginning of the chunk but might be an empty object exactly
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|      at the end of an adjacent chunk.  */
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|   while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
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|     {
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|       plp = lp->prev;
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|       lp = plp;
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|     }
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|   return lp != 0;
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| }
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| 
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| /* Free objects in obstack H, including OBJ and everything allocate
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|    more recently than OBJ.  If OBJ is zero, free everything in H.  */
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| 
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| #undef obstack_free
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| 
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| /* This function has two names with identical definitions.
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|    This is the first one, called from non-ANSI code.  */
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| 
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| void
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| _obstack_free (struct obstack *h, POINTER obj)
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| {
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|   register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
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|   register struct _obstack_chunk *plp;	/* point to previous chunk if any */
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| 
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|   lp = h->chunk;
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|   /* We use >= because there cannot be an object at the beginning of a chunk.
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|      But there can be an empty object at that address
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|      at the end of another chunk.  */
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|   while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
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|     {
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|       plp = lp->prev;
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|       CALL_FREEFUN (h, lp);
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|       lp = plp;
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|       /* If we switch chunks, we can't tell whether the new current
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| 	 chunk contains an empty object, so assume that it may.  */
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|       h->maybe_empty_object = 1;
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|     }
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|   if (lp)
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|     {
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|       h->object_base = h->next_free = (char *) (obj);
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|       h->chunk_limit = lp->limit;
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|       h->chunk = lp;
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|     }
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|   else if (obj != 0)
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|     /* obj is not in any of the chunks! */
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|     abort ();
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| }
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| 
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| /* This function is used from ANSI code.  */
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| 
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| void
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| obstack_free (struct obstack *h, POINTER obj)
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| {
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|   register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */
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|   register struct _obstack_chunk *plp;	/* point to previous chunk if any */
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| 
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|   lp = h->chunk;
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|   /* We use >= because there cannot be an object at the beginning of a chunk.
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|      But there can be an empty object at that address
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|      at the end of another chunk.  */
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|   while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
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|     {
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|       plp = lp->prev;
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|       CALL_FREEFUN (h, lp);
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|       lp = plp;
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|       /* If we switch chunks, we can't tell whether the new current
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| 	 chunk contains an empty object, so assume that it may.  */
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|       h->maybe_empty_object = 1;
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|     }
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|   if (lp)
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|     {
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|       h->object_base = h->next_free = (char *) (obj);
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|       h->chunk_limit = lp->limit;
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|       h->chunk = lp;
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|     }
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|   else if (obj != 0)
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|     /* obj is not in any of the chunks! */
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|     abort ();
 | ||
| }
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| 
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| int
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| _obstack_memory_used (struct obstack *h)
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| {
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|   register struct _obstack_chunk* lp;
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|   register int nbytes = 0;
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| 
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|   for (lp = h->chunk; lp != 0; lp = lp->prev)
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|     {
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|       nbytes += lp->limit - (char *) lp;
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|     }
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|   return nbytes;
 | ||
| }
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| 
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| /* Define the error handler.  */
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| #ifndef _
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| # if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
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| #  include <libintl.h>
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| #  ifndef _
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| #   define _(Str) gettext (Str)
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| #  endif
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| # else
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| #  define _(Str) (Str)
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| # endif
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| #endif
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| 
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| static void
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| print_and_abort (void)
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| {
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|   fputs (_("memory exhausted\n"), stderr);
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|   exit (obstack_exit_failure);
 | ||
| }
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| 
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| #if 0
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| /* These are now turned off because the applications do not use it
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|    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */
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| 
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| /* Now define the functional versions of the obstack macros.
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|    Define them to simply use the corresponding macros to do the job.  */
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| 
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| /* The function names appear in parentheses in order to prevent
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|    the macro-definitions of the names from being expanded there.  */
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| 
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| POINTER (obstack_base) (struct obstack *obstack)
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| {
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|   return obstack_base (obstack);
 | ||
| }
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| 
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| POINTER (obstack_next_free) (struct obstack *obstack)
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| {
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|   return obstack_next_free (obstack);
 | ||
| }
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| 
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| int (obstack_object_size) (struct obstack *obstack)
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| {
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|   return obstack_object_size (obstack);
 | ||
| }
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| 
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| int (obstack_room) (struct obstack *obstack)
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| {
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|   return obstack_room (obstack);
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| }
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| 
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| int (obstack_make_room) (struct obstack *obstack, int length)
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| {
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|   return obstack_make_room (obstack, length);
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| }
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| 
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| void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
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| {
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|   obstack_grow (obstack, pointer, length);
 | ||
| }
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| 
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| void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
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| {
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|   obstack_grow0 (obstack, pointer, length);
 | ||
| }
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| 
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| void (obstack_1grow) (struct obstack *obstack, int character)
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| {
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|   obstack_1grow (obstack, character);
 | ||
| }
 | ||
| 
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| void (obstack_blank) (struct obstack *obstack, int length)
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| {
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|   obstack_blank (obstack, length);
 | ||
| }
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| 
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| void (obstack_1grow_fast) (struct obstack *obstack, int character)
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| {
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|   obstack_1grow_fast (obstack, character);
 | ||
| }
 | ||
| 
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| void (obstack_blank_fast) (struct obstack *obstack, int length)
 | ||
| {
 | ||
|   obstack_blank_fast (obstack, length);
 | ||
| }
 | ||
| 
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| POINTER (obstack_finish) (struct obstack *obstack)
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| {
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|   return obstack_finish (obstack);
 | ||
| }
 | ||
| 
 | ||
| POINTER (obstack_alloc) (struct obstack *obstack, int length)
 | ||
| {
 | ||
|   return obstack_alloc (obstack, length);
 | ||
| }
 | ||
| 
 | ||
| POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
 | ||
| {
 | ||
|   return obstack_copy (obstack, pointer, length);
 | ||
| }
 | ||
| 
 | ||
| POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
 | ||
| {
 | ||
|   return obstack_copy0 (obstack, pointer, length);
 | ||
| }
 | ||
| 
 | ||
| #endif /* 0 */
 | ||
| 
 | ||
| #endif	/* !ELIDE_CODE */
 |