mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			328 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			328 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Java
		
	
	
	
/*
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 * Written by Doug Lea with assistance from members of JCP JSR-166
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 * Expert Group and released to the public domain, as explained at
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 * http://creativecommons.org/licenses/publicdomain
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 */
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package java.util.concurrent.locks;
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import java.util.concurrent.TimeUnit;
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/**
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 * {@code Lock} implementations provide more extensive locking
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 * operations than can be obtained using {@code synchronized} methods
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 * and statements.  They allow more flexible structuring, may have
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 * quite different properties, and may support multiple associated
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 * {@link Condition} objects.
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 *
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 * <p>A lock is a tool for controlling access to a shared resource by
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 * multiple threads. Commonly, a lock provides exclusive access to a
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 * shared resource: only one thread at a time can acquire the lock and
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 * all access to the shared resource requires that the lock be
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 * acquired first. However, some locks may allow concurrent access to
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 * a shared resource, such as the read lock of a {@link ReadWriteLock}.
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 *
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 * <p>The use of {@code synchronized} methods or statements provides
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 * access to the implicit monitor lock associated with every object, but
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 * forces all lock acquisition and release to occur in a block-structured way:
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 * when multiple locks are acquired they must be released in the opposite
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 * order, and all locks must be released in the same lexical scope in which
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 * they were acquired.
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 *
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 * <p>While the scoping mechanism for {@code synchronized} methods
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 * and statements makes it much easier to program with monitor locks,
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 * and helps avoid many common programming errors involving locks,
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 * there are occasions where you need to work with locks in a more
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 * flexible way. For example, some algorithms for traversing
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 * concurrently accessed data structures require the use of
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 * "hand-over-hand" or "chain locking": you
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 * acquire the lock of node A, then node B, then release A and acquire
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 * C, then release B and acquire D and so on.  Implementations of the
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 * {@code Lock} interface enable the use of such techniques by
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 * allowing a lock to be acquired and released in different scopes,
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 * and allowing multiple locks to be acquired and released in any
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 * order.
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 *
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 * <p>With this increased flexibility comes additional
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 * responsibility. The absence of block-structured locking removes the
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 * automatic release of locks that occurs with {@code synchronized}
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 * methods and statements. In most cases, the following idiom
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 * should be used:
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 *
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 * <pre><tt>     Lock l = ...;
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 *     l.lock();
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 *     try {
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 *         // access the resource protected by this lock
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 *     } finally {
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 *         l.unlock();
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 *     }
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 * </tt></pre>
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 *
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 * When locking and unlocking occur in different scopes, care must be
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 * taken to ensure that all code that is executed while the lock is
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 * held is protected by try-finally or try-catch to ensure that the
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 * lock is released when necessary.
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 *
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 * <p>{@code Lock} implementations provide additional functionality
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 * over the use of {@code synchronized} methods and statements by
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 * providing a non-blocking attempt to acquire a lock ({@link
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 * #tryLock()}), an attempt to acquire the lock that can be
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 * interrupted ({@link #lockInterruptibly}, and an attempt to acquire
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 * the lock that can timeout ({@link #tryLock(long, TimeUnit)}).
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 *
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 * <p>A {@code Lock} class can also provide behavior and semantics
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 * that is quite different from that of the implicit monitor lock,
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 * such as guaranteed ordering, non-reentrant usage, or deadlock
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 * detection. If an implementation provides such specialized semantics
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 * then the implementation must document those semantics.
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 *
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 * <p>Note that {@code Lock} instances are just normal objects and can
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 * themselves be used as the target in a {@code synchronized} statement.
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 * Acquiring the
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 * monitor lock of a {@code Lock} instance has no specified relationship
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 * with invoking any of the {@link #lock} methods of that instance.
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 * It is recommended that to avoid confusion you never use {@code Lock}
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 * instances in this way, except within their own implementation.
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 *
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 * <p>Except where noted, passing a {@code null} value for any
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 * parameter will result in a {@link NullPointerException} being
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 * thrown.
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 *
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 * <h3>Memory Synchronization</h3>
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 *
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 * <p>All {@code Lock} implementations <em>must</em> enforce the same
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 * memory synchronization semantics as provided by the built-in monitor
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 * lock, as described in <a href="http://java.sun.com/docs/books/jls/">
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 * The Java Language Specification, Third Edition (17.4 Memory Model)</a>:
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 * <ul>
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 * <li>A successful {@code lock} operation has the same memory
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 * synchronization effects as a successful <em>Lock</em> action.
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 * <li>A successful {@code unlock} operation has the same
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 * memory synchronization effects as a successful <em>Unlock</em> action.
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 * </ul>
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 *
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 * Unsuccessful locking and unlocking operations, and reentrant
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 * locking/unlocking operations, do not require any memory
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 * synchronization effects.
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 *
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 * <h3>Implementation Considerations</h3>
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 *
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 * <p> The three forms of lock acquisition (interruptible,
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 * non-interruptible, and timed) may differ in their performance
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 * characteristics, ordering guarantees, or other implementation
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 * qualities.  Further, the ability to interrupt the <em>ongoing</em>
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 * acquisition of a lock may not be available in a given {@code Lock}
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 * class.  Consequently, an implementation is not required to define
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 * exactly the same guarantees or semantics for all three forms of
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 * lock acquisition, nor is it required to support interruption of an
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 * ongoing lock acquisition.  An implementation is required to clearly
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 * document the semantics and guarantees provided by each of the
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 * locking methods. It must also obey the interruption semantics as
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 * defined in this interface, to the extent that interruption of lock
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 * acquisition is supported: which is either totally, or only on
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 * method entry.
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 *
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 * <p>As interruption generally implies cancellation, and checks for
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 * interruption are often infrequent, an implementation can favor responding
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 * to an interrupt over normal method return. This is true even if it can be
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 * shown that the interrupt occurred after another action may have unblocked
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 * the thread. An implementation should document this behavior.
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 *
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 * @see ReentrantLock
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 * @see Condition
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 * @see ReadWriteLock
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 *
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 * @since 1.5
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 * @author Doug Lea
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 */
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public interface Lock {
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    /**
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     * Acquires the lock.
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     *
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     * <p>If the lock is not available then the current thread becomes
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     * disabled for thread scheduling purposes and lies dormant until the
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     * lock has been acquired.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>A {@code Lock} implementation may be able to detect erroneous use
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     * of the lock, such as an invocation that would cause deadlock, and
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     * may throw an (unchecked) exception in such circumstances.  The
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     * circumstances and the exception type must be documented by that
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     * {@code Lock} implementation.
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     */
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    void lock();
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    /**
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     * Acquires the lock unless the current thread is
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     * {@linkplain Thread#interrupt interrupted}.
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     *
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     * <p>Acquires the lock if it is available and returns immediately.
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     *
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     * <p>If the lock is not available then the current thread becomes
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     * disabled for thread scheduling purposes and lies dormant until
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     * one of two things happens:
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     *
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     * <ul>
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     * <li>The lock is acquired by the current thread; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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     * current thread, and interruption of lock acquisition is supported.
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     * </ul>
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while acquiring the
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     * lock, and interruption of lock acquisition is supported,
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The ability to interrupt a lock acquisition in some
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     * implementations may not be possible, and if possible may be an
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     * expensive operation.  The programmer should be aware that this
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     * may be the case. An implementation should document when this is
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     * the case.
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     *
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     * <p>An implementation can favor responding to an interrupt over
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     * normal method return.
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     *
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     * <p>A {@code Lock} implementation may be able to detect
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     * erroneous use of the lock, such as an invocation that would
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     * cause deadlock, and may throw an (unchecked) exception in such
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     * circumstances.  The circumstances and the exception type must
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     * be documented by that {@code Lock} implementation.
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     *
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     * @throws InterruptedException if the current thread is
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     *         interrupted while acquiring the lock (and interruption
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     *         of lock acquisition is supported).
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     */
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    void lockInterruptibly() throws InterruptedException;
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    /**
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     * Acquires the lock only if it is free at the time of invocation.
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     *
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     * <p>Acquires the lock if it is available and returns immediately
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     * with the value {@code true}.
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     * If the lock is not available then this method will return
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     * immediately with the value {@code false}.
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     *
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     * <p>A typical usage idiom for this method would be:
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     * <pre>
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     *      Lock lock = ...;
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     *      if (lock.tryLock()) {
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     *          try {
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     *              // manipulate protected state
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     *          } finally {
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     *              lock.unlock();
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     *          }
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     *      } else {
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     *          // perform alternative actions
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     *      }
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     * </pre>
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     * This usage ensures that the lock is unlocked if it was acquired, and
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     * doesn't try to unlock if the lock was not acquired.
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     *
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     * @return {@code true} if the lock was acquired and
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     *         {@code false} otherwise
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     */
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    boolean tryLock();
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    /**
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     * Acquires the lock if it is free within the given waiting time and the
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     * current thread has not been {@linkplain Thread#interrupt interrupted}.
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     *
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     * <p>If the lock is available this method returns immediately
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     * with the value {@code true}.
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     * If the lock is not available then
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     * the current thread becomes disabled for thread scheduling
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     * purposes and lies dormant until one of three things happens:
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     * <ul>
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     * <li>The lock is acquired by the current thread; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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     * current thread, and interruption of lock acquisition is supported; or
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     * <li>The specified waiting time elapses
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     * </ul>
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     *
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     * <p>If the lock is acquired then the value {@code true} is returned.
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while acquiring
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     * the lock, and interruption of lock acquisition is supported,
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared.
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     *
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     * <p>If the specified waiting time elapses then the value {@code false}
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     * is returned.
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     * If the time is
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     * less than or equal to zero, the method will not wait at all.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The ability to interrupt a lock acquisition in some implementations
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     * may not be possible, and if possible may
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     * be an expensive operation.
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     * The programmer should be aware that this may be the case. An
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     * implementation should document when this is the case.
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     *
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     * <p>An implementation can favor responding to an interrupt over normal
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     * method return, or reporting a timeout.
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     *
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     * <p>A {@code Lock} implementation may be able to detect
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     * erroneous use of the lock, such as an invocation that would cause
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     * deadlock, and may throw an (unchecked) exception in such circumstances.
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     * The circumstances and the exception type must be documented by that
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     * {@code Lock} implementation.
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     *
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     * @param time the maximum time to wait for the lock
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     * @param unit the time unit of the {@code time} argument
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     * @return {@code true} if the lock was acquired and {@code false}
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     *         if the waiting time elapsed before the lock was acquired
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     *
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     * @throws InterruptedException if the current thread is interrupted
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     *         while acquiring the lock (and interruption of lock
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     *         acquisition is supported)
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     */
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    boolean tryLock(long time, TimeUnit unit) throws InterruptedException;
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    /**
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     * Releases the lock.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>A {@code Lock} implementation will usually impose
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     * restrictions on which thread can release a lock (typically only the
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     * holder of the lock can release it) and may throw
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     * an (unchecked) exception if the restriction is violated.
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     * Any restrictions and the exception
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     * type must be documented by that {@code Lock} implementation.
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     */
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    void unlock();
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    /**
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     * Returns a new {@link Condition} instance that is bound to this
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     * {@code Lock} instance.
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     *
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     * <p>Before waiting on the condition the lock must be held by the
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     * current thread.
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     * A call to {@link Condition#await()} will atomically release the lock
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     * before waiting and re-acquire the lock before the wait returns.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The exact operation of the {@link Condition} instance depends on
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     * the {@code Lock} implementation and must be documented by that
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     * implementation.
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     *
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     * @return A new {@link Condition} instance for this {@code Lock} instance
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     * @throws UnsupportedOperationException if this {@code Lock}
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     *         implementation does not support conditions
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     */
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    Condition newCondition();
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}
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