mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			133 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
package gnu.java.awt.java2d;
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/**
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 * Stores and handles the pixel converage for a scanline. The pixel coverage
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 * is stored as sorted list of buckets, each of which holds information about
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 * the coverage for the X and Y axis. This is utilized to compute the actual
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 * coverage for each pixel on the scanline and finding chunks of pixels with
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 * equal coverage.
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 */
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final class PixelCoverage
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{
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  /**
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   * One bucket in the list.
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   */
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  private static final class Bucket
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  {
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    /**
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     * The X coordinate on the scanline to which this bucket belongs.
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     */
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    int xPos;
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    /**
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     * The X coverage.
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     */
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    int xCov;
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    /**
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     * The Y coverage.
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     */
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    int yCov;
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    /**
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     * Implements a linked list. This points to the next element of the list.
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     */
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    Bucket next;
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    /**
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     * Implements a linked list. This points to the previous element of the
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     * list.
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     */
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    Bucket prev;
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  }
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  /**
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   * The head of the sorted list of buckets.
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   */
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  private Bucket head;
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  /**
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   * The current bucket. We make use of the fact that the scanline converter
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   * always scans the scanline (and thus this list) from left to right to
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   * quickly find buckets or insertion points.
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   */
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  private Bucket current;
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  /**
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   * The bucket after the last valid bucket. Unused buckets are not thrown
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   * away and garbage collected. Instead, we keep them at the tail of the list
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   * and reuse them when necessary.
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   */
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  private Bucket last;
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  /**
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   * Indicates the the next scan of the scanline begins and that the next
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   * request will be at the beginning of this list. This makes searching and
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   * sorting of this list very quick.
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   */
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  void rewind()
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  {
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    current = head;
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  }
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  /**
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   * Clears the list. This does not throw away the old buckets but only
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   * resets the end-pointer of the list to the first element. All buckets are
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   * then unused and are reused when the list is filled again.
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   */
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  void clear()
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  {
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    last = head;
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  }
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  /**
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   * This adds the specified x and y coverage to the pixel at the specified
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   * X position.
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   *
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   * @param x the X position
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   * @param xc the x coverage
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   * @param yc the y coverage
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   */
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  void add(int x, int xc, int yc)
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  {
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    Bucket bucket = findOrInsert(x);
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    bucket.xCov += xc;
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    bucket.yCov += yc;
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  }
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  /**
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   * Finds the bucket in the list with the specified X coordinate.
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   * If no such bucket is found, then a new one is fetched (either a cached
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   * bucket from the end of the list or a newly allocated one) inserted at the
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   * correct position and returned.
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   *
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   * @param x the X coordinate
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   *
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   * @return a bucket to hold the coverage data
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   */
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  private Bucket findOrInsert(int x)
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  {
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    // First search for a matching bucket.
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    if (head == null)
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      {
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        // Special case: the list is still empty.
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        head = new Bucket();
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        current = head;
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        return head;
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      }
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    // This performs a linear search, starting from the current bucket.
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    // This is reasonably efficient because access to this list is always done
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    // in a linear fashion and we are not more then 1 or 2 buckets away from
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    // the one we're looking for.
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    Bucket match = current;
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    while (match != null && match.xPos != x)
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      {
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      }
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    return match;
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  }
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}
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