mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			712 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			712 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Go
		
	
	
	
| // Copyright 2009 The Go Authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style
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| // license that can be found in the LICENSE file.
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| 
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| //go:generate go run encgen.go -output enc_helpers.go
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| 
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| package gob
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| 
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| import (
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| 	"encoding"
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| 	"math"
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| 	"reflect"
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| 	"sync"
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| )
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| 
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| const uint64Size = 8
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| 
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| type encHelper func(state *encoderState, v reflect.Value) bool
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| 
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| // encoderState is the global execution state of an instance of the encoder.
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| // Field numbers are delta encoded and always increase. The field
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| // number is initialized to -1 so 0 comes out as delta(1). A delta of
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| // 0 terminates the structure.
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| type encoderState struct {
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| 	enc      *Encoder
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| 	b        *encBuffer
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| 	sendZero bool                 // encoding an array element or map key/value pair; send zero values
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| 	fieldnum int                  // the last field number written.
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| 	buf      [1 + uint64Size]byte // buffer used by the encoder; here to avoid allocation.
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| 	next     *encoderState        // for free list
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| }
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| 
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| // encBuffer is an extremely simple, fast implementation of a write-only byte buffer.
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| // It never returns a non-nil error, but Write returns an error value so it matches io.Writer.
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| type encBuffer struct {
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| 	data    []byte
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| 	scratch [64]byte
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| }
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| 
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| var encBufferPool = sync.Pool{
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| 	New: func() interface{} {
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| 		e := new(encBuffer)
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| 		e.data = e.scratch[0:0]
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| 		return e
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| 	},
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| }
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| 
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| func (e *encBuffer) WriteByte(c byte) {
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| 	e.data = append(e.data, c)
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| }
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| 
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| func (e *encBuffer) Write(p []byte) (int, error) {
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| 	e.data = append(e.data, p...)
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| 	return len(p), nil
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| }
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| 
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| func (e *encBuffer) WriteString(s string) {
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| 	e.data = append(e.data, s...)
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| }
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| 
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| func (e *encBuffer) Len() int {
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| 	return len(e.data)
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| }
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| 
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| func (e *encBuffer) Bytes() []byte {
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| 	return e.data
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| }
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| 
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| func (e *encBuffer) Reset() {
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| 	if len(e.data) >= tooBig {
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| 		e.data = e.scratch[0:0]
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| 	} else {
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| 		e.data = e.data[0:0]
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| 	}
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| }
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| 
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| func (enc *Encoder) newEncoderState(b *encBuffer) *encoderState {
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| 	e := enc.freeList
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| 	if e == nil {
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| 		e = new(encoderState)
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| 		e.enc = enc
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| 	} else {
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| 		enc.freeList = e.next
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| 	}
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| 	e.sendZero = false
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| 	e.fieldnum = 0
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| 	e.b = b
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| 	if len(b.data) == 0 {
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| 		b.data = b.scratch[0:0]
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| 	}
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| 	return e
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| }
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| 
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| func (enc *Encoder) freeEncoderState(e *encoderState) {
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| 	e.next = enc.freeList
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| 	enc.freeList = e
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| }
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| 
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| // Unsigned integers have a two-state encoding. If the number is less
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| // than 128 (0 through 0x7F), its value is written directly.
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| // Otherwise the value is written in big-endian byte order preceded
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| // by the byte length, negated.
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| 
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| // encodeUint writes an encoded unsigned integer to state.b.
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| func (state *encoderState) encodeUint(x uint64) {
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| 	if x <= 0x7F {
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| 		state.b.WriteByte(uint8(x))
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| 		return
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| 	}
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| 	i := uint64Size
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| 	for x > 0 {
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| 		state.buf[i] = uint8(x)
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| 		x >>= 8
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| 		i--
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| 	}
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| 	state.buf[i] = uint8(i - uint64Size) // = loop count, negated
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| 	state.b.Write(state.buf[i : uint64Size+1])
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| }
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| 
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| // encodeInt writes an encoded signed integer to state.w.
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| // The low bit of the encoding says whether to bit complement the (other bits of the)
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| // uint to recover the int.
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| func (state *encoderState) encodeInt(i int64) {
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| 	var x uint64
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| 	if i < 0 {
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| 		x = uint64(^i<<1) | 1
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| 	} else {
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| 		x = uint64(i << 1)
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| 	}
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| 	state.encodeUint(x)
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| }
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| 
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| // encOp is the signature of an encoding operator for a given type.
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| type encOp func(i *encInstr, state *encoderState, v reflect.Value)
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| 
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| // The 'instructions' of the encoding machine
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| type encInstr struct {
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| 	op    encOp
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| 	field int   // field number in input
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| 	index []int // struct index
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| 	indir int   // how many pointer indirections to reach the value in the struct
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| }
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| 
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| // update emits a field number and updates the state to record its value for delta encoding.
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| // If the instruction pointer is nil, it does nothing
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| func (state *encoderState) update(instr *encInstr) {
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| 	if instr != nil {
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| 		state.encodeUint(uint64(instr.field - state.fieldnum))
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| 		state.fieldnum = instr.field
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| 	}
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| }
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| 
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| // Each encoder for a composite is responsible for handling any
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| // indirections associated with the elements of the data structure.
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| // If any pointer so reached is nil, no bytes are written. If the
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| // data item is zero, no bytes are written. Single values - ints,
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| // strings etc. - are indirected before calling their encoders.
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| // Otherwise, the output (for a scalar) is the field number, as an
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| // encoded integer, followed by the field data in its appropriate
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| // format.
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| 
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| // encIndirect dereferences pv indir times and returns the result.
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| func encIndirect(pv reflect.Value, indir int) reflect.Value {
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| 	for ; indir > 0; indir-- {
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| 		if pv.IsNil() {
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| 			break
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| 		}
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| 		pv = pv.Elem()
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| 	}
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| 	return pv
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| }
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| 
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| // encBool encodes the bool referenced by v as an unsigned 0 or 1.
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| func encBool(i *encInstr, state *encoderState, v reflect.Value) {
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| 	b := v.Bool()
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| 	if b || state.sendZero {
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| 		state.update(i)
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| 		if b {
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| 			state.encodeUint(1)
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| 		} else {
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| 			state.encodeUint(0)
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| 		}
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| 	}
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| }
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| 
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| // encInt encodes the signed integer (int int8 int16 int32 int64) referenced by v.
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| func encInt(i *encInstr, state *encoderState, v reflect.Value) {
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| 	value := v.Int()
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| 	if value != 0 || state.sendZero {
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| 		state.update(i)
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| 		state.encodeInt(value)
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| 	}
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| }
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| 
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| // encUint encodes the unsigned integer (uint uint8 uint16 uint32 uint64 uintptr) referenced by v.
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| func encUint(i *encInstr, state *encoderState, v reflect.Value) {
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| 	value := v.Uint()
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| 	if value != 0 || state.sendZero {
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| 		state.update(i)
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| 		state.encodeUint(value)
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| 	}
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| }
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| 
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| // floatBits returns a uint64 holding the bits of a floating-point number.
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| // Floating-point numbers are transmitted as uint64s holding the bits
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| // of the underlying representation. They are sent byte-reversed, with
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| // the exponent end coming out first, so integer floating point numbers
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| // (for example) transmit more compactly. This routine does the
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| // swizzling.
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| func floatBits(f float64) uint64 {
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| 	u := math.Float64bits(f)
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| 	var v uint64
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| 	for i := 0; i < 8; i++ {
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| 		v <<= 8
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| 		v |= u & 0xFF
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| 		u >>= 8
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| 	}
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| 	return v
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| }
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| 
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| // encFloat encodes the floating point value (float32 float64) referenced by v.
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| func encFloat(i *encInstr, state *encoderState, v reflect.Value) {
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| 	f := v.Float()
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| 	if f != 0 || state.sendZero {
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| 		bits := floatBits(f)
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| 		state.update(i)
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| 		state.encodeUint(bits)
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| 	}
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| }
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| 
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| // encComplex encodes the complex value (complex64 complex128) referenced by v.
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| // Complex numbers are just a pair of floating-point numbers, real part first.
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| func encComplex(i *encInstr, state *encoderState, v reflect.Value) {
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| 	c := v.Complex()
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| 	if c != 0+0i || state.sendZero {
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| 		rpart := floatBits(real(c))
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| 		ipart := floatBits(imag(c))
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| 		state.update(i)
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| 		state.encodeUint(rpart)
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| 		state.encodeUint(ipart)
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| 	}
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| }
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| 
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| // encUint8Array encodes the byte array referenced by v.
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| // Byte arrays are encoded as an unsigned count followed by the raw bytes.
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| func encUint8Array(i *encInstr, state *encoderState, v reflect.Value) {
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| 	b := v.Bytes()
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| 	if len(b) > 0 || state.sendZero {
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| 		state.update(i)
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| 		state.encodeUint(uint64(len(b)))
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| 		state.b.Write(b)
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| 	}
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| }
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| 
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| // encString encodes the string referenced by v.
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| // Strings are encoded as an unsigned count followed by the raw bytes.
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| func encString(i *encInstr, state *encoderState, v reflect.Value) {
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| 	s := v.String()
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| 	if len(s) > 0 || state.sendZero {
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| 		state.update(i)
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| 		state.encodeUint(uint64(len(s)))
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| 		state.b.WriteString(s)
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| 	}
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| }
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| 
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| // encStructTerminator encodes the end of an encoded struct
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| // as delta field number of 0.
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| func encStructTerminator(i *encInstr, state *encoderState, v reflect.Value) {
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| 	state.encodeUint(0)
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| }
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| 
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| // Execution engine
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| 
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| // encEngine an array of instructions indexed by field number of the encoding
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| // data, typically a struct. It is executed top to bottom, walking the struct.
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| type encEngine struct {
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| 	instr []encInstr
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| }
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| 
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| const singletonField = 0
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| 
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| // valid reports whether the value is valid and a non-nil pointer.
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| // (Slices, maps, and chans take care of themselves.)
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| func valid(v reflect.Value) bool {
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| 	switch v.Kind() {
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| 	case reflect.Invalid:
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| 		return false
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| 	case reflect.Ptr:
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| 		return !v.IsNil()
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| 	}
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| 	return true
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| }
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| 
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| // encodeSingle encodes a single top-level non-struct value.
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| func (enc *Encoder) encodeSingle(b *encBuffer, engine *encEngine, value reflect.Value) {
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| 	state := enc.newEncoderState(b)
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| 	defer enc.freeEncoderState(state)
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| 	state.fieldnum = singletonField
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| 	// There is no surrounding struct to frame the transmission, so we must
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| 	// generate data even if the item is zero. To do this, set sendZero.
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| 	state.sendZero = true
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| 	instr := &engine.instr[singletonField]
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| 	if instr.indir > 0 {
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| 		value = encIndirect(value, instr.indir)
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| 	}
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| 	if valid(value) {
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| 		instr.op(instr, state, value)
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| 	}
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| }
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| 
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| // encodeStruct encodes a single struct value.
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| func (enc *Encoder) encodeStruct(b *encBuffer, engine *encEngine, value reflect.Value) {
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| 	if !valid(value) {
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| 		return
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| 	}
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| 	state := enc.newEncoderState(b)
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| 	defer enc.freeEncoderState(state)
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| 	state.fieldnum = -1
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| 	for i := 0; i < len(engine.instr); i++ {
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| 		instr := &engine.instr[i]
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| 		if i >= value.NumField() {
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| 			// encStructTerminator
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| 			instr.op(instr, state, reflect.Value{})
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| 			break
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| 		}
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| 		field := value.FieldByIndex(instr.index)
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| 		if instr.indir > 0 {
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| 			field = encIndirect(field, instr.indir)
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| 			// TODO: Is field guaranteed valid? If so we could avoid this check.
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| 			if !valid(field) {
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| 				continue
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| 			}
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| 		}
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| 		instr.op(instr, state, field)
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| 	}
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| }
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| 
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| // encodeArray encodes an array.
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| func (enc *Encoder) encodeArray(b *encBuffer, value reflect.Value, op encOp, elemIndir int, length int, helper encHelper) {
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| 	state := enc.newEncoderState(b)
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| 	defer enc.freeEncoderState(state)
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| 	state.fieldnum = -1
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| 	state.sendZero = true
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| 	state.encodeUint(uint64(length))
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| 	if helper != nil && helper(state, value) {
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| 		return
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| 	}
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| 	for i := 0; i < length; i++ {
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| 		elem := value.Index(i)
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| 		if elemIndir > 0 {
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| 			elem = encIndirect(elem, elemIndir)
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| 			// TODO: Is elem guaranteed valid? If so we could avoid this check.
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| 			if !valid(elem) {
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| 				errorf("encodeArray: nil element")
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| 			}
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| 		}
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| 		op(nil, state, elem)
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| 	}
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| }
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| 
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| // encodeReflectValue is a helper for maps. It encodes the value v.
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| func encodeReflectValue(state *encoderState, v reflect.Value, op encOp, indir int) {
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| 	for i := 0; i < indir && v.IsValid(); i++ {
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| 		v = reflect.Indirect(v)
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| 	}
 | |
| 	if !v.IsValid() {
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| 		errorf("encodeReflectValue: nil element")
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| 	}
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| 	op(nil, state, v)
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| }
 | |
| 
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| // encodeMap encodes a map as unsigned count followed by key:value pairs.
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| func (enc *Encoder) encodeMap(b *encBuffer, mv reflect.Value, keyOp, elemOp encOp, keyIndir, elemIndir int) {
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| 	state := enc.newEncoderState(b)
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| 	state.fieldnum = -1
 | |
| 	state.sendZero = true
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| 	keys := mv.MapKeys()
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| 	state.encodeUint(uint64(len(keys)))
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| 	for _, key := range keys {
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| 		encodeReflectValue(state, key, keyOp, keyIndir)
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| 		encodeReflectValue(state, mv.MapIndex(key), elemOp, elemIndir)
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| 	}
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| 	enc.freeEncoderState(state)
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| }
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| 
 | |
| // encodeInterface encodes the interface value iv.
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| // To send an interface, we send a string identifying the concrete type, followed
 | |
| // by the type identifier (which might require defining that type right now), followed
 | |
| // by the concrete value. A nil value gets sent as the empty string for the name,
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| // followed by no value.
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| func (enc *Encoder) encodeInterface(b *encBuffer, iv reflect.Value) {
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| 	// Gobs can encode nil interface values but not typed interface
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| 	// values holding nil pointers, since nil pointers point to no value.
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| 	elem := iv.Elem()
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| 	if elem.Kind() == reflect.Ptr && elem.IsNil() {
 | |
| 		errorf("gob: cannot encode nil pointer of type %s inside interface", iv.Elem().Type())
 | |
| 	}
 | |
| 	state := enc.newEncoderState(b)
 | |
| 	state.fieldnum = -1
 | |
| 	state.sendZero = true
 | |
| 	if iv.IsNil() {
 | |
| 		state.encodeUint(0)
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	ut := userType(iv.Elem().Type())
 | |
| 	registerLock.RLock()
 | |
| 	name, ok := concreteTypeToName[ut.base]
 | |
| 	registerLock.RUnlock()
 | |
| 	if !ok {
 | |
| 		errorf("type not registered for interface: %s", ut.base)
 | |
| 	}
 | |
| 	// Send the name.
 | |
| 	state.encodeUint(uint64(len(name)))
 | |
| 	state.b.WriteString(name)
 | |
| 	// Define the type id if necessary.
 | |
| 	enc.sendTypeDescriptor(enc.writer(), state, ut)
 | |
| 	// Send the type id.
 | |
| 	enc.sendTypeId(state, ut)
 | |
| 	// Encode the value into a new buffer. Any nested type definitions
 | |
| 	// should be written to b, before the encoded value.
 | |
| 	enc.pushWriter(b)
 | |
| 	data := encBufferPool.Get().(*encBuffer)
 | |
| 	data.Write(spaceForLength)
 | |
| 	enc.encode(data, elem, ut)
 | |
| 	if enc.err != nil {
 | |
| 		error_(enc.err)
 | |
| 	}
 | |
| 	enc.popWriter()
 | |
| 	enc.writeMessage(b, data)
 | |
| 	data.Reset()
 | |
| 	encBufferPool.Put(data)
 | |
| 	if enc.err != nil {
 | |
| 		error_(enc.err)
 | |
| 	}
 | |
| 	enc.freeEncoderState(state)
 | |
| }
 | |
| 
 | |
| // isZero reports whether the value is the zero of its type.
 | |
| func isZero(val reflect.Value) bool {
 | |
| 	switch val.Kind() {
 | |
| 	case reflect.Array:
 | |
| 		for i := 0; i < val.Len(); i++ {
 | |
| 			if !isZero(val.Index(i)) {
 | |
| 				return false
 | |
| 			}
 | |
| 		}
 | |
| 		return true
 | |
| 	case reflect.Map, reflect.Slice, reflect.String:
 | |
| 		return val.Len() == 0
 | |
| 	case reflect.Bool:
 | |
| 		return !val.Bool()
 | |
| 	case reflect.Complex64, reflect.Complex128:
 | |
| 		return val.Complex() == 0
 | |
| 	case reflect.Chan, reflect.Func, reflect.Interface, reflect.Ptr:
 | |
| 		return val.IsNil()
 | |
| 	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
 | |
| 		return val.Int() == 0
 | |
| 	case reflect.Float32, reflect.Float64:
 | |
| 		return val.Float() == 0
 | |
| 	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
 | |
| 		return val.Uint() == 0
 | |
| 	case reflect.Struct:
 | |
| 		for i := 0; i < val.NumField(); i++ {
 | |
| 			if !isZero(val.Field(i)) {
 | |
| 				return false
 | |
| 			}
 | |
| 		}
 | |
| 		return true
 | |
| 	}
 | |
| 	panic("unknown type in isZero " + val.Type().String())
 | |
| }
 | |
| 
 | |
| // encGobEncoder encodes a value that implements the GobEncoder interface.
 | |
| // The data is sent as a byte array.
 | |
| func (enc *Encoder) encodeGobEncoder(b *encBuffer, ut *userTypeInfo, v reflect.Value) {
 | |
| 	// TODO: should we catch panics from the called method?
 | |
| 
 | |
| 	var data []byte
 | |
| 	var err error
 | |
| 	// We know it's one of these.
 | |
| 	switch ut.externalEnc {
 | |
| 	case xGob:
 | |
| 		data, err = v.Interface().(GobEncoder).GobEncode()
 | |
| 	case xBinary:
 | |
| 		data, err = v.Interface().(encoding.BinaryMarshaler).MarshalBinary()
 | |
| 	case xText:
 | |
| 		data, err = v.Interface().(encoding.TextMarshaler).MarshalText()
 | |
| 	}
 | |
| 	if err != nil {
 | |
| 		error_(err)
 | |
| 	}
 | |
| 	state := enc.newEncoderState(b)
 | |
| 	state.fieldnum = -1
 | |
| 	state.encodeUint(uint64(len(data)))
 | |
| 	state.b.Write(data)
 | |
| 	enc.freeEncoderState(state)
 | |
| }
 | |
| 
 | |
| var encOpTable = [...]encOp{
 | |
| 	reflect.Bool:       encBool,
 | |
| 	reflect.Int:        encInt,
 | |
| 	reflect.Int8:       encInt,
 | |
| 	reflect.Int16:      encInt,
 | |
| 	reflect.Int32:      encInt,
 | |
| 	reflect.Int64:      encInt,
 | |
| 	reflect.Uint:       encUint,
 | |
| 	reflect.Uint8:      encUint,
 | |
| 	reflect.Uint16:     encUint,
 | |
| 	reflect.Uint32:     encUint,
 | |
| 	reflect.Uint64:     encUint,
 | |
| 	reflect.Uintptr:    encUint,
 | |
| 	reflect.Float32:    encFloat,
 | |
| 	reflect.Float64:    encFloat,
 | |
| 	reflect.Complex64:  encComplex,
 | |
| 	reflect.Complex128: encComplex,
 | |
| 	reflect.String:     encString,
 | |
| }
 | |
| 
 | |
| // encOpFor returns (a pointer to) the encoding op for the base type under rt and
 | |
| // the indirection count to reach it.
 | |
| func encOpFor(rt reflect.Type, inProgress map[reflect.Type]*encOp, building map[*typeInfo]bool) (*encOp, int) {
 | |
| 	ut := userType(rt)
 | |
| 	// If the type implements GobEncoder, we handle it without further processing.
 | |
| 	if ut.externalEnc != 0 {
 | |
| 		return gobEncodeOpFor(ut)
 | |
| 	}
 | |
| 	// If this type is already in progress, it's a recursive type (e.g. map[string]*T).
 | |
| 	// Return the pointer to the op we're already building.
 | |
| 	if opPtr := inProgress[rt]; opPtr != nil {
 | |
| 		return opPtr, ut.indir
 | |
| 	}
 | |
| 	typ := ut.base
 | |
| 	indir := ut.indir
 | |
| 	k := typ.Kind()
 | |
| 	var op encOp
 | |
| 	if int(k) < len(encOpTable) {
 | |
| 		op = encOpTable[k]
 | |
| 	}
 | |
| 	if op == nil {
 | |
| 		inProgress[rt] = &op
 | |
| 		// Special cases
 | |
| 		switch t := typ; t.Kind() {
 | |
| 		case reflect.Slice:
 | |
| 			if t.Elem().Kind() == reflect.Uint8 {
 | |
| 				op = encUint8Array
 | |
| 				break
 | |
| 			}
 | |
| 			// Slices have a header; we decode it to find the underlying array.
 | |
| 			elemOp, elemIndir := encOpFor(t.Elem(), inProgress, building)
 | |
| 			helper := encSliceHelper[t.Elem().Kind()]
 | |
| 			op = func(i *encInstr, state *encoderState, slice reflect.Value) {
 | |
| 				if !state.sendZero && slice.Len() == 0 {
 | |
| 					return
 | |
| 				}
 | |
| 				state.update(i)
 | |
| 				state.enc.encodeArray(state.b, slice, *elemOp, elemIndir, slice.Len(), helper)
 | |
| 			}
 | |
| 		case reflect.Array:
 | |
| 			// True arrays have size in the type.
 | |
| 			elemOp, elemIndir := encOpFor(t.Elem(), inProgress, building)
 | |
| 			helper := encArrayHelper[t.Elem().Kind()]
 | |
| 			op = func(i *encInstr, state *encoderState, array reflect.Value) {
 | |
| 				state.update(i)
 | |
| 				state.enc.encodeArray(state.b, array, *elemOp, elemIndir, array.Len(), helper)
 | |
| 			}
 | |
| 		case reflect.Map:
 | |
| 			keyOp, keyIndir := encOpFor(t.Key(), inProgress, building)
 | |
| 			elemOp, elemIndir := encOpFor(t.Elem(), inProgress, building)
 | |
| 			op = func(i *encInstr, state *encoderState, mv reflect.Value) {
 | |
| 				// We send zero-length (but non-nil) maps because the
 | |
| 				// receiver might want to use the map.  (Maps don't use append.)
 | |
| 				if !state.sendZero && mv.IsNil() {
 | |
| 					return
 | |
| 				}
 | |
| 				state.update(i)
 | |
| 				state.enc.encodeMap(state.b, mv, *keyOp, *elemOp, keyIndir, elemIndir)
 | |
| 			}
 | |
| 		case reflect.Struct:
 | |
| 			// Generate a closure that calls out to the engine for the nested type.
 | |
| 			getEncEngine(userType(typ), building)
 | |
| 			info := mustGetTypeInfo(typ)
 | |
| 			op = func(i *encInstr, state *encoderState, sv reflect.Value) {
 | |
| 				state.update(i)
 | |
| 				// indirect through info to delay evaluation for recursive structs
 | |
| 				enc := info.encoder.Load().(*encEngine)
 | |
| 				state.enc.encodeStruct(state.b, enc, sv)
 | |
| 			}
 | |
| 		case reflect.Interface:
 | |
| 			op = func(i *encInstr, state *encoderState, iv reflect.Value) {
 | |
| 				if !state.sendZero && (!iv.IsValid() || iv.IsNil()) {
 | |
| 					return
 | |
| 				}
 | |
| 				state.update(i)
 | |
| 				state.enc.encodeInterface(state.b, iv)
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	if op == nil {
 | |
| 		errorf("can't happen: encode type %s", rt)
 | |
| 	}
 | |
| 	return &op, indir
 | |
| }
 | |
| 
 | |
| // gobEncodeOpFor returns the op for a type that is known to implement GobEncoder.
 | |
| func gobEncodeOpFor(ut *userTypeInfo) (*encOp, int) {
 | |
| 	rt := ut.user
 | |
| 	if ut.encIndir == -1 {
 | |
| 		rt = reflect.PtrTo(rt)
 | |
| 	} else if ut.encIndir > 0 {
 | |
| 		for i := int8(0); i < ut.encIndir; i++ {
 | |
| 			rt = rt.Elem()
 | |
| 		}
 | |
| 	}
 | |
| 	var op encOp
 | |
| 	op = func(i *encInstr, state *encoderState, v reflect.Value) {
 | |
| 		if ut.encIndir == -1 {
 | |
| 			// Need to climb up one level to turn value into pointer.
 | |
| 			if !v.CanAddr() {
 | |
| 				errorf("unaddressable value of type %s", rt)
 | |
| 			}
 | |
| 			v = v.Addr()
 | |
| 		}
 | |
| 		if !state.sendZero && isZero(v) {
 | |
| 			return
 | |
| 		}
 | |
| 		state.update(i)
 | |
| 		state.enc.encodeGobEncoder(state.b, ut, v)
 | |
| 	}
 | |
| 	return &op, int(ut.encIndir) // encIndir: op will get called with p == address of receiver.
 | |
| }
 | |
| 
 | |
| // compileEnc returns the engine to compile the type.
 | |
| func compileEnc(ut *userTypeInfo, building map[*typeInfo]bool) *encEngine {
 | |
| 	srt := ut.base
 | |
| 	engine := new(encEngine)
 | |
| 	seen := make(map[reflect.Type]*encOp)
 | |
| 	rt := ut.base
 | |
| 	if ut.externalEnc != 0 {
 | |
| 		rt = ut.user
 | |
| 	}
 | |
| 	if ut.externalEnc == 0 && srt.Kind() == reflect.Struct {
 | |
| 		for fieldNum, wireFieldNum := 0, 0; fieldNum < srt.NumField(); fieldNum++ {
 | |
| 			f := srt.Field(fieldNum)
 | |
| 			if !isSent(&f) {
 | |
| 				continue
 | |
| 			}
 | |
| 			op, indir := encOpFor(f.Type, seen, building)
 | |
| 			engine.instr = append(engine.instr, encInstr{*op, wireFieldNum, f.Index, indir})
 | |
| 			wireFieldNum++
 | |
| 		}
 | |
| 		if srt.NumField() > 0 && len(engine.instr) == 0 {
 | |
| 			errorf("type %s has no exported fields", rt)
 | |
| 		}
 | |
| 		engine.instr = append(engine.instr, encInstr{encStructTerminator, 0, nil, 0})
 | |
| 	} else {
 | |
| 		engine.instr = make([]encInstr, 1)
 | |
| 		op, indir := encOpFor(rt, seen, building)
 | |
| 		engine.instr[0] = encInstr{*op, singletonField, nil, indir}
 | |
| 	}
 | |
| 	return engine
 | |
| }
 | |
| 
 | |
| // getEncEngine returns the engine to compile the type.
 | |
| func getEncEngine(ut *userTypeInfo, building map[*typeInfo]bool) *encEngine {
 | |
| 	info, err := getTypeInfo(ut)
 | |
| 	if err != nil {
 | |
| 		error_(err)
 | |
| 	}
 | |
| 	enc, ok := info.encoder.Load().(*encEngine)
 | |
| 	if !ok {
 | |
| 		enc = buildEncEngine(info, ut, building)
 | |
| 	}
 | |
| 	return enc
 | |
| }
 | |
| 
 | |
| func buildEncEngine(info *typeInfo, ut *userTypeInfo, building map[*typeInfo]bool) *encEngine {
 | |
| 	// Check for recursive types.
 | |
| 	if building != nil && building[info] {
 | |
| 		return nil
 | |
| 	}
 | |
| 	info.encInit.Lock()
 | |
| 	defer info.encInit.Unlock()
 | |
| 	enc, ok := info.encoder.Load().(*encEngine)
 | |
| 	if !ok {
 | |
| 		if building == nil {
 | |
| 			building = make(map[*typeInfo]bool)
 | |
| 		}
 | |
| 		building[info] = true
 | |
| 		enc = compileEnc(ut, building)
 | |
| 		info.encoder.Store(enc)
 | |
| 	}
 | |
| 	return enc
 | |
| }
 | |
| 
 | |
| func (enc *Encoder) encode(b *encBuffer, value reflect.Value, ut *userTypeInfo) {
 | |
| 	defer catchError(&enc.err)
 | |
| 	engine := getEncEngine(ut, nil)
 | |
| 	indir := ut.indir
 | |
| 	if ut.externalEnc != 0 {
 | |
| 		indir = int(ut.encIndir)
 | |
| 	}
 | |
| 	for i := 0; i < indir; i++ {
 | |
| 		value = reflect.Indirect(value)
 | |
| 	}
 | |
| 	if ut.externalEnc == 0 && value.Type().Kind() == reflect.Struct {
 | |
| 		enc.encodeStruct(b, engine, value)
 | |
| 	} else {
 | |
| 		enc.encodeSingle(b, engine, value)
 | |
| 	}
 | |
| }
 |