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			125 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Java
		
	
	
	
| /* BufferStrategy.java -- describes image buffering resources
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|    Copyright (C) 2002, 2005 Free Software Foundation, Inc.
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| 
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| This file is part of GNU Classpath.
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| 
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| GNU Classpath is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2, or (at your option)
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| any later version.
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| 
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| GNU Classpath is distributed in the hope that it will be useful, but
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| WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with GNU Classpath; see the file COPYING.  If not, write to the
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| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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| 02110-1301 USA.
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| 
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| Linking this library statically or dynamically with other modules is
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| making a combined work based on this library.  Thus, the terms and
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| conditions of the GNU General Public License cover the whole
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| combination.
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| 
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| As a special exception, the copyright holders of this library give you
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| permission to link this library with independent modules to produce an
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| executable, regardless of the license terms of these independent
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| modules, and to copy and distribute the resulting executable under
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| terms of your choice, provided that you also meet, for each linked
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| independent module, the terms and conditions of the license of that
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| module.  An independent module is a module which is not derived from
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| or based on this library.  If you modify this library, you may extend
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| this exception to your version of the library, but you are not
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| obligated to do so.  If you do not wish to do so, delete this
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| exception statement from your version. */
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| 
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| 
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| package java.awt.image;
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| 
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| import java.awt.BufferCapabilities;
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| import java.awt.Graphics;
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| 
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| /**
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|  * This class describes a strategy for managing image buffering
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|  * resources on a Canvas or Window.  A given buffer strategy may make
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|  * use of hardware acceleration or take advantage of features of the
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|  * native graphics system.  Examples of buffering strategies are
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|  * double or triple buffering using either flipping or blitting.  For
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|  * the details of these algorithms see BufferCapabilities.
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|  *
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|  * To use a buffer strategy, you retrieve it from either the current
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|  * GraphicsConfiguration or from the Component on which you'd like to
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|  * draw.  Then you can query the strategy's capabilities to make sure
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|  * they're suitable.
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|  *
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|  * If the strategy's capabilities are suitable, you can obtain a
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|  * graphics object and use it to draw with this strategy.  Drawing
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|  * with a buffer strategy requires extra care, however.  You'll need
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|  * to manually cause the next buffer to be shown on the output device.
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|  * And since buffer strategies are usually implemented with a
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|  * VolatileImage, you must frequently check that the contents of the
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|  * buffer are valid and that the buffer still exists.
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|  *
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|  * A buffer strategy is usually implemented using a VolatileImage.
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|  *
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|  * @see VolatileImage
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|  * @since 1.4
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|  */
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| public abstract class BufferStrategy
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| {
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|   /**
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|    * Creates a new buffer strategy.
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|    */
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|   public BufferStrategy()
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|   {
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|   }
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| 
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|   /**
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|    * Retrieves the capabilities of this buffer strategy.
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|    *
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|    * @return this buffer strategy's capabilities
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|    */
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|   public abstract BufferCapabilities getCapabilities();
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| 
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|   /**
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|    * Retrieves a graphics object that can be used to draw using this
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|    * buffer strategy.  This method may not be synchronized so be
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|    * careful when calling it from multiple threads.  You also must
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|    * manually dispose of this graphics object.
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|    *
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|    * @return a graphics object that can be used to draw using this
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|    * buffer strategy
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|    */
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|   public abstract Graphics getDrawGraphics();
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| 
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|   /**
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|    * Returns whether or not the buffer's resources have been reclaimed
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|    * by the native graphics system.  If the buffer resources have been
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|    * lost then you'll need to obtain new resources before drawing
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|    * again.  For details, see the documentation for VolatileImage.
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|    *
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|    * @return true if the contents were lost, false otherwise
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|    */
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|   public abstract boolean contentsLost();
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| 
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|   /**
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|    * Returns whether or not the buffer's resources were re-created and
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|    * cleared to the default background color.  If the buffer's
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|    * resources have recently been re-created and initialized then the
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|    * buffer's image may need to be re-rendered.  For details, see the
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|    * documentation for VolatileImage.
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|    *
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|    * @return true if the contents were restored, false otherwise
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|    */
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|   public abstract boolean contentsRestored();
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| 
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|   /**
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|    * Applies this buffer strategy.  In other words, this method brings
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|    * the contents of the back or intermediate buffers to the front
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|    * buffer.
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|    */
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|   public abstract void show();
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| }
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