mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			1006 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			1006 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C
		
	
	
	
/* GNU Objective C Runtime class related functions
 | 
						|
   Copyright (C) 1993-2015 Free Software Foundation, Inc.
 | 
						|
   Contributed by Kresten Krab Thorup and Dennis Glatting.
 | 
						|
 | 
						|
   Lock-free class table code designed and written from scratch by
 | 
						|
   Nicola Pero, 2001.
 | 
						|
 | 
						|
This file is part of GCC.
 | 
						|
 | 
						|
GCC is free software; you can redistribute it and/or modify it under the
 | 
						|
terms of the GNU General Public License as published by the Free Software
 | 
						|
Foundation; either version 3, or (at your option) any later version.
 | 
						|
 | 
						|
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
 | 
						|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
details.
 | 
						|
 | 
						|
Under Section 7 of GPL version 3, you are granted additional
 | 
						|
permissions described in the GCC Runtime Library Exception, version
 | 
						|
3.1, as published by the Free Software Foundation.
 | 
						|
 | 
						|
You should have received a copy of the GNU General Public License and
 | 
						|
a copy of the GCC Runtime Library Exception along with this program;
 | 
						|
see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
 | 
						|
<http://www.gnu.org/licenses/>.  */
 | 
						|
 | 
						|
/* The code in this file critically affects class method invocation
 | 
						|
  speed.  This long preamble comment explains why, and the issues
 | 
						|
  involved.
 | 
						|
 | 
						|
  One of the traditional weaknesses of the GNU Objective-C runtime is
 | 
						|
  that class method invocations are slow.  The reason is that when you
 | 
						|
  write
 | 
						|
  
 | 
						|
  array = [NSArray new];
 | 
						|
  
 | 
						|
  this gets basically compiled into the equivalent of 
 | 
						|
  
 | 
						|
  array = [(objc_get_class ("NSArray")) new];
 | 
						|
  
 | 
						|
  objc_get_class returns the class pointer corresponding to the string
 | 
						|
  `NSArray'; and because of the lookup, the operation is more
 | 
						|
  complicated and slow than a simple instance method invocation.
 | 
						|
  
 | 
						|
  Most high performance Objective-C code (using the GNU Objc runtime)
 | 
						|
  I had the opportunity to read (or write) work around this problem by
 | 
						|
  caching the class pointer:
 | 
						|
  
 | 
						|
  Class arrayClass = [NSArray class];
 | 
						|
  
 | 
						|
  ... later on ...
 | 
						|
  
 | 
						|
  array = [arrayClass new];
 | 
						|
  array = [arrayClass new];
 | 
						|
  array = [arrayClass new];
 | 
						|
  
 | 
						|
  In this case, you always perform a class lookup (the first one), but
 | 
						|
  then all the [arrayClass new] methods run exactly as fast as an
 | 
						|
  instance method invocation.  It helps if you have many class method
 | 
						|
  invocations to the same class.
 | 
						|
  
 | 
						|
  The long-term solution to this problem would be to modify the
 | 
						|
  compiler to output tables of class pointers corresponding to all the
 | 
						|
  class method invocations, and to add code to the runtime to update
 | 
						|
  these tables - that should in the end allow class method invocations
 | 
						|
  to perform precisely as fast as instance method invocations, because
 | 
						|
  no class lookup would be involved.  I think the Apple Objective-C
 | 
						|
  runtime uses this technique.  Doing this involves synchronized
 | 
						|
  modifications in the runtime and in the compiler.
 | 
						|
  
 | 
						|
  As a first medicine to the problem, I [NP] have redesigned and
 | 
						|
  rewritten the way the runtime is performing class lookup.  This
 | 
						|
  doesn't give as much speed as the other (definitive) approach, but
 | 
						|
  at least a class method invocation now takes approximately 4.5 times
 | 
						|
  an instance method invocation on my machine (it would take approx 12
 | 
						|
  times before the rewriting), which is a lot better.
 | 
						|
 | 
						|
  One of the main reason the new class lookup is so faster is because
 | 
						|
  I implemented it in a way that can safely run multithreaded without
 | 
						|
  using locks - a so-called `lock-free' data structure.  The atomic
 | 
						|
  operation is pointer assignment.  The reason why in this problem
 | 
						|
  lock-free data structures work so well is that you never remove
 | 
						|
  classes from the table - and the difficult thing with lock-free data
 | 
						|
  structures is freeing data when is removed from the structures.  */
 | 
						|
 | 
						|
#include "objc-private/common.h"
 | 
						|
#include "objc-private/error.h"
 | 
						|
#include "objc/runtime.h"
 | 
						|
#include "objc/thr.h"
 | 
						|
#include "objc-private/module-abi-8.h"  /* For CLS_ISCLASS and similar.  */
 | 
						|
#include "objc-private/runtime.h"       /* the kitchen sink */
 | 
						|
#include "objc-private/sarray.h"        /* For sarray_put_at_safe.  */
 | 
						|
#include "objc-private/selector.h"      /* For sarray_put_at_safe.  */
 | 
						|
#include <string.h>                     /* For memset */
 | 
						|
 | 
						|
/* We use a table which maps a class name to the corresponding class
 | 
						|
   pointer.  The first part of this file defines this table, and
 | 
						|
   functions to do basic operations on the table.  The second part of
 | 
						|
   the file implements some higher level Objective-C functionality for
 | 
						|
   classes by using the functions provided in the first part to manage
 | 
						|
   the table. */
 | 
						|
 | 
						|
/**
 | 
						|
 ** Class Table Internals
 | 
						|
 **/
 | 
						|
 | 
						|
/* A node holding a class */
 | 
						|
typedef struct class_node
 | 
						|
{
 | 
						|
  struct class_node *next;      /* Pointer to next entry on the list.
 | 
						|
                                   NULL indicates end of list. */
 | 
						|
  
 | 
						|
  const char *name;             /* The class name string */
 | 
						|
  int length;                   /* The class name string length */
 | 
						|
  Class pointer;                /* The Class pointer */
 | 
						|
  
 | 
						|
} *class_node_ptr;
 | 
						|
 | 
						|
/* A table containing classes is a class_node_ptr (pointing to the
 | 
						|
   first entry in the table - if it is NULL, then the table is
 | 
						|
   empty). */
 | 
						|
 | 
						|
/* We have 1024 tables.  Each table contains all class names which
 | 
						|
   have the same hash (which is a number between 0 and 1023).  To look
 | 
						|
   up a class_name, we compute its hash, and get the corresponding
 | 
						|
   table.  Once we have the table, we simply compare strings directly
 | 
						|
   till we find the one which we want (using the length first).  The
 | 
						|
   number of tables is quite big on purpose (a normal big application
 | 
						|
   has less than 1000 classes), so that you shouldn't normally get any
 | 
						|
   collisions, and get away with a single comparison (which we can't
 | 
						|
   avoid since we need to know that you have got the right thing).  */
 | 
						|
#define CLASS_TABLE_SIZE 1024
 | 
						|
#define CLASS_TABLE_MASK 1023
 | 
						|
 | 
						|
static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
 | 
						|
 | 
						|
/* The table writing mutex - we lock on writing to avoid conflicts
 | 
						|
   between different writers, but we read without locks.  That is
 | 
						|
   possible because we assume pointer assignment to be an atomic
 | 
						|
   operation.  TODO: This is only true under certain circumstances,
 | 
						|
   which should be clarified.  */
 | 
						|
static objc_mutex_t __class_table_lock = NULL;
 | 
						|
 | 
						|
/* CLASS_TABLE_HASH is how we compute the hash of a class name.  It is
 | 
						|
   a macro - *not* a function - arguments *are* modified directly.
 | 
						|
 | 
						|
   INDEX should be a variable holding an int;
 | 
						|
   HASH should be a variable holding an int;
 | 
						|
   CLASS_NAME should be a variable holding a (char *) to the class_name.  
 | 
						|
 | 
						|
   After the macro is executed, INDEX contains the length of the
 | 
						|
   string, and HASH the computed hash of the string; CLASS_NAME is
 | 
						|
   untouched.  */
 | 
						|
 | 
						|
#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME)          \
 | 
						|
  HASH = 0;                                                  \
 | 
						|
  for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++)        \
 | 
						|
    {                                                        \
 | 
						|
      HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
 | 
						|
    }                                                        \
 | 
						|
                                                             \
 | 
						|
  HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
 | 
						|
 | 
						|
/* Setup the table.  */
 | 
						|
static void
 | 
						|
class_table_setup (void)
 | 
						|
{
 | 
						|
  /* Start - nothing in the table.  */
 | 
						|
  memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
 | 
						|
 | 
						|
  /* The table writing mutex.  */
 | 
						|
  __class_table_lock = objc_mutex_allocate ();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Insert a class in the table (used when a new class is
 | 
						|
   registered).  */
 | 
						|
static void 
 | 
						|
class_table_insert (const char *class_name, Class class_pointer)
 | 
						|
{
 | 
						|
  int hash, length;
 | 
						|
  class_node_ptr new_node;
 | 
						|
 | 
						|
  /* Find out the class name's hash and length.  */
 | 
						|
  CLASS_TABLE_HASH (length, hash, class_name);
 | 
						|
  
 | 
						|
  /* Prepare the new node holding the class.  */
 | 
						|
  new_node = objc_malloc (sizeof (struct class_node));
 | 
						|
  new_node->name = class_name;
 | 
						|
  new_node->length = length;
 | 
						|
  new_node->pointer = class_pointer;
 | 
						|
 | 
						|
  /* Lock the table for modifications.  */
 | 
						|
  objc_mutex_lock (__class_table_lock);
 | 
						|
  
 | 
						|
  /* Insert the new node in the table at the beginning of the table at
 | 
						|
     class_table_array[hash].  */
 | 
						|
  new_node->next = class_table_array[hash];
 | 
						|
  class_table_array[hash] = new_node;
 | 
						|
  
 | 
						|
  objc_mutex_unlock (__class_table_lock);
 | 
						|
}
 | 
						|
 | 
						|
/* Get a class from the table.  This does not need mutex protection.
 | 
						|
   Currently, this function is called each time you call a static
 | 
						|
   method, this is why it must be very fast.  */
 | 
						|
static inline Class 
 | 
						|
class_table_get_safe (const char *class_name)
 | 
						|
{
 | 
						|
  class_node_ptr node;  
 | 
						|
  int length, hash;
 | 
						|
 | 
						|
  /* Compute length and hash.  */
 | 
						|
  CLASS_TABLE_HASH (length, hash, class_name);
 | 
						|
  
 | 
						|
  node = class_table_array[hash];
 | 
						|
  
 | 
						|
  if (node != NULL)
 | 
						|
    {
 | 
						|
      do
 | 
						|
        {
 | 
						|
          if (node->length == length)
 | 
						|
            {
 | 
						|
              /* Compare the class names.  */
 | 
						|
              int i;
 | 
						|
 | 
						|
              for (i = 0; i < length; i++)
 | 
						|
                {
 | 
						|
                  if ((node->name)[i] != class_name[i]) 
 | 
						|
		    break;
 | 
						|
                }
 | 
						|
              
 | 
						|
              if (i == length)
 | 
						|
                {
 | 
						|
                  /* They are equal!  */
 | 
						|
                  return node->pointer;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
      while ((node = node->next) != NULL);
 | 
						|
    }
 | 
						|
 | 
						|
  return Nil;
 | 
						|
}
 | 
						|
 | 
						|
/* Enumerate over the class table.  */
 | 
						|
struct class_table_enumerator
 | 
						|
{
 | 
						|
  int hash;
 | 
						|
  class_node_ptr node;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static Class
 | 
						|
class_table_next (struct class_table_enumerator **e)
 | 
						|
{
 | 
						|
  struct class_table_enumerator *enumerator = *e;
 | 
						|
  class_node_ptr next;
 | 
						|
  
 | 
						|
  if (enumerator == NULL)
 | 
						|
    {
 | 
						|
       *e = objc_malloc (sizeof (struct class_table_enumerator));
 | 
						|
      enumerator = *e;
 | 
						|
      enumerator->hash = 0;
 | 
						|
      enumerator->node = NULL;
 | 
						|
 | 
						|
      next = class_table_array[enumerator->hash];
 | 
						|
    }
 | 
						|
  else
 | 
						|
    next = enumerator->node->next;
 | 
						|
  
 | 
						|
  if (next != NULL)
 | 
						|
    {
 | 
						|
      enumerator->node = next;
 | 
						|
      return enumerator->node->pointer;
 | 
						|
    }
 | 
						|
  else 
 | 
						|
    {
 | 
						|
      enumerator->hash++;
 | 
						|
     
 | 
						|
      while (enumerator->hash < CLASS_TABLE_SIZE)
 | 
						|
        {
 | 
						|
          next = class_table_array[enumerator->hash];
 | 
						|
          if (next != NULL)
 | 
						|
            {
 | 
						|
              enumerator->node = next;
 | 
						|
              return enumerator->node->pointer;
 | 
						|
            }
 | 
						|
          enumerator->hash++;
 | 
						|
        }
 | 
						|
      
 | 
						|
      /* Ok - table finished - done.  */
 | 
						|
      objc_free (enumerator);
 | 
						|
      return Nil;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#if 0 /* DEBUGGING FUNCTIONS */
 | 
						|
/* Debugging function - print the class table.  */
 | 
						|
void
 | 
						|
class_table_print (void)
 | 
						|
{
 | 
						|
  int i;
 | 
						|
  
 | 
						|
  for (i = 0; i < CLASS_TABLE_SIZE; i++)
 | 
						|
    {
 | 
						|
      class_node_ptr node;
 | 
						|
      
 | 
						|
      printf ("%d:\n", i);
 | 
						|
      node = class_table_array[i];
 | 
						|
      
 | 
						|
      while (node != NULL)
 | 
						|
        {
 | 
						|
          printf ("\t%s\n", node->name);
 | 
						|
          node = node->next;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* Debugging function - print an histogram of number of classes in
 | 
						|
   function of hash key values.  Useful to evaluate the hash function
 | 
						|
   in real cases.  */
 | 
						|
void
 | 
						|
class_table_print_histogram (void)
 | 
						|
{
 | 
						|
  int i, j;
 | 
						|
  int counter = 0;
 | 
						|
  
 | 
						|
  for (i = 0; i < CLASS_TABLE_SIZE; i++)
 | 
						|
    {
 | 
						|
      class_node_ptr node;
 | 
						|
      
 | 
						|
      node = class_table_array[i];
 | 
						|
      
 | 
						|
      while (node != NULL)
 | 
						|
        {
 | 
						|
          counter++;
 | 
						|
          node = node->next;
 | 
						|
        }
 | 
						|
      if (((i + 1) % 50) == 0)
 | 
						|
        {
 | 
						|
          printf ("%4d:", i + 1);
 | 
						|
          for (j = 0; j < counter; j++)
 | 
						|
	    printf ("X");
 | 
						|
 | 
						|
          printf ("\n");
 | 
						|
          counter = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
  printf ("%4d:", i + 1);
 | 
						|
  for (j = 0; j < counter; j++)
 | 
						|
    printf ("X");
 | 
						|
 | 
						|
  printf ("\n");
 | 
						|
}
 | 
						|
#endif /* DEBUGGING FUNCTIONS */
 | 
						|
 | 
						|
/**
 | 
						|
 ** Objective-C runtime functions
 | 
						|
 **/
 | 
						|
 | 
						|
/* From now on, the only access to the class table data structure
 | 
						|
   should be via the class_table_* functions.  */
 | 
						|
 | 
						|
/* This is a hook which is called by objc_get_class and
 | 
						|
   objc_lookup_class if the runtime is not able to find the class.
 | 
						|
   This may e.g. try to load in the class using dynamic loading.
 | 
						|
 | 
						|
   This hook was a public, global variable in the Traditional GNU
 | 
						|
   Objective-C Runtime API (objc/objc-api.h).  The modern GNU
 | 
						|
   Objective-C Runtime API (objc/runtime.h) provides the
 | 
						|
   objc_setGetUnknownClassHandler() function instead.
 | 
						|
*/
 | 
						|
Class (*_objc_lookup_class) (const char *name) = 0;      /* !T:SAFE */
 | 
						|
 | 
						|
/* The handler currently in use.  PS: if both
 | 
						|
   __obj_get_unknown_class_handler and _objc_lookup_class are defined,
 | 
						|
   __objc_get_unknown_class_handler is called first.  */
 | 
						|
static objc_get_unknown_class_handler
 | 
						|
__objc_get_unknown_class_handler = NULL;
 | 
						|
 | 
						|
objc_get_unknown_class_handler
 | 
						|
objc_setGetUnknownClassHandler (objc_get_unknown_class_handler 
 | 
						|
				new_handler)
 | 
						|
{
 | 
						|
  objc_get_unknown_class_handler old_handler 
 | 
						|
    = __objc_get_unknown_class_handler;
 | 
						|
  __objc_get_unknown_class_handler = new_handler;
 | 
						|
  return old_handler;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* True when class links has been resolved.  */     
 | 
						|
BOOL __objc_class_links_resolved = NO;                  /* !T:UNUSED */
 | 
						|
 | 
						|
 | 
						|
void
 | 
						|
__objc_init_class_tables (void)
 | 
						|
{
 | 
						|
  /* Allocate the class hash table.  */
 | 
						|
  
 | 
						|
  if (__class_table_lock)
 | 
						|
    return;
 | 
						|
  
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
  
 | 
						|
  class_table_setup ();
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
}  
 | 
						|
 | 
						|
/* This function adds a class to the class hash table, and assigns the
 | 
						|
   class a number, unless it's already known.  Return 'YES' if the
 | 
						|
   class was added.  Return 'NO' if the class was already known.  */
 | 
						|
BOOL
 | 
						|
__objc_add_class_to_hash (Class class)
 | 
						|
{
 | 
						|
  Class existing_class;
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  /* Make sure the table is there.  */
 | 
						|
  assert (__class_table_lock);
 | 
						|
 | 
						|
  /* Make sure it's not a meta class.  */
 | 
						|
  assert (CLS_ISCLASS (class));
 | 
						|
 | 
						|
  /* Check to see if the class is already in the hash table.  */
 | 
						|
  existing_class = class_table_get_safe (class->name);
 | 
						|
 | 
						|
  if (existing_class)
 | 
						|
    {
 | 
						|
      objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
      return NO;      
 | 
						|
    }
 | 
						|
  else
 | 
						|
    {
 | 
						|
      /* The class isn't in the hash table.  Add the class and assign
 | 
						|
         a class number.  */
 | 
						|
      static unsigned int class_number = 1;
 | 
						|
      
 | 
						|
      CLS_SETNUMBER (class, class_number);
 | 
						|
      CLS_SETNUMBER (class->class_pointer, class_number);
 | 
						|
 | 
						|
      ++class_number;
 | 
						|
      class_table_insert (class->name, class);
 | 
						|
 | 
						|
      objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
      return YES;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
Class
 | 
						|
objc_getClass (const char *name)
 | 
						|
{
 | 
						|
  Class class;
 | 
						|
 | 
						|
  if (name == NULL)
 | 
						|
    return Nil;
 | 
						|
 | 
						|
  class = class_table_get_safe (name);
 | 
						|
  
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
 | 
						|
  if (__objc_get_unknown_class_handler)
 | 
						|
    return (*__objc_get_unknown_class_handler) (name);
 | 
						|
 | 
						|
  if (_objc_lookup_class)
 | 
						|
    return (*_objc_lookup_class) (name);
 | 
						|
 | 
						|
  return Nil;
 | 
						|
}
 | 
						|
 | 
						|
Class
 | 
						|
objc_lookUpClass (const char *name)
 | 
						|
{
 | 
						|
  if (name == NULL)
 | 
						|
    return Nil;
 | 
						|
  else
 | 
						|
    return class_table_get_safe (name);
 | 
						|
}
 | 
						|
 | 
						|
Class
 | 
						|
objc_getMetaClass (const char *name)
 | 
						|
{
 | 
						|
  Class class = objc_getClass (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class->class_pointer;
 | 
						|
  else
 | 
						|
    return Nil;
 | 
						|
}
 | 
						|
 | 
						|
Class
 | 
						|
objc_getRequiredClass (const char *name)
 | 
						|
{
 | 
						|
  Class class = objc_getClass (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
  else
 | 
						|
    _objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
 | 
						|
{
 | 
						|
  /* Iterate over all entries in the table.  */
 | 
						|
  int hash, count = 0;
 | 
						|
 | 
						|
  for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
 | 
						|
    {
 | 
						|
      class_node_ptr node = class_table_array[hash];
 | 
						|
      
 | 
						|
      while (node != NULL)
 | 
						|
	{
 | 
						|
	  if (returnValue)
 | 
						|
	    {
 | 
						|
	      if (count < maxNumberOfClassesToReturn)
 | 
						|
		returnValue[count] = node->pointer;
 | 
						|
	      else
 | 
						|
		return count;
 | 
						|
	    }
 | 
						|
	  count++;
 | 
						|
	  node = node->next;
 | 
						|
	}
 | 
						|
    }
 | 
						|
  
 | 
						|
  return count;
 | 
						|
}
 | 
						|
 | 
						|
Class
 | 
						|
objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
 | 
						|
{
 | 
						|
  Class new_class;
 | 
						|
  Class new_meta_class;
 | 
						|
 | 
						|
  if (class_name == NULL)
 | 
						|
    return Nil;
 | 
						|
 | 
						|
  if (objc_getClass (class_name))
 | 
						|
    return Nil;
 | 
						|
 | 
						|
  if (super_class)
 | 
						|
    {
 | 
						|
      /* If you want to build a hierarchy of classes, you need to
 | 
						|
	 build and register them one at a time.  The risk is that you
 | 
						|
	 are able to cause confusion by registering a subclass before
 | 
						|
	 the superclass or similar.  */
 | 
						|
      if (CLS_IS_IN_CONSTRUCTION (super_class))
 | 
						|
	return Nil;
 | 
						|
    }
 | 
						|
 | 
						|
  /* Technically, we should create the metaclass first, then use
 | 
						|
     class_createInstance() to create the class.  That complication
 | 
						|
     would be relevant if we had class variables, but we don't, so we
 | 
						|
     just ignore it and create everything directly and assume all
 | 
						|
     classes have the same size.  */
 | 
						|
  new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
 | 
						|
  new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
 | 
						|
 | 
						|
  /* We create an unresolved class, similar to one generated by the
 | 
						|
     compiler.  It will be resolved later when we register it.
 | 
						|
 | 
						|
     Note how the metaclass details are not that important; when the
 | 
						|
     class is resolved, the ones that matter will be fixed up.  */
 | 
						|
  new_class->class_pointer = new_meta_class;
 | 
						|
  new_meta_class->class_pointer = 0;
 | 
						|
 | 
						|
  if (super_class)
 | 
						|
    {
 | 
						|
      /* Force the name of the superclass in place of the link to the
 | 
						|
	 actual superclass, which will be put there when the class is
 | 
						|
	 resolved.  */
 | 
						|
      const char *super_class_name = class_getName (super_class);
 | 
						|
      new_class->super_class = (void *)super_class_name;
 | 
						|
      new_meta_class->super_class = (void *)super_class_name;
 | 
						|
    }
 | 
						|
  else
 | 
						|
    {
 | 
						|
      new_class->super_class = (void *)0;
 | 
						|
      new_meta_class->super_class = (void *)0;
 | 
						|
    }
 | 
						|
 | 
						|
  new_class->name = objc_malloc (strlen (class_name) + 1);
 | 
						|
  strcpy ((char*)new_class->name, class_name);
 | 
						|
  new_meta_class->name = new_class->name;
 | 
						|
 | 
						|
  new_class->version = 0;
 | 
						|
  new_meta_class->version = 0;
 | 
						|
 | 
						|
  new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
 | 
						|
  new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
 | 
						|
 | 
						|
  if (super_class)
 | 
						|
    new_class->instance_size = super_class->instance_size;
 | 
						|
  else
 | 
						|
    new_class->instance_size = 0;
 | 
						|
  new_meta_class->instance_size = sizeof (struct objc_class);
 | 
						|
 | 
						|
  return new_class;
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
objc_registerClassPair (Class class_)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return;
 | 
						|
 | 
						|
  if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
 | 
						|
    return;
 | 
						|
 | 
						|
  if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
 | 
						|
    return;
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  if (objc_getClass (class_->name))
 | 
						|
    {
 | 
						|
      objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
  CLS_SET_NOT_IN_CONSTRUCTION (class_);
 | 
						|
  CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
 | 
						|
 | 
						|
  __objc_init_class (class_);
 | 
						|
 | 
						|
  /* Resolve class links immediately.  No point in waiting.  */
 | 
						|
  __objc_resolve_class_links ();
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
objc_disposeClassPair (Class class_)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return;
 | 
						|
 | 
						|
  if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
 | 
						|
    return;
 | 
						|
 | 
						|
  if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
 | 
						|
    return;
 | 
						|
 | 
						|
  /* Undo any class_addIvar().  */
 | 
						|
  if (class_->ivars)
 | 
						|
    {
 | 
						|
      int i;
 | 
						|
      for (i = 0; i < class_->ivars->ivar_count; i++)
 | 
						|
	{
 | 
						|
	  struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
 | 
						|
 | 
						|
	  objc_free ((char *)ivar->ivar_name);
 | 
						|
	  objc_free ((char *)ivar->ivar_type);
 | 
						|
	}
 | 
						|
      
 | 
						|
      objc_free (class_->ivars);
 | 
						|
    }
 | 
						|
 | 
						|
  /* Undo any class_addMethod().  */
 | 
						|
  if (class_->methods)
 | 
						|
    {
 | 
						|
      struct objc_method_list *list = class_->methods;
 | 
						|
      while (list)
 | 
						|
	{
 | 
						|
	  int i;
 | 
						|
	  struct objc_method_list *next = list->method_next;
 | 
						|
 | 
						|
	  for (i = 0; i < list->method_count; i++)
 | 
						|
	    {
 | 
						|
	      struct objc_method *method = &(list->method_list[i]);
 | 
						|
 | 
						|
	      objc_free ((char *)method->method_name);
 | 
						|
	      objc_free ((char *)method->method_types);
 | 
						|
	    }
 | 
						|
 | 
						|
	  objc_free (list);
 | 
						|
	  list = next;
 | 
						|
	}
 | 
						|
    }
 | 
						|
 | 
						|
  /* Undo any class_addProtocol().  */
 | 
						|
  if (class_->protocols)
 | 
						|
    {
 | 
						|
      struct objc_protocol_list *list = class_->protocols;
 | 
						|
      while (list)
 | 
						|
	{
 | 
						|
	  struct objc_protocol_list *next = list->next;
 | 
						|
 | 
						|
	  objc_free (list);
 | 
						|
	  list = next;
 | 
						|
	}
 | 
						|
    }
 | 
						|
  
 | 
						|
  /* Undo any class_addMethod() on the meta-class.  */
 | 
						|
  if (class_->class_pointer->methods)
 | 
						|
    {
 | 
						|
      struct objc_method_list *list = class_->class_pointer->methods;
 | 
						|
      while (list)
 | 
						|
	{
 | 
						|
	  int i;
 | 
						|
	  struct objc_method_list *next = list->method_next;
 | 
						|
 | 
						|
	  for (i = 0; i < list->method_count; i++)
 | 
						|
	    {
 | 
						|
	      struct objc_method *method = &(list->method_list[i]);
 | 
						|
 | 
						|
	      objc_free ((char *)method->method_name);
 | 
						|
	      objc_free ((char *)method->method_types);
 | 
						|
	    }
 | 
						|
 | 
						|
	  objc_free (list);
 | 
						|
	  list = next;
 | 
						|
	}
 | 
						|
    }
 | 
						|
 | 
						|
  /* Undo objc_allocateClassPair().  */
 | 
						|
  objc_free ((char *)(class_->name));
 | 
						|
  objc_free (class_->class_pointer);
 | 
						|
  objc_free (class_);
 | 
						|
}
 | 
						|
 | 
						|
/* Traditional GNU Objective-C Runtime API.  Important: this method is
 | 
						|
   called automatically by the compiler while messaging (if using the
 | 
						|
   traditional ABI), so it is worth keeping it fast; don't make it
 | 
						|
   just a wrapper around objc_getClass().  */
 | 
						|
/* Note that this is roughly equivalent to objc_getRequiredClass().  */
 | 
						|
/* Get the class object for the class named NAME.  If NAME does not
 | 
						|
   identify a known class, the hook _objc_lookup_class is called.  If
 | 
						|
   this fails, an error message is issued and the system aborts.  */
 | 
						|
Class
 | 
						|
objc_get_class (const char *name)
 | 
						|
{
 | 
						|
  Class class;
 | 
						|
 | 
						|
  class = class_table_get_safe (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
 | 
						|
  if (__objc_get_unknown_class_handler)
 | 
						|
    class = (*__objc_get_unknown_class_handler) (name);
 | 
						|
 | 
						|
  if ((!class)  &&  _objc_lookup_class)
 | 
						|
    class = (*_objc_lookup_class) (name);
 | 
						|
 | 
						|
  if (class)
 | 
						|
    return class;
 | 
						|
  
 | 
						|
  _objc_abort ("objc runtime: cannot find class %s\n", name);
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* This is used by the compiler too.  */
 | 
						|
Class
 | 
						|
objc_get_meta_class (const char *name)
 | 
						|
{
 | 
						|
  return objc_get_class (name)->class_pointer;
 | 
						|
}
 | 
						|
 | 
						|
/* This is not used by GCC, but the clang compiler seems to use it
 | 
						|
   when targeting the GNU runtime.  That's wrong, but we have it to
 | 
						|
   be compatible.  */
 | 
						|
Class
 | 
						|
objc_lookup_class (const char *name)
 | 
						|
{
 | 
						|
  return objc_getClass (name);
 | 
						|
}
 | 
						|
 | 
						|
/* This is used when the implementation of a method changes.  It goes
 | 
						|
   through all classes, looking for the ones that have these methods
 | 
						|
   (either method_a or method_b; method_b can be NULL), and reloads
 | 
						|
   the implementation for these.  You should call this with the
 | 
						|
   runtime mutex already locked.  */
 | 
						|
void
 | 
						|
__objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
 | 
						|
{
 | 
						|
  int hash;
 | 
						|
 | 
						|
  /* Iterate over all classes.  */
 | 
						|
  for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
 | 
						|
    {
 | 
						|
      class_node_ptr node = class_table_array[hash];
 | 
						|
      
 | 
						|
      while (node != NULL)
 | 
						|
	{
 | 
						|
	  /* We execute this loop twice: the first time, we iterate
 | 
						|
	     over all methods in the class (instance methods), while
 | 
						|
	     the second time we iterate over all methods in the meta
 | 
						|
	     class (class methods).  */
 | 
						|
	  Class class = Nil;
 | 
						|
	  BOOL done = NO;
 | 
						|
 | 
						|
	  while (done == NO)
 | 
						|
	    {
 | 
						|
	      struct objc_method_list * method_list;
 | 
						|
 | 
						|
	      if (class == Nil)
 | 
						|
		{
 | 
						|
		  /* The first time, we work on the class.  */
 | 
						|
		  class = node->pointer;
 | 
						|
		}
 | 
						|
	      else
 | 
						|
		{
 | 
						|
		  /* The second time, we work on the meta class.  */
 | 
						|
		  class = class->class_pointer;
 | 
						|
		  done = YES;
 | 
						|
		}
 | 
						|
 | 
						|
	      method_list = class->methods;
 | 
						|
 | 
						|
	      while (method_list)
 | 
						|
		{
 | 
						|
		  int i;
 | 
						|
		  
 | 
						|
		  for (i = 0; i < method_list->method_count; ++i)
 | 
						|
		    {
 | 
						|
		      struct objc_method *method = &method_list->method_list[i];
 | 
						|
		      
 | 
						|
		      /* If the method is one of the ones we are
 | 
						|
			 looking for, update the implementation.  */
 | 
						|
		      if (method == method_a)
 | 
						|
			sarray_at_put_safe (class->dtable,
 | 
						|
					    (sidx) method_a->method_name->sel_id,
 | 
						|
					    method_a->method_imp);
 | 
						|
		      
 | 
						|
		      if (method == method_b)
 | 
						|
			{
 | 
						|
			  if (method_b != NULL)
 | 
						|
			    sarray_at_put_safe (class->dtable,
 | 
						|
						(sidx) method_b->method_name->sel_id,
 | 
						|
						method_b->method_imp);
 | 
						|
			}
 | 
						|
		    }
 | 
						|
		  
 | 
						|
		  method_list = method_list->method_next;
 | 
						|
		}
 | 
						|
	    }
 | 
						|
	  node = node->next;
 | 
						|
	}
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/* Resolve super/subclass links for all classes.  The only thing we
 | 
						|
   can be sure of is that the class_pointer for class objects point to
 | 
						|
   the right meta class objects.  */
 | 
						|
void
 | 
						|
__objc_resolve_class_links (void)
 | 
						|
{
 | 
						|
  struct class_table_enumerator *es = NULL;
 | 
						|
  Class object_class = objc_get_class ("Object");
 | 
						|
  Class class1;
 | 
						|
 | 
						|
  assert (object_class);
 | 
						|
 | 
						|
  objc_mutex_lock (__objc_runtime_mutex);
 | 
						|
 | 
						|
  /* Assign subclass links.  */
 | 
						|
  while ((class1 = class_table_next (&es)))
 | 
						|
    {
 | 
						|
      /* Make sure we have what we think we have.  */
 | 
						|
      assert (CLS_ISCLASS (class1));
 | 
						|
      assert (CLS_ISMETA (class1->class_pointer));
 | 
						|
 | 
						|
      /* The class_pointer of all meta classes point to Object's meta
 | 
						|
         class.  */
 | 
						|
      class1->class_pointer->class_pointer = object_class->class_pointer;
 | 
						|
 | 
						|
      if (! CLS_ISRESOLV (class1))
 | 
						|
        {
 | 
						|
          CLS_SETRESOLV (class1);
 | 
						|
          CLS_SETRESOLV (class1->class_pointer);
 | 
						|
              
 | 
						|
          if (class1->super_class)
 | 
						|
            {   
 | 
						|
              Class a_super_class 
 | 
						|
                = objc_get_class ((char *) class1->super_class);
 | 
						|
              
 | 
						|
              assert (a_super_class);
 | 
						|
              
 | 
						|
              DEBUG_PRINTF ("making class connections for: %s\n",
 | 
						|
                            class1->name);
 | 
						|
              
 | 
						|
              /* Assign subclass links for superclass.  */
 | 
						|
              class1->sibling_class = a_super_class->subclass_list;
 | 
						|
              a_super_class->subclass_list = class1;
 | 
						|
              
 | 
						|
              /* Assign subclass links for meta class of superclass.  */
 | 
						|
              if (a_super_class->class_pointer)
 | 
						|
                {
 | 
						|
                  class1->class_pointer->sibling_class
 | 
						|
                    = a_super_class->class_pointer->subclass_list;
 | 
						|
                  a_super_class->class_pointer->subclass_list 
 | 
						|
                    = class1->class_pointer;
 | 
						|
                }
 | 
						|
            }
 | 
						|
          else /* A root class, make its meta object be a subclass of
 | 
						|
                  Object.  */
 | 
						|
            {
 | 
						|
              class1->class_pointer->sibling_class 
 | 
						|
                = object_class->subclass_list;
 | 
						|
              object_class->subclass_list = class1->class_pointer;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
  /* Assign superclass links.  */
 | 
						|
   es = NULL;
 | 
						|
   while ((class1 = class_table_next (&es)))
 | 
						|
    {
 | 
						|
      Class sub_class;
 | 
						|
      for (sub_class = class1->subclass_list; sub_class;
 | 
						|
           sub_class = sub_class->sibling_class)
 | 
						|
        {
 | 
						|
          sub_class->super_class = class1;
 | 
						|
          if (CLS_ISCLASS (sub_class))
 | 
						|
            sub_class->class_pointer->super_class = class1->class_pointer;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
  objc_mutex_unlock (__objc_runtime_mutex);
 | 
						|
}
 | 
						|
 | 
						|
const char *
 | 
						|
class_getName (Class class_)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return "nil";
 | 
						|
 | 
						|
  return class_->name;
 | 
						|
}
 | 
						|
 | 
						|
BOOL
 | 
						|
class_isMetaClass (Class class_)
 | 
						|
{
 | 
						|
  /* CLS_ISMETA includes the check for Nil class_.  */
 | 
						|
  return CLS_ISMETA (class_);
 | 
						|
}
 | 
						|
 | 
						|
/* Even inside libobjc it may be worth using class_getSuperclass
 | 
						|
   instead of accessing class_->super_class directly because it
 | 
						|
   resolves the class links if needed.  If you access
 | 
						|
   class_->super_class directly, make sure to deal with the situation
 | 
						|
   where the class is not resolved yet!  */
 | 
						|
Class
 | 
						|
class_getSuperclass (Class class_)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return Nil;
 | 
						|
 | 
						|
  /* Classes that are in construction are not resolved, and still have
 | 
						|
     the class name (instead of a class pointer) in the
 | 
						|
     class_->super_class field.  In that case we need to lookup the
 | 
						|
     superclass name to return the superclass.  We can not resolve the
 | 
						|
     class until it is registered.  */
 | 
						|
  if (CLS_IS_IN_CONSTRUCTION (class_))
 | 
						|
    {
 | 
						|
      if (CLS_ISMETA (class_))
 | 
						|
	return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
 | 
						|
      else
 | 
						|
	return objc_lookUpClass ((const char *)(class_->super_class));
 | 
						|
    }
 | 
						|
 | 
						|
  /* If the class is not resolved yet, super_class would point to a
 | 
						|
     string (the name of the super class) as opposed to the actual
 | 
						|
     super class.  In that case, we need to resolve the class links
 | 
						|
     before we can return super_class.  */
 | 
						|
  if (! CLS_ISRESOLV (class_))
 | 
						|
    __objc_resolve_class_links ();
 | 
						|
  
 | 
						|
  return class_->super_class;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
class_getVersion (Class class_)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return 0;
 | 
						|
 | 
						|
  return (int)(class_->version);
 | 
						|
}
 | 
						|
 | 
						|
void
 | 
						|
class_setVersion (Class class_, int version)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return;
 | 
						|
 | 
						|
  class_->version = version;
 | 
						|
}
 | 
						|
 | 
						|
size_t
 | 
						|
class_getInstanceSize (Class class_)
 | 
						|
{
 | 
						|
  if (class_ == Nil)
 | 
						|
    return 0;
 | 
						|
 | 
						|
  return class_->instance_size;
 | 
						|
}
 | 
						|
 |