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			477 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			477 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Java
		
	
	
	
/* Timer.java --
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   Copyright (C) 2002, 2004, 2005, 2006,  Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.io.Serializable;
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import java.util.EventListener;
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import javax.swing.event.EventListenerList;
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/**
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 * Fires one or more action events after the specified delay.  This is
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 * a specialised version of <code>java.util.Timer</code> just for
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 * firing <code>ActionEvent</code>s. All Timers share one (daemon)
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 * Thread (or java.util.Timer). All events are fired from the event
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 * queue.
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 *
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 * @author Ronald Veldema
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 * @author Audrius Meskauskas (audriusa@Bionformatics.org) - bug fixes
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 * and documentation comments
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 */
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public class Timer
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  implements Serializable
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{
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  /**
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   * Given to the shared java.util.Timer to (possibly repeatedly) call
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   * queueEvent().
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   */
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  private class Task extends java.util.TimerTask
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  {
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    public void run()
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    {
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      if (logTimers)
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        System.out.println("javax.swing.Timer -> queueEvent()");
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      queueEvent();
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      if (!repeats)
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        task = null;
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    }
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  }
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  /**
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   * Use serialVersionUID for interoperability.
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   */
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  private static final long serialVersionUID = -1116180831621385484L;
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  /**
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   * The encloding class, used with {@link SwingUtilities#invokeLater}
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   * to invoke the {@link #drainEvents()}.
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   */
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  private Runnable drainer = new Runnable()
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    {
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      public void run()
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      {
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        drainEvents();
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      }
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    };
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  /**
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   * The static java.util.Timer daemon which will be used to schedule
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   * all javax.swing.Timer.Task objects. The daemon will always be
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   * running, even if there's no task scheduled in it.
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   */
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  private static java.util.Timer timer = new java.util.Timer("swing.Timer",
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                                                             true);
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  /**
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   * If <code>true</code>, the timer prints a message to
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   * {@link System#out} when firing each event.
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   */
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  static boolean logTimers;
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  /**
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   * A field to store all listeners who are listening to this timer.
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   */
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  protected EventListenerList listenerList = new EventListenerList();
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  /**
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   * <code>true</code> if the timer coalesces events.
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   */
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  boolean coalesce = true;
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  /**
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   * <code>true</code> if the timer is firing repetetive events.
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   */
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  boolean repeats = true;
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  /**
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   * The delay between subsequent repetetive events.
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   */
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  int delay;
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  /**
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   * The initial delay before the first event.
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   */
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  int initialDelay;
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  /**
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   * The number of events that have been already fired by this timer.
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   * This is used as a numeric identifier for the next event that would
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   * be fired.
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   */
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  int ticks;
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  /**
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   * The task that calls queueEvent(). When null this Timer is stopped.
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   * This is package private to avoid synthetic accessor method.
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   */
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  Task task;
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  /**
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   * This object manages a "queue" of virtual actionEvents, maintained as a
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   * simple long counter. When the timer expires, a new event is queued,
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   * and a dispatcher object is pushed into the system event queue. When
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   * the system thread runs the dispatcher, it will fire as many
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   * ActionEvents as have been queued, unless the timer is set to
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   * coalescing mode, in which case it will fire only one ActionEvent.
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   */
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  private long queue;
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  /**
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   * <code>synchronized(queueLock)</code> replaces
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   * <code>synchronized(queue)</code> that is not supported by this language.
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   */
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  private Object queueLock = new Object();
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  /**
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   * Creates a new Timer object.
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   *
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   * @param d the default value for both initial and between event delay, in
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   * milliseconds.
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   * @param listener the first action listener, can be <code>null</code>.
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   */
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  public Timer(int d, ActionListener listener)
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  {
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    delay = d;
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    initialDelay = d;
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    if (listener != null)
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      addActionListener(listener);
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  }
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  /**
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   * Get the array of action listeners.
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   *
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   * @return the array of action listeners that are listening for the events,
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   * fired by this timer
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   *
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   * @since 1.4
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   */
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  public ActionListener[] getActionListeners()
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  {
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    return (ActionListener[]) listenerList.getListeners(ActionListener.class);
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  }
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  /**
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   * Sets whether the Timer coalesces multiple pending event firings.
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   * If the coalescing is enabled, the multiple events that have not been
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   * fired on time are replaced by the single event. The events may not
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   * be fired on time if the application is busy.
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   *
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   * @param c <code>true</code> (default) to enable the event coalescing,
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   * <code>false</code> otherwise
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   */
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  public void setCoalesce(boolean c)
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  {
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    coalesce = c;
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  }
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  /**
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   * Checks if the Timer coalesces multiple pending event firings.
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   * If the coalescing is enabled, the multiple events that have not been
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   * fired on time are replaced by the single event. The events may not
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   * be fired on time if the application is busy.
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   *
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   * @return <code>true</code> if the coalescing is enabled,
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   * <code>false</code> otherwise
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   */
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  public boolean isCoalesce()
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  {
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    return coalesce;
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  }
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  /**
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   * Get the event listeners of the given type that are listening for the
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   * events, fired by this timer.
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   *
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   * @param listenerType the listener type (for example, ActionListener.class)
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   *
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   * @return the array of event listeners that are listening for the events,
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   * fired by this timer
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   * @since 1.3
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   */
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  public <T extends EventListener> T[] getListeners(Class<T> listenerType)
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  {
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    return listenerList.getListeners(listenerType);
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  }
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  /**
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   * Set the timer logging state. If it is set to <code>true</code>, the
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   * timer prints a message to {@link System#out} when firing each
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   * action event.
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   *
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   * @param lt <code>true</code> if logging is enabled, <code>false</code>
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   * (default value) otherwise
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   */
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  public static void setLogTimers(boolean lt)
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  {
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    logTimers = lt;
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  }
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  /**
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   * Return the logging state.
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   *
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   * @return <code>true</code> if the timer is printing a message to
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   * {@link System#out}
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   * when firing each action event
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   */
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  public static boolean getLogTimers()
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  {
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    return logTimers;
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  }
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  /**
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   * Set the delay between firing the subsequent events.
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   * This parameter does not change the value of the initial delay before
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   * firing the first event.
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   *
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   * @param d The time gap between the subsequent events, in milliseconds
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   *
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   * @throws IllegalArgumentException if <code>d</code> is less than zero.
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   */
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  public void setDelay(int d)
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  {
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    if (d < 0)
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      throw new IllegalArgumentException("Invalid delay: " + d);
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    delay = d;
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  }
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  /**
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   * Get the delay between firing the subsequent events.
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   *
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   * @return The delay between subsequent events, in milliseconds
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   */
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  public int getDelay()
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  {
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    return delay;
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  }
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  /**
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   * Set the intial delay before firing the first event since calling
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   * the {@link #start()} method. If the initial delay has not been
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   * set, it is assumed having the same value as the delay between the
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   * subsequent events.
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   *
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   * @param i the initial delay, in milliseconds
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   *
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   * @throws IllegalArgumentException if <code>i</code> is less than zero.
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   */
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  public void setInitialDelay(int i)
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  {
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    if (i < 0)
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      throw new IllegalArgumentException("Invalid initial delay: " + i);
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    initialDelay = i;
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  }
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  /**
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   * Get the intial delay before firing the first event since calling
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   * the {@link #start()} method. If the initial delay has not been
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   * set, returns the same value as {@link #getDelay()}.
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   *
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   * @return the initial delay before firing the first action event.
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   */
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  public int getInitialDelay()
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  {
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    return initialDelay;
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  }
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  /**
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   * Enable firing the repetetive events.
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   *
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   * @param r <code>true</code> (default value) to fire repetetive events.
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   * <code>false</code> to fire
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   * only one event after the initial delay
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   */
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  public void setRepeats(boolean r)
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  {
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    repeats = r;
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  }
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  /**
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   * Check is this timer fires repetetive events.
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   *
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   * @return <code>true</code> if the timer fires repetetive events,
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   * <code>false</code> if it fires
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   * only one event after the initial delay
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   */
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  public boolean isRepeats()
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  {
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    return repeats;
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  }
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  /**
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   * Get the timer state.
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   *
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   * @return <code>true</code> if the timer has been started and is firing
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   * the action events as scheduled. <code>false</code>
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   * if the timer is inactive.
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   */
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  public boolean isRunning()
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  {
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    return task != null;
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  }
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  /**
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   * Add the action listener
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   *
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   * @param listener the action listener to add
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   */
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  public void addActionListener(ActionListener listener)
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  {
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    listenerList.add(ActionListener.class, listener);
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  }
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  /**
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   * Remove the action listener.
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   *
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   * @param listener the action listener to remove
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   */
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  public void removeActionListener(ActionListener listener)
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  {
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    listenerList.remove(ActionListener.class, listener);
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  }
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  /**
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   * Cancel all pending tasks and fire the first event after the initial
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   * delay.
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   */
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  public void restart()
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  {
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    stop();
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    start();
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  }
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  /**
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   * Start firing the action events.
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   */
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  public void start()
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  {
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    Task t = task;
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    if (t == null)
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      {
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        t = new Task();
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        if (isRepeats())
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          timer.schedule(t, getInitialDelay(), getDelay());
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        else
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          timer.schedule(t, getInitialDelay());
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        task = t;
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      }
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  }
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  /**
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   * Stop firing the action events.
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   */
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  public void stop()
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  {
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    Task t = task;
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    if (t != null)
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      {
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        t.cancel();
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        task = null;
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      }
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  }
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  /**
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   * Fire the given action event to the action listeners.
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   *
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   * @param event the event to fire
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   */
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  protected void fireActionPerformed(ActionEvent event)
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  {
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    ActionListener[] listeners = getActionListeners();
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    for (int i = 0; i < listeners.length; i++)
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      listeners [ i ].actionPerformed(event);
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  }
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  /**
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   * Fire the action event, named "Timer" and having the numeric
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   * identifier, equal to the numer of events that have been
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   * already fired before.
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   */
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  void fireActionPerformed()
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  {
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    fireActionPerformed(new ActionEvent(this, ticks++, "Timer"));
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  }
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  /**
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   * Fire the queued action events.
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   * In the coalescing mode, a single event is fired as a replacement
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   * for all queued events. In non coalescing mode, a series of
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   * all queued events is fired.
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   * This is package-private to avoid an accessor method.
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   */
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  void drainEvents()
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  {
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    synchronized (queueLock)
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      {
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        if (isCoalesce())
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          {
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            if (queue > 0)
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              fireActionPerformed();
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          }
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        else
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          {
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            while (queue > 0)
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              {
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                fireActionPerformed();
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                queue--;
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              }
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          }
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        queue = 0;
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      }
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  }
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  /**
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  * Post a scheduled event to the event queue.
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  * Package-private to avoid an accessor method.
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  */
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  void queueEvent()
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  {
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    synchronized(queueLock)
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      {
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        queue++;
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        if (queue == 1)
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          SwingUtilities.invokeLater(drainer);
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      }
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  }
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}
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