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			613 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			613 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Java
		
	
	
	
/* Polygon.java -- class representing a polygon
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   Copyright (C) 1999, 2002, 2004, 2005  Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Line2D;
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import java.awt.geom.PathIterator;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.io.Serializable;
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/**
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 * This class represents a polygon, a closed, two-dimensional region in a
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 * coordinate space. The region is bounded by an arbitrary number of line
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 * segments, between (x,y) coordinate vertices. The polygon has even-odd
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 * winding, meaning that a point is inside the shape if it crosses the
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 * boundary an odd number of times on the way to infinity.
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 *
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 * <p>There are some public fields; if you mess with them in an inconsistent
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 * manner, it is your own fault when you get NullPointerException,
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 * ArrayIndexOutOfBoundsException, or invalid results. Also, this class is
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 * not threadsafe.
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 *
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 * @author Aaron M. Renn (arenn@urbanophile.com)
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 * @author Eric Blake (ebb9@email.byu.edu)
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 * @since 1.0
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 * @status updated to 1.4
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 */
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public class Polygon implements Shape, Serializable
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{
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  /**
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   * Compatible with JDK 1.0+.
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   */
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  private static final long serialVersionUID = -6460061437900069969L;
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  /**
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   * This total number of endpoints.
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   *
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   * @serial the number of endpoints, possibly less than the array sizes
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   */
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  public int npoints;
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  /**
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   * The array of X coordinates of endpoints. This should not be null.
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   *
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   * @see #addPoint(int, int)
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   * @serial the x coordinates
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   */
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  public int[] xpoints;
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  /**
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   * The array of Y coordinates of endpoints. This should not be null.
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   *
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   * @see #addPoint(int, int)
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   * @serial the y coordinates
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   */
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  public int[] ypoints;
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  /**
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   * The bounding box of this polygon. This is lazily created and cached, so
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   * it must be invalidated after changing points.
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   *
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   * @see #getBounds()
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   * @serial the bounding box, or null
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   */
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  protected Rectangle bounds;
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  /** A big number, but not so big it can't survive a few float operations */
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  private static final double BIG_VALUE = java.lang.Double.MAX_VALUE / 10.0;
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  /**
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   * Initializes an empty polygon.
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   */
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  public Polygon()
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  {
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    // Leave room for growth.
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    xpoints = new int[4];
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    ypoints = new int[4];
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  }
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  /**
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   * Create a new polygon with the specified endpoints. The arrays are copied,
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   * so that future modifications to the parameters do not affect the polygon.
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   *
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   * @param xpoints the array of X coordinates for this polygon
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   * @param ypoints the array of Y coordinates for this polygon
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   * @param npoints the total number of endpoints in this polygon
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   * @throws NegativeArraySizeException if npoints is negative
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   * @throws IndexOutOfBoundsException if npoints exceeds either array
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   * @throws NullPointerException if xpoints or ypoints is null
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   */
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  public Polygon(int[] xpoints, int[] ypoints, int npoints)
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  {
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    this.xpoints = new int[npoints];
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    this.ypoints = new int[npoints];
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    System.arraycopy(xpoints, 0, this.xpoints, 0, npoints);
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    System.arraycopy(ypoints, 0, this.ypoints, 0, npoints);
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    this.npoints = npoints;
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  }
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  /**
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   * Reset the polygon to be empty. The arrays are left alone, to avoid object
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   * allocation, but the number of points is set to 0, and all cached data
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   * is discarded. If you are discarding a huge number of points, it may be
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   * more efficient to just create a new Polygon.
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   *
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   * @see #invalidate()
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   * @since 1.4
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   */
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  public void reset()
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  {
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    npoints = 0;
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    invalidate();
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  }
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  /**
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   * Invalidate or flush all cached data. After direct manipulation of the
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   * public member fields, this is necessary to avoid inconsistent results
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   * in methods like <code>contains</code>.
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   *
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   * @see #getBounds()
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   * @since 1.4
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   */
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  public void invalidate()
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  {
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    bounds = null;
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  }
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  /**
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   * Translates the polygon by adding the specified values to all X and Y
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   * coordinates. This updates the bounding box, if it has been calculated.
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   *
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   * @param dx the amount to add to all X coordinates
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   * @param dy the amount to add to all Y coordinates
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   * @since 1.1
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   */
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  public void translate(int dx, int dy)
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  {
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    int i = npoints;
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    while (--i >= 0)
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      {
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	xpoints[i] += dx;
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	ypoints[i] += dy;
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      }
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    if (bounds != null)
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      {
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	bounds.x += dx;
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	bounds.y += dy;
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      }
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  }
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  /**
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   * Adds the specified endpoint to the polygon. This updates the bounding
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   * box, if it has been created.
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   *
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   * @param x the X coordinate of the point to add
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   * @param y the Y coordiante of the point to add
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   */
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  public void addPoint(int x, int y)
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  {
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    if (npoints + 1 > xpoints.length)
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      {
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	int[] newx = new int[npoints + 1];
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	System.arraycopy(xpoints, 0, newx, 0, npoints);
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	xpoints = newx;
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      }
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    if (npoints + 1 > ypoints.length)
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      {
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	int[] newy = new int[npoints + 1];
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	System.arraycopy(ypoints, 0, newy, 0, npoints);
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	ypoints = newy;
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      }
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    xpoints[npoints] = x;
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    ypoints[npoints] = y;
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    npoints++;
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    if (bounds != null)
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      {
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	if (npoints == 1)
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	  {
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	    bounds.x = x;
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	    bounds.y = y;
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	  }
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	else
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	  {
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	    if (x < bounds.x)
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	      {
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		bounds.width += bounds.x - x;
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		bounds.x = x;
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	      }
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	    else if (x > bounds.x + bounds.width)
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	      bounds.width = x - bounds.x;
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	    if (y < bounds.y)
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	      {
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		bounds.height += bounds.y - y;
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		bounds.y = y;
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	      }
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	    else if (y > bounds.y + bounds.height)
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	      bounds.height = y - bounds.y;
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	  }
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      }
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  }
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  /**
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   * Returns the bounding box of this polygon. This is the smallest
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   * rectangle with sides parallel to the X axis that will contain this
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   * polygon.
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   *
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   * @return the bounding box for this polygon
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   * @see #getBounds2D()
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   * @since 1.1
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   */
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  public Rectangle getBounds()
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  {
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    return getBoundingBox();
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  }
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  /**
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   * Returns the bounding box of this polygon. This is the smallest
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   * rectangle with sides parallel to the X axis that will contain this
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   * polygon.
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   *
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   * @return the bounding box for this polygon
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   * @see #getBounds2D()
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   * @deprecated use {@link #getBounds()} instead
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   */
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  public Rectangle getBoundingBox()
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  {
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    if (bounds == null)
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      {
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	if (npoints == 0)
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	  return bounds = new Rectangle();
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	int i = npoints - 1;
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	int minx = xpoints[i];
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	int maxx = minx;
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	int miny = ypoints[i];
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	int maxy = miny;
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	while (--i >= 0)
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	  {
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	    int x = xpoints[i];
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	    int y = ypoints[i];
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	    if (x < minx)
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	      minx = x;
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	    else if (x > maxx)
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	      maxx = x;
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	    if (y < miny)
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	      miny = y;
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	    else if (y > maxy)
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	      maxy = y;
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	  }
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	bounds = new Rectangle(minx, miny, maxx - minx, maxy - miny);
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      }
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    return bounds;
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param p the point to test
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   * @return true if the point is inside this polygon
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   * @throws NullPointerException if p is null
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   * @see #contains(double, double)
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   */
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  public boolean contains(Point p)
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  {
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    return contains(p.getX(), p.getY());
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param x the X coordinate of the point to test
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   * @param y the Y coordinate of the point to test
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   * @return true if the point is inside this polygon
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   * @see #contains(double, double)
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   * @since 1.1
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   */
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  public boolean contains(int x, int y)
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  {
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    return contains((double) x, (double) y);
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param x the X coordinate of the point to test
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   * @param y the Y coordinate of the point to test
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   * @return true if the point is inside this polygon
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   * @see #contains(double, double)
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   * @deprecated use {@link #contains(int, int)} instead
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   */
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  public boolean inside(int x, int y)
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  {
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    return contains((double) x, (double) y);
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  }
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  /**
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   * Returns a high-precision bounding box of this polygon. This is the
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   * smallest rectangle with sides parallel to the X axis that will contain
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   * this polygon.
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   *
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   * @return the bounding box for this polygon
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   * @see #getBounds()
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   * @since 1.2
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   */
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  public Rectangle2D getBounds2D()
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  {
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    // For polygons, the integer version is exact!
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    return getBounds();
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param x the X coordinate of the point to test
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   * @param y the Y coordinate of the point to test
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   * @return true if the point is inside this polygon
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   * @since 1.2
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   */
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  public boolean contains(double x, double y)
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  {
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    return ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0);
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  }
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  /**
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   * Tests whether or not the specified point is inside this polygon.
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   *
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   * @param p the point to test
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   * @return true if the point is inside this polygon
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   * @throws NullPointerException if p is null
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   * @see #contains(double, double)
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   * @since 1.2
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   */
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  public boolean contains(Point2D p)
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  {
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    return contains(p.getX(), p.getY());
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  }
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  /**
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   * Test if a high-precision rectangle intersects the shape. This is true
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   * if any point in the rectangle is in the shape. This implementation is
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   * precise.
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   *
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   * @param x the x coordinate of the rectangle
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   * @param y the y coordinate of the rectangle
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   * @param w the width of the rectangle, treated as point if negative
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   * @param h the height of the rectangle, treated as point if negative
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   * @return true if the rectangle intersects this shape
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   * @since 1.2
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   */
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  public boolean intersects(double x, double y, double w, double h)
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  {
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    /* Does any edge intersect? */
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    if (evaluateCrossings(x, y, false, w) != 0 /* top */
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        || evaluateCrossings(x, y + h, false, w) != 0 /* bottom */
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        || evaluateCrossings(x + w, y, true, h) != 0 /* right */
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        || evaluateCrossings(x, y, true, h) != 0) /* left */
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      return true;
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    /* No intersections, is any point inside? */
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    if ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0)
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      return true;
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    return false;
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  }
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  /**
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   * Test if a high-precision rectangle intersects the shape. This is true
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   * if any point in the rectangle is in the shape. This implementation is
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   * precise.
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   *
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   * @param r the rectangle
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   * @return true if the rectangle intersects this shape
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   * @throws NullPointerException if r is null
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   * @see #intersects(double, double, double, double)
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   * @since 1.2
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   */
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  public boolean intersects(Rectangle2D r)
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  {
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    return intersects(r.getX(), r.getY(), r.getWidth(), r.getHeight());
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  }
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  /**
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   * Test if a high-precision rectangle lies completely in the shape. This is
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   * true if all points in the rectangle are in the shape. This implementation
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   * is precise.
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   *
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   * @param x the x coordinate of the rectangle
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   * @param y the y coordinate of the rectangle
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   * @param w the width of the rectangle, treated as point if negative
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   * @param h the height of the rectangle, treated as point if negative
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   * @return true if the rectangle is contained in this shape
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   * @since 1.2
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   */
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  public boolean contains(double x, double y, double w, double h)
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  {
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    if (! getBounds2D().intersects(x, y, w, h))
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      return false;
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    /* Does any edge intersect? */
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    if (evaluateCrossings(x, y, false, w) != 0 /* top */
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        || evaluateCrossings(x, y + h, false, w) != 0 /* bottom */
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        || evaluateCrossings(x + w, y, true, h) != 0 /* right */
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        || evaluateCrossings(x, y, true, h) != 0) /* left */
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      return false;
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    /* No intersections, is any point inside? */
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    if ((evaluateCrossings(x, y, false, BIG_VALUE) & 1) != 0)
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      return true;
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    return false;
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  }
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  /**
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   * Test if a high-precision rectangle lies completely in the shape. This is
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   * true if all points in the rectangle are in the shape. This implementation
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   * is precise.
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   *
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   * @param r the rectangle
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						|
   * @return true if the rectangle is contained in this shape
 | 
						|
   * @throws NullPointerException if r is null
 | 
						|
   * @see #contains(double, double, double, double)
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public boolean contains(Rectangle2D r)
 | 
						|
  {
 | 
						|
    return contains(r.getX(), r.getY(), r.getWidth(), r.getHeight());
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Return an iterator along the shape boundary. If the optional transform
 | 
						|
   * is provided, the iterator is transformed accordingly. Each call returns
 | 
						|
   * a new object, independent from others in use. This class is not
 | 
						|
   * threadsafe to begin with, so the path iterator is not either.
 | 
						|
   *
 | 
						|
   * @param transform an optional transform to apply to the iterator
 | 
						|
   * @return a new iterator over the boundary
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public PathIterator getPathIterator(final AffineTransform transform)
 | 
						|
  {
 | 
						|
    return new PathIterator()
 | 
						|
      {
 | 
						|
	/** The current vertex of iteration. */
 | 
						|
	private int vertex;
 | 
						|
 | 
						|
	public int getWindingRule()
 | 
						|
	{
 | 
						|
	  return WIND_EVEN_ODD;
 | 
						|
	}
 | 
						|
 | 
						|
	public boolean isDone()
 | 
						|
	{
 | 
						|
	  return vertex > npoints;
 | 
						|
	}
 | 
						|
 | 
						|
	public void next()
 | 
						|
	{
 | 
						|
	  vertex++;
 | 
						|
	}
 | 
						|
 | 
						|
	public int currentSegment(float[] coords)
 | 
						|
	{
 | 
						|
	  if (vertex >= npoints)
 | 
						|
	    return SEG_CLOSE;
 | 
						|
	  coords[0] = xpoints[vertex];
 | 
						|
	  coords[1] = ypoints[vertex];
 | 
						|
	  if (transform != null)
 | 
						|
	    transform.transform(coords, 0, coords, 0, 1);
 | 
						|
	  return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
 | 
						|
	}
 | 
						|
 | 
						|
	public int currentSegment(double[] coords)
 | 
						|
	{
 | 
						|
	  if (vertex >= npoints)
 | 
						|
	    return SEG_CLOSE;
 | 
						|
	  coords[0] = xpoints[vertex];
 | 
						|
	  coords[1] = ypoints[vertex];
 | 
						|
	  if (transform != null)
 | 
						|
	    transform.transform(coords, 0, coords, 0, 1);
 | 
						|
	  return vertex == 0 ? SEG_MOVETO : SEG_LINETO;
 | 
						|
	}
 | 
						|
      };
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Return an iterator along the flattened version of the shape boundary.
 | 
						|
   * Since polygons are already flat, the flatness parameter is ignored, and
 | 
						|
   * the resulting iterator only has SEG_MOVETO, SEG_LINETO and SEG_CLOSE
 | 
						|
   * points. If the optional transform is provided, the iterator is
 | 
						|
   * transformed accordingly. Each call returns a new object, independent
 | 
						|
   * from others in use. This class is not threadsafe to begin with, so the
 | 
						|
   * path iterator is not either.
 | 
						|
   *
 | 
						|
   * @param transform an optional transform to apply to the iterator
 | 
						|
   * @param flatness the maximum distance for deviation from the real boundary
 | 
						|
   * @return a new iterator over the boundary
 | 
						|
   * @since 1.2
 | 
						|
   */
 | 
						|
  public PathIterator getPathIterator(AffineTransform transform,
 | 
						|
                                      double flatness)
 | 
						|
  {
 | 
						|
    return getPathIterator(transform);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Helper for contains, intersects, calculates the number of intersections
 | 
						|
   * between the polygon and a line extending from the point (x, y) along
 | 
						|
   * the positive X, or Y axis, within a given interval.
 | 
						|
   *
 | 
						|
   * @return the winding number.
 | 
						|
   * @see #contains(double, double)
 | 
						|
   */
 | 
						|
  private int evaluateCrossings(double x, double y, boolean useYaxis,
 | 
						|
                                double distance)
 | 
						|
  {
 | 
						|
    double x0;
 | 
						|
    double x1;
 | 
						|
    double y0;
 | 
						|
    double y1;
 | 
						|
    double epsilon = 0.0;
 | 
						|
    int crossings = 0;
 | 
						|
    int[] xp;
 | 
						|
    int[] yp;
 | 
						|
 | 
						|
    if (useYaxis)
 | 
						|
      {
 | 
						|
	xp = ypoints;
 | 
						|
	yp = xpoints;
 | 
						|
	double swap;
 | 
						|
	swap = y;
 | 
						|
	y = x;
 | 
						|
	x = swap;
 | 
						|
      }
 | 
						|
    else
 | 
						|
      {
 | 
						|
	xp = xpoints;
 | 
						|
	yp = ypoints;
 | 
						|
      }
 | 
						|
 | 
						|
    /* Get a value which is small but not insignificant relative the path. */
 | 
						|
    epsilon = 1E-7;
 | 
						|
 | 
						|
    x0 = xp[0] - x;
 | 
						|
    y0 = yp[0] - y;
 | 
						|
    for (int i = 1; i < npoints; i++)
 | 
						|
      {
 | 
						|
	x1 = xp[i] - x;
 | 
						|
	y1 = yp[i] - y;
 | 
						|
 | 
						|
	if (y0 == 0.0)
 | 
						|
	  y0 -= epsilon;
 | 
						|
	if (y1 == 0.0)
 | 
						|
	  y1 -= epsilon;
 | 
						|
	if (y0 * y1 < 0)
 | 
						|
	  if (Line2D.linesIntersect(x0, y0, x1, y1, epsilon, 0.0, distance, 0.0))
 | 
						|
	    ++crossings;
 | 
						|
 | 
						|
	x0 = xp[i] - x;
 | 
						|
	y0 = yp[i] - y;
 | 
						|
      }
 | 
						|
 | 
						|
    // end segment
 | 
						|
    x1 = xp[0] - x;
 | 
						|
    y1 = yp[0] - y;
 | 
						|
    if (y0 == 0.0)
 | 
						|
      y0 -= epsilon;
 | 
						|
    if (y1 == 0.0)
 | 
						|
      y1 -= epsilon;
 | 
						|
    if (y0 * y1 < 0)
 | 
						|
      if (Line2D.linesIntersect(x0, y0, x1, y1, epsilon, 0.0, distance, 0.0))
 | 
						|
	++crossings;
 | 
						|
 | 
						|
    return crossings;
 | 
						|
  }
 | 
						|
} // class Polygon
 | 
						|
 |