mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			657 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			657 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Java
		
	
	
	
/*
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 * Written by Doug Lea, Bill Scherer, and Michael Scott with
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 * assistance from members of JCP JSR-166 Expert Group and released to
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 * the public domain, as explained at
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 * http://creativecommons.org/licenses/publicdomain
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 */
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package java.util.concurrent;
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import java.util.concurrent.atomic.*;
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import java.util.concurrent.locks.LockSupport;
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/**
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 * A synchronization point at which threads can pair and swap elements
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 * within pairs.  Each thread presents some object on entry to the
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 * {@link #exchange exchange} method, matches with a partner thread,
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 * and receives its partner's object on return.  An Exchanger may be
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 * viewed as a bidirectional form of a {@link SynchronousQueue}.
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 * Exchangers may be useful in applications such as genetic algorithms
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 * and pipeline designs.
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 *
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 * <p><b>Sample Usage:</b>
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 * Here are the highlights of a class that uses an {@code Exchanger}
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 * to swap buffers between threads so that the thread filling the
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 * buffer gets a freshly emptied one when it needs it, handing off the
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 * filled one to the thread emptying the buffer.
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 * <pre>{@code
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 * class FillAndEmpty {
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 *   Exchanger<DataBuffer> exchanger = new Exchanger<DataBuffer>();
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 *   DataBuffer initialEmptyBuffer = ... a made-up type
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 *   DataBuffer initialFullBuffer = ...
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 *
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 *   class FillingLoop implements Runnable {
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 *     public void run() {
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 *       DataBuffer currentBuffer = initialEmptyBuffer;
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 *       try {
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 *         while (currentBuffer != null) {
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 *           addToBuffer(currentBuffer);
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 *           if (currentBuffer.isFull())
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 *             currentBuffer = exchanger.exchange(currentBuffer);
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 *         }
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 *       } catch (InterruptedException ex) { ... handle ... }
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 *     }
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 *   }
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 *
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 *   class EmptyingLoop implements Runnable {
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 *     public void run() {
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 *       DataBuffer currentBuffer = initialFullBuffer;
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 *       try {
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 *         while (currentBuffer != null) {
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 *           takeFromBuffer(currentBuffer);
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 *           if (currentBuffer.isEmpty())
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 *             currentBuffer = exchanger.exchange(currentBuffer);
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 *         }
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 *       } catch (InterruptedException ex) { ... handle ...}
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 *     }
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 *   }
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 *
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 *   void start() {
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 *     new Thread(new FillingLoop()).start();
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 *     new Thread(new EmptyingLoop()).start();
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 *   }
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 * }
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 * }</pre>
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 *
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 * <p>Memory consistency effects: For each pair of threads that
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 * successfully exchange objects via an {@code Exchanger}, actions
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 * prior to the {@code exchange()} in each thread
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 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
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 * those subsequent to a return from the corresponding {@code exchange()}
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 * in the other thread.
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 *
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 * @since 1.5
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 * @author Doug Lea and Bill Scherer and Michael Scott
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 * @param <V> The type of objects that may be exchanged
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 */
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public class Exchanger<V> {
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    /*
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     * Algorithm Description:
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     *
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     * The basic idea is to maintain a "slot", which is a reference to
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     * a Node containing both an Item to offer and a "hole" waiting to
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     * get filled in.  If an incoming "occupying" thread sees that the
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     * slot is null, it CAS'es (compareAndSets) a Node there and waits
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     * for another to invoke exchange.  That second "fulfilling" thread
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     * sees that the slot is non-null, and so CASes it back to null,
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     * also exchanging items by CASing the hole, plus waking up the
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     * occupying thread if it is blocked.  In each case CAS'es may
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     * fail because a slot at first appears non-null but is null upon
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     * CAS, or vice-versa.  So threads may need to retry these
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     * actions.
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     *
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     * This simple approach works great when there are only a few
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     * threads using an Exchanger, but performance rapidly
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     * deteriorates due to CAS contention on the single slot when
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     * there are lots of threads using an exchanger.  So instead we use
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     * an "arena"; basically a kind of hash table with a dynamically
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     * varying number of slots, any one of which can be used by
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     * threads performing an exchange.  Incoming threads pick slots
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     * based on a hash of their Thread ids.  If an incoming thread
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     * fails to CAS in its chosen slot, it picks an alternative slot
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     * instead.  And similarly from there.  If a thread successfully
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     * CASes into a slot but no other thread arrives, it tries
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     * another, heading toward the zero slot, which always exists even
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     * if the table shrinks.  The particular mechanics controlling this
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     * are as follows:
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     *
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     * Waiting: Slot zero is special in that it is the only slot that
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     * exists when there is no contention.  A thread occupying slot
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     * zero will block if no thread fulfills it after a short spin.
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     * In other cases, occupying threads eventually give up and try
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     * another slot.  Waiting threads spin for a while (a period that
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     * should be a little less than a typical context-switch time)
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     * before either blocking (if slot zero) or giving up (if other
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     * slots) and restarting.  There is no reason for threads to block
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     * unless there are unlikely to be any other threads present.
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     * Occupants are mainly avoiding memory contention so sit there
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     * quietly polling for a shorter period than it would take to
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     * block and then unblock them.  Non-slot-zero waits that elapse
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     * because of lack of other threads waste around one extra
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     * context-switch time per try, which is still on average much
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     * faster than alternative approaches.
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     *
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     * Sizing: Usually, using only a few slots suffices to reduce
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     * contention.  Especially with small numbers of threads, using
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     * too many slots can lead to just as poor performance as using
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     * too few of them, and there's not much room for error.  The
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     * variable "max" maintains the number of slots actually in
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     * use.  It is increased when a thread sees too many CAS
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     * failures.  (This is analogous to resizing a regular hash table
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     * based on a target load factor, except here, growth steps are
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     * just one-by-one rather than proportional.)  Growth requires
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     * contention failures in each of three tried slots.  Requiring
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     * multiple failures for expansion copes with the fact that some
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     * failed CASes are not due to contention but instead to simple
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     * races between two threads or thread pre-emptions occurring
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     * between reading and CASing.  Also, very transient peak
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     * contention can be much higher than the average sustainable
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     * levels.  The max limit is decreased on average 50% of the times
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     * that a non-slot-zero wait elapses without being fulfilled.
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     * Threads experiencing elapsed waits move closer to zero, so
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     * eventually find existing (or future) threads even if the table
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     * has been shrunk due to inactivity.  The chosen mechanics and
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     * thresholds for growing and shrinking are intrinsically
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     * entangled with indexing and hashing inside the exchange code,
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     * and can't be nicely abstracted out.
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     *
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     * Hashing: Each thread picks its initial slot to use in accord
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     * with a simple hashcode.  The sequence is the same on each
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     * encounter by any given thread, but effectively random across
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     * threads.  Using arenas encounters the classic cost vs quality
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     * tradeoffs of all hash tables.  Here, we use a one-step FNV-1a
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     * hash code based on the current thread's Thread.getId(), along
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     * with a cheap approximation to a mod operation to select an
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     * index.  The downside of optimizing index selection in this way
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     * is that the code is hardwired to use a maximum table size of
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     * 32.  But this value more than suffices for known platforms and
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     * applications.
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     *
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     * Probing: On sensed contention of a selected slot, we probe
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     * sequentially through the table, analogously to linear probing
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     * after collision in a hash table.  (We move circularly, in
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     * reverse order, to mesh best with table growth and shrinkage
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     * rules.)  Except that to minimize the effects of false-alarms
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     * and cache thrashing, we try the first selected slot twice
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     * before moving.
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     *
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     * Padding: Even with contention management, slots are heavily
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     * contended, so use cache-padding to avoid poor memory
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     * performance.  Because of this, slots are lazily constructed
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     * only when used, to avoid wasting this space unnecessarily.
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     * While isolation of locations is not much of an issue at first
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     * in an application, as time goes on and garbage-collectors
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     * perform compaction, slots are very likely to be moved adjacent
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     * to each other, which can cause much thrashing of cache lines on
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     * MPs unless padding is employed.
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     *
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     * This is an improvement of the algorithm described in the paper
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     * "A Scalable Elimination-based Exchange Channel" by William
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     * Scherer, Doug Lea, and Michael Scott in Proceedings of SCOOL05
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     * workshop.  Available at: http://hdl.handle.net/1802/2104
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     */
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    /** The number of CPUs, for sizing and spin control */
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    private static final int NCPU = Runtime.getRuntime().availableProcessors();
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    /**
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     * The capacity of the arena.  Set to a value that provides more
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     * than enough space to handle contention.  On small machines
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     * most slots won't be used, but it is still not wasted because
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     * the extra space provides some machine-level address padding
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     * to minimize interference with heavily CAS'ed Slot locations.
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     * And on very large machines, performance eventually becomes
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     * bounded by memory bandwidth, not numbers of threads/CPUs.
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     * This constant cannot be changed without also modifying
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     * indexing and hashing algorithms.
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     */
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    private static final int CAPACITY = 32;
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    /**
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     * The value of "max" that will hold all threads without
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     * contention.  When this value is less than CAPACITY, some
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     * otherwise wasted expansion can be avoided.
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     */
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    private static final int FULL =
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        Math.max(0, Math.min(CAPACITY, NCPU / 2) - 1);
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    /**
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     * The number of times to spin (doing nothing except polling a
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     * memory location) before blocking or giving up while waiting to
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     * be fulfilled.  Should be zero on uniprocessors.  On
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     * multiprocessors, this value should be large enough so that two
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     * threads exchanging items as fast as possible block only when
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     * one of them is stalled (due to GC or preemption), but not much
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     * longer, to avoid wasting CPU resources.  Seen differently, this
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     * value is a little over half the number of cycles of an average
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     * context switch time on most systems.  The value here is
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     * approximately the average of those across a range of tested
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     * systems.
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     */
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    private static final int SPINS = (NCPU == 1) ? 0 : 2000;
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    /**
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     * The number of times to spin before blocking in timed waits.
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     * Timed waits spin more slowly because checking the time takes
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     * time.  The best value relies mainly on the relative rate of
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     * System.nanoTime vs memory accesses.  The value is empirically
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     * derived to work well across a variety of systems.
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     */
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    private static final int TIMED_SPINS = SPINS / 20;
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    /**
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     * Sentinel item representing cancellation of a wait due to
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     * interruption, timeout, or elapsed spin-waits.  This value is
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     * placed in holes on cancellation, and used as a return value
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     * from waiting methods to indicate failure to set or get hole.
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     */
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    private static final Object CANCEL = new Object();
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    /**
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     * Value representing null arguments/returns from public
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     * methods.  This disambiguates from internal requirement that
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     * holes start out as null to mean they are not yet set.
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     */
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    private static final Object NULL_ITEM = new Object();
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    /**
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     * Nodes hold partially exchanged data.  This class
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     * opportunistically subclasses AtomicReference to represent the
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     * hole.  So get() returns hole, and compareAndSet CAS'es value
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     * into hole.  This class cannot be parameterized as "V" because
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     * of the use of non-V CANCEL sentinels.
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     */
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    private static final class Node extends AtomicReference<Object> {
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        /** The element offered by the Thread creating this node. */
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        public final Object item;
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        /** The Thread waiting to be signalled; null until waiting. */
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        public volatile Thread waiter;
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        /**
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         * Creates node with given item and empty hole.
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         * @param item the item
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         */
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        public Node(Object item) {
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            this.item = item;
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        }
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    }
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    /**
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     * A Slot is an AtomicReference with heuristic padding to lessen
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     * cache effects of this heavily CAS'ed location.  While the
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     * padding adds noticeable space, all slots are created only on
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     * demand, and there will be more than one of them only when it
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     * would improve throughput more than enough to outweigh using
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     * extra space.
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     */
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    private static final class Slot extends AtomicReference<Object> {
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        // Improve likelihood of isolation on <= 64 byte cache lines
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        long q0, q1, q2, q3, q4, q5, q6, q7, q8, q9, qa, qb, qc, qd, qe;
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    }
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    /**
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     * Slot array.  Elements are lazily initialized when needed.
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     * Declared volatile to enable double-checked lazy construction.
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     */
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    private volatile Slot[] arena = new Slot[CAPACITY];
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    /**
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     * The maximum slot index being used.  The value sometimes
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     * increases when a thread experiences too many CAS contentions,
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     * and sometimes decreases when a spin-wait elapses.  Changes
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     * are performed only via compareAndSet, to avoid stale values
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     * when a thread happens to stall right before setting.
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     */
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    private final AtomicInteger max = new AtomicInteger();
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    /**
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     * Main exchange function, handling the different policy variants.
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     * Uses Object, not "V" as argument and return value to simplify
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     * handling of sentinel values.  Callers from public methods decode
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     * and cast accordingly.
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     *
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     * @param item the (non-null) item to exchange
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     * @param timed true if the wait is timed
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     * @param nanos if timed, the maximum wait time
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     * @return the other thread's item, or CANCEL if interrupted or timed out
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     */
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    private Object doExchange(Object item, boolean timed, long nanos) {
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        Node me = new Node(item);                 // Create in case occupying
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        int index = hashIndex();                  // Index of current slot
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        int fails = 0;                            // Number of CAS failures
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        for (;;) {
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            Object y;                             // Contents of current slot
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            Slot slot = arena[index];
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            if (slot == null)                     // Lazily initialize slots
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                createSlot(index);                // Continue loop to reread
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            else if ((y = slot.get()) != null &&  // Try to fulfill
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                     slot.compareAndSet(y, null)) {
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                Node you = (Node)y;               // Transfer item
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                if (you.compareAndSet(null, item)) {
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                    LockSupport.unpark(you.waiter);
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                    return you.item;
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                }                                 // Else cancelled; continue
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            }
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            else if (y == null &&                 // Try to occupy
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                     slot.compareAndSet(null, me)) {
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                if (index == 0)                   // Blocking wait for slot 0
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                    return timed? awaitNanos(me, slot, nanos): await(me, slot);
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                Object v = spinWait(me, slot);    // Spin wait for non-0
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                if (v != CANCEL)
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                    return v;
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                me = new Node(item);              // Throw away cancelled node
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                int m = max.get();
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                if (m > (index >>>= 1))           // Decrease index
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                    max.compareAndSet(m, m - 1);  // Maybe shrink table
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            }
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            else if (++fails > 1) {               // Allow 2 fails on 1st slot
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                int m = max.get();
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                if (fails > 3 && m < FULL && max.compareAndSet(m, m + 1))
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                    index = m + 1;                // Grow on 3rd failed slot
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                else if (--index < 0)
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                    index = m;                    // Circularly traverse
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            }
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        }
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    }
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    /**
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     * Returns a hash index for the current thread.  Uses a one-step
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     * FNV-1a hash code (http://www.isthe.com/chongo/tech/comp/fnv/)
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     * based on the current thread's Thread.getId().  These hash codes
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     * have more uniform distribution properties with respect to small
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     * moduli (here 1-31) than do other simple hashing functions.
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     *
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     * <p>To return an index between 0 and max, we use a cheap
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     * approximation to a mod operation, that also corrects for bias
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     * due to non-power-of-2 remaindering (see {@link
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     * java.util.Random#nextInt}).  Bits of the hashcode are masked
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     * with "nbits", the ceiling power of two of table size (looked up
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     * in a table packed into three ints).  If too large, this is
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     * retried after rotating the hash by nbits bits, while forcing new
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     * top bit to 0, which guarantees eventual termination (although
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     * with a non-random-bias).  This requires an average of less than
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     * 2 tries for all table sizes, and has a maximum 2% difference
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     * from perfectly uniform slot probabilities when applied to all
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     * possible hash codes for sizes less than 32.
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     *
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     * @return a per-thread-random index, 0 <= index < max
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     */
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    private final int hashIndex() {
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        long id = Thread.currentThread().getId();
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        int hash = (((int)(id ^ (id >>> 32))) ^ 0x811c9dc5) * 0x01000193;
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        int m = max.get();
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        int nbits = (((0xfffffc00  >> m) & 4) | // Compute ceil(log2(m+1))
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                     ((0x000001f8 >>> m) & 2) | // The constants hold
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                     ((0xffff00f2 >>> m) & 1)); // a lookup table
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        int index;
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        while ((index = hash & ((1 << nbits) - 1)) > m)       // May retry on
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            hash = (hash >>> nbits) | (hash << (33 - nbits)); // non-power-2 m
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        return index;
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    }
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    /**
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     * Creates a new slot at given index.  Called only when the slot
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     * appears to be null.  Relies on double-check using builtin
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     * locks, since they rarely contend.  This in turn relies on the
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     * arena array being declared volatile.
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     *
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						|
     * @param index the index to add slot at
 | 
						|
     */
 | 
						|
    private void createSlot(int index) {
 | 
						|
        // Create slot outside of lock to narrow sync region
 | 
						|
        Slot newSlot = new Slot();
 | 
						|
        Slot[] a = arena;
 | 
						|
        synchronized (a) {
 | 
						|
            if (a[index] == null)
 | 
						|
                a[index] = newSlot;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Tries to cancel a wait for the given node waiting in the given
 | 
						|
     * slot, if so, helping clear the node from its slot to avoid
 | 
						|
     * garbage retention.
 | 
						|
     *
 | 
						|
     * @param node the waiting node
 | 
						|
     * @param the slot it is waiting in
 | 
						|
     * @return true if successfully cancelled
 | 
						|
     */
 | 
						|
    private static boolean tryCancel(Node node, Slot slot) {
 | 
						|
        if (!node.compareAndSet(null, CANCEL))
 | 
						|
            return false;
 | 
						|
        if (slot.get() == node) // pre-check to minimize contention
 | 
						|
            slot.compareAndSet(node, null);
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    // Three forms of waiting. Each just different enough not to merge
 | 
						|
    // code with others.
 | 
						|
 | 
						|
    /**
 | 
						|
     * Spin-waits for hole for a non-0 slot.  Fails if spin elapses
 | 
						|
     * before hole filled.  Does not check interrupt, relying on check
 | 
						|
     * in public exchange method to abort if interrupted on entry.
 | 
						|
     *
 | 
						|
     * @param node the waiting node
 | 
						|
     * @return on success, the hole; on failure, CANCEL
 | 
						|
     */
 | 
						|
    private static Object spinWait(Node node, Slot slot) {
 | 
						|
        int spins = SPINS;
 | 
						|
        for (;;) {
 | 
						|
            Object v = node.get();
 | 
						|
            if (v != null)
 | 
						|
                return v;
 | 
						|
            else if (spins > 0)
 | 
						|
                --spins;
 | 
						|
            else
 | 
						|
                tryCancel(node, slot);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Waits for (by spinning and/or blocking) and gets the hole
 | 
						|
     * filled in by another thread.  Fails if interrupted before
 | 
						|
     * hole filled.
 | 
						|
     *
 | 
						|
     * When a node/thread is about to block, it sets its waiter field
 | 
						|
     * and then rechecks state at least one more time before actually
 | 
						|
     * parking, thus covering race vs fulfiller noticing that waiter
 | 
						|
     * is non-null so should be woken.
 | 
						|
     *
 | 
						|
     * Thread interruption status is checked only surrounding calls to
 | 
						|
     * park.  The caller is assumed to have checked interrupt status
 | 
						|
     * on entry.
 | 
						|
     *
 | 
						|
     * @param node the waiting node
 | 
						|
     * @return on success, the hole; on failure, CANCEL
 | 
						|
     */
 | 
						|
    private static Object await(Node node, Slot slot) {
 | 
						|
        Thread w = Thread.currentThread();
 | 
						|
        int spins = SPINS;
 | 
						|
        for (;;) {
 | 
						|
            Object v = node.get();
 | 
						|
            if (v != null)
 | 
						|
                return v;
 | 
						|
            else if (spins > 0)                 // Spin-wait phase
 | 
						|
                --spins;
 | 
						|
            else if (node.waiter == null)       // Set up to block next
 | 
						|
                node.waiter = w;
 | 
						|
            else if (w.isInterrupted())         // Abort on interrupt
 | 
						|
                tryCancel(node, slot);
 | 
						|
            else                                // Block
 | 
						|
                LockSupport.park(node);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Waits for (at index 0) and gets the hole filled in by another
 | 
						|
     * thread.  Fails if timed out or interrupted before hole filled.
 | 
						|
     * Same basic logic as untimed version, but a bit messier.
 | 
						|
     *
 | 
						|
     * @param node the waiting node
 | 
						|
     * @param nanos the wait time
 | 
						|
     * @return on success, the hole; on failure, CANCEL
 | 
						|
     */
 | 
						|
    private Object awaitNanos(Node node, Slot slot, long nanos) {
 | 
						|
        int spins = TIMED_SPINS;
 | 
						|
        long lastTime = 0;
 | 
						|
        Thread w = null;
 | 
						|
        for (;;) {
 | 
						|
            Object v = node.get();
 | 
						|
            if (v != null)
 | 
						|
                return v;
 | 
						|
            long now = System.nanoTime();
 | 
						|
            if (w == null)
 | 
						|
                w = Thread.currentThread();
 | 
						|
            else
 | 
						|
                nanos -= now - lastTime;
 | 
						|
            lastTime = now;
 | 
						|
            if (nanos > 0) {
 | 
						|
                if (spins > 0)
 | 
						|
                    --spins;
 | 
						|
                else if (node.waiter == null)
 | 
						|
                    node.waiter = w;
 | 
						|
                else if (w.isInterrupted())
 | 
						|
                    tryCancel(node, slot);
 | 
						|
                else
 | 
						|
                    LockSupport.parkNanos(node, nanos);
 | 
						|
            }
 | 
						|
            else if (tryCancel(node, slot) && !w.isInterrupted())
 | 
						|
                return scanOnTimeout(node);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Sweeps through arena checking for any waiting threads.  Called
 | 
						|
     * only upon return from timeout while waiting in slot 0.  When a
 | 
						|
     * thread gives up on a timed wait, it is possible that a
 | 
						|
     * previously-entered thread is still waiting in some other
 | 
						|
     * slot.  So we scan to check for any.  This is almost always
 | 
						|
     * overkill, but decreases the likelihood of timeouts when there
 | 
						|
     * are other threads present to far less than that in lock-based
 | 
						|
     * exchangers in which earlier-arriving threads may still be
 | 
						|
     * waiting on entry locks.
 | 
						|
     *
 | 
						|
     * @param node the waiting node
 | 
						|
     * @return another thread's item, or CANCEL
 | 
						|
     */
 | 
						|
    private Object scanOnTimeout(Node node) {
 | 
						|
        Object y;
 | 
						|
        for (int j = arena.length - 1; j >= 0; --j) {
 | 
						|
            Slot slot = arena[j];
 | 
						|
            if (slot != null) {
 | 
						|
                while ((y = slot.get()) != null) {
 | 
						|
                    if (slot.compareAndSet(y, null)) {
 | 
						|
                        Node you = (Node)y;
 | 
						|
                        if (you.compareAndSet(null, node.item)) {
 | 
						|
                            LockSupport.unpark(you.waiter);
 | 
						|
                            return you.item;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return CANCEL;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Creates a new Exchanger.
 | 
						|
     */
 | 
						|
    public Exchanger() {
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Waits for another thread to arrive at this exchange point (unless
 | 
						|
     * the current thread is {@linkplain Thread#interrupt interrupted}),
 | 
						|
     * and then transfers the given object to it, receiving its object
 | 
						|
     * in return.
 | 
						|
     *
 | 
						|
     * <p>If another thread is already waiting at the exchange point then
 | 
						|
     * it is resumed for thread scheduling purposes and receives the object
 | 
						|
     * passed in by the current thread.  The current thread returns immediately,
 | 
						|
     * receiving the object passed to the exchange by that other thread.
 | 
						|
     *
 | 
						|
     * <p>If no other thread is already waiting at the exchange then the
 | 
						|
     * current thread is disabled for thread scheduling purposes and lies
 | 
						|
     * dormant until one of two things happens:
 | 
						|
     * <ul>
 | 
						|
     * <li>Some other thread enters the exchange; or
 | 
						|
     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the current
 | 
						|
     * thread.
 | 
						|
     * </ul>
 | 
						|
     * <p>If the current thread:
 | 
						|
     * <ul>
 | 
						|
     * <li>has its interrupted status set on entry to this method; or
 | 
						|
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
 | 
						|
     * for the exchange,
 | 
						|
     * </ul>
 | 
						|
     * then {@link InterruptedException} is thrown and the current thread's
 | 
						|
     * interrupted status is cleared.
 | 
						|
     *
 | 
						|
     * @param x the object to exchange
 | 
						|
     * @return the object provided by the other thread
 | 
						|
     * @throws InterruptedException if the current thread was
 | 
						|
     *         interrupted while waiting
 | 
						|
     */
 | 
						|
    public V exchange(V x) throws InterruptedException {
 | 
						|
        if (!Thread.interrupted()) {
 | 
						|
            Object v = doExchange(x == null? NULL_ITEM : x, false, 0);
 | 
						|
            if (v == NULL_ITEM)
 | 
						|
                return null;
 | 
						|
            if (v != CANCEL)
 | 
						|
                return (V)v;
 | 
						|
            Thread.interrupted(); // Clear interrupt status on IE throw
 | 
						|
        }
 | 
						|
        throw new InterruptedException();
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Waits for another thread to arrive at this exchange point (unless
 | 
						|
     * the current thread is {@linkplain Thread#interrupt interrupted} or
 | 
						|
     * the specified waiting time elapses), and then transfers the given
 | 
						|
     * object to it, receiving its object in return.
 | 
						|
     *
 | 
						|
     * <p>If another thread is already waiting at the exchange point then
 | 
						|
     * it is resumed for thread scheduling purposes and receives the object
 | 
						|
     * passed in by the current thread.  The current thread returns immediately,
 | 
						|
     * receiving the object passed to the exchange by that other thread.
 | 
						|
     *
 | 
						|
     * <p>If no other thread is already waiting at the exchange then the
 | 
						|
     * current thread is disabled for thread scheduling purposes and lies
 | 
						|
     * dormant until one of three things happens:
 | 
						|
     * <ul>
 | 
						|
     * <li>Some other thread enters the exchange; or
 | 
						|
     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
 | 
						|
     * the current thread; or
 | 
						|
     * <li>The specified waiting time elapses.
 | 
						|
     * </ul>
 | 
						|
     * <p>If the current thread:
 | 
						|
     * <ul>
 | 
						|
     * <li>has its interrupted status set on entry to this method; or
 | 
						|
     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
 | 
						|
     * for the exchange,
 | 
						|
     * </ul>
 | 
						|
     * then {@link InterruptedException} is thrown and the current thread's
 | 
						|
     * interrupted status is cleared.
 | 
						|
     *
 | 
						|
     * <p>If the specified waiting time elapses then {@link
 | 
						|
     * TimeoutException} is thrown.  If the time is less than or equal
 | 
						|
     * to zero, the method will not wait at all.
 | 
						|
     *
 | 
						|
     * @param x the object to exchange
 | 
						|
     * @param timeout the maximum time to wait
 | 
						|
     * @param unit the time unit of the <tt>timeout</tt> argument
 | 
						|
     * @return the object provided by the other thread
 | 
						|
     * @throws InterruptedException if the current thread was
 | 
						|
     *         interrupted while waiting
 | 
						|
     * @throws TimeoutException if the specified waiting time elapses
 | 
						|
     *         before another thread enters the exchange
 | 
						|
     */
 | 
						|
    public V exchange(V x, long timeout, TimeUnit unit)
 | 
						|
        throws InterruptedException, TimeoutException {
 | 
						|
        if (!Thread.interrupted()) {
 | 
						|
            Object v = doExchange(x == null? NULL_ITEM : x,
 | 
						|
                                  true, unit.toNanos(timeout));
 | 
						|
            if (v == NULL_ITEM)
 | 
						|
                return null;
 | 
						|
            if (v != CANCEL)
 | 
						|
                return (V)v;
 | 
						|
            if (!Thread.interrupted())
 | 
						|
                throw new TimeoutException();
 | 
						|
        }
 | 
						|
        throw new InterruptedException();
 | 
						|
    }
 | 
						|
}
 |