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			381 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			381 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Java
		
	
	
	
| /* DomIterator.java --
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|    Copyright (C) 1999, 2000, 2001, 2006 Free Software Foundation, Inc.
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| 
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| This file is part of GNU Classpath.
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| 
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| GNU Classpath is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2, or (at your option)
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| any later version.
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| 
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| GNU Classpath is distributed in the hope that it will be useful, but
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| WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with GNU Classpath; see the file COPYING.  If not, write to the
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| Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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| 02110-1301 USA.
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| 
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| Linking this library statically or dynamically with other modules is
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| making a combined work based on this library.  Thus, the terms and
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| conditions of the GNU General Public License cover the whole
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| combination.
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| 
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| As a special exception, the copyright holders of this library give you
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| permission to link this library with independent modules to produce an
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| executable, regardless of the license terms of these independent
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| modules, and to copy and distribute the resulting executable under
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| terms of your choice, provided that you also meet, for each linked
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| independent module, the terms and conditions of the license of that
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| module.  An independent module is a module which is not derived from
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| or based on this library.  If you modify this library, you may extend
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| this exception to your version of the library, but you are not
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| obligated to do so.  If you do not wish to do so, delete this
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| exception statement from your version. */
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| 
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| package gnu.xml.dom;
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| 
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| import org.w3c.dom.DOMException;
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| import org.w3c.dom.Node;
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| import org.w3c.dom.events.Event;
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| import org.w3c.dom.events.EventListener;
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| import org.w3c.dom.events.EventTarget;
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| import org.w3c.dom.events.MutationEvent;
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| import org.w3c.dom.traversal.NodeFilter;
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| import org.w3c.dom.traversal.NodeIterator;
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| 
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| /**
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|  * <p> "NodeIterator" implementation, usable with any L2 DOM which
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|  * supports MutationEvents. </p>
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|  *
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|  * @author David Brownell
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|  */
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| public final class DomIterator
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|   implements NodeIterator, EventListener
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| {
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| 
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|   private Node reference;
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|   private boolean right;
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|   private boolean done;
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| 
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|   private final Node root;
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|   private final int whatToShow;
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|   private final NodeFilter filter;
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|   private final boolean expandEntityReferences;
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| 
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|   /**
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|    * Constructs and initializes an iterator.
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|    */
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|   protected DomIterator(Node root,
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|                         int whatToShow,
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|                         NodeFilter filter,
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|                         boolean entityReferenceExpansion)
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|   {
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|     if (!root.isSupported("MutationEvents", "2.0"))
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|       {
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|         throw new DomDOMException(DOMException.NOT_SUPPORTED_ERR,
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|                         "Iterator needs mutation events", root, 0);
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|       }
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| 
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|     this.root = root;
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|     this.whatToShow = whatToShow;
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|     this.filter = filter;
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|     this.expandEntityReferences = entityReferenceExpansion;
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| 
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|     // start condition:  going right, seen nothing yet.
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|     reference = null;
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|     right = true;
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| 
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|     EventTarget target = (EventTarget) root;
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|     target.addEventListener("DOMNodeRemoved", this, false);
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Flags the iterator as done, unregistering its event listener so
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|    * that the iterator can be garbage collected without relying on weak
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|    * references (a "Java 2" feature) in the event subsystem.
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|    */
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|   public void detach()
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|   {
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|     EventTarget target = (EventTarget) root;
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|     target.removeEventListener("DOMNodeRemoved", this, false);
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|     done = true;
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Returns the flag controlling whether iteration descends
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|    * through entity references.
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|    */
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|   public boolean getExpandEntityReferences()
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|   {
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|     return expandEntityReferences;
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Returns the filter provided during construction.
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|    */
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|   public NodeFilter getFilter()
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|   {
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|     return filter;
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Returns the root of the tree this is iterating through.
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|    */
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|   public Node getRoot()
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|   {
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|     return root;
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Returns the mask of flags provided during construction.
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|    */
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|   public int getWhatToShow()
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|   {
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|     return whatToShow;
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Returns the next node in a forward iteration, masked and filtered.
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|    * Note that the node may be read-only due to entity expansions.
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|    * A null return indicates the iteration is complete, but may still
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|    * be processed backwards.
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|    */
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|   public Node nextNode()
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|   {
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|     if (done)
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|       {
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|         throw new DomDOMException(DOMException.INVALID_STATE_ERR);
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|       }
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|     right = true;
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|     return walk(true);
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|   }
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| 
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|   /**
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|    * <b>DOM L2</b>
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|    * Returns the next node in a backward iteration, masked and filtered.
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|    * Note that the node may be read-only due to entity expansions.
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|    * A null return indicates the iteration is complete, but may still
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|    * be processed forwards.
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|    */
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|   public Node previousNode()
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|   {
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|     if (done)
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|       {
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|         throw new DomDOMException(DOMException.INVALID_STATE_ERR);
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|       }
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|     Node previous = reference;
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|     right = false;
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|     walk(false);
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|     return previous;
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|   }
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| 
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|   private boolean shouldShow(Node node)
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|     // raises Runtime exceptions indirectly, via acceptNode()
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|   {
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|     if ((whatToShow & (1 << (node.getNodeType() - 1))) == 0)
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|       {
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|         return false;
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|       }
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|     if (filter == null)
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|       {
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|         return true;
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|       }
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|     return filter.acceptNode(node) == NodeFilter.FILTER_ACCEPT;
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|   }
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| 
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|   //
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|   // scenario:  root = 1, sequence = 1 2 ... 3 4
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|   // forward walk: 1 2 ... 3 4 null
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|   // then backward: 4 3 ... 2 1 null
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|   //
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|   // At the leftmost end, "previous" == null
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|   // At the rightmost end, "previous" == 4
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|   //
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|   // The current draft spec really seem to make no sense re the
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|   // role of the reference node, so what it says is ignored here.
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|   //
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|   private Node walk(boolean forward)
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|   {
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|     Node here = reference;
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| 
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|     while ((here = successor(here, forward)) != null
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|            && !shouldShow(here))
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|       {
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|         continue;
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|       }
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|     if (here != null || !forward)
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|       {
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|         reference = here;
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|       }
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|     return here;
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|   }
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| 
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|   private boolean isLeaf(Node here)
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|   {
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|     boolean leaf = !here.hasChildNodes();
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|     if (!leaf && !expandEntityReferences)
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|       {
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|         leaf = (here.getNodeType() == Node.ENTITY_REFERENCE_NODE);
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|       }
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|     return leaf;
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|   }
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| 
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|   //
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|   // Returns the immediate successor in a forward (or backward)
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|   // document order walk, sans filtering ... except that it knows
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|   // how to stop, returning null when done.  This is a depth first
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|   // preorder traversal when run in the forward direction.
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|   //
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|   private Node successor(Node here, boolean forward)
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|   {
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|     Node next;
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| 
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|     // the "leftmost" end is funky
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|     if (here == null)
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|       {
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|         return forward ? root : null;
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|       }
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| 
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|     //
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|     // Forward, this is preorder: children before siblings.
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|     // Backward, it's postorder: we saw the children already.
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|     //
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|     if (forward && !isLeaf(here))
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|       {
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|         return here.getFirstChild();
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|       }
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| 
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|     // There's no way up or sideways from the root, so if we
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|     // couldn't move down to a child, there's nowhere to go.
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|     //
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|     if (here == root)
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|       return null;
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| 
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|     //
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|     // Siblings ... if forward, we visit them, if backwards
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|     // we visit their children first.
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|     //
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|     if (forward)
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|       {
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|         if ((next = here.getNextSibling()) != null)
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|           {
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|             return next;
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|           }
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|       }
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|     else if ((next = here.getPreviousSibling()) != null)
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|       {
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|         if (isLeaf(next))
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|           {
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|             return next;
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|           }
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|         next = next.getLastChild();
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|         while (!isLeaf(next))
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|           {
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|             next = next.getLastChild();
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|           }
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|         return next;
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|       }
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| 
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|     //
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|     // We can't go down or lateral -- it's up, then.  The logic is
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|     // the converse of what's above:  backwards is easy (the parent
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|     // is next), forwards isn't.
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|     //
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|     next = here.getParentNode();
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|     if (!forward)
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|       {
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|         return next;
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|       }
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| 
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|     Node temp = null;
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|     while (next != null
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|            && next != root
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|            && (temp = next.getNextSibling()) == null)
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|       {
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|         next = next.getParentNode();
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|       }
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| 
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|     // If we have exceeded the root node then stop traversing.
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|     if (next == root.getParentNode())
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|       {
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|         return null;
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|       }
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|     return temp;
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|   }
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| 
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|   /**
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|    * Not for public use.  This lets the iterator know when its
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|    * reference node will be removed from the tree, so that a new
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|    * one may be selected.
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|    *
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|    * <p> This version works by watching removal events as they
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|    * bubble up.  So, don't prevent them from bubbling.
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|    */
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|   public void handleEvent(Event e)
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|   {
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|     MutationEvent event;
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|     Node ancestor, removed;
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| 
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|     if (reference == null
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|         || !"DOMNodeRemoved".equals(e.getType())
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|         || e.getEventPhase() != Event.BUBBLING_PHASE)
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|       {
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|         return;
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|       }
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| 
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|     event = (MutationEvent) e;
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|     removed = (Node) event.getTarget();
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| 
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|     // See if the removal will cause trouble for this iterator
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|     // by being the reference node or an ancestor of it.
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|     for (ancestor = reference;
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|          ancestor != null && ancestor != root;
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|          ancestor = ancestor.getParentNode())
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|       {
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|         if (ancestor == removed)
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|           {
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|             break;
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|           }
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|       }
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|     if (ancestor != removed)
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|       {
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|         return;
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|       }
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| 
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|     // OK, it'll cause trouble.  We want to make the "next"
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|     // node in our current traversal direction seem right.
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|     // So we pick the nearest node that's not getting removed,
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|     // but go in the _opposite_ direction from our current
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|     // traversal ... so the "next" doesn't skip anything.
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|     Node candidate;
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| 
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| search:
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|     while ((candidate = walk(!right)) != null)
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|       {
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|         for (ancestor = candidate;
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|              ancestor != null && ancestor != root;
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|              ancestor = ancestor.getParentNode())
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|           {
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|             if (ancestor == removed)
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|               {
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|                 continue search;
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|               }
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|           }
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|         return;
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|       }
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| 
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|     // The current DOM WD talks about a special case here;
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|     // I've not yet seen it.
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|     }
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| 
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| }
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