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			405 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			405 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
| /*
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|  * Copyright (c) 1983 Regents of the University of California.
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|  * All rights reserved.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions
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|  * are met:
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|  * 1. Redistributions of source code must retain the above copyright
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|  *    notice, this list of conditions and the following disclaimer.
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|  * 2. Redistributions in binary form must reproduce the above copyright
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|  *    notice, this list of conditions and the following disclaimer in the
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|  *    documentation and/or other materials provided with the distribution.
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|  * 3. [rescinded 22 July 1999]
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|  * 4. Neither the name of the University nor the names of its contributors
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|  *    may be used to endorse or promote products derived from this software
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|  *    without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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|  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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|  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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|  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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|  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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|  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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|  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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|  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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|  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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|  * SUCH DAMAGE.
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|  */
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| 
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| /*
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|  * This is derived from the Berkeley source:
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|  *	@(#)random.c	5.5 (Berkeley) 7/6/88
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|  * It was reworked for the GNU C Library by Roland McGrath.
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|  */
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| 
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| /*
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| 
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| @deftypefn Supplement {long int} random (void)
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| @deftypefnx Supplement void srandom (unsigned int @var{seed})
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| @deftypefnx Supplement void* initstate (unsigned int @var{seed}, @
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|   void *@var{arg_state}, unsigned long @var{n})
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| @deftypefnx Supplement void* setstate (void *@var{arg_state})
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| 
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| Random number functions.  @code{random} returns a random number in the
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| range 0 to @code{LONG_MAX}.  @code{srandom} initializes the random
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| number generator to some starting point determined by @var{seed}
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| (else, the values returned by @code{random} are always the same for each
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| run of the program).  @code{initstate} and @code{setstate} allow fine-grained
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| control over the state of the random number generator.
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| 
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| @end deftypefn
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| 
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| */
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| 
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| #include <errno.h>
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| 
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| #if 0
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| 
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| #include <ansidecl.h>
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| #include <limits.h>
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| #include <stddef.h>
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| #include <stdlib.h>
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| 
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| #else
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| 
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| #define	ULONG_MAX  ((unsigned long)(~0L))     /* 0xFFFFFFFF for 32-bits */
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| #define	LONG_MAX   ((long)(ULONG_MAX >> 1))   /* 0x7FFFFFFF for 32-bits*/
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| 
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| #ifdef __STDC__
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| #  define PTR void *
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| #  ifndef NULL
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| #    define NULL (void *) 0
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| #  endif
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| #else
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| #  define PTR char *
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| #  ifndef NULL
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| #    define NULL (void *) 0
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| #  endif
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| #endif
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| 
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| #endif
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| 
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| long int random (void);
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| 
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| /* An improved random number generation package.  In addition to the standard
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|    rand()/srand() like interface, this package also has a special state info
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|    interface.  The initstate() routine is called with a seed, an array of
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|    bytes, and a count of how many bytes are being passed in; this array is
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|    then initialized to contain information for random number generation with
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|    that much state information.  Good sizes for the amount of state
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|    information are 32, 64, 128, and 256 bytes.  The state can be switched by
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|    calling the setstate() function with the same array as was initiallized
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|    with initstate().  By default, the package runs with 128 bytes of state
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|    information and generates far better random numbers than a linear
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|    congruential generator.  If the amount of state information is less than
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|    32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
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|    state information is treated as an array of longs; the zeroeth element of
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|    the array is the type of R.N.G. being used (small integer); the remainder
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|    of the array is the state information for the R.N.G.  Thus, 32 bytes of
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|    state information will give 7 longs worth of state information, which will
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|    allow a degree seven polynomial.  (Note: The zeroeth word of state
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|    information also has some other information stored in it; see setstate
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|    for details).  The random number generation technique is a linear feedback
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|    shift register approach, employing trinomials (since there are fewer terms
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|    to sum up that way).  In this approach, the least significant bit of all
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|    the numbers in the state table will act as a linear feedback shift register,
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|    and will have period 2^deg - 1 (where deg is the degree of the polynomial
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|    being used, assuming that the polynomial is irreducible and primitive).
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|    The higher order bits will have longer periods, since their values are
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|    also influenced by pseudo-random carries out of the lower bits.  The
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|    total period of the generator is approximately deg*(2**deg - 1); thus
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|    doubling the amount of state information has a vast influence on the
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|    period of the generator.  Note: The deg*(2**deg - 1) is an approximation
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|    only good for large deg, when the period of the shift register is the
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|    dominant factor.  With deg equal to seven, the period is actually much
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|    longer than the 7*(2**7 - 1) predicted by this formula.  */
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| 
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| 
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| 
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| /* For each of the currently supported random number generators, we have a
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|    break value on the amount of state information (you need at least thi
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|    bytes of state info to support this random number generator), a degree for
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|    the polynomial (actually a trinomial) that the R.N.G. is based on, and
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|    separation between the two lower order coefficients of the trinomial.  */
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| 
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| /* Linear congruential.  */
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| #define	TYPE_0		0
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| #define	BREAK_0		8
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| #define	DEG_0		0
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| #define	SEP_0		0
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| 
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| /* x**7 + x**3 + 1.  */
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| #define	TYPE_1		1
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| #define	BREAK_1		32
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| #define	DEG_1		7
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| #define	SEP_1		3
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| 
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| /* x**15 + x + 1.  */
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| #define	TYPE_2		2
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| #define	BREAK_2		64
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| #define	DEG_2		15
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| #define	SEP_2		1
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| 
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| /* x**31 + x**3 + 1.  */
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| #define	TYPE_3		3
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| #define	BREAK_3		128
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| #define	DEG_3		31
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| #define	SEP_3		3
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| 
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| /* x**63 + x + 1.  */
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| #define	TYPE_4		4
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| #define	BREAK_4		256
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| #define	DEG_4		63
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| #define	SEP_4		1
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| 
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| 
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| /* Array versions of the above information to make code run faster.
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|    Relies on fact that TYPE_i == i.  */
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| 
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| #define	MAX_TYPES	5	/* Max number of types above.  */
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| 
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| static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
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| static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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| 
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| 
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| 
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| /* Initially, everything is set up as if from:
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| 	initstate(1, randtbl, 128);
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|    Note that this initialization takes advantage of the fact that srandom
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|    advances the front and rear pointers 10*rand_deg times, and hence the
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|    rear pointer which starts at 0 will also end up at zero; thus the zeroeth
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|    element of the state information, which contains info about the current
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|    position of the rear pointer is just
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| 	(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */
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| 
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| static long int randtbl[DEG_3 + 1] =
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|   { TYPE_3,
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|       0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 
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|       0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 
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|       0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 
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|       0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 
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|       0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 
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|       0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 
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|       0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 
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|       0xf5ad9d0e, 0x8999220b, 0x27fb47b9
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|     };
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| 
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| /* FPTR and RPTR are two pointers into the state info, a front and a rear
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|    pointer.  These two pointers are always rand_sep places aparts, as they
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|    cycle through the state information.  (Yes, this does mean we could get
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|    away with just one pointer, but the code for random is more efficient
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|    this way).  The pointers are left positioned as they would be from the call:
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| 	initstate(1, randtbl, 128);
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|    (The position of the rear pointer, rptr, is really 0 (as explained above
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|    in the initialization of randtbl) because the state table pointer is set
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|    to point to randtbl[1] (as explained below).)  */
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| 
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| static long int *fptr = &randtbl[SEP_3 + 1];
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| static long int *rptr = &randtbl[1];
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| 
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| 
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| 
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| /* The following things are the pointer to the state information table,
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|    the type of the current generator, the degree of the current polynomial
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|    being used, and the separation between the two pointers.
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|    Note that for efficiency of random, we remember the first location of
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|    the state information, not the zeroeth.  Hence it is valid to access
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|    state[-1], which is used to store the type of the R.N.G.
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|    Also, we remember the last location, since this is more efficient than
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|    indexing every time to find the address of the last element to see if
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|    the front and rear pointers have wrapped.  */
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| 
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| static long int *state = &randtbl[1];
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| 
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| static int rand_type = TYPE_3;
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| static int rand_deg = DEG_3;
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| static int rand_sep = SEP_3;
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| 
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| static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
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| 
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| /* Initialize the random number generator based on the given seed.  If the
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|    type is the trivial no-state-information type, just remember the seed.
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|    Otherwise, initializes state[] based on the given "seed" via a linear
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|    congruential generator.  Then, the pointers are set to known locations
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|    that are exactly rand_sep places apart.  Lastly, it cycles the state
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|    information a given number of times to get rid of any initial dependencies
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|    introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
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|    for default usage relies on values produced by this routine.  */
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| void
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| srandom (unsigned int x)
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| {
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|   state[0] = x;
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|   if (rand_type != TYPE_0)
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|     {
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|       register long int i;
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|       for (i = 1; i < rand_deg; ++i)
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| 	state[i] = (1103515145 * state[i - 1]) + 12345;
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|       fptr = &state[rand_sep];
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|       rptr = &state[0];
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|       for (i = 0; i < 10 * rand_deg; ++i)
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| 	random();
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|     }
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| }
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| 
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| /* Initialize the state information in the given array of N bytes for
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|    future random number generation.  Based on the number of bytes we
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|    are given, and the break values for the different R.N.G.'s, we choose
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|    the best (largest) one we can and set things up for it.  srandom is
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|    then called to initialize the state information.  Note that on return
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|    from srandom, we set state[-1] to be the type multiplexed with the current
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|    value of the rear pointer; this is so successive calls to initstate won't
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|    lose this information and will be able to restart with setstate.
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|    Note: The first thing we do is save the current state, if any, just like
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|    setstate so that it doesn't matter when initstate is called.
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|    Returns a pointer to the old state.  */
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| PTR
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| initstate (unsigned int seed, PTR arg_state, unsigned long n)
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| {
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|   PTR ostate = (PTR) &state[-1];
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| 
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|   if (rand_type == TYPE_0)
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|     state[-1] = rand_type;
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|   else
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|     state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
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|   if (n < BREAK_1)
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|     {
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|       if (n < BREAK_0)
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| 	{
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| 	  errno = EINVAL;
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| 	  return NULL;
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| 	}
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|       rand_type = TYPE_0;
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|       rand_deg = DEG_0;
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|       rand_sep = SEP_0;
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|     }
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|   else if (n < BREAK_2)
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|     {
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|       rand_type = TYPE_1;
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|       rand_deg = DEG_1;
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|       rand_sep = SEP_1;
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|     }
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|   else if (n < BREAK_3)
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|     {
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|       rand_type = TYPE_2;
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|       rand_deg = DEG_2;
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|       rand_sep = SEP_2;
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|     }
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|   else if (n < BREAK_4)
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|     {
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|       rand_type = TYPE_3;
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|       rand_deg = DEG_3;
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|       rand_sep = SEP_3;
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|     }
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|   else
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|     {
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|       rand_type = TYPE_4;
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|       rand_deg = DEG_4;
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|       rand_sep = SEP_4;
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|     }
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| 
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|   state = &((long int *) arg_state)[1];	/* First location.  */
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|   /* Must set END_PTR before srandom.  */
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|   end_ptr = &state[rand_deg];
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|   srandom(seed);
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|   if (rand_type == TYPE_0)
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|     state[-1] = rand_type;
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|   else
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|     state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
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| 
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|   return ostate;
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| }
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| 
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| /* Restore the state from the given state array.
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|    Note: It is important that we also remember the locations of the pointers
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|    in the current state information, and restore the locations of the pointers
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|    from the old state information.  This is done by multiplexing the pointer
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|    location into the zeroeth word of the state information. Note that due
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|    to the order in which things are done, it is OK to call setstate with the
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|    same state as the current state
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|    Returns a pointer to the old state information.  */
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| 
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| PTR
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| setstate (PTR arg_state)
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| {
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|   register long int *new_state = (long int *) arg_state;
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|   register int type = new_state[0] % MAX_TYPES;
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|   register int rear = new_state[0] / MAX_TYPES;
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|   PTR ostate = (PTR) &state[-1];
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| 
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|   if (rand_type == TYPE_0)
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|     state[-1] = rand_type;
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|   else
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|     state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
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| 
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|   switch (type)
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|     {
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|     case TYPE_0:
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|     case TYPE_1:
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|     case TYPE_2:
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|     case TYPE_3:
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|     case TYPE_4:
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|       rand_type = type;
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|       rand_deg = degrees[type];
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|       rand_sep = seps[type];
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|       break;
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|     default:
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|       /* State info munged.  */
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|       errno = EINVAL;
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|       return NULL;
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|     }
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| 
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|   state = &new_state[1];
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|   if (rand_type != TYPE_0)
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|     {
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|       rptr = &state[rear];
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|       fptr = &state[(rear + rand_sep) % rand_deg];
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|     }
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|   /* Set end_ptr too.  */
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|   end_ptr = &state[rand_deg];
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| 
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|   return ostate;
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| }
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| 
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| /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
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|    congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
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|    same in all ther other cases due to all the global variables that have been
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|    set up.  The basic operation is to add the number at the rear pointer into
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|    the one at the front pointer.  Then both pointers are advanced to the next
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|    location cyclically in the table.  The value returned is the sum generated,
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|    reduced to 31 bits by throwing away the "least random" low bit.
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|    Note: The code takes advantage of the fact that both the front and
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|    rear pointers can't wrap on the same call by not testing the rear
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|    pointer if the front one has wrapped.  Returns a 31-bit random number.  */
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| 
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| long int
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| random (void)
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| {
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|   if (rand_type == TYPE_0)
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|     {
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|       state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
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|       return state[0];
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|     }
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|   else
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|     {
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|       long int i;
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|       *fptr += *rptr;
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|       /* Chucking least random bit.  */
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|       i = (*fptr >> 1) & LONG_MAX;
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|       ++fptr;
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|       if (fptr >= end_ptr)
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| 	{
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| 	  fptr = state;
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| 	  ++rptr;
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| 	}
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|       else
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| 	{
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| 	  ++rptr;
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| 	  if (rptr >= end_ptr)
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| 	    rptr = state;
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| 	}
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|       return i;
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|     }
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| }
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