mirror of git://gcc.gnu.org/git/gcc.git
598 lines
21 KiB
Java
598 lines
21 KiB
Java
/* MetalUtils.java
|
|
Copyright (C) 2005 Free Software Foundation, Inc.
|
|
|
|
This file is part of GNU Classpath.
|
|
|
|
GNU Classpath is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2, or (at your option)
|
|
any later version.
|
|
|
|
GNU Classpath is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GNU Classpath; see the file COPYING. If not, write to the
|
|
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
|
|
02110-1301 USA.
|
|
|
|
Linking this library statically or dynamically with other modules is
|
|
making a combined work based on this library. Thus, the terms and
|
|
conditions of the GNU General Public License cover the whole
|
|
combination.
|
|
|
|
As a special exception, the copyright holders of this library give you
|
|
permission to link this library with independent modules to produce an
|
|
executable, regardless of the license terms of these independent
|
|
modules, and to copy and distribute the resulting executable under
|
|
terms of your choice, provided that you also meet, for each linked
|
|
independent module, the terms and conditions of the license of that
|
|
module. An independent module is a module which is not derived from
|
|
or based on this library. If you modify this library, you may extend
|
|
this exception to your version of the library, but you are not
|
|
obligated to do so. If you do not wish to do so, delete this
|
|
exception statement from your version. */
|
|
|
|
package javax.swing.plaf.metal;
|
|
|
|
import gnu.classpath.SystemProperties;
|
|
|
|
import java.awt.Color;
|
|
import java.awt.Component;
|
|
import java.awt.GradientPaint;
|
|
import java.awt.Graphics;
|
|
import java.awt.Graphics2D;
|
|
import java.awt.TexturePaint;
|
|
import java.awt.geom.Rectangle2D;
|
|
import java.awt.image.BufferedImage;
|
|
import java.util.List;
|
|
|
|
import javax.swing.SwingConstants;
|
|
import javax.swing.UIManager;
|
|
|
|
/**
|
|
* Some utility and helper methods for the Metal Look & Feel.
|
|
*
|
|
* @author Roman Kennke (roman@kennke.org)
|
|
*/
|
|
class MetalUtils
|
|
{
|
|
|
|
/**
|
|
* The typical metal pattern for use with Graphics2D.
|
|
*/
|
|
static BufferedImage pattern2D;
|
|
|
|
/**
|
|
* The light color to draw the pattern.
|
|
*/
|
|
static Color lightColor;
|
|
|
|
/**
|
|
* The dark color to draw to draw the pattern.
|
|
*/
|
|
static Color darkColor;
|
|
|
|
/**
|
|
* Fills a rectangle with the typical Metal pattern.
|
|
*
|
|
* @param g the <code>Graphics</code> context to use
|
|
* @param x the X coordinate of the upper left corner of the rectangle to
|
|
* fill
|
|
* @param y the Y coordinate of the upper left corner of the rectangle to
|
|
* fill
|
|
* @param w the width of the rectangle to fill
|
|
* @param h the height of the rectangle to fill
|
|
* @param light the light color to use
|
|
* @param dark the dark color to use
|
|
*/
|
|
static void fillMetalPattern(Component c, Graphics g, int x, int y, int w, int h,
|
|
Color light, Color dark)
|
|
{
|
|
if (g instanceof Graphics2D
|
|
&& SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
|
|
fillMetalPattern2D((Graphics2D) g, x, y, w, h, light, dark);
|
|
else
|
|
{
|
|
int xOff = 0;
|
|
for (int mY = y; mY < (y + h); mY++)
|
|
{
|
|
// set color alternating with every line
|
|
if (((mY - y) % 2) == 0)
|
|
g.setColor(light);
|
|
else
|
|
g.setColor(dark);
|
|
|
|
for (int mX = x + xOff; mX < (x + w); mX += 4)
|
|
{
|
|
g.fillRect(mX, mY, 1, 1);
|
|
}
|
|
|
|
// increase x offset
|
|
xOff++;
|
|
if (xOff > 3)
|
|
xOff = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Fills a rectangle with the typical Metal pattern using Java2D.
|
|
*
|
|
* @param g2d the <code>Graphics2D</code> context to use
|
|
* @param x the X coordinate of the upper left corner of the rectangle to
|
|
* fill
|
|
* @param y the Y coordinate of the upper left corner of the rectangle to
|
|
* fill
|
|
* @param w the width of the rectangle to fill
|
|
* @param h the height of the rectangle to fill
|
|
*/
|
|
static void fillMetalPattern2D(Graphics2D g2d, int x, int y, int w, int h,
|
|
Color light, Color dark)
|
|
{
|
|
if (pattern2D == null || !darkColor.equals(dark) || !lightColor.equals(light))
|
|
initializePattern(light, dark);
|
|
|
|
// Prepare the texture.
|
|
TexturePaint texture =
|
|
new TexturePaint(pattern2D, new Rectangle2D.Double(0., 0., 4., 4.));
|
|
g2d.setPaint(texture);
|
|
g2d.fillRect(x, y, w, h);
|
|
}
|
|
|
|
/**
|
|
* Initializes the pattern image.
|
|
*/
|
|
static void initializePattern(Color light, Color dark)
|
|
{
|
|
pattern2D = new BufferedImage(4, 4, BufferedImage.TYPE_INT_ARGB);
|
|
lightColor = light;
|
|
darkColor = dark;
|
|
Graphics g = pattern2D.getGraphics();
|
|
g.setColor(light);
|
|
g.fillRect(0, 0, 1, 1);
|
|
g.fillRect(2, 2, 1, 1);
|
|
g.setColor(dark);
|
|
g.fillRect(1, 1, 1, 1);
|
|
g.fillRect(3, 3, 1, 1);
|
|
g.dispose();
|
|
}
|
|
|
|
/**
|
|
* Paints the typical Metal gradient. See {@link #paintGradient(Graphics,
|
|
* int, int, int, int, float, float, Color, Color, Color, int, int[][])}
|
|
* for more details.
|
|
*
|
|
* This variant paints a gradient without a mask.
|
|
*
|
|
* @param g the graphics context to use
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
|
* @param w the width of the rectangle
|
|
* @param h the height of the rectangle
|
|
* @param dir the direction of the gradient, either
|
|
* @param uiProp the key of the UIManager property that has the parameters
|
|
*/
|
|
static void paintGradient(Graphics g, int x, int y, int w, int h,
|
|
int dir, String uiProp)
|
|
{
|
|
paintGradient(g, x, y, w, h, dir, uiProp, null);
|
|
}
|
|
|
|
/**
|
|
* Paints the typical Metal gradient. See {@link #paintGradient(Graphics,
|
|
* int, int, int, int, float, float, Color, Color, Color, int, int[][])}
|
|
* for more details.
|
|
*
|
|
* The parameters are fetched from the UIManager using the key
|
|
* <code>uiProp</code>. The value is expected to be a {@link List} that
|
|
* contains 4 values: two {@link Double}s and 3 {@link Color} object that
|
|
* together make up the parameters passed to the painting method.
|
|
*
|
|
* @param g the graphics context to use
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
|
* @param w the width of the rectangle
|
|
* @param h the height of the rectangle
|
|
* @param dir the direction of the gradient, either
|
|
* @param uiProp the key of the UIManager property that has the parameters
|
|
* @param mask the mask that should be used when painting the gradient as
|
|
* described above
|
|
*/
|
|
static void paintGradient(Graphics g, int x, int y, int w, int h,
|
|
int dir, String uiProp, int[][] mask)
|
|
{
|
|
List params = (List) UIManager.get(uiProp);
|
|
float g1 = ((Float) params.get(0)).floatValue();
|
|
float g2 = ((Float) params.get(1)).floatValue();
|
|
Color c1 = (Color) params.get(2);
|
|
Color c2 = (Color) params.get(3);
|
|
Color c3 = (Color) params.get(4);
|
|
paintGradient(g, x, y, w, h, g1, g2, c1, c2, c3, dir, mask);
|
|
}
|
|
|
|
/**
|
|
* Paints the typical Metal gradient. The gradient is painted as follows:
|
|
* <pre>
|
|
*
|
|
* +-------+--------+--------+-----------------------------+
|
|
* | | | | |
|
|
* +-------+--------+--------+-----------------------------+
|
|
* c1 -> c2 -- c2 -> c1 --------> c3
|
|
* < -g1- > < -g2- > < -g1- >
|
|
* </pre>
|
|
*
|
|
* There are 4 distinct areas in this gradient:
|
|
* <ol>
|
|
* <li>A gradient from color 1 to color 2 with the relative width specified
|
|
* by <code>g1</code></li>
|
|
* <li>A solid area with the color 2 and the relative width specified by
|
|
* <code>g2</code></li>
|
|
* <li>A gradient from color 2 to color 1 with the relative width specified
|
|
* by <code>g1</code></li>
|
|
*
|
|
* The <code>mask</code> parameter is an array if int arrays, where the first
|
|
* index specifies the row (in the gradient direction), and the second index
|
|
* is the starting and end offset of that line. This way you can specify a
|
|
* mask that should be laid over the gradient for paintint non-rectangular
|
|
* gradients. The following example should demonstrate this for painting
|
|
* a circular shaped gradient (note that the first and last line should not
|
|
* be drawn at all, they are only here to show the circular shape more
|
|
* clearly). Everything <em>inside</code> the surrounded area is filled by
|
|
* the gradient:
|
|
*
|
|
* <pre>
|
|
* 012345678
|
|
* xxx
|
|
* 0 x x { {4, 7},
|
|
* 1 x x {3, 8},
|
|
* 2 x x {3, 8},
|
|
* 3 x x {3, 8},
|
|
* 4 x x {4, 7} }
|
|
* xxx
|
|
* </pre>
|
|
*
|
|
* The <code>mask</code> array is expected to have <code>w</code> or
|
|
* <code>h</code> array elements, depending on the direction.
|
|
*
|
|
* If the <code>mask</code> parameter is null, then the gradient is painted
|
|
* without a mask.
|
|
*
|
|
* @param g the graphics context to use
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
|
* @param w the width of the rectangle
|
|
* @param h the height of the rectangle
|
|
* @param g1 the relative width of the c1->c2 gradients
|
|
* @param g2 the relative width of the c2 solid area
|
|
* @param c1 the color 1
|
|
* @param c2 the color 2
|
|
* @param c3 the color 3
|
|
* @param dir the direction of the gradient, either
|
|
* {@link SwingConstants#HORIZONTAL} or {@link SwingConstants#VERTICAL}
|
|
* @param mask the mask that should be used when painting the gradient as
|
|
* described above
|
|
*/
|
|
static void paintGradient(Graphics g, int x, int y, int w, int h, float g1,
|
|
float g2, Color c1, Color c2, Color c3, int dir,
|
|
int[][] mask)
|
|
{
|
|
if (dir == SwingConstants.HORIZONTAL)
|
|
paintHorizontalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask);
|
|
else
|
|
paintVerticalGradient(g, x, y, w, h, g1, g2, c1, c2, c3, mask);
|
|
}
|
|
|
|
/**
|
|
* Paints a horizontal gradient. See {@link #paintGradient(Graphics, int,
|
|
* int, int, int, float, float, Color, Color, Color, int, int[][])}
|
|
* for details.
|
|
*
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
|
* @param w the width of the rectangle
|
|
* @param h the height of the rectangle
|
|
* @param g1 the relative width of the c1->c2 gradients
|
|
* @param g2 the relative width of the c2 solid area
|
|
* @param c1 the color 1
|
|
* @param c2 the color 2
|
|
* @param c3 the color 3
|
|
* @param mask the mask that should be used when painting the gradient as
|
|
* described above
|
|
*/
|
|
static void paintHorizontalGradient(Graphics g, int x, int y, int w, int h,
|
|
float g1, float g2, Color c1, Color c2,
|
|
Color c3, int[][] mask)
|
|
{
|
|
|
|
if (g instanceof Graphics2D
|
|
&& SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
|
|
{
|
|
paintHorizontalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2,
|
|
c3, mask);
|
|
return;
|
|
}
|
|
|
|
// Calculate the coordinates.
|
|
int y0 = y;
|
|
int y1 = y + h;
|
|
// The size of the first gradient area (c1->2).
|
|
int w1 = (int) (w * g1);
|
|
// The size of the solid c2 area.
|
|
int w2 = (int) (w * g2);
|
|
int x0 = x;
|
|
int x1 = x0 + w1;
|
|
int x2 = x1 + w2;
|
|
int x3 = x2 + w1;
|
|
int x4 = x + w;
|
|
|
|
// Paint first gradient area (c1->c2).
|
|
int xc; // The current y coordinate.
|
|
for (xc = x0; xc < x1; xc++)
|
|
{
|
|
if (xc > x + w)
|
|
break;
|
|
|
|
// Perform color interpolation;
|
|
double factor = (xc - x0) / (double) w1;
|
|
int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed());
|
|
int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor
|
|
+ c1.getGreen());
|
|
int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor
|
|
+ c1.getBlue());
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
|
g.setColor(interpolated);
|
|
if (mask != null)
|
|
{
|
|
y0 = mask[xc - x0][0] + y;
|
|
y1 = mask[xc - x0][1] + y;
|
|
}
|
|
g.fillRect(xc, y0, 1, y1 - y0);
|
|
}
|
|
// Paint solid c2 area.
|
|
g.setColor(c2);
|
|
if (mask == null)
|
|
{
|
|
g.fillRect(x1, y, x2 - x1, h);
|
|
}
|
|
else
|
|
{
|
|
for (xc = x1; xc < x2; xc++)
|
|
{
|
|
y0 = mask[xc - x0][0] + y;
|
|
y1 = mask[xc - x0][1] + y;
|
|
g.fillRect(xc, y0, 1, y1 - y0);
|
|
}
|
|
}
|
|
|
|
// Paint second gradient area (c2->c1).
|
|
for (xc = x2; xc < x3; xc++)
|
|
{
|
|
if (xc > x + w)
|
|
break;
|
|
|
|
// Perform color interpolation;
|
|
double factor = (xc - x2) / (double) w1;
|
|
int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed());
|
|
int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor
|
|
+ c2.getGreen());
|
|
int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor
|
|
+ c2.getBlue());
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
|
g.setColor(interpolated);
|
|
if (mask != null)
|
|
{
|
|
y0 = mask[xc - x0][0] + y;
|
|
y1 = mask[xc - x0][1] + y;
|
|
}
|
|
g.fillRect(xc, y0, 1, y1 - y0);
|
|
}
|
|
|
|
// Paint third gradient area (c1->c3).
|
|
for (xc = x3; xc < x4; xc++)
|
|
{
|
|
if (xc > x + w)
|
|
break;
|
|
|
|
// Perform color interpolation;
|
|
double factor = (xc - x3) / (double) (x4 - x3);
|
|
int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed());
|
|
int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor
|
|
+ c1.getGreen());
|
|
int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor
|
|
+ c1.getBlue());
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
|
g.setColor(interpolated);
|
|
if (mask != null)
|
|
{
|
|
y0 = mask[xc - x0][0] + y;
|
|
y1 = mask[xc - x0][1] + y;
|
|
}
|
|
g.drawLine(xc, y0, xc, y1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Paints a vertical gradient. See {@link #paintGradient(Graphics, int, int,
|
|
* int, int, float, float, Color, Color, Color, int, int[][])} for details.
|
|
*
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
|
* @param w the width of the rectangle
|
|
* @param h the height of the rectangle
|
|
* @param g1 the relative width of the c1->c2 gradients
|
|
* @param g2 the relative width of the c2 solid area
|
|
* @param c1 the color 1
|
|
* @param c2 the color 2
|
|
* @param c3 the color 3
|
|
* @param mask the mask that should be used when painting the gradient as
|
|
* described above
|
|
*/
|
|
static void paintVerticalGradient(Graphics g, int x, int y, int w, int h,
|
|
float g1, float g2, Color c1, Color c2,
|
|
Color c3, int[][] mask)
|
|
{
|
|
if (g instanceof Graphics2D
|
|
&& SystemProperties.getProperty("gnu.javax.swing.noGraphics2D") == null)
|
|
{
|
|
paintVerticalGradient2D((Graphics2D) g, x, y, w, h, g1, g2, c1, c2,
|
|
c3, mask);
|
|
return;
|
|
}
|
|
|
|
// Calculate the coordinates.
|
|
int x0 = x;
|
|
int x1 = x + w;
|
|
// The size of the first gradient area (c1->2).
|
|
int w1 = (int) (h * g1);
|
|
// The size of the solid c2 area.
|
|
int w2 = (int) (h * g2);
|
|
int y0 = y;
|
|
int y1 = y0 + w1;
|
|
int y2 = y1 + w2;
|
|
int y3 = y2 + w1;
|
|
int y4 = y + h;
|
|
|
|
// Paint first gradient area (c1->c2).
|
|
int yc; // The current y coordinate.
|
|
for (yc = y0; yc < y1; yc++)
|
|
{
|
|
if (yc > y + h)
|
|
break;
|
|
|
|
// Perform color interpolation;
|
|
double factor = (yc - y0) / (double) w1;
|
|
int rInt = (int) ((c2.getRed() - c1.getRed()) * factor + c1.getRed());
|
|
int gInt = (int) ((c2.getGreen() - c1.getGreen()) * factor
|
|
+ c1.getGreen());
|
|
int bInt = (int) ((c2.getBlue() - c1.getBlue()) * factor
|
|
+ c1.getBlue());
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
|
g.setColor(interpolated);
|
|
if (mask != null)
|
|
{
|
|
x0 = mask[yc - y0][0] + x;
|
|
x1 = mask[yc - y0][1] + x;
|
|
}
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
|
}
|
|
// Paint solid c2 area.
|
|
g.setColor(c2);
|
|
if (mask == null)
|
|
{
|
|
g.fillRect(x, y1, w, y2 - y1);
|
|
}
|
|
else
|
|
{
|
|
for (yc = y1; yc < y2; yc++)
|
|
{
|
|
x0 = mask[yc - y0][0] + x;
|
|
x1 = mask[yc - y0][1] + x;
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
|
}
|
|
}
|
|
|
|
// Paint second gradient area (c2->c1).
|
|
for (yc = y2; yc < y3; yc++)
|
|
{
|
|
if (yc > y + h)
|
|
break;
|
|
|
|
// Perform color interpolation;
|
|
double factor = (yc - y2) / (double) w1;
|
|
int rInt = (int) ((c1.getRed() - c2.getRed()) * factor + c2.getRed());
|
|
int gInt = (int) ((c1.getGreen() - c2.getGreen()) * factor
|
|
+ c2.getGreen());
|
|
int bInt = (int) ((c1.getBlue() - c2.getBlue()) * factor
|
|
+ c2.getBlue());
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
|
g.setColor(interpolated);
|
|
if (mask != null)
|
|
{
|
|
x0 = mask[yc - y0][0] + x;
|
|
x1 = mask[yc - y0][1] + x;
|
|
}
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
|
}
|
|
|
|
// Paint third gradient area (c1->c3).
|
|
for (yc = y3; yc < y4; yc++)
|
|
{
|
|
if (yc > y + h)
|
|
break;
|
|
|
|
// Perform color interpolation;
|
|
double factor = (yc - y3) / (double) (y4 - y3);
|
|
int rInt = (int) ((c3.getRed() - c1.getRed()) * factor + c1.getRed());
|
|
int gInt = (int) ((c3.getGreen() - c1.getGreen()) * factor
|
|
+ c1.getGreen());
|
|
int bInt = (int) ((c3.getBlue() - c1.getBlue()) * factor
|
|
+ c1.getBlue());
|
|
Color interpolated = new Color(rInt, gInt, bInt);
|
|
g.setColor(interpolated);
|
|
if (mask != null)
|
|
{
|
|
x0 = mask[yc - y0][0] + x;
|
|
x1 = mask[yc - y0][1] + x;
|
|
}
|
|
g.fillRect(x0, yc, x1 - x0, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Paints a horizontal gradient using Graphics2D functionality.
|
|
*
|
|
* @param g the Graphics2D instance
|
|
* @param x the X coordinate of the upper left corner of the rectangle
|
|
* @param y the Y coordinate of the upper left corner of the rectangle
|
|
* @param w the width of the rectangle
|
|
* @param h the height of the rectangle
|
|
* @param g1 the relative width of the c1->c2 gradients
|
|
* @param g2 the relative width of the c2 solid area
|
|
* @param c1 the color 1
|
|
* @param c2 the color 2
|
|
* @param c3 the color 3
|
|
* @param mask the mask that should be used when painting the gradient as
|
|
* described above
|
|
*/
|
|
private static void paintHorizontalGradient2D(Graphics2D g, int x, int y,
|
|
int w, int h, float g1,
|
|
float g2, Color c1,
|
|
Color c2, Color c3,
|
|
int[][] mask)
|
|
{
|
|
// FIXME: Handle the mask somehow, or do Graphics2D clipping instead.
|
|
GradientPaint p1 = new GradientPaint(x, y, c1, x + w * g1, y, c2);
|
|
g.setPaint(p1);
|
|
// This fills the first gradient and the solid area in one go.
|
|
g.fillRect(x, y, (int) (w * (g1 + g2)), h);
|
|
|
|
GradientPaint p2 = new GradientPaint(x + (w * (g1 + g2)), y, c2, x + w, y,
|
|
c3);
|
|
g.setPaint(p2);
|
|
g.fillRect((int) (x + (w * (g1 + g2))), y,
|
|
(int) (w * (1. - (g1 + g2))), h);
|
|
}
|
|
|
|
private static void paintVerticalGradient2D(Graphics2D g, int x, int y,
|
|
int w, int h, float g1,
|
|
float g2, Color c1,
|
|
Color c2, Color c3,
|
|
int[][] mask)
|
|
{
|
|
// FIXME: Handle the mask somehow, or do Graphics2D clipping instead.
|
|
GradientPaint p1 = new GradientPaint(x, y, c1, x, y + h * g1, c2);
|
|
g.setPaint(p1);
|
|
// This fills the first gradient and the solid area in one go.
|
|
g.fillRect(x, y, w, (int) (h * (g1 + g2)));
|
|
|
|
GradientPaint p2 = new GradientPaint(x, y + (h * (g1 + g2)), c2, x, y + h,
|
|
c3);
|
|
g.setPaint(p2);
|
|
g.fillRect(x, (int) (y + (h * (g1 + g2))), w,
|
|
(int) (h * (1. - (g1 + g2))));
|
|
}
|
|
}
|