mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			246 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			246 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Java
		
	
	
	
/* Point.java -- represents a point in 2-D space
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   Copyright (C) 1999, 2002 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.geom.Point2D;
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import java.io.Serializable;
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/**
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 * This class represents a point on the screen using cartesian coordinates.
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 * Remember that in screen coordinates, increasing x values go from left to
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 * right, and increasing y values go from top to bottom.
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 *
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 * <p>There are some public fields; if you mess with them in an inconsistent
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 * manner, it is your own fault when you get invalid results. Also, this
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 * class is not threadsafe.
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 *
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 * @author Per Bothner <bothner@cygnus.com>
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 * @author Aaron M. Renn <arenn@urbanophile.com>
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 * @author Eric Blake <ebb9@email.byu.edu>
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 * @since 1.0
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 * @status updated to 1.4
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 */
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public class Point extends Point2D implements Serializable
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{
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  /**
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   * Compatible with JDK 1.0+.
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   */
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  private static final long serialVersionUID = -5276940640259749850L;
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  /**
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   * The x coordinate.
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   *
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   * @see #getLocation()
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   * @see #move(int, int)
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   * @serial the X coordinate of the point
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   */
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  public int x;
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  /**
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   * The y coordinate.
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   *
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   * @see #getLocation()
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   * @see #move(int, int)
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   * @serial The Y coordinate of the point
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   */
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  public int y;
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  /**
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   * Initializes a new instance of <code>Point</code> representing the
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   * coordiates (0,0).
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   *
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   * @since 1.1
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   */
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  public Point()
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  {
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  }
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  /**
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   * Initializes a new instance of <code>Point</code> with coordinates
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   * identical to the coordinates of the specified points.
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   *
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   * @param p the point to copy the coordinates from
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   * @throws NullPointerException if p is null
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   */
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  public Point(Point p)
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  {
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    x = p.x;
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    y = p.y;
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  }
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  /**
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   * Initializes a new instance of <code>Point</code> with the specified
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   * coordinates.
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   *
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   * @param x the X coordinate
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   * @param y the Y coordinate
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   */
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  public Point(int x, int y)
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  {
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    this.x = x;
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    this.y = y;
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  }
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  /**
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   * Get the x coordinate.
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   *
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   * @return the value of x, as a double
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   */
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  public double getX()
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  {
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    return x;
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  }
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  /**
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   * Get the y coordinate.
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   *
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   * @return the value of y, as a double
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   */
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  public double getY()
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  {
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    return y;
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  }
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  /**
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   * Returns the location of this point. A pretty useless method, as this
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   * is already a point.
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   *
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   * @return a copy of this point
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   * @see #setLocation(Point)
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   * @since 1.1
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   */
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  public Point getLocation()
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  {
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    return new Point(x, y);
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  }
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  /**
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   * Sets this object's coordinates to match those of the specified point.
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   *
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   * @param p the point to copy the coordinates from
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   * @throws NullPointerException if p is null
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   * @since 1.1
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   */
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  public void setLocation(Point p)
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  {
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    x = p.x;
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    y = p.y;
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  }
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  /**
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   * Sets this object's coordinates to the specified values.  This method
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   * is identical to the <code>move()</code> method.
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   *
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   * @param x the new X coordinate
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   * @param y the new Y coordinate
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   */
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  public void setLocation(int x, int y)
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  {
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    this.x = x;
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    this.y = y;
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  }
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  /**
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   * Sets this object's coordinates to the specified values.  This method
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   * performs normal casting from double to int, so you may lose precision.
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   *
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   * @param x the new X coordinate
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   * @param y the new Y coordinate
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   */
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  public void setLocation(double x, double y)
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  {
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    this.x = (int) x;
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    this.y = (int) y;
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  }
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  /**
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   * Sets this object's coordinates to the specified values.  This method
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   * is identical to the <code>setLocation(int, int)</code> method.
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   *
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   * @param x the new X coordinate
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   * @param y the new Y coordinate
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   */
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  public void move(int x, int y)
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  {
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    this.x = x;
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    this.y = y;
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  }
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  /**
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   * Changes the coordinates of this point such that the specified
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   * <code>dx</code> parameter is added to the existing X coordinate and
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   * <code>dy</code> is added to the existing Y coordinate.
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   *
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   * @param dx the amount to add to the X coordinate
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   * @param dy the amount to add to the Y coordinate
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   */
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  public void translate(int dx, int dy)
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  {
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    x += dx;
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    y += dy;
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  }
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  /**
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   * Tests whether or not this object is equal to the specified object.
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   * This will be true if and only if the specified object is an instance
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   * of Point2D and has the same X and Y coordinates.
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   *
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   * @param obj the object to test against for equality
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   * @return true if the specified object is equal
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  */
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  public boolean equals(Object obj)
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  {
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    if (! (obj instanceof Point2D))
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      return false;
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    Point2D p = (Point2D) obj;
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    return x == p.getX() && y == p.getY();
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  }
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  /**
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   * Returns a string representation of this object. The format is:
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   * <code>getClass().getName() + "[x=" + x + ",y=" + y + ']'</code>.
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   *
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   * @return a string representation of this object
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   */
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  public String toString()
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  {
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    return getClass().getName() + "[x=" + x + ",y=" + y + ']';
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  }
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} // class Point
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