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			245 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Java
		
	
	
	
/* InputMethod.java -- defines an interface for complex text input
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   Copyright (C) 2002, 2005  Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt.im.spi;
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import java.awt.AWTEvent;
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import java.awt.Component;
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import java.awt.Rectangle;
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import java.awt.im.InputContext;
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import java.awt.im.InputMethodRequests;
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import java.text.AttributedCharacterIterator.Attribute;
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import java.util.Locale;
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/**
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 * This interface supports complex text input, often for situations where
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 * the text is more complex than a keyboard will accomodate. For example,
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 * this can be used for Chinese, Japanese, and Korean, where multiple
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 * keystrokes are necessary to compose text. This could also support things
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 * like phonetic English, or reordering Thai.
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 *
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 * <p>These contexts can be loaded by the input method framework, using
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 * {@link InputContext#selectInputMethod(Locale)}.
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 *
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 * @author Eric Blake (ebb9@email.byu.edu)
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 * @since 1.3
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 * @status updated to 1.4
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 */
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public interface InputMethod
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{
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  /**
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   * Set the input method context, which ties the input method to a client
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   * component. This is called once automatically when creating the input
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   * method.
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   *
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   * @param context the context for this input method
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   * @throws NullPointerException if context is null
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   */
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  void setInputMethodContext(InputMethodContext context);
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  /**
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   * Sets the input locale. If the input method supports that locale, it
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   * changes its behavior to be consistent with the locale and returns true.
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   * Otherwise, it returns false. This is called by
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   * {@link InputContext#selectInputMethod(Locale)} when the user specifies
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   * a locale, or when the previously selected input method had a locale.
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   *
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   * @param locale the locale to use for input
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   * @return true if the change is successful
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   * @throws NullPointerException if locale is null
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   */
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  boolean setLocale(Locale locale);
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  /**
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   * Returns the current input locale, or null if none is defined. This is
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   * called by {@link InputContext#getLocale()}, or before switching input
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   * methods.
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   *
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   * @return the current input locale, or null
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   */
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  Locale getLocale();
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  /**
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   * Sets the allowed Unicode subsets that this input method can use. Null
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   * indicates that all characters are allowed. This is called after creation,
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   * or when switching to this input method, by
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   * {@link InputContext#setCharacterSubsets(Character.Subset[])}.
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   *
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   * @param subsets the accepted subsets for this input method, or null for all
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   */
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  void setCharacterSubsets(Character.Subset[] subsets);
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  /**
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   * Changes the enabled status of this input method. An enabled input method
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   * accepts incoming events for composition and control purposes, while a
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   * disabled input method ignores events (except for control purposes). This
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   * is called by {@link InputContext#setCompositionEnabled(boolean)} or when
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   * switching from an input method if the previous input method returned
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   * without exception on {@link #isCompositionEnabled()}.
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   *
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   * @param enable whether to enable this input method
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   * @throws UnsupportedOperationException if enabling/disabling is unsupported
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   * @see #isCompositionEnabled()
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   */
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  void setCompositionEnabled(boolean enable);
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  /**
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   * Find out if this input method is enabled. This is called by
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   * {@link InputContext#isCompositionEnabled()}, or when switching input
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   * methods via {@link InputContext#selectInputMethod(Locale)}.
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   *
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   * @return true if this input method is enabled
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   * @throws UnsupportedOperationException if enabling/disabling is unsupported
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   * @see #setCompositionEnabled(boolean)
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   */
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  boolean isCompositionEnabled();
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  /**
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   * Starts a reconversion operation. The input method gets its text from the
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   * client, using {@link InputMethodRequests#getSelectedText(Attribute[])}.
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   * Then the composed and committed text produced by the operation is sent
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   * back to the client using a sequence of InputMethodEvents. This is called
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   * by {@link InputContext#reconvert()}.
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   *
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   * @throws UnsupportedOperationException if reconversion is unsupported
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   */
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  void reconvert();
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  /**
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   * Dispatch an event to the input method. If input method support is enabled,
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   * certain events are dispatched to the input method before the client
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   * component or event listeners. The input method must either consume the
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   * event or pass it on to the component. Instances of InputEvent, including
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   * KeyEvent and MouseEvent, are given to this input method. This method is
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   * called by {@link InputContext#dispatchEvent(AWTEvent)}.
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   *
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   * @param event the event to dispatch
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   * @throws NullPointerException if event is null
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   */
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  void dispatchEvent(AWTEvent event);
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  /**
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   * Notify this input method of changes in the client window. This is called
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   * when notifications are enabled (see {@link
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   * InputMethodContext#enableClientWindowNotification(InputMethod, boolean)},
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   * if {@link InputContext#removeNotify(Component)} has not been called.
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   * The following situations trigger a notification:<ul>
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   * <li>The client window changes in location, size, visibility,
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   * iconification, or is closed.</li>
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   * <li>When enabling client notification (or on the first activation after
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   * enabling if no client existed at the time).</li>
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   * <li>When activating a new client after <code>removeNotify</code> was
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   * called on a previous client.</li>
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   * </ul>
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   *
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   * @param bounds the client window's current bounds, or null
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   */
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  void notifyClientWindowChange(Rectangle bounds);
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  /**
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   * Activate this input method for input processing. If the input method
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   * provides its own windows, it should make them open and visible at this
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   * time. This method is called when a client component receives a
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   * FOCUS_GAINED event, or when switching to this input method from another
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   * one. It is only called when the input method is inactive, assuming that
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   * new instances begin in an inactive state.
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   */
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  void activate();
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  /**
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   * Deactivate this input method, either temporarily or permanently for the
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   * given client. If the input method provides its own windows, it should
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   * only close those related to the current composition (such as a lookup
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   * choice panel), while leaving more persistant windows (like a control
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   * panel) open to avoid screen flicker. Before control is given to another
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   * input method, {@link #hideWindows()} will be called on this instance.
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   * This method is called when a client component receives a
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   * FOCUS_LOST event, when switching to another input method, or before
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   * {@link #removeNotify()} when the client is removed.
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   *
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   * @param isTemporary true if the focus change is temporary
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   */
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  void deactivate(boolean isTemporary);
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  /**
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   * Close or hide all windows opened by this input method. This is called
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   * before activating a different input method, and before calling
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   * {@link #dispose()} on this instance. It is only called when the input
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   * method is inactive.
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   */
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  void hideWindows();
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  /**
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   * Notify the input method that a client component has been removed from its
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   * hierarchy, or that input method support has been disabled. This is
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   * called by {@link InputContext#removeNotify(Component)}, and only when the input
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   * method is inactive.
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   */
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  void removeNotify();
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  /**
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   * End any input composition currently taking place. Depending on the
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   * platform and user preferences, this may commit or delete uncommitted text,
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   * using input method events. This may be called for a variety of reasons,
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   * such as when the user moves the insertion point in the client text outside
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   * the range of the composed text, or when text is saved to file. This is
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   * called by {@link InputContext#endComposition()}, when switching to a
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   * new input method, or by {@link InputContext#selectInputMethod(Locale)}.
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   */
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  void endComposition();
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  /**
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   * Disposes the input method and release any resources it is using. In
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   * particular, the input method should dispose windows and close files. This
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   * is called by {@link InputContext#dispose()}, when the input method is
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   * inactive; and nothing will be called on this instance afterwards.
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   */
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  void dispose();
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  /**
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   * Returns a control object from this input method, or null. A control object
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   * provides method to control the behavior of this input method, as well as
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   * query information about it. The object is implementation dependent, so
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   * clients must compare the result against known input method control
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   * object types. This is called by
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   * {@link InputContext#getInputMethodControlObject()}.
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   *
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   * @return the control object, or null
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   */
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  Object getControlObject();
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} // interface InputMethod
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