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			538 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			538 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Java
		
	
	
	
/* Deflater.java - Compress a data stream
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   Copyright (C) 1999, 2000, 2001, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING.  If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library.  Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module.  An independent module is a module which is not derived from
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or based on this library.  If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so.  If you do not wish to do so, delete this
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exception statement from your version. */
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package java.util.zip;
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/**
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 * This is the Deflater class.  The deflater class compresses input
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 * with the deflate algorithm described in RFC 1951.  It has several
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 * compression levels and three different strategies described below.
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 *
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 * This class is <i>not</i> thread safe.  This is inherent in the API, due
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 * to the split of deflate and setInput.
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 *
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 * @author Jochen Hoenicke
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 * @author Tom Tromey
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 */
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public class Deflater
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{
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  /**
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   * The best and slowest compression level.  This tries to find very
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   * long and distant string repetitions.
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   */
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  public static final int BEST_COMPRESSION = 9;
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  /**
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   * The worst but fastest compression level.
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   */
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  public static final int BEST_SPEED = 1;
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  /**
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   * The default compression level.
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   */
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  public static final int DEFAULT_COMPRESSION = -1;
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  /**
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   * This level won't compress at all but output uncompressed blocks.
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   */
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  public static final int NO_COMPRESSION = 0;
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  /**
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   * The default strategy.
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   */
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  public static final int DEFAULT_STRATEGY = 0;
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  /**
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   * This strategy will only allow longer string repetitions.  It is
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   * useful for random data with a small character set.
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   */
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  public static final int FILTERED = 1;
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  /**
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   * This strategy will not look for string repetitions at all.  It
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   * only encodes with Huffman trees (which means, that more common
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   * characters get a smaller encoding.
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   */
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  public static final int HUFFMAN_ONLY = 2;
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  /**
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   * The compression method.  This is the only method supported so far.
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   * There is no need to use this constant at all.
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   */
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  public static final int DEFLATED = 8;
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  /*
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   * The Deflater can do the following state transitions:
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   *
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   * (1) -> INIT_STATE   ----> INIT_FINISHING_STATE ---.
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   *        /  | (2)      (5)                         |
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   *       /   v          (5)                         |
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   *   (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3)
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   *       \   | (3)                 |        ,-------'
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   *        |  |                     | (3)   /
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   *        v  v          (5)        v      v
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   * (1) -> BUSY_STATE   ----> FINISHING_STATE
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   *                                | (6)
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   *                                v
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   *                           FINISHED_STATE
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   *    \_____________________________________/
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   *          | (7)
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   *          v
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   *        CLOSED_STATE
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   *
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   * (1) If we should produce a header we start in INIT_STATE, otherwise
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   *     we start in BUSY_STATE.
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   * (2) A dictionary may be set only when we are in INIT_STATE, then
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   *     we change the state as indicated.
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   * (3) Whether a dictionary is set or not, on the first call of deflate
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   *     we change to BUSY_STATE.
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   * (4) -- intentionally left blank -- :)
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   * (5) FINISHING_STATE is entered, when flush() is called to indicate that
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   *     there is no more INPUT.  There are also states indicating, that
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   *     the header wasn't written yet.
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   * (6) FINISHED_STATE is entered, when everything has been flushed to the
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   *     internal pending output buffer.
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   * (7) At any time (7)
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   *
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   */
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  private static final int IS_SETDICT              = 0x01;
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  private static final int IS_FLUSHING             = 0x04;
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  private static final int IS_FINISHING            = 0x08;
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  private static final int INIT_STATE              = 0x00;
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  private static final int SETDICT_STATE           = 0x01;
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  private static final int INIT_FINISHING_STATE    = 0x08;
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  private static final int SETDICT_FINISHING_STATE = 0x09;
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  private static final int BUSY_STATE              = 0x10;
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  private static final int FLUSHING_STATE          = 0x14;
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  private static final int FINISHING_STATE         = 0x1c;
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  private static final int FINISHED_STATE          = 0x1e;
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  private static final int CLOSED_STATE            = 0x7f;
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  /** Compression level. */
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  private int level;
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  /** should we include a header. */
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  private boolean noHeader;
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  /** The current state. */
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  private int state;
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  /** The total bytes of output written. */
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  private long totalOut;
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  /** The pending output. */
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  private DeflaterPending pending;
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  /** The deflater engine. */
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  private DeflaterEngine engine;
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  /**
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   * Creates a new deflater with default compression level.
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   */
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  public Deflater()
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  {
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    this(DEFAULT_COMPRESSION, false);
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  }
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  /**
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   * Creates a new deflater with given compression level.
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   * @param lvl the compression level, a value between NO_COMPRESSION
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   * and BEST_COMPRESSION, or DEFAULT_COMPRESSION.
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   * @exception IllegalArgumentException if lvl is out of range.
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   */
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  public Deflater(int lvl)
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  {
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    this(lvl, false);
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  }
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  /**
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   * Creates a new deflater with given compression level.
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   * @param lvl the compression level, a value between NO_COMPRESSION
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   * and BEST_COMPRESSION.
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   * @param nowrap true, iff we should suppress the deflate header at the
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   * beginning and the adler checksum at the end of the output.  This is
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   * useful for the GZIP format.
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   * @exception IllegalArgumentException if lvl is out of range.
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   */
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  public Deflater(int lvl, boolean nowrap)
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  {
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    if (lvl == DEFAULT_COMPRESSION)
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      lvl = 6;
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    else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION)
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      throw new IllegalArgumentException();
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    pending = new DeflaterPending();
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    engine = new DeflaterEngine(pending);
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    this.noHeader = nowrap;
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    setStrategy(DEFAULT_STRATEGY);
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    setLevel(lvl);
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    reset();
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  }
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  /**
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   * Resets the deflater.  The deflater acts afterwards as if it was
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   * just created with the same compression level and strategy as it
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   * had before.
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   */
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  public void reset()
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  {
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    state = (noHeader ? BUSY_STATE : INIT_STATE);
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    totalOut = 0;
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    pending.reset();
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    engine.reset();
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  }
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  /**
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   * Frees all objects allocated by the compressor.  There's no
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   * reason to call this, since you can just rely on garbage
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   * collection.  Exists only for compatibility against Sun's JDK,
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   * where the compressor allocates native memory.
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   * If you call any method (even reset) afterwards the behaviour is
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   * <i>undefined</i>.
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   */
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  public void end()
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  {
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    engine = null;
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    pending = null;
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    state = CLOSED_STATE;
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  }
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  /**
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   * Gets the current adler checksum of the data that was processed so
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   * far.
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   */
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  public int getAdler()
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  {
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    return engine.getAdler();
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  }
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  /**
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   * Gets the number of input bytes processed so far.
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   */
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  public int getTotalIn()
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  {
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    return (int) engine.getTotalIn();
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  }
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  /**
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   * Gets the number of input bytes processed so far.
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   * @since 1.5
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   */
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  public long getBytesRead()
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  {
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    return engine.getTotalIn();
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  }
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  /**
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   * Gets the number of output bytes so far.
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   */
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  public int getTotalOut()
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  {
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    return (int) totalOut;
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  }
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  /**
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   * Gets the number of output bytes so far.
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   * @since 1.5
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   */
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  public long getBytesWritten()
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  {
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    return totalOut;
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  }
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  /**
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   * Finalizes this object.
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   */
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  protected void finalize()
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  {
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    /* Exists solely for compatibility.  We don't have any native state. */
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  }
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  /**
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   * Flushes the current input block.  Further calls to deflate() will
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   * produce enough output to inflate everything in the current input
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   * block.  This is not part of Sun's JDK so I have made it package
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   * private.  It is used by DeflaterOutputStream to implement
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   * flush().
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   */
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  void flush() {
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    state |= IS_FLUSHING;
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  }
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  /**
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   * Finishes the deflater with the current input block.  It is an error
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   * to give more input after this method was called.  This method must
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   * be called to force all bytes to be flushed.
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   */
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  public void finish() {
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    state |= IS_FLUSHING | IS_FINISHING;
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  }
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  /**
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   * Returns true iff the stream was finished and no more output bytes
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   * are available.
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   */
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  public boolean finished()
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  {
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    return state == FINISHED_STATE && pending.isFlushed();
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  }
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  /**
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   * Returns true, if the input buffer is empty.
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   * You should then call setInput(). <br>
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   *
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   * <em>NOTE</em>: This method can also return true when the stream
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   * was finished.
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   */
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  public boolean needsInput()
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  {
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    return engine.needsInput();
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  }
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  /**
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   * Sets the data which should be compressed next.  This should be only
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   * called when needsInput indicates that more input is needed.
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   * If you call setInput when needsInput() returns false, the
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   * previous input that is still pending will be thrown away.
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   * The given byte array should not be changed, before needsInput() returns
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   * true again.
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   * This call is equivalent to <code>setInput(input, 0, input.length)</code>.
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   * @param input the buffer containing the input data.
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   * @exception IllegalStateException if the buffer was finished() or ended().
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   */
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  public void setInput(byte[] input)
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  {
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    setInput(input, 0, input.length);
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  }
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  /**
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   * Sets the data which should be compressed next.  This should be
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   * only called when needsInput indicates that more input is needed.
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   * The given byte array should not be changed, before needsInput() returns
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   * true again.
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   * @param input the buffer containing the input data.
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   * @param off the start of the data.
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   * @param len the length of the data.
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   * @exception IllegalStateException if the buffer was finished() or ended()
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   * or if previous input is still pending.
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   */
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  public void setInput(byte[] input, int off, int len)
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  {
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    if ((state & IS_FINISHING) != 0)
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      throw new IllegalStateException("finish()/end() already called");
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    engine.setInput(input, off, len);
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  }
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  /**
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   * Sets the compression level.  There is no guarantee of the exact
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   * position of the change, but if you call this when needsInput is
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   * true the change of compression level will occur somewhere near
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   * before the end of the so far given input.
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   * @param lvl the new compression level.
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   */
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  public void setLevel(int lvl)
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  {
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    if (lvl == DEFAULT_COMPRESSION)
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      lvl = 6;
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    else if (lvl < NO_COMPRESSION || lvl > BEST_COMPRESSION)
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      throw new IllegalArgumentException();
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    if (level != lvl)
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      {
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        level = lvl;
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        engine.setLevel(lvl);
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      }
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  }
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  /**
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   * Sets the compression strategy. Strategy is one of
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   * DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED.  For the exact
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   * position where the strategy is changed, the same as for
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   * setLevel() applies.
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   * @param stgy the new compression strategy.
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   */
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  public void setStrategy(int stgy)
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  {
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    if (stgy != DEFAULT_STRATEGY && stgy != FILTERED
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        && stgy != HUFFMAN_ONLY)
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      throw new IllegalArgumentException();
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    engine.setStrategy(stgy);
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  }
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  /**
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   * Deflates the current input block to the given array.  It returns
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   * the number of bytes compressed, or 0 if either
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   * needsInput() or finished() returns true or length is zero.
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   * @param output the buffer where to write the compressed data.
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   */
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  public int deflate(byte[] output)
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  {
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    return deflate(output, 0, output.length);
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  }
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  /**
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   * Deflates the current input block to the given array.  It returns
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   * the number of bytes compressed, or 0 if either
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   * needsInput() or finished() returns true or length is zero.
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   * @param output the buffer where to write the compressed data.
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   * @param offset the offset into the output array.
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   * @param length the maximum number of bytes that may be written.
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   * @exception IllegalStateException if end() was called.
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   * @exception IndexOutOfBoundsException if offset and/or length
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   * don't match the array length.
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   */
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  public int deflate(byte[] output, int offset, int length)
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  {
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    int origLength = length;
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    if (state == CLOSED_STATE)
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      throw new IllegalStateException("Deflater closed");
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    if (state < BUSY_STATE)
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      {
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        /* output header */
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        int header = (DEFLATED +
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                      ((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8;
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        int level_flags = (level - 1) >> 1;
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        if (level_flags < 0 || level_flags > 3)
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          level_flags = 3;
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        header |= level_flags << 6;
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        if ((state & IS_SETDICT) != 0)
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          /* Dictionary was set */
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          header |= DeflaterConstants.PRESET_DICT;
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        header += 31 - (header % 31);
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        pending.writeShortMSB(header);
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        if ((state & IS_SETDICT) != 0)
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          {
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            int chksum = engine.getAdler();
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            engine.resetAdler();
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            pending.writeShortMSB(chksum >> 16);
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            pending.writeShortMSB(chksum & 0xffff);
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          }
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        state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING));
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      }
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    for (;;)
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      {
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        int count = pending.flush(output, offset, length);
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        offset += count;
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        totalOut += count;
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        length -= count;
 | 
						|
        if (length == 0 || state == FINISHED_STATE)
 | 
						|
          break;
 | 
						|
 | 
						|
        if (!engine.deflate((state & IS_FLUSHING) != 0,
 | 
						|
                            (state & IS_FINISHING) != 0))
 | 
						|
          {
 | 
						|
            if (state == BUSY_STATE)
 | 
						|
              /* We need more input now */
 | 
						|
              return origLength - length;
 | 
						|
            else if (state == FLUSHING_STATE)
 | 
						|
              {
 | 
						|
                if (level != NO_COMPRESSION)
 | 
						|
                  {
 | 
						|
                    /* We have to supply some lookahead.  8 bit lookahead
 | 
						|
                     * are needed by the zlib inflater, and we must fill
 | 
						|
                     * the next byte, so that all bits are flushed.
 | 
						|
                     */
 | 
						|
                    int neededbits = 8 + ((-pending.getBitCount()) & 7);
 | 
						|
                    while (neededbits > 0)
 | 
						|
                      {
 | 
						|
                        /* write a static tree block consisting solely of
 | 
						|
                         * an EOF:
 | 
						|
                         */
 | 
						|
                        pending.writeBits(2, 10);
 | 
						|
                        neededbits -= 10;
 | 
						|
                      }
 | 
						|
                  }
 | 
						|
                state = BUSY_STATE;
 | 
						|
              }
 | 
						|
            else if (state == FINISHING_STATE)
 | 
						|
              {
 | 
						|
                pending.alignToByte();
 | 
						|
                /* We have completed the stream */
 | 
						|
                if (!noHeader)
 | 
						|
                  {
 | 
						|
                    int adler = engine.getAdler();
 | 
						|
                    pending.writeShortMSB(adler >> 16);
 | 
						|
                    pending.writeShortMSB(adler & 0xffff);
 | 
						|
                  }
 | 
						|
                state = FINISHED_STATE;
 | 
						|
              }
 | 
						|
          }
 | 
						|
      }
 | 
						|
 | 
						|
    return origLength - length;
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Sets the dictionary which should be used in the deflate process.
 | 
						|
   * This call is equivalent to <code>setDictionary(dict, 0,
 | 
						|
   * dict.length)</code>.
 | 
						|
   * @param dict the dictionary.
 | 
						|
   * @exception IllegalStateException if setInput () or deflate ()
 | 
						|
   * were already called or another dictionary was already set.
 | 
						|
   */
 | 
						|
  public void setDictionary(byte[] dict)
 | 
						|
  {
 | 
						|
    setDictionary(dict, 0, dict.length);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * Sets the dictionary which should be used in the deflate process.
 | 
						|
   * The dictionary should be a byte array containing strings that are
 | 
						|
   * likely to occur in the data which should be compressed.  The
 | 
						|
   * dictionary is not stored in the compressed output, only a
 | 
						|
   * checksum.  To decompress the output you need to supply the same
 | 
						|
   * dictionary again.
 | 
						|
   * @param dict the dictionary.
 | 
						|
   * @param offset an offset into the dictionary.
 | 
						|
   * @param length the length of the dictionary.
 | 
						|
   * @exception IllegalStateException if setInput () or deflate () were
 | 
						|
   * already called or another dictionary was already set.
 | 
						|
   */
 | 
						|
  public void setDictionary(byte[] dict, int offset, int length)
 | 
						|
  {
 | 
						|
    if (state != INIT_STATE)
 | 
						|
      throw new IllegalStateException();
 | 
						|
 | 
						|
    state = SETDICT_STATE;
 | 
						|
    engine.setDictionary(dict, offset, length);
 | 
						|
  }
 | 
						|
}
 |