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			460 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			460 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
/* GNU Objective C Runtime @synchronized implementation
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   Copyright (C) 2010-2013 Free Software Foundation, Inc.
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   Contributed by Nicola Pero <nicola.pero@meta-innovation.com>
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 3, or (at your option) any later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
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<http://www.gnu.org/licenses/>.  */
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/* This file implements objc_sync_enter() and objc_sync_exit(), the
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   two functions required to support @synchronized().
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   objc_sync_enter(object) needs to get a recursive lock associated
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   with 'object', and lock it.
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   objc_sync_exit(object) needs to get the recursive lock associated
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   with 'object', and unlock it.  */
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/* To avoid the overhead of continuously allocating and deallocating
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   locks, we implement a pool of locks.  When a lock is needed for an
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   object, we get a lock from the pool and associate it with the
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   object.
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   The lock pool need to be protected by its own lock (the
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   "protection" lock), which has to be locked then unlocked each time
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   objc_sync_enter() and objc_sync_exit() are called.  To reduce the
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   contention on the protection lock, instead of a single pool with a
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   single (global) protection lock we use a number of smaller pools,
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   each with its own pool protection lock.  To decide which lock pool
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   to use for each object, we compute a hash from the object pointer.
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   The implementation of each lock pool uses a linked list of all the
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   locks in the pool (both unlocked, and locked); this works in the
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   assumption that the number of locks concurrently required is very
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   low.  In practice, it seems that you rarely see more than a few
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   locks ever concurrently required.
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   A standard case is a thread acquiring a lock recursively, over and
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   over again: for example when most methods of a class are protected
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   by @synchronized(self) but they also call each other.  We use
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   thread-local storage to implement a cache and optimize this case.
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   The cache stores locks that the thread successfully acquired,
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   allowing objc_sync_enter() and objc_sync_exit() to locate a lock
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   which is already held by the current thread without having to use
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   any protection lock or synchronization mechanism.  It can so detect
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   recursive locks/unlocks, and transform them into no-ops that
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   require no actual locking or synchronization mechanisms at all.  */
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/* You can disable the thread-local cache (most likely to benchmark
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   the code with and without it) by compiling with
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   -DSYNC_CACHE_DISABLE, or commenting out the following line.  */
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/* #define SYNC_CACHE_DISABLE */
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/* If thread-local storage is not available, automatically disable the
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   cache.  */
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#ifndef HAVE_TLS
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# define SYNC_CACHE_DISABLE
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#endif
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#include "objc-private/common.h"
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#include "objc/objc-sync.h"         /* For objc_sync_enter(), objc_sync_exit() */
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#include "objc/runtime.h"           /* For objc_malloc() */
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#include "objc/thr.h"               /* For objc_mutex_loc() and similar */
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#include "objc-private/objc-sync.h" /* For __objc_sync_init() */
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/* We have 32 pools of locks, each of them protected by its own
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   protection lock.  It's tempting to increase this number to reduce
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   contention; but in our tests it is high enough.  */
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#define SYNC_NUMBER_OF_POOLS 32
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/* Given an object, it determines which pool contains the associated
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   lock.  */
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#define SYNC_OBJECT_HASH(OBJECT) ((((size_t)OBJECT >> 8) ^ (size_t)OBJECT) & (SYNC_NUMBER_OF_POOLS - 1))
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/* The locks protecting each pool.  */
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static objc_mutex_t sync_pool_protection_locks[SYNC_NUMBER_OF_POOLS];
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/* The data structure (linked list) holding the locks.  */
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typedef struct lock_node
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{
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  /* Pointer to next entry on the list.  NULL indicates end of list.
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     You need to hold the appropriate sync_pool_protection_locks[N] to
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     read or write this variable.  */
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  struct lock_node *next;
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  /* The (recursive) lock.  Allocated when the node is created, and
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     always not-NULL, and unchangeable, after that.  */
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  objc_mutex_t lock;
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  /* This is how many times the objc_mutex_lock() has been called on
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     the lock (it is 0 when the lock is unused).  Used to track when
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     the lock is no longer associated with an object and can be reused
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     for another object.  It records "real" locks, potentially (but
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     not necessarily) by multiple threads.  You need to hold the
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     appropriate sync_pool_protection_locks[N] to read or write this
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     variable.  */
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  unsigned int usage_count;
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  /* The object that the lock is associated with.  This variable can
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     only be written when holding the sync_pool_protection_locks[N]
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     and when node->usage_count == 0, ie, the lock is not being used.
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     You can read this variable either when you hold the
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     sync_pool_protection_locks[N] or when you hold node->lock,
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     because in that case you know that node->usage_count can't get to
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     zero until you release the lock.  It is valid to have usage_count
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     == 0 and object != nil; in that case, the lock is not currently
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     being used, but is still currently associated with the
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     object.  */
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  id object;
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  /* This is a counter reserved for use by the thread currently
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     holding the lock.  So, you need to hold node->lock to read or
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     write this variable.  It is normally 0, and if the cache is not
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     being used, it is kept at 0 (even if recursive locks are being
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     done; in that case, no difference is made between recursive and
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     non-recursive locks: they all increase usage_count, and call
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     objc_mutex_lock()).  When the cache is being used, a thread may
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     be able to find a lock that it already holds using the cache; in
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     that case, to perform additional locks/unlocks it can
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     increase/decrease the recursive_usage_count (which does not
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     require any synchronization with other threads, since it's
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     protected by the node->lock itself) instead of the usage_count
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     (which requires locking the pool protection lock).  And it can
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     skip the call to objc_mutex_lock/unlock too.  */
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  unsigned int recursive_usage_count;
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} *lock_node_ptr;
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/* The pools of locks.  Each of them is a linked list of lock_nodes.
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   In the list we keep both unlocked and locked nodes.  */
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static lock_node_ptr sync_pool_array[SYNC_NUMBER_OF_POOLS];
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#ifndef SYNC_CACHE_DISABLE
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/* We store a cache of locks acquired by each thread in thread-local
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   storage.  */
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static __thread lock_node_ptr *lock_cache = NULL;
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/* This is a conservative implementation that uses a static array of
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   fixed size as cache.  Because the cache is an array that we scan
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   linearly, the bigger it is, the slower it gets.  This does not
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   matter much at small sizes (eg, the overhead of checking 8 cache
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   slots instead of 4 is very small compared to the other overheads
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   involved such as function calls and lock/unlock operations), but at
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   large sizes it becomes important as obviously there is a size over
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   which using the cache backfires: the lookup is so slow that the
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   cache slows down the software instead of speeding it up.  In
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   practice, it seems that most threads use a small number of
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   concurrent locks, so we have a conservative implementation with a
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   fixed-size cache of 8 locks which gives a very predictable
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   behaviour.  If a thread locks lots of different locks, only the
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   first 8 get the speed benefits of the cache, but the cache remains
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   always small, fast and predictable.
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   SYNC_CACHE_SIZE is the size of the lock cache for each thread.  */
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#define SYNC_CACHE_SIZE 8
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#endif /* SYNC_CACHE_DISABLE */
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/* Called at startup by init.c.  */
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void
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__objc_sync_init (void)
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{
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  int i;
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  for (i = 0; i < SYNC_NUMBER_OF_POOLS; i++)
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    {
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      lock_node_ptr new_node;
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      /* Create a protection lock for each pool.  */
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      sync_pool_protection_locks[i] = objc_mutex_allocate ();
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      /* Preallocate a lock per pool.  */
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      new_node = objc_malloc (sizeof (struct lock_node));
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      new_node->lock = objc_mutex_allocate ();
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      new_node->object = nil;
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      new_node->usage_count = 0;
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      new_node->recursive_usage_count = 0;
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      new_node->next = NULL;
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      sync_pool_array[i] = new_node;
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    }
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}  
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int
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objc_sync_enter (id object)
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{
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#ifndef SYNC_CACHE_DISABLE
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  int free_cache_slot;
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#endif
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  int hash;
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  lock_node_ptr node;
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  lock_node_ptr unused_node;
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  if (object == nil)
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    return OBJC_SYNC_SUCCESS;
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#ifndef SYNC_CACHE_DISABLE
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  if (lock_cache == NULL)
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    {
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      /* Note that this calloc only happen only once per thread, the
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	 very first time a thread does a objc_sync_enter().  */
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      lock_cache = objc_calloc (SYNC_CACHE_SIZE, sizeof (lock_node_ptr));
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    }
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  /* Check the cache to see if we have a record of having already
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     locked the lock corresponding to this object.  While doing so,
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     keep track of the first free cache node in case we need it
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     later.  */ 
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  node = NULL;
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  free_cache_slot = -1;
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  {
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    int i;
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    for (i = 0; i < SYNC_CACHE_SIZE; i++)
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      {
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	lock_node_ptr locked_node = lock_cache[i];
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	if (locked_node == NULL)
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	  {
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	    if (free_cache_slot == -1)
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	      free_cache_slot = i;
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	  }
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	else if (locked_node->object == object)
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	  {
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	    node = locked_node;
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	    break;
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	  }
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      }
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  }
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  if (node != NULL)
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    {
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      /* We found the lock.  Increase recursive_usage_count, which is
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	 protected by node->lock, which we already hold.  */
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      node->recursive_usage_count++;
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      /* There is no need to actually lock anything, since we already
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	 hold the lock.  Correspondingly, objc_sync_exit() will just
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	 decrease recursive_usage_count and do nothing to unlock.  */
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      return OBJC_SYNC_SUCCESS;
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    }
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#endif /* SYNC_CACHE_DISABLE */
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  /* The following is the standard lookup for the lock in the standard
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     pool lock.  It requires a pool protection lock.  */
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  hash = SYNC_OBJECT_HASH(object);
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  /* Search for an existing lock for 'object'.  While searching, make
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     note of any unused lock if we find any.  */
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  unused_node = NULL;
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  objc_mutex_lock (sync_pool_protection_locks[hash]);
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  node = sync_pool_array[hash];
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  while (node != NULL)
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    {
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      if (node->object == object)
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	{
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	  /* We found the lock.  */
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	  node->usage_count++;
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	  objc_mutex_unlock (sync_pool_protection_locks[hash]);
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#ifndef SYNC_CACHE_DISABLE
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	  /* Put it in the cache.  */
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	  if (free_cache_slot != -1)
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	    lock_cache[free_cache_slot] = node;
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#endif
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	  /* Lock it.  */
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	  objc_mutex_lock (node->lock);
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	  return OBJC_SYNC_SUCCESS;
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	}
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      if (unused_node == NULL  &&  node->usage_count == 0)
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	{
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	  /* We found the first unused node.  Record it.  */
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	  unused_node = node;
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	}
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      node = node->next;
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    }
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  /* An existing lock for 'object' could not be found.  */
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  if (unused_node != NULL)
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    {
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      /* But we found a unused lock; use it.  */
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      unused_node->object = object;
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      unused_node->usage_count = 1;
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      unused_node->recursive_usage_count = 0;
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      objc_mutex_unlock (sync_pool_protection_locks[hash]);
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#ifndef SYNC_CACHE_DISABLE
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      if (free_cache_slot != -1)
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	lock_cache[free_cache_slot] = unused_node;
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#endif
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      objc_mutex_lock (unused_node->lock);
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      return OBJC_SYNC_SUCCESS;
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    }
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  else
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    {
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      /* There are no unused nodes; allocate a new node.  */
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      lock_node_ptr new_node;
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      /* Create the node.  */
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      new_node = objc_malloc (sizeof (struct lock_node));
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      new_node->lock = objc_mutex_allocate ();
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      new_node->object = object;
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      new_node->usage_count = 1;
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      new_node->recursive_usage_count = 0;
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      /* Attach it at the beginning of the pool.  */
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      new_node->next = sync_pool_array[hash];
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      sync_pool_array[hash] = new_node;
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      objc_mutex_unlock (sync_pool_protection_locks[hash]);
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#ifndef SYNC_CACHE_DISABLE
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      if (free_cache_slot != -1)
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	lock_cache[free_cache_slot] = new_node;
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#endif
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      objc_mutex_lock (new_node->lock);
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      return OBJC_SYNC_SUCCESS;
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    }
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}
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int
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objc_sync_exit (id object)
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{
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  int hash;
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  lock_node_ptr node;
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  if (object == nil)
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    return OBJC_SYNC_SUCCESS;
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#ifndef SYNC_CACHE_DISABLE
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  if (lock_cache != NULL)
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    {
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      int i;
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      /* Find the lock in the cache.  */
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      node = NULL;
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      for (i = 0; i < SYNC_CACHE_SIZE; i++)
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	{
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	  lock_node_ptr locked_node = lock_cache[i];
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	  if (locked_node != NULL  &&  locked_node->object == object)
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	    {
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	      node = locked_node;
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	      break;
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	    }
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	}
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      /* Note that, if a node was found in the cache, the variable i
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	 now holds the index where it was found, which will be used to
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	 remove it from the cache.  */
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      if (node != NULL)
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	{
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	  if (node->recursive_usage_count > 0)
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	    {
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	      node->recursive_usage_count--;
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	      return OBJC_SYNC_SUCCESS;
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	    }
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	  else
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	    {
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	      /* We need to do a real unlock.  */
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	      hash = SYNC_OBJECT_HASH(object);
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	      /* TODO: If we had atomic increase/decrease operations
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		 with memory barriers, we could avoid the lock
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		 here!  */
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	      objc_mutex_lock (sync_pool_protection_locks[hash]);
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	      node->usage_count--;
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	      /* Normally, we do not reset object to nil here.  We'll
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		 leave the lock associated with that object, at zero
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		 usage count.  This makes it slightly more efficient to
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		 provide a lock for that object if (as likely)
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		 requested again.  If the object is deallocated, we
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		 don't care.  It will never match a new lock that is
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		 requested, and the node will be reused at some point.
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		 But, if garbage collection is enabled, leaving a
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		 pointer to the object in memory might prevent the
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		 object from being released.  In that case, we remove
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		 it (TODO: maybe we should avoid using the garbage
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		 collector at all ?  Nothing is ever deallocated in
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		 this file).  */
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#if OBJC_WITH_GC
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	      node->object = nil;
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#endif
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	      objc_mutex_unlock (sync_pool_protection_locks[hash]);
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	      /* PS: Between objc_mutex_unlock
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		 (sync_pool_protection_locks[hash]) and
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		 objc_mutex_unlock (node->lock), the pool is unlocked
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		 so other threads may allocate this same lock to
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		 another object (!).  This is not a problem, but it is
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		 curious.  */
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	      objc_mutex_unlock (node->lock);
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	      /* Remove the node from the cache.  */
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	      lock_cache[i] = NULL;
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	      return OBJC_SYNC_SUCCESS;
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						|
	    }
 | 
						|
	}
 | 
						|
    }
 | 
						|
#endif	  
 | 
						|
 | 
						|
  /* The cache either wasn't there, or didn't work (eg, we overflowed
 | 
						|
     it at some point and stopped recording new locks in the cache).
 | 
						|
     Proceed with a full search of the lock pool.  */
 | 
						|
  hash = SYNC_OBJECT_HASH(object);
 | 
						|
 | 
						|
  objc_mutex_lock (sync_pool_protection_locks[hash]);
 | 
						|
 | 
						|
  /* Search for an existing lock for 'object'.  */
 | 
						|
  node = sync_pool_array[hash];
 | 
						|
 | 
						|
  while (node != NULL)
 | 
						|
    {
 | 
						|
      if (node->object == object)
 | 
						|
	{
 | 
						|
	  /* We found the lock.  */
 | 
						|
	  node->usage_count--;
 | 
						|
	  objc_mutex_unlock (sync_pool_protection_locks[hash]);
 | 
						|
 | 
						|
	  objc_mutex_unlock (node->lock);
 | 
						|
 | 
						|
	  /* No need to remove the node from the cache, since it
 | 
						|
	     wasn't found in the cache when we looked for it!  */
 | 
						|
	  return OBJC_SYNC_SUCCESS;
 | 
						|
	}
 | 
						|
      
 | 
						|
      node = node->next;
 | 
						|
    }
 | 
						|
 | 
						|
  objc_mutex_unlock (sync_pool_protection_locks[hash]);
 | 
						|
 | 
						|
  /* A lock for 'object' to unlock could not be found (!!).  */
 | 
						|
  return OBJC_SYNC_NOT_OWNING_THREAD_ERROR;
 | 
						|
}
 |