mirror of git://gcc.gnu.org/git/gcc.git
577 lines
15 KiB
Java
577 lines
15 KiB
Java
/* MetalTheme.java --
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Copyright (C) 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.metal;
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import java.awt.Color;
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import javax.swing.UIDefaults;
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import javax.swing.plaf.ColorUIResource;
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import javax.swing.plaf.FontUIResource;
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/**
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* The base class for themes used by the {@link MetalLookAndFeel}. A default
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* theme ({@link DefaultMetalTheme}) is provided, or you can create and use
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* your own.
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*
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* @see MetalLookAndFeel#setCurrentTheme(MetalTheme)
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*/
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public abstract class MetalTheme
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{
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private ColorUIResource BLACK = new ColorUIResource(Color.BLACK);
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private ColorUIResource WHITE = new ColorUIResource(Color.WHITE);
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/**
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* Default constructor.
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*/
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public MetalTheme()
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{
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// Do nothing here.
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}
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/**
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* Returns the name of the theme.
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*
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* @return The name of the theme.
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*/
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public abstract String getName();
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/**
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* Adds custom entries to the UI defaults table. This method is empty.
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*
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* @param table the table.
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*/
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public void addCustomEntriesToTable(UIDefaults table)
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{
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// Do nothing here.
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// This method needs to be overridden to actually do something.
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// It is called from MetalLookAndFeel.getDefaults().
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}
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/**
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* Returns the accelerator foreground color. The default implementation
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* returns the color from {@link #getPrimary1()}.
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*
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* @return The accelerator foreground color.
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*/
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public ColorUIResource getAcceleratorForeground()
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{
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return getPrimary1();
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}
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/**
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* Returns the accelerator selected foreground color. The default
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* implementation returns the color from {@link #getBlack()}.
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*
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* @return The accelerator selected foreground color.
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*/
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public ColorUIResource getAcceleratorSelectedForeground()
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{
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return getBlack();
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}
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/**
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* Returns the control color. The default implementation returns the color
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* from {@link #getSecondary3()}.
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*
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* @return The control color.
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*/
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public ColorUIResource getControl()
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{
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return getSecondary3();
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}
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/**
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* Returns the color used for dark shadows on controls. The default
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* implementation returns the color from {@link #getSecondary1()}.
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*
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* @return The color used for dark shadows on controls.
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*/
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public ColorUIResource getControlDarkShadow()
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{
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return getSecondary1();
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}
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/**
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* Returns the color used for disabled controls. The default implementation
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* returns the color from {@link #getSecondary1()}.
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*
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* @return The color used for disabled controls.
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*/
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public ColorUIResource getControlDisabled()
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{
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return getSecondary2();
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}
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/**
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* Returns the color used to draw highlights for controls. The default
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* implementation returns the color from {@link #getWhite()}.
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*
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* @return The color used to draw highlights for controls.
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*/
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public ColorUIResource getControlHighlight()
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{
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return getWhite();
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}
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/**
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* Returns the color used to display control info. The default
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* implementation returns the color from {@link #getBlack()}.
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*
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* @return The color used to display control info.
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*/
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public ColorUIResource getControlInfo()
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{
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return getBlack();
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}
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/**
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* Returns the color used to draw shadows for controls. The default
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* implementation returns the color from {@link #getSecondary2()}.
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*
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* @return The color used to draw shadows for controls.
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*/
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public ColorUIResource getControlShadow()
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{
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return getSecondary2();
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}
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/**
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* Returns the color used for text on controls. The default implementation
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* returns the color from {@link #getControlInfo()}.
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*
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* @return The color used for text on controls.
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*/
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public ColorUIResource getControlTextColor()
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{
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return getControlInfo();
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}
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/**
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* Returns the color used for the desktop background. The default
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* implementation returns the color from {@link #getPrimary2()}.
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*
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* @return The color used for the desktop background.
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*/
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public ColorUIResource getDesktopColor()
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{
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return getPrimary2();
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}
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/**
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* Returns the color used to draw focus highlights. The default
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* implementation returns the color from {@link #getPrimary2()}.
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*
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* @return The color used to draw focus highlights.
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*/
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public ColorUIResource getFocusColor()
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{
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return getPrimary2();
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}
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/**
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* Returns the color used to draw highlighted text. The default
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* implementation returns the color from {@link #getHighlightedTextColor()}.
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*
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* @return The color used to draw highlighted text.
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*/
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public ColorUIResource getHighlightedTextColor()
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{
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return getControlTextColor();
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}
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/**
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* Returns the color used to draw text on inactive controls. The default
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* implementation returns the color from {@link #getControlDisabled()}.
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*
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* @return The color used to draw text on inactive controls.
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*/
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public ColorUIResource getInactiveControlTextColor()
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{
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return getControlDisabled();
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}
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/**
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* Returns the color used to draw inactive system text. The default
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* implementation returns the color from {@link #getSecondary2()}.
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*
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* @return The color used to draw inactive system text.
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*/
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public ColorUIResource getInactiveSystemTextColor()
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{
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return getSecondary2();
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}
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/**
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* Returns the background color for menu items. The default implementation
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* returns the color from {@link #getSecondary3()}.
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*
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* @return The background color for menu items.
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*
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* @see #getMenuSelectedBackground()
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*/
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public ColorUIResource getMenuBackground()
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{
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return getSecondary3();
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}
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/**
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* Returns the foreground color for disabled menu items. The default
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* implementation returns the color from {@link #getSecondary2()}.
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*
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* @return The foreground color for disabled menu items.
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*
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* @see #getMenuForeground()
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*/
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public ColorUIResource getMenuDisabledForeground()
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{
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return getSecondary2();
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}
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/**
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* Returns the foreground color for menu items. The default implementation
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* returns the color from {@link #getBlack()}.
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*
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* @return The foreground color for menu items.
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*
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* @see #getMenuDisabledForeground()
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* @see #getMenuSelectedForeground()
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*/
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public ColorUIResource getMenuForeground()
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{
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return getBlack();
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}
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/**
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* Returns the background color for selected menu items. The default
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* implementation returns the color from {@link #getPrimary2()}.
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*
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* @return The background color for selected menu items.
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*
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* @see #getMenuBackground()
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*/
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public ColorUIResource getMenuSelectedBackground()
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{
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return getPrimary2();
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}
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/**
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* Returns the foreground color for selected menu items. The default
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* implementation returns the value from {@link #getBlack()}.
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*
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* @return The foreground color for selected menu items.
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*
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* @see #getMenuForeground()
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*/
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public ColorUIResource getMenuSelectedForeground()
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{
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return getBlack();
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}
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/**
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* Returns the primary color for controls. The default implementation
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* returns the color from {@link #getPrimary3()}.
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*
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* @return The primary color for controls.
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*/
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public ColorUIResource getPrimaryControl()
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{
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return getPrimary3();
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}
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/**
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* Returns the primary color for the dark shadow on controls. The default
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* implementation returns the color from {@link #getPrimary1()}.
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*
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* @return The primary color for the dark shadow on controls.
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*/
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public ColorUIResource getPrimaryControlDarkShadow()
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{
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return getPrimary1();
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}
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/**
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* Returns the primary color for the highlight on controls. The default
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* implementation returns the color from {@link #getWhite()}.
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*
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* @return The primary color for the highlight on controls.
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*/
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public ColorUIResource getPrimaryControlHighlight()
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{
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return getWhite();
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}
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/**
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* Returns the primary color for the information on controls. The default
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* implementation returns the color from {@link #getBlack()}.
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*
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* @return The primary color for the information on controls.
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*/
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public ColorUIResource getPrimaryControlInfo()
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{
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return getBlack();
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}
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/**
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* Returns the primary color for the shadow on controls. The default
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* implementation returns the color from {@link #getPrimary2()}.
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*
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* @return The primary color for the shadow on controls.
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*/
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public ColorUIResource getPrimaryControlShadow()
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{
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return getPrimary2();
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}
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/**
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* Returns the background color for separators. The default implementation
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* returns the color from {@link #getWhite()}.
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*
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* @return The background color for separators.
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*/
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public ColorUIResource getSeparatorBackground()
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{
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return getWhite();
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}
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/**
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* Returns the foreground color for separators. The default implementation
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* returns the value from {@link #getPrimary1()}.
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*
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* @return The foreground color for separators.
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*/
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public ColorUIResource getSeparatorForeground()
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{
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return getPrimary1();
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}
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/**
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* Returns the color used for system text. The default implementation
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* returns the color from {@link #getBlack()}.
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*
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* @return The color used for system text.
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*/
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public ColorUIResource getSystemTextColor()
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{
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return getBlack();
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}
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/**
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* Returns the color used to highlight text. The default implementation
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* returns the color from {@link #getPrimary3()}.
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*
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* @return The color used to highlight text.
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*/
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public ColorUIResource getTextHighlightColor()
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{
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return getPrimary3();
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}
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/**
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* Returns the color used to display user text. The default implementation
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* returns the color from {@link #getBlack()}.
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*
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* @return The color used to display user text.
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*/
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public ColorUIResource getUserTextColor()
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{
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return getBlack();
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}
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/**
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* Returns the window background color. The default implementation returns
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* the color from {@link #getWhite()}.
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*
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* @return The window background color.
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*/
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public ColorUIResource getWindowBackground()
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{
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return getWhite();
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}
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/**
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* Returns the window title background color. The default implementation
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* returns the color from {@link #getPrimary3()}.
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*
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* @return The window title background color.
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*/
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public ColorUIResource getWindowTitleBackground()
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{
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return getPrimary3();
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}
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/**
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* Returns the window title foreground color. The default implementation
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* returns the color from {@link #getBlack()}.
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*
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* @return The window title foreground color.
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*/
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public ColorUIResource getWindowTitleForeground()
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{
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return getBlack();
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}
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/**
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* Returns the background color for an inactive window title. The default
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* implementation returns the color from {@link #getSecondary3()}.
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*
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* @return The background color for an inactive window title.
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*/
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public ColorUIResource getWindowTitleInactiveBackground()
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{
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return getSecondary3();
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}
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/**
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* Returns the foreground color for an inactive window title. The default
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* implementation returns the color from {@link #getBlack()}.
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*
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* @return The foreground color for an inactive window title.
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*/
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public ColorUIResource getWindowTitleInactiveForeground()
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{
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return getBlack();
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}
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/**
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* Returns the color used for black.
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*
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* @return The color used for black.
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*/
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protected ColorUIResource getBlack()
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{
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return BLACK;
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}
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/**
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* Returns the color used for white.
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*
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* @return The color used for white.
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*/
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protected ColorUIResource getWhite()
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{
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return WHITE;
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}
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/**
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* Returns the first primary color for this theme.
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*
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* @return The first primary color.
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*/
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protected abstract ColorUIResource getPrimary1();
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/**
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* Returns the second primary color for this theme.
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*
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* @return The second primary color.
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*/
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protected abstract ColorUIResource getPrimary2();
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/**
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* Returns the third primary color for this theme.
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*
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* @return The third primary color.
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*/
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protected abstract ColorUIResource getPrimary3();
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/**
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* Returns the first secondary color for this theme.
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*
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* @return The first secondary color.
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*/
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protected abstract ColorUIResource getSecondary1();
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/**
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* Returns the second secondary color for this theme.
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*
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* @return The second secondary color.
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*/
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protected abstract ColorUIResource getSecondary2();
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/**
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* Returns the third secondary color for this theme.
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*
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* @return The third secondary color.
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*/
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protected abstract ColorUIResource getSecondary3();
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/**
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* Returns the font used for text on controls.
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*
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* @return The font used for text on controls.
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*/
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public abstract FontUIResource getControlTextFont();
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/**
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* Returns the font used for text in menus.
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*
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* @return The font used for text in menus.
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*/
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public abstract FontUIResource getMenuTextFont();
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/**
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* Returns the font used for sub text.
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*
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* @return The font used for sub text.
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*/
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public abstract FontUIResource getSubTextFont();
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/**
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* Returns the font used for system text.
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*
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* @return The font used for system text.
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*/
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public abstract FontUIResource getSystemTextFont();
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/**
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* Returns the font used for user text.
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*
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* @return The font used for user text.
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*/
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public abstract FontUIResource getUserTextFont();
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/**
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* Returns the font used for window titles.
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*
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* @return The font used for window titles.
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*/
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public abstract FontUIResource getWindowTitleFont();
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}
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