mirror of git://gcc.gnu.org/git/gcc.git
				
				
				
			
		
			
				
	
	
		
			455 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Java
		
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Java
		
	
	
	
/*
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 * Written by Doug Lea with assistance from members of JCP JSR-166
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 * Expert Group and released to the public domain, as explained at
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 * http://creativecommons.org/licenses/publicdomain
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 */
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package java.util.concurrent;
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import java.util.concurrent.locks.*;
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/**
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 * A synchronization aid that allows a set of threads to all wait for
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 * each other to reach a common barrier point.  CyclicBarriers are
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 * useful in programs involving a fixed sized party of threads that
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 * must occasionally wait for each other. The barrier is called
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 * <em>cyclic</em> because it can be re-used after the waiting threads
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 * are released.
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 *
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 * <p>A <tt>CyclicBarrier</tt> supports an optional {@link Runnable} command
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 * that is run once per barrier point, after the last thread in the party
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 * arrives, but before any threads are released.
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 * This <em>barrier action</em> is useful
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 * for updating shared-state before any of the parties continue.
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 *
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 * <p><b>Sample usage:</b> Here is an example of
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 *  using a barrier in a parallel decomposition design:
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 * <pre>
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 * class Solver {
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 *   final int N;
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 *   final float[][] data;
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 *   final CyclicBarrier barrier;
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 *
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 *   class Worker implements Runnable {
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 *     int myRow;
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 *     Worker(int row) { myRow = row; }
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 *     public void run() {
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 *       while (!done()) {
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 *         processRow(myRow);
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 *
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 *         try {
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 *           barrier.await();
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 *         } catch (InterruptedException ex) {
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 *           return;
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 *         } catch (BrokenBarrierException ex) {
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 *           return;
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 *         }
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 *       }
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 *     }
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 *   }
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 *
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 *   public Solver(float[][] matrix) {
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 *     data = matrix;
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 *     N = matrix.length;
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 *     barrier = new CyclicBarrier(N,
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 *                                 new Runnable() {
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 *                                   public void run() {
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 *                                     mergeRows(...);
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 *                                   }
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 *                                 });
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 *     for (int i = 0; i < N; ++i)
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 *       new Thread(new Worker(i)).start();
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 *
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 *     waitUntilDone();
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 *   }
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 * }
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 * </pre>
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 * Here, each worker thread processes a row of the matrix then waits at the
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 * barrier until all rows have been processed. When all rows are processed
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 * the supplied {@link Runnable} barrier action is executed and merges the
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 * rows. If the merger
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 * determines that a solution has been found then <tt>done()</tt> will return
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 * <tt>true</tt> and each worker will terminate.
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 *
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 * <p>If the barrier action does not rely on the parties being suspended when
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 * it is executed, then any of the threads in the party could execute that
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 * action when it is released. To facilitate this, each invocation of
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 * {@link #await} returns the arrival index of that thread at the barrier.
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 * You can then choose which thread should execute the barrier action, for
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 * example:
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 * <pre>  if (barrier.await() == 0) {
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 *     // log the completion of this iteration
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 *   }</pre>
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 *
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 * <p>The <tt>CyclicBarrier</tt> uses an all-or-none breakage model
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 * for failed synchronization attempts: If a thread leaves a barrier
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 * point prematurely because of interruption, failure, or timeout, all
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 * other threads waiting at that barrier point will also leave
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 * abnormally via {@link BrokenBarrierException} (or
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 * {@link InterruptedException} if they too were interrupted at about
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 * the same time).
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 *
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 * <p>Memory consistency effects: Actions in a thread prior to calling
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 * {@code await()}
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 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
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 * actions that are part of the barrier action, which in turn
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 * <i>happen-before</i> actions following a successful return from the
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 * corresponding {@code await()} in other threads.
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 *
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 * @since 1.5
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 * @see CountDownLatch
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 *
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 * @author Doug Lea
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 */
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public class CyclicBarrier {
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    /**
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     * Each use of the barrier is represented as a generation instance.
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     * The generation changes whenever the barrier is tripped, or
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     * is reset. There can be many generations associated with threads
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     * using the barrier - due to the non-deterministic way the lock
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     * may be allocated to waiting threads - but only one of these
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     * can be active at a time (the one to which <tt>count</tt> applies)
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     * and all the rest are either broken or tripped.
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     * There need not be an active generation if there has been a break
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     * but no subsequent reset.
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     */
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    private static class Generation {
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        boolean broken = false;
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    }
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    /** The lock for guarding barrier entry */
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    private final ReentrantLock lock = new ReentrantLock();
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    /** Condition to wait on until tripped */
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    private final Condition trip = lock.newCondition();
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    /** The number of parties */
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    private final int parties;
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    /* The command to run when tripped */
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    private final Runnable barrierCommand;
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    /** The current generation */
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    private Generation generation = new Generation();
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    /**
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     * Number of parties still waiting. Counts down from parties to 0
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     * on each generation.  It is reset to parties on each new
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     * generation or when broken.
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     */
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    private int count;
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    /**
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     * Updates state on barrier trip and wakes up everyone.
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     * Called only while holding lock.
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     */
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    private void nextGeneration() {
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        // signal completion of last generation
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        trip.signalAll();
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        // set up next generation
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        count = parties;
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        generation = new Generation();
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    }
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    /**
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     * Sets current barrier generation as broken and wakes up everyone.
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     * Called only while holding lock.
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     */
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    private void breakBarrier() {
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        generation.broken = true;
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        count = parties;
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        trip.signalAll();
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    }
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    /**
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     * Main barrier code, covering the various policies.
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     */
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    private int dowait(boolean timed, long nanos)
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        throws InterruptedException, BrokenBarrierException,
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               TimeoutException {
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        final ReentrantLock lock = this.lock;
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        lock.lock();
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        try {
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            final Generation g = generation;
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            if (g.broken)
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                throw new BrokenBarrierException();
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            if (Thread.interrupted()) {
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                breakBarrier();
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                throw new InterruptedException();
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            }
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           int index = --count;
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           if (index == 0) {  // tripped
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               boolean ranAction = false;
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               try {
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                   final Runnable command = barrierCommand;
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                   if (command != null)
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                       command.run();
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                   ranAction = true;
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                   nextGeneration();
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                   return 0;
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               } finally {
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                   if (!ranAction)
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                       breakBarrier();
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               }
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           }
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            // loop until tripped, broken, interrupted, or timed out
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            for (;;) {
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                try {
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                    if (!timed)
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                        trip.await();
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                    else if (nanos > 0L)
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                        nanos = trip.awaitNanos(nanos);
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                } catch (InterruptedException ie) {
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                    if (g == generation && ! g.broken) {
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                        breakBarrier();
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                        throw ie;
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                    } else {
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                        // We're about to finish waiting even if we had not
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                        // been interrupted, so this interrupt is deemed to
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                        // "belong" to subsequent execution.
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                        Thread.currentThread().interrupt();
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                    }
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                }
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                if (g.broken)
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                    throw new BrokenBarrierException();
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                if (g != generation)
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                    return index;
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                if (timed && nanos <= 0L) {
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                    breakBarrier();
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                    throw new TimeoutException();
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                }
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            }
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        } finally {
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            lock.unlock();
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        }
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    }
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    /**
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     * Creates a new <tt>CyclicBarrier</tt> that will trip when the
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     * given number of parties (threads) are waiting upon it, and which
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     * will execute the given barrier action when the barrier is tripped,
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     * performed by the last thread entering the barrier.
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     *
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     * @param parties the number of threads that must invoke {@link #await}
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     *        before the barrier is tripped
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     * @param barrierAction the command to execute when the barrier is
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     *        tripped, or {@code null} if there is no action
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     * @throws IllegalArgumentException if {@code parties} is less than 1
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     */
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    public CyclicBarrier(int parties, Runnable barrierAction) {
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        if (parties <= 0) throw new IllegalArgumentException();
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        this.parties = parties;
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        this.count = parties;
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        this.barrierCommand = barrierAction;
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    }
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    /**
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     * Creates a new <tt>CyclicBarrier</tt> that will trip when the
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     * given number of parties (threads) are waiting upon it, and
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     * does not perform a predefined action when the barrier is tripped.
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     *
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     * @param parties the number of threads that must invoke {@link #await}
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     *        before the barrier is tripped
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     * @throws IllegalArgumentException if {@code parties} is less than 1
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     */
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    public CyclicBarrier(int parties) {
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        this(parties, null);
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    }
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    /**
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     * Returns the number of parties required to trip this barrier.
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     *
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     * @return the number of parties required to trip this barrier
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     */
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    public int getParties() {
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        return parties;
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    }
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    /**
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     * Waits until all {@linkplain #getParties parties} have invoked
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     * <tt>await</tt> on this barrier.
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     *
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     * <p>If the current thread is not the last to arrive then it is
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     * disabled for thread scheduling purposes and lies dormant until
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     * one of the following things happens:
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     * <ul>
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     * <li>The last thread arrives; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
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     * the current thread; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
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     * one of the other waiting threads; or
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     * <li>Some other thread times out while waiting for barrier; or
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     * <li>Some other thread invokes {@link #reset} on this barrier.
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     * </ul>
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared.
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     *
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     * <p>If the barrier is {@link #reset} while any thread is waiting,
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     * or if the barrier {@linkplain #isBroken is broken} when
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     * <tt>await</tt> is invoked, or while any thread is waiting, then
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     * {@link BrokenBarrierException} is thrown.
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     *
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     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
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     * then all other waiting threads will throw
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     * {@link BrokenBarrierException} and the barrier is placed in the broken
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     * state.
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     *
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     * <p>If the current thread is the last thread to arrive, and a
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     * non-null barrier action was supplied in the constructor, then the
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     * current thread runs the action before allowing the other threads to
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     * continue.
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     * If an exception occurs during the barrier action then that exception
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     * will be propagated in the current thread and the barrier is placed in
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     * the broken state.
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     *
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     * @return the arrival index of the current thread, where index
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     *         <tt>{@link #getParties()} - 1</tt> indicates the first
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     *         to arrive and zero indicates the last to arrive
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     * @throws InterruptedException if the current thread was interrupted
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     *         while waiting
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     * @throws BrokenBarrierException if <em>another</em> thread was
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     *         interrupted or timed out while the current thread was
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     *         waiting, or the barrier was reset, or the barrier was
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     *         broken when {@code await} was called, or the barrier
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     *         action (if present) failed due an exception.
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     */
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    public int await() throws InterruptedException, BrokenBarrierException {
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        try {
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            return dowait(false, 0L);
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        } catch (TimeoutException toe) {
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            throw new Error(toe); // cannot happen;
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        }
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    }
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    /**
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     * Waits until all {@linkplain #getParties parties} have invoked
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     * <tt>await</tt> on this barrier, or the specified waiting time elapses.
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     *
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     * <p>If the current thread is not the last to arrive then it is
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     * disabled for thread scheduling purposes and lies dormant until
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     * one of the following things happens:
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     * <ul>
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     * <li>The last thread arrives; or
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     * <li>The specified timeout elapses; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
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     * the current thread; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts}
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     * one of the other waiting threads; or
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     * <li>Some other thread times out while waiting for barrier; or
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     * <li>Some other thread invokes {@link #reset} on this barrier.
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     * </ul>
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared.
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     *
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     * <p>If the specified waiting time elapses then {@link TimeoutException}
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     * is thrown. If the time is less than or equal to zero, the
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     * method will not wait at all.
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     *
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     * <p>If the barrier is {@link #reset} while any thread is waiting,
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     * or if the barrier {@linkplain #isBroken is broken} when
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     * <tt>await</tt> is invoked, or while any thread is waiting, then
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     * {@link BrokenBarrierException} is thrown.
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     *
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     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while
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     * waiting, then all other waiting threads will throw {@link
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     * BrokenBarrierException} and the barrier is placed in the broken
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     * state.
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     *
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     * <p>If the current thread is the last thread to arrive, and a
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     * non-null barrier action was supplied in the constructor, then the
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     * current thread runs the action before allowing the other threads to
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     * continue.
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     * If an exception occurs during the barrier action then that exception
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     * will be propagated in the current thread and the barrier is placed in
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     * the broken state.
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     *
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     * @param timeout the time to wait for the barrier
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     * @param unit the time unit of the timeout parameter
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     * @return the arrival index of the current thread, where index
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     *         <tt>{@link #getParties()} - 1</tt> indicates the first
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     *         to arrive and zero indicates the last to arrive
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     * @throws InterruptedException if the current thread was interrupted
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     *         while waiting
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     * @throws TimeoutException if the specified timeout elapses
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     * @throws BrokenBarrierException if <em>another</em> thread was
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     *         interrupted or timed out while the current thread was
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     *         waiting, or the barrier was reset, or the barrier was broken
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     *         when {@code await} was called, or the barrier action (if
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     *         present) failed due an exception
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     */
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    public int await(long timeout, TimeUnit unit)
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        throws InterruptedException,
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               BrokenBarrierException,
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               TimeoutException {
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        return dowait(true, unit.toNanos(timeout));
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    }
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    /**
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     * Queries if this barrier is in a broken state.
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     *
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     * @return {@code true} if one or more parties broke out of this
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     *         barrier due to interruption or timeout since
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     *         construction or the last reset, or a barrier action
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     *         failed due to an exception; {@code false} otherwise.
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     */
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    public boolean isBroken() {
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        final ReentrantLock lock = this.lock;
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        lock.lock();
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        try {
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            return generation.broken;
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        } finally {
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            lock.unlock();
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        }
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    }
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    /**
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     * Resets the barrier to its initial state.  If any parties are
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     * currently waiting at the barrier, they will return with a
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     * {@link BrokenBarrierException}. Note that resets <em>after</em>
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     * a breakage has occurred for other reasons can be complicated to
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     * carry out; threads need to re-synchronize in some other way,
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     * and choose one to perform the reset.  It may be preferable to
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     * instead create a new barrier for subsequent use.
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     */
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    public void reset() {
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        final ReentrantLock lock = this.lock;
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        lock.lock();
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        try {
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            breakBarrier();   // break the current generation
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            nextGeneration(); // start a new generation
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        } finally {
 | 
						|
            lock.unlock();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns the number of parties currently waiting at the barrier.
 | 
						|
     * This method is primarily useful for debugging and assertions.
 | 
						|
     *
 | 
						|
     * @return the number of parties currently blocked in {@link #await}
 | 
						|
     */
 | 
						|
    public int getNumberWaiting() {
 | 
						|
        final ReentrantLock lock = this.lock;
 | 
						|
        lock.lock();
 | 
						|
        try {
 | 
						|
            return parties - count;
 | 
						|
        } finally {
 | 
						|
            lock.unlock();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |