drm/vmwgfx: Sync virtual device headers for new feature

Get the latest device headers for SM5 and other features development.

v2: sync to newer bits (merge later commits)
v3: sync to even newer bits

Co-developed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
This commit is contained in:
Deepak Rawat
2018-12-13 13:39:11 -08:00
committed by Roland Scheidegger
parent 878c6ecd3e
commit 0651dfabd9
8 changed files with 1615 additions and 554 deletions

View File

@@ -1,6 +1,6 @@
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
* Copyright 1998-2015 VMware, Inc.
* Copyright 1998-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -39,6 +39,8 @@
#include "includeCheck.h"
#include "svga3d_types.h"
/*
* 3D Hardware Version
*
@@ -69,386 +71,408 @@ typedef enum {
* DevCap indexes.
*/
typedef enum {
SVGA3D_DEVCAP_INVALID = ((uint32)-1),
SVGA3D_DEVCAP_3D = 0,
SVGA3D_DEVCAP_MAX_LIGHTS = 1,
typedef uint32 SVGA3dDevCapIndex;
/*
* SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
* fixed-function texture units available. Each of these units
* work in both FFP and Shader modes, and they support texture
* transforms and texture coordinates. The host may have additional
* texture image units that are only usable with shaders.
*/
SVGA3D_DEVCAP_MAX_TEXTURES = 2,
SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
SVGA3D_DEVCAP_VERTEX_SHADER = 5,
SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
SVGA3D_DEVCAP_QUERY_TYPES = 15,
SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
SVGA3D_DEVCAP_TEXTURE_OPS = 31,
SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
#define SVGA3D_DEVCAP_INVALID ((uint32)-1)
#define SVGA3D_DEVCAP_3D 0
#define SVGA3D_DEVCAP_MAX_LIGHTS 1
/*
* There is a hole in our devcap definitions for
* historical reasons.
*
* Define a constant just for completeness.
*/
SVGA3D_DEVCAP_MISSING62 = 62,
/*
* SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
* fixed-function texture units available. Each of these units
* work in both FFP and Shader modes, and they support texture
* transforms and texture coordinates. The host may have additional
* texture image units that are only usable with shaders.
*/
#define SVGA3D_DEVCAP_MAX_TEXTURES 2
#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
#define SVGA3D_DEVCAP_VERTEX_SHADER 5
#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
#define SVGA3D_DEVCAP_S23E8_TEXTURES 9
#define SVGA3D_DEVCAP_S10E5_TEXTURES 10
#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
#define SVGA3D_DEVCAP_QUERY_TYPES 15
#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
#define SVGA3D_DEVCAP_TEXTURE_OPS 31
#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
/*
* There is a hole in our devcap definitions for
* historical reasons.
*
* Define a constant just for completeness.
*/
#define SVGA3D_DEVCAP_MISSING62 62
/*
* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
* render targets. This does not include the depth or stencil targets.
*/
SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
/*
* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
* render targets. This does not include the depth or stencil targets.
*/
#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
/*
* Deprecated.
*/
SVGA3D_DEVCAP_DEAD4 = 70,
SVGA3D_DEVCAP_DEAD5 = 71,
SVGA3D_DEVCAP_DEAD7 = 72,
SVGA3D_DEVCAP_DEAD6 = 73,
#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD4 70
#define SVGA3D_DEVCAP_DEAD5 71
#define SVGA3D_DEVCAP_DEAD7 72
#define SVGA3D_DEVCAP_DEAD6 73
/*
* This is the maximum number of SVGA context IDs that the guest
* can define using SVGA_3D_CMD_CONTEXT_DEFINE.
*/
SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
#define SVGA3D_DEVCAP_DEAD10 76
/*
* This is the maximum number of SVGA surface IDs that the guest
* can define using SVGA_3D_CMD_SURFACE_DEFINE*.
*/
SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
/*
* This is the maximum number of SVGA context IDs that the guest
* can define using SVGA_3D_CMD_CONTEXT_DEFINE.
*/
#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
/*
* This is the maximum number of SVGA surface IDs that the guest
* can define using SVGA_3D_CMD_SURFACE_DEFINE*.
*/
#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
/*
* Deprecated.
*/
SVGA3D_DEVCAP_DEAD1 = 84,
#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
/*
* This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
* ored together, one for every type of video decoding supported.
*/
SVGA3D_DEVCAP_VIDEO_DECODE = 85,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD1 84
#define SVGA3D_DEVCAP_DEAD8 85
#define SVGA3D_DEVCAP_DEAD9 86
/*
* This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
* ored together, one for every type of video processing supported.
*/
SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */
#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */
#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */
#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */
SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD3 92
/*
* Does the host support the SVGA logic ops commands?
*/
SVGA3D_DEVCAP_LOGICOPS = 92,
/*
* Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
*/
#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */
/*
* Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
*/
SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD2 94
/*
* Deprecated.
*/
SVGA3D_DEVCAP_DEAD2 = 94,
/*
* Does the device support DXContexts?
*/
#define SVGA3D_DEVCAP_DXCONTEXT 95
/*
* Does the device support DXContexts?
*/
SVGA3D_DEVCAP_DXCONTEXT = 95,
/*
* Deprecated.
*/
#define SVGA3D_DEVCAP_DEAD11 96
/*
* What is the maximum size of a texture array?
*
* (Even if this cap is zero, cubemaps are still allowed.)
*/
SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
/*
* What is the maximum number of vertex buffers or vertex input registers
* that can be expected to work correctly with a DXContext?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
* input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
* SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
* but only the registers up to this cap value are guaranteed to render
* correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
/*
* What is the maximum number of vertex buffers or vertex input registers
* that can be expected to work correctly with a DXContext?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
* input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
* SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
* but only the registers up to this cap value are guaranteed to render
* correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
/*
* What is the maximum number of constant buffers that can be expected to
* work correctly with a DX context?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
/*
* What is the maximum number of constant buffers that can be expected to
* work correctly with a DX context?
*
* The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
* anything in excess of this cap is not guaranteed to render correctly.
*
* If guest-drivers are able to expose a lower-limit, it's recommended
* that they clamp to this value. Otherwise, the host will make a
* best-effort on case-by-case basis if guests exceed this.
*/
SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
/*
* Does the device support provoking vertex control?
*
* If this cap is present, the provokingVertexLast field in the
* rasterizer state is enabled. (Guests can then set it to FALSE,
* meaning that the first vertex is the provoking vertex, or TRUE,
* meaning that the last verteix is the provoking vertex.)
*
* If this cap is FALSE, then guests should set the provokingVertexLast
* to FALSE, otherwise rendering behavior is undefined.
*/
#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
/*
* Does the device support provoking vertex control?
*
* If this cap is present, the provokingVertexLast field in the
* rasterizer state is enabled. (Guests can then set it to FALSE,
* meaning that the first vertex is the provoking vertex, or TRUE,
* meaning that the last verteix is the provoking vertex.)
*
* If this cap is FALSE, then guests should set the provokingVertexLast
* to FALSE, otherwise rendering behavior is undefined.
*/
SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
#define SVGA3D_DEVCAP_DXFMT_Z_D32 106
#define SVGA3D_DEVCAP_DXFMT_Z_D16 107
#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
#define SVGA3D_DEVCAP_DXFMT_DXT1 114
#define SVGA3D_DEVCAP_DXFMT_DXT2 115
#define SVGA3D_DEVCAP_DXFMT_DXT3 116
#define SVGA3D_DEVCAP_DXFMT_DXT4 117
#define SVGA3D_DEVCAP_DXFMT_DXT5 118
#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
#define SVGA3D_DEVCAP_DXFMT_V8U8 126
#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
#define SVGA3D_DEVCAP_DXFMT_BUFFER 136
#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
#define SVGA3D_DEVCAP_DXFMT_V16U16 138
#define SVGA3D_DEVCAP_DXFMT_G16R16 139
#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
#define SVGA3D_DEVCAP_DXFMT_UYVY 141
#define SVGA3D_DEVCAP_DXFMT_YUY2 142
#define SVGA3D_DEVCAP_DXFMT_NV12 143
#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
#define SVGA3D_DEVCAP_DXFMT_P8 196
#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
#define SVGA3D_DEVCAP_DXFMT_ATI1 207
#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
#define SVGA3D_DEVCAP_DXFMT_ATI2 210
#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
#define SVGA3D_DEVCAP_DXFMT_YV12 220
#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
SVGA3D_DEVCAP_DXFMT_UYVY = 141,
SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
SVGA3D_DEVCAP_DXFMT_NV12 = 143,
SVGA3D_DEVCAP_DXFMT_AYUV = 144,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161,
SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180,
SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181,
SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
SVGA3D_DEVCAP_DXFMT_P8 = 196,
SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
SVGA3D_DEVCAP_DXFMT_YV12 = 220,
SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
/*
* Advertises shaderModel 4.1 support, independent blend-states,
* cube-map arrays, and a higher vertex input registers limit.
*
* (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
*/
#define SVGA3D_DEVCAP_SM41 244
#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
/*
* Advertises shaderModel 4.1 support, independent blend-states,
* cube-map arrays, and a higher vertex input registers limit.
*
* (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
*/
SVGA3D_DEVCAP_SM41 = 244,
/*
* Indicates that the device has rendering support for
* the full multisample quality. If this cap is not present,
* the host may or may not support full quality rendering.
*
* See also SVGA_REG_MS_HINT_RESOLVED.
*/
#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
/*
* Advertises support for the SVGA3D LogicOps commands.
*/
#define SVGA3D_DEVCAP_LOGICOPS 248
SVGA3D_DEVCAP_MAX /* This must be the last index. */
} SVGA3dDevCapIndex;
/*
* Advertises support for using logicOps in the DXBlendStates.
*/
#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
/*
* Note DXFMT range is now non-contiguous.
*/
#define SVGA3D_DEVCAP_RESERVED_1 250
#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
#define SVGA3D_DEVCAP_RESERVED_2 257
#define SVGA3D_DEVCAP_SM5 258
#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
/* This must be the last index. */
#define SVGA3D_DEVCAP_MAX 260
/*
* Bit definitions for DXFMT devcaps
@@ -477,10 +501,10 @@ typedef enum {
#define SVGA3D_DXFMT_MAX (1 << 10)
typedef union {
Bool b;
SVGA3dBool b;
uint32 u;
int32 i;
float f;
int32 i;
float f;
} SVGA3dDevCapResult;
#endif /* _SVGA3D_DEVCAPS_H_ */