drm/vmwgfx: Add command buffer support v3

Add command buffer support.
Currently we don't implement preemption or fancy error handling.
Tested with a couple of mesa-demos, compiz/unity and viewperf maya-03.

v2:
- Synchronize with pending work at command buffer manager takedown.
- Add an interface to flush the current command buffer for latency-critical
  command batches and apply it to framebuffer dirtying.

v3:
- Minor fixes of definitions and typos to address reviews.
- Removed new or moved branch predictor hints.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Thomas Hellstrom
2015-06-25 11:57:56 -07:00
parent cb09bbcc42
commit 3eab3d9eef
10 changed files with 1656 additions and 33 deletions

View File

@@ -7,6 +7,6 @@ vmwgfx-y := vmwgfx_execbuf.o vmwgfx_gmr.o vmwgfx_kms.o vmwgfx_drv.o \
vmwgfx_overlay.o vmwgfx_marker.o vmwgfx_gmrid_manager.o \
vmwgfx_fence.o vmwgfx_dmabuf.o vmwgfx_scrn.o vmwgfx_context.o \
vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o \
vmwgfx_cmdbuf_res.o \
vmwgfx_cmdbuf_res.o vmwgfx_cmdbuf.o \
obj-$(CONFIG_DRM_VMWGFX) := vmwgfx.o