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media: v4l2: allocate v4l2_clip objects early
The v4l2_format based ioctls can have an indirect pointer to an array of v4l2_clip structures for overlay mode, depending on the 'type' member. There are only five drivers that use the overlay mode and copy the data through the __user pointer. Change the five drivers to use memcpy() instead, and copy the data in common code using the check_array_args() helpers. This allows for a subsequent patch that use the same mechanism for compat ioctl handlers. Note that there is another pointer for a 'bitmap' that is only used in the 'vivid' driver and nowhere else. There is no easy way to use the same trick without adding complexity to the common code, so this remains a __user pointer. [hverkuil: fix: CHECK: spaces preferred around that '*' (ctx:VxV)] [hverkuil: fix: CHECK: Alignment should match open parenthesis] Signed-off-by: Arnd Bergmann <arnd@arndb.de> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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committed by
Mauro Carvalho Chehab
parent
00af58fd9a
commit
3f65c6f67e
@@ -1185,7 +1185,7 @@ struct v4l2_window {
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struct v4l2_rect w;
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__u32 field; /* enum v4l2_field */
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__u32 chromakey;
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struct v4l2_clip __user *clips;
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struct v4l2_clip *clips;
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__u32 clipcount;
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void __user *bitmap;
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__u8 global_alpha;
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