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drm/vmwgfx: support SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 command
This is going to be required for setting the sample count when rendering with no attachments. Also cleans up view handling (should fix depthstencil_v2). Reviewed-by: Charmaine Lee <charmainel@vmware.com> Signed-off-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Zack Rusin <zackr@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20211206172620.3139754-8-zack@kde.org
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committed by
Zack Rusin
parent
b05fa56425
commit
853369df34
@@ -3559,6 +3559,8 @@ static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = {
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&vmw_cmd_dx_define_streamoutput, true, false, true),
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VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_STREAMOUTPUT,
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&vmw_cmd_dx_bind_streamoutput, true, false, true),
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VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2,
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&vmw_cmd_dx_so_define, true, false, true),
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};
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bool vmw_cmd_describe(const void *buf, u32 *size, char const **cmd)
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