drm/amdgpu: add PSP FW TYPE for VPE

Add PSP FW TYPE for Video Processing Engine.

Signed-off-by: Lang Yu <Lang.Yu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Lang Yu
2023-05-06 10:09:32 +08:00
committed by Alex Deucher
parent 4c63735fa8
commit 964a36d7a4
2 changed files with 8 additions and 0 deletions

View File

@@ -2390,6 +2390,12 @@ static int psp_get_fw_type(struct amdgpu_firmware_info *ucode,
case AMDGPU_UCODE_ID_CP_RS64_MEC_P3_STACK:
*type = GFX_FW_TYPE_RS64_MEC_P3_STACK;
break;
case AMDGPU_UCODE_ID_VPE_CTX:
*type = GFX_FW_TYPE_VPEC_FW1;
break;
case AMDGPU_UCODE_ID_VPE_CTL:
*type = GFX_FW_TYPE_VPEC_FW2;
break;
case AMDGPU_UCODE_ID_MAXIMUM:
default:
return -EINVAL;

View File

@@ -293,6 +293,8 @@ enum psp_gfx_fw_type {
GFX_FW_TYPE_RS64_MEC_P1_STACK = 95, /* RS64 MEC stack P1 SOC21 */
GFX_FW_TYPE_RS64_MEC_P2_STACK = 96, /* RS64 MEC stack P2 SOC21 */
GFX_FW_TYPE_RS64_MEC_P3_STACK = 97, /* RS64 MEC stack P3 SOC21 */
GFX_FW_TYPE_VPEC_FW1 = 100, /* VPEC FW1 To Save VPE */
GFX_FW_TYPE_VPEC_FW2 = 101, /* VPEC FW2 To Save VPE */
GFX_FW_TYPE_MAX
};