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drm/i915: Reorganise rules for get_fence/put_fence
By simplifying the rules to calling get_fence when writing to the through the GTT in a tiled manner, and calling put_fence before writing to the object through the GTT in a linear manner, the code becomes clearer and there is less chance of making a mistake. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> [danvet: fixed up conflict with ppgtt code and spelling in a new comment.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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committed by
Daniel Vetter
parent
cce66a283e
commit
9a5a53b392
@@ -530,18 +530,13 @@ pin_and_fence_object(struct drm_i915_gem_object *obj,
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if (has_fenced_gpu_access) {
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if (entry->flags & EXEC_OBJECT_NEEDS_FENCE) {
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if (obj->tiling_mode) {
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ret = i915_gem_object_get_fence(obj, ring);
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if (ret)
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goto err_unpin;
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ret = i915_gem_object_get_fence(obj, ring);
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if (ret)
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goto err_unpin;
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if (i915_gem_object_pin_fence(obj))
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entry->flags |= __EXEC_OBJECT_HAS_FENCE;
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i915_gem_object_pin_fence(obj);
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} else {
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ret = i915_gem_object_put_fence(obj);
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if (ret)
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goto err_unpin;
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}
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obj->pending_fenced_gpu_access = true;
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}
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}
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