drm/virtio: use fence_id when processing fences

Currently, the fence ID, which can be used to identify a
virtgpu fence, is the same as the fence sequence number.

Let's use the fence_id name to clearly signal this.

Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20201119010809.528-4-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gurchetan Singh
2020-11-18 17:08:08 -08:00
committed by Gerd Hoffmann
parent c12096085b
commit bb53a604a7
2 changed files with 4 additions and 4 deletions

View File

@@ -420,7 +420,7 @@ void virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
struct virtio_gpu_ctrl_hdr *cmd_hdr,
struct virtio_gpu_fence *fence);
void virtio_gpu_fence_event_process(struct virtio_gpu_device *vdev,
u64 last_seq);
u64 fence_id);
/* virtgpu_object.c */
void virtio_gpu_cleanup_object(struct virtio_gpu_object *bo);