drm/virtio: use fence_id when processing fences

Currently, the fence ID, which can be used to identify a
virtgpu fence, is the same as the fence sequence number.

Let's use the fence_id name to clearly signal this.

Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20201119010809.528-4-gurchetansingh@chromium.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gurchetan Singh
2020-11-18 17:08:08 -08:00
committed by Gerd Hoffmann
parent c12096085b
commit bb53a604a7
2 changed files with 4 additions and 4 deletions

View File

@@ -112,16 +112,16 @@ void virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
}
void virtio_gpu_fence_event_process(struct virtio_gpu_device *vgdev,
u64 last_seq)
u64 fence_id)
{
struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
struct virtio_gpu_fence *fence, *tmp;
unsigned long irq_flags;
spin_lock_irqsave(&drv->lock, irq_flags);
atomic64_set(&vgdev->fence_drv.last_seq, last_seq);
atomic64_set(&vgdev->fence_drv.last_seq, fence_id);
list_for_each_entry_safe(fence, tmp, &drv->fences, node) {
if (last_seq < fence->f.seqno)
if (fence_id < fence->f.seqno)
continue;
dma_fence_signal_locked(&fence->f);
list_del(&fence->node);