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drm/virtio: use fence_id when processing fences
Currently, the fence ID, which can be used to identify a virtgpu fence, is the same as the fence sequence number. Let's use the fence_id name to clearly signal this. Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org> Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com> Link: http://patchwork.freedesktop.org/patch/msgid/20201119010809.528-4-gurchetansingh@chromium.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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committed by
Gerd Hoffmann
parent
c12096085b
commit
bb53a604a7
@@ -112,16 +112,16 @@ void virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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}
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void virtio_gpu_fence_event_process(struct virtio_gpu_device *vgdev,
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u64 last_seq)
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u64 fence_id)
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{
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struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
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struct virtio_gpu_fence *fence, *tmp;
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unsigned long irq_flags;
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spin_lock_irqsave(&drv->lock, irq_flags);
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atomic64_set(&vgdev->fence_drv.last_seq, last_seq);
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atomic64_set(&vgdev->fence_drv.last_seq, fence_id);
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list_for_each_entry_safe(fence, tmp, &drv->fences, node) {
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if (last_seq < fence->f.seqno)
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if (fence_id < fence->f.seqno)
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continue;
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dma_fence_signal_locked(&fence->f);
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list_del(&fence->node);
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