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drm/vmwgfx: Update device headers
Historically our device headers have been forked versions of the internal device headers, this has made maintaining them a bit of a burden. To fix the situation, going forward, the device headers will be verbatim copies of the internal headers. To do that the driver code has to be adapted to use pristine device headers. This will make future update to the device headers trivial and automatic. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210615182336.995192-2-zackr@vmware.com
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@@ -33,7 +33,7 @@
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#include <drm/drm_vblank.h>
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#include "vmwgfx_kms.h"
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#include "device_include/svga3d_surfacedefs.h"
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#include "vmw_surface_cache.h"
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#define vmw_crtc_to_stdu(x) \
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container_of(x, struct vmw_screen_target_display_unit, base.crtc)
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