Commit 556146ce authored by K Prateek Nayak's avatar K Prateek Nayak Committed by Peter Zijlstra
Browse files

sched/fair: Avoid overflow in enqueue_entity()



Here is one scenario which was triggered when running:

    stress-ng --yield=32 -t 10000000s&
    while true; do perf bench sched messaging -p -t -l 100000 -g 16; done

on a 256CPUs machine after about an hour into the run:

    __enqeue_entity: entity_key(-141245081754) weight(90891264) overflow_mul(5608800059305154560) vlag(57498) delayed?(0)
    cfs_rq: zero_vruntime(3809707759657809) sum_w_vruntime(0) sum_weight(0) nr_queued(1)
    cfs_rq->curr: entity_key(0) vruntime(3809707759657809) deadline(3809723966988476) weight(37)

The above comes from __enqueue_entity() after a place_entity(). Breaking
this down:

    vlag_initial = 57498
    vlag = (57498 * (37 + 90891264)) / 37 = 141,245,081,754

    vruntime = 3809707759657809 - 141245081754 = 3,809,566,514,576,055
    entity_key(se, cfs_rq) = -141,245,081,754

Now, multiplying the entity_key with its own weight results to
5,608,800,059,305,154,560 (same as what overflow_mul() suggests) but
in Python, without overflow, this would be: -1,2837,944,014,404,397,056

Avoid the overflow (without doing the division for avg_vruntime()), by moving
zero_vruntime to the new entity when it is heavier.

Fixes: 4823725d ("sched/fair: Increase weight bits for avg_vruntime")
Signed-off-by: default avatarK Prateek Nayak <kprateek.nayak@amd.com>
[peterz: suggested 'weight > load' condition]
Signed-off-by: default avatarPeter Zijlstra (Intel) <peterz@infradead.org>
Link: https://patch.msgid.link/20260407120052.GG3738010@noisy.programming.kicks-ass.net
parent c6e80201
Loading
Loading
Loading
Loading
+30 −2
Original line number Diff line number Diff line
@@ -5352,6 +5352,7 @@ static void
place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
{
	u64 vslice, vruntime = avg_vruntime(cfs_rq);
	bool update_zero = false;
	s64 lag = 0;

	if (!se->custom_slice)
@@ -5368,7 +5369,7 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
	 */
	if (sched_feat(PLACE_LAG) && cfs_rq->nr_queued && se->vlag) {
		struct sched_entity *curr = cfs_rq->curr;
		long load;
		long load, weight;

		lag = se->vlag;

@@ -5428,14 +5429,41 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
		if (curr && curr->on_rq)
			load += avg_vruntime_weight(cfs_rq, curr->load.weight);

		lag *= load + avg_vruntime_weight(cfs_rq, se->load.weight);
		weight = avg_vruntime_weight(cfs_rq, se->load.weight);
		lag *= load + weight;
		if (WARN_ON_ONCE(!load))
			load = 1;
		lag = div64_long(lag, load);

		/*
		 * A heavy entity (relative to the tree) will pull the
		 * avg_vruntime close to its vruntime position on enqueue. But
		 * the zero_vruntime point is only updated at the next
		 * update_deadline()/place_entity()/update_entity_lag().
		 *
		 * Specifically (see the comment near avg_vruntime_weight()):
		 *
		 *   sum_w_vruntime = \Sum (v_i - v0) * w_i
		 *
		 * Note that if v0 is near a light entity, both terms will be
		 * small for the light entity, while in that case both terms
		 * are large for the heavy entity, leading to risk of
		 * overflow.
		 *
		 * OTOH if v0 is near the heavy entity, then the difference is
		 * larger for the light entity, but the factor is small, while
		 * for the heavy entity the difference is small but the factor
		 * is large. Avoiding the multiplication overflow.
		 */
		if (weight > load)
			update_zero = true;
	}

	se->vruntime = vruntime - lag;

	if (update_zero)
		update_zero_vruntime(cfs_rq, -lag);

	if (sched_feat(PLACE_REL_DEADLINE) && se->rel_deadline) {
		se->deadline += se->vruntime;
		se->rel_deadline = 0;