Commit 590eee42 authored by Eduard Zingerman's avatar Eduard Zingerman Committed by Alexei Starovoitov
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bpf: do not update state->loop_entry in get_loop_entry()

The patch 9 is simpler if less places modify loop_entry field.
The loop deleted by this patch does not affect correctness, but is a
performance optimization. However, measurements on selftests and
sched_ext programs show that this optimization is unnecessary:
- at most 2 steps are done in get_loop_entry();
- most of the time 0 or 1 steps are done in get_loop_entry().

Measured using "do-not-submit" patches from here:
https://github.com/eddyz87/bpf/tree/get-loop-entry-hungup



Signed-off-by: default avatarEduard Zingerman <eddyz87@gmail.com>
Link: https://lore.kernel.org/r/20250215110411.3236773-8-eddyz87@gmail.com


Signed-off-by: default avatarAlexei Starovoitov <ast@kernel.org>
parent bb7abf30
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+2 −11
Original line number Diff line number Diff line
@@ -1829,13 +1829,12 @@ static bool same_callsites(struct bpf_verifier_state *a, struct bpf_verifier_sta
 *   and cur's loop entry has to be updated (case A), handle this in
 *   update_branch_counts();
 * - use st->branch > 0 as a signal that st is in the current DFS path;
 * - handle cases B and C in is_state_visited();
 * - update topmost loop entry for intermediate states in get_loop_entry().
 * - handle cases B and C in is_state_visited().
 */
static struct bpf_verifier_state *get_loop_entry(struct bpf_verifier_env *env,
						 struct bpf_verifier_state *st)
{
	struct bpf_verifier_state *topmost = st->loop_entry, *old;
	struct bpf_verifier_state *topmost = st->loop_entry;
	u32 steps = 0;
	while (topmost && topmost->loop_entry) {
@@ -1846,14 +1845,6 @@ static struct bpf_verifier_state *get_loop_entry(struct bpf_verifier_env *env,
		}
		topmost = topmost->loop_entry;
	}
	/* Update loop entries for intermediate states to avoid this
	 * traversal in future get_loop_entry() calls.
	 */
	while (st && st->loop_entry != topmost) {
		old = st->loop_entry;
		st->loop_entry = topmost;
		st = old;
	}
	return topmost;
}