Loading include/linux/nodemask.h +0 −19 Original line number Diff line number Diff line Loading @@ -39,9 +39,6 @@ * int nodes_full(mask) Is mask full (all bits sets)? * int nodes_weight(mask) Hamming weight - number of set bits * * void nodes_shift_right(dst, src, n) Shift right * void nodes_shift_left(dst, src, n) Shift left * * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES * unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first, Loading Loading @@ -247,22 +244,6 @@ static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int n return bitmap_weight(srcp->bits, nbits); } #define nodes_shift_right(dst, src, n) \ __nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES) static __always_inline void __nodes_shift_right(nodemask_t *dstp, const nodemask_t *srcp, int n, int nbits) { bitmap_shift_right(dstp->bits, srcp->bits, n, nbits); } #define nodes_shift_left(dst, src, n) \ __nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES) static __always_inline void __nodes_shift_left(nodemask_t *dstp, const nodemask_t *srcp, int n, int nbits) { bitmap_shift_left(dstp->bits, srcp->bits, n, nbits); } /* FIXME: better would be to fix all architectures to never return > MAX_NUMNODES, then the silly min_ts could be dropped. */ Loading Loading
include/linux/nodemask.h +0 −19 Original line number Diff line number Diff line Loading @@ -39,9 +39,6 @@ * int nodes_full(mask) Is mask full (all bits sets)? * int nodes_weight(mask) Hamming weight - number of set bits * * void nodes_shift_right(dst, src, n) Shift right * void nodes_shift_left(dst, src, n) Shift left * * unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES * unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES * unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first, Loading Loading @@ -247,22 +244,6 @@ static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int n return bitmap_weight(srcp->bits, nbits); } #define nodes_shift_right(dst, src, n) \ __nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES) static __always_inline void __nodes_shift_right(nodemask_t *dstp, const nodemask_t *srcp, int n, int nbits) { bitmap_shift_right(dstp->bits, srcp->bits, n, nbits); } #define nodes_shift_left(dst, src, n) \ __nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES) static __always_inline void __nodes_shift_left(nodemask_t *dstp, const nodemask_t *srcp, int n, int nbits) { bitmap_shift_left(dstp->bits, srcp->bits, n, nbits); } /* FIXME: better would be to fix all architectures to never return > MAX_NUMNODES, then the silly min_ts could be dropped. */ Loading