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Each engine class has a different bitfield structure in the hw. We've been just using a common mask for all of them, but this means that we could inadvertently set a wrong bit in one class while enabling something in another. Split them to make it more future proof. Reviewed-by:Matt Roper <matthew.d.roper@intel.com> Link: https://lore.kernel.org/r/20251016-xe3p-v3-18-3dd173a3097a@intel.com Signed-off-by:
Lucas De Marchi <lucas.demarchi@intel.com>