Commit b28786b1 authored by Danilo Krummrich's avatar Danilo Krummrich
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gpu: nova-core: add initial documentation



Add the initial documentation of the Nova project.

The initial project documentation consists out of a brief introduction
of the project, as well as project guidelines both general and nova-core
specific and a task list for nova-core specifically.

The task list is divided into tasks for general Rust infrastructure
required by the project, tasks regarding GSP enablement and firmware
abstraction, general GPU driver tasks as well as tasks related to
external API design and test infrastructure.

Reviewed-by: default avatarAlexandre Courbot <acourbot@nvidia.com>
Link: https://lore.kernel.org/r/20250306222336.23482-6-dakr@kernel.org


Signed-off-by: default avatarDanilo Krummrich <dakr@kernel.org>
parent 54e6baf1
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@@ -24,6 +24,7 @@ GPU Driver Documentation
   panfrost
   panthor
   zynqmp
   nova/index

.. only::  subproject and html

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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)

==========
Guidelines
==========

This documents contains the guidelines for nova-core. Additionally, all common
guidelines of the Nova project do apply.

Driver API
==========

One main purpose of nova-core is to implement the abstraction around the
firmware interface of GSP and provide a firmware (version) independent API for
2nd level drivers, such as nova-drm or the vGPU manager VFIO driver.

Therefore, it is not permitted to leak firmware (version) specifics, through the
driver API, to 2nd level drivers.

Acceptance Criteria
===================

- To the extend possible, patches submitted to nova-core must be tested for
  regressions with all 2nd level drivers.
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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)

=========
Task List
=========

Tasks may have the following fields:

- ``Complexity``: Describes the required familiarity with Rust and / or the
  corresponding kernel APIs or subsystems. There are four different complexities,
  ``Beginner``, ``Intermediate``, ``Advanced`` and ``Expert``.
- ``Reference``: References to other tasks.
- ``Link``: Links to external resources.
- ``Contact``: The person that can be contacted for further information about
  the task.

Enablement (Rust)
=================

Tasks that are not directly related to nova-core, but are preconditions in terms
of required APIs.

FromPrimitive API
-----------------

Sometimes the need arises to convert a number to a value of an enum or a
structure.

A good example from nova-core would be the ``Chipset`` enum type, which defines
the value ``AD102``. When probing the GPU the value ``0x192`` can be read from a
certain register indication the chipset AD102. Hence, the enum value ``AD102``
should be derived from the number ``0x192``. Currently, nova-core uses a custom
implementation (``Chipset::from_u32`` for this.

Instead, it would be desirable to have something like the ``FromPrimitive``
trait [1] from the num crate.

Having this generalization also helps with implementing a generic macro that
automatically generates the corresponding mappings between a value and a number.

| Complexity: Beginner
| Link: https://docs.rs/num/latest/num/trait.FromPrimitive.html

Generic register abstraction
----------------------------

Work out how register constants and structures can be automatically generated
through generalized macros.

Example:

.. code-block:: rust

	register!(BOOT0, 0x0, u32, pci::Bar<SIZE>, Fields [
	   MINOR_REVISION(3:0, RO),
	   MAJOR_REVISION(7:4, RO),
	   REVISION(7:0, RO), // Virtual register combining major and minor rev.
	])

This could expand to something like:

.. code-block:: rust

	const BOOT0_OFFSET: usize = 0x00000000;
	const BOOT0_MINOR_REVISION_SHIFT: u8 = 0;
	const BOOT0_MINOR_REVISION_MASK: u32 = 0x0000000f;
	const BOOT0_MAJOR_REVISION_SHIFT: u8 = 4;
	const BOOT0_MAJOR_REVISION_MASK: u32 = 0x000000f0;
	const BOOT0_REVISION_SHIFT: u8 = BOOT0_MINOR_REVISION_SHIFT;
	const BOOT0_REVISION_MASK: u32 = BOOT0_MINOR_REVISION_MASK | BOOT0_MAJOR_REVISION_MASK;

	struct Boot0(u32);

	impl Boot0 {
	   #[inline]
	   fn read(bar: &RevocableGuard<'_, pci::Bar<SIZE>>) -> Self {
	      Self(bar.readl(BOOT0_OFFSET))
	   }

	   #[inline]
	   fn minor_revision(&self) -> u32 {
	      (self.0 & BOOT0_MINOR_REVISION_MASK) >> BOOT0_MINOR_REVISION_SHIFT
	   }

	   #[inline]
	   fn major_revision(&self) -> u32 {
	      (self.0 & BOOT0_MAJOR_REVISION_MASK) >> BOOT0_MAJOR_REVISION_SHIFT
	   }

	   #[inline]
	   fn revision(&self) -> u32 {
	      (self.0 & BOOT0_REVISION_MASK) >> BOOT0_REVISION_SHIFT
	   }
	}

Usage:

.. code-block:: rust

	let bar = bar.try_access().ok_or(ENXIO)?;

	let boot0 = Boot0::read(&bar);
	pr_info!("Revision: {}\n", boot0.revision());

| Complexity: Advanced

Delay / Sleep abstractions
--------------------------

Rust abstractions for the kernel's delay() and sleep() functions.

FUJITA Tomonori plans to work on abstractions for read_poll_timeout_atomic()
(and friends) [1].

| Complexity: Beginner
| Link: https://lore.kernel.org/netdev/20250228.080550.354359820929821928.fujita.tomonori@gmail.com/ [1]

IRQ abstractions
----------------

Rust abstractions for IRQ handling.

There is active ongoing work from Daniel Almeida [1] for the "core" abstractions
to request IRQs.

Besides optional review and testing work, the required ``pci::Device`` code
around those core abstractions needs to be worked out.

| Complexity: Intermediate
| Link: https://lore.kernel.org/lkml/20250122163932.46697-1-daniel.almeida@collabora.com/ [1]
| Contact: Daniel Almeida

Page abstraction for foreign pages
----------------------------------

Rust abstractions for pages not created by the Rust page abstraction without
direct ownership.

There is active onging work from Abdiel Janulgue [1] and Lina [2].

| Complexity: Advanced
| Link: https://lore.kernel.org/linux-mm/20241119112408.779243-1-abdiel.janulgue@gmail.com/ [1]
| Link: https://lore.kernel.org/rust-for-linux/20250202-rust-page-v1-0-e3170d7fe55e@asahilina.net/ [2]

Scatterlist / sg_table abstractions
-----------------------------------

Rust abstractions for scatterlist / sg_table.

There is preceding work from Abdiel Janulgue, which hasn't made it to the
mailing list yet.

| Complexity: Intermediate
| Contact: Abdiel Janulgue

ELF utils
---------

Rust implementation of ELF header representation to retrieve section header
tables, names, and data from an ELF-formatted images.

There is preceding work from Abdiel Janulgue, which hasn't made it to the
mailing list yet.

| Complexity: Beginner
| Contact: Abdiel Janulgue

PCI MISC APIs
-------------

Extend the existing PCI device / driver abstractions by SR-IOV, config space,
capability, MSI API abstractions.

| Complexity: Beginner

Auxiliary bus abstractions
--------------------------

Rust abstraction for the auxiliary bus APIs.

This is needed to connect nova-core to the nova-drm driver.

| Complexity: Intermediate

Debugfs abstractions
--------------------

Rust abstraction for debugfs APIs.

| Reference: Export GSP log buffers
| Complexity: Intermediate

Vec extensions
--------------

Implement ``Vec::truncate`` and ``Vec::resize``.

Currently this is used for some experimental code to parse the vBIOS.

| Reference vBIOS support
| Complexity: Beginner

GPU (general)
=============

Parse firmware headers
----------------------

Parse ELF headers from the firmware files loaded from the filesystem.

| Reference: ELF utils
| Complexity: Beginner
| Contact: Abdiel Janulgue

Build radix3 page table
-----------------------

Build the radix3 page table to map the firmware.

| Complexity: Intermediate
| Contact: Abdiel Janulgue

vBIOS support
-------------

Parse the vBIOS and probe the structures required for driver initialization.

| Contact: Dave Airlie
| Reference: Vec extensions
| Complexity: Intermediate

Initial Devinit support
-----------------------

Implement BIOS Device Initialization, i.e. memory sizing, waiting, PLL
configuration.

| Contact: Dave Airlie
| Complexity: Beginner

Boot Falcon controller
----------------------

Infrastructure to load and execute falcon (sec2) firmware images; handle the
GSP falcon processor and fwsec loading.

| Complexity: Advanced
| Contact: Dave Airlie

GPU Timer support
-----------------

Support for the GPU's internal timer peripheral.

| Complexity: Beginner
| Contact: Dave Airlie

MMU / PT management
-------------------

Work out the architecture for MMU / page table management.

We need to consider that nova-drm will need rather fine-grained control,
especially in terms of locking, in order to be able to implement asynchronous
Vulkan queues.

While generally sharing the corresponding code is desirable, it needs to be
evaluated how (and if at all) sharing the corresponding code is expedient.

| Complexity: Expert

VRAM memory allocator
---------------------

Investigate options for a VRAM memory allocator.

Some possible options:
  - Rust abstractions for
    - RB tree (interval tree) / drm_mm
    - maple_tree
  - native Rust collections

| Complexity: Advanced

Instance Memory
---------------

Implement support for instmem (bar2) used to store page tables.

| Complexity: Intermediate
| Contact: Dave Airlie

GPU System Processor (GSP)
==========================

Export GSP log buffers
----------------------

Recent patches from Timur Tabi [1] added support to expose GSP-RM log buffers
(even after failure to probe the driver) through debugfs.

This is also an interesting feature for nova-core, especially in the early days.

| Link: https://lore.kernel.org/nouveau/20241030202952.694055-2-ttabi@nvidia.com/ [1]
| Reference: Debugfs abstractions
| Complexity: Intermediate

GSP firmware abstraction
------------------------

The GSP-RM firmware API is unstable and may incompatibly change from version to
version, in terms of data structures and semantics.

This problem is one of the big motivations for using Rust for nova-core, since
it turns out that Rust's procedural macro feature provides a rather elegant way
to address this issue:

1. generate Rust structures from the C headers in a separate namespace per version
2. build abstraction structures (within a generic namespace) that implement the
   firmware interfaces; annotate the differences in implementation with version
   identifiers
3. use a procedural macro to generate the actual per version implementation out
   of this abstraction
4. instantiate the correct version type one on runtime (can be sure that all
   have the same interface because it's defined by a common trait)

There is a PoC implementation of this pattern, in the context of the nova-core
PoC driver.

This task aims at refining the feature and ideally generalize it, to be usable
by other drivers as well.

| Complexity: Expert

GSP message queue
-----------------

Implement low level GSP message queue (command, status) for communication
between the kernel driver and GSP.

| Complexity: Advanced
| Contact: Dave Airlie

Bootstrap GSP
-------------

Call the boot firmware to boot the GSP processor; execute initial control
messages.

| Complexity: Intermediate
| Contact: Dave Airlie

Client / Device APIs
--------------------

Implement the GSP message interface for client / device allocation and the
corresponding client and device allocation APIs.

| Complexity: Intermediate
| Contact: Dave Airlie

Bar PDE handling
----------------

Synchronize page table handling for BARs between the kernel driver and GSP.

| Complexity: Beginner
| Contact: Dave Airlie

FIFO engine
-----------

Implement support for the FIFO engine, i.e. the corresponding GSP message
interface and provide an API for chid allocation and channel handling.

| Complexity: Advanced
| Contact: Dave Airlie

GR engine
---------

Implement support for the graphics engine, i.e. the corresponding GSP message
interface and provide an API for (golden) context creation and promotion.

| Complexity: Advanced
| Contact: Dave Airlie

CE engine
---------

Implement support for the copy engine, i.e. the corresponding GSP message
interface.

| Complexity: Intermediate
| Contact: Dave Airlie

VFN IRQ controller
------------------

Support for the VFN interrupt controller.

| Complexity: Intermediate
| Contact: Dave Airlie

External APIs
=============

nova-core base API
------------------

Work out the common pieces of the API to connect 2nd level drivers, i.e. vGPU
manager and nova-drm.

| Complexity: Advanced

vGPU manager API
----------------

Work out the API parts required by the vGPU manager, which are not covered by
the base API.

| Complexity: Advanced

nova-core C API
---------------

Implement a C wrapper for the APIs required by the vGPU manager driver.

| Complexity: Intermediate

Testing
=======

CI pipeline
-----------

Investigate option for continuous integration testing.

This can go from as simple as running KUnit tests over running (graphics) CTS to
booting up (multiple) guest VMs to test VFIO use-cases.

It might also be worth to consider the introduction of a new test suite directly
sitting on top of the uAPI for more targeted testing and debugging. There may be
options for collaboration / shared code with the Mesa project.

| Complexity: Advanced
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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)

==========
Guidelines
==========

This document describes the general project guidelines that apply to nova-core
and nova-drm.

Language
========

The Nova project uses the Rust programming language. In this context, all rules
of the Rust for Linux project as documented in
:doc:`../../rust/general-information` apply. Additionally, the following rules
apply.

- Unless technically necessary otherwise (e.g. uAPI), any driver code is written
  in Rust.

- Unless technically necessary, unsafe Rust code must be avoided. In case of
  technical necessity, unsafe code should be isolated in a separate component
  providing a safe API for other driver code to use.

Style
-----

All rules of the Rust for Linux project as documented in
:doc:`../../rust/coding-guidelines` apply.

For a submit checklist, please also see the `Rust for Linux Submit checklist
addendum <https://rust-for-linux.com/contributing#submit-checklist-addendum>`_.

Documentation
=============

The availability of proper documentation is essential in terms of scalability,
accessibility for new contributors and maintainability of a project in general,
but especially for a driver running as complex hardware as Nova is targeting.

Hence, adding documentation of any kind is very much encouraged by the project.

Besides that, there are some minimum requirements.

- Every non-private structure needs at least a brief doc comment explaining the
  semantical sense of the structure, as well as potential locking and lifetime
  requirements. It is encouraged to have the same minimum documentation for
  non-trivial private structures.

- uAPIs must be fully documented with kernel-doc comments; additionally, the
  semantical behavior must be explained including potential special or corner
  cases.

- The APIs connecting the 1st level driver (nova-core) with 2nd level drivers
  must be fully documented. This includes doc comments, potential locking and
  lifetime requirements, as well as example code if applicable.

- Abbreviations must be explained when introduced; terminology must be uniquely
  defined.

- Register addresses, layouts, shift values and masks must be defined properly;
  unless obvious, the semantical sense must be documented. This only applies if
  the author is able to obtain the corresponding information.

Acceptance Criteria
===================

- Patches must only be applied if reviewed by at least one other person on the
  mailing list; this also applies for maintainers.
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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)

=======================
nova NVIDIA GPU drivers
=======================

The nova driver project consists out of two separate drivers nova-core and
nova-drm and intends to supersede the nouveau driver for NVIDIA GPUs based on
the GPU System Processor (GSP).

The following documents apply to both nova-core and nova-drm.

.. toctree::
   :titlesonly:

   guidelines

nova-core
=========

The nova-core driver is the core driver for NVIDIA GPUs based on GSP. nova-core,
as the 1st level driver, provides an abstraction around the GPUs hard- and
firmware interfaces providing a common base for 2nd level drivers, such as the
vGPU manager VFIO driver and the nova-drm driver.

.. toctree::
   :titlesonly:

   core/guidelines
   core/todo
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